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One Page Encounters: Out in the Wilds

One Page Encounters: Out in the Wilds


It's dangerous to travel the woods alone! Grab one of these wilderness encounters and play.     Out in the Wilds is a collection of 5 one-page encounters that can be dropped into ongoing campaigns, or used as jumping off points for new adventures. These encounters range from 1st to 7th level, and are designed to be easy to pick up and use. Included in this...   [click here for more]
Dungeon Masters Guild  $2.95

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One Page Encounters: Open Waters

One Page Encounters: Open Waters


Set sail for adventure!     Open Waters is a collection of 5 one-page encounters that can be dropped into ongoing campaigns, or used as jumping off points for new adventures. These encounters range from 1st to 16th level, and are designed to be easy to pick up and use. Included in this title: 5 one-page encounters filled with exciting events to add while traveling...   [click here for more]
Dungeon Masters Guild  $2.95

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One Page Encounters: Chasing Ghosts

One Page Encounters: Chasing Ghosts


Looking for a quick way to add some spookiness to your games? Grab one of these ghostly encounters and play.     Chasing Ghosts is a collection of 5 one-page encounters that can be dropped into ongoing campaigns, or used as jumping off points for new adventures. These eerie encounters range from 1st to 7th level, and are designed to be easy to pick up...   [click here for more]
Dungeon Masters Guild  $2.95

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The Colossal Caper

The Colossal Caper


I want you to steal that. The man in red points up across the square towards a colossal figure. Looming over the area is the God Catcher, one of the Walking Statues of Waterdeep. Its left hand and right foot are pressed against the ground as if it's trying to pull itself up. Its right arm is raised high into the sky, reaching out towards a large sphere.     ...   [click here for more]
Dungeon Masters Guild  $3.95

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One Page Encounters: Into the City

One Page Encounters: Into the City


Looking for ways to add more variety to your cites? Grab one of these encounters and play. Into the City is a collection of 5 one-page encounters that can be dropped into ongoing campaigns, or used as jumping off points for new adventures. The encounters range from 1st to 7th level. These are quick events with little prep work that are designed to be easy to pick up and...   [click here for more]
Dungeon Masters Guild  $2.95

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DC-PoA-EPO-1 A Garden in the North

DC-PoA-EPO-1 A Garden in the North


DC-PoA-EPO-1 A Garden in the North A strange flower was picked from a garden in the frozen lands of Icewind Dale. Although beautiful, this flower has brought nothing but bad luck where ever it goes. Can you return the flower to its rightful place before its too late? A 2 hour adventure for Tier 1 Characters This adventure starts off in Easthaven, one of the Ten-Towns in Icewind dale and is based...   [click here for more]
Dungeon Masters Guild  Pay What You Want

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DC-PoA-EPO-2 The Lighthouse of Graybill

DC-PoA-EPO-2 The Lighthouse of Graybill


Temperatures are rising in Termalaine and winter is no more! But the sudden heat could mean trouble for the town. Can you figure out whats going on before its too late? A 4 hour adventure for Tier 1 Characters This adventure starts off in Termalaine, one of the Ten-Towns in Icewind dale and is based on the The Warmest Day hook from the Dungeoncraft...   [click here for more]
Dungeon Masters Guild   FREE 

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