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Doomed Forgotten Realms: Sword Coast Gazetteer

Doomed Forgotten Realms: Sword Coast Gazetteer


Has your group ever lost a Dungeons & Dragons adventure like Storm King’s Thunder, Tomb of Annihilation, or Descent Into Avernus? What would the world look like if you lost all of them? Doomed Forgotten Realms: Sword Coast Gazetteer reimagines the Forgotten Realms as a world where every worst-case scenario became reality. The demons claimed the...   [click here for more]
Dungeon Masters Guild  $8.99

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Thieves' Guilds

Thieves' Guilds


Print On Demand is finally available, with softcover, a new layout and updated version! This volume helps to create a thieves' guild, from its senior members to the benefits of joining it, or simply dealing with it. Inside you will discover: - Chapter 1: Everything about creating a thieves' guild: its organization and activities, its relationship with the law, merchants and artisans, and its base...   [click here for more]
Dungeon Masters Guild  $4.95

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Darkhold: Secrets of the Zhentarim

Darkhold: Secrets of the Zhentarim


Join the most infamous organization in Faerûn, using the secrets within this book to run a campaign featuring the Zhentarim and their stronghold of Darkhold itself. For centuries, the Zhentarim have been expanding their influence throughout Faerûn. Known as the "Black Network” to outsiders, those within consider themselves part of an extended family that affords them immense opportunities and...   [click here for more]
Dungeon Masters Guild  $14.95

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Truly Madly Deeply: Level Zero to Hero

Truly Madly Deeply: Level Zero to Hero


Truly Madly Deeply: Level Zero to Hero is a mini-campaign arc for 4 players with characters beginning at level 0 and carrying them on through level 3. It is designed to teach players, especially young ones, who know little to nothing about RPGs and it begins with character creation through role-playing. Players will guide their characters through training by a Harper named Adoward Axeager,...   [click here for more]
Dungeon Masters Guild  $4.99

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Dark Magic of Faerûn

Dark Magic of Faerûn


Welcome to the DARK SIDE: A collection of the foulest, evilest, disgustingest, nastiest magic items a villain could want.  19 poisons, like cave terror, Hooloond, sickstone unguent, and ulathlasss. 21 magic weapon & armor Special Abilities, like cursespewing, strength sapping, and vile. 23...   [click here for more]
Dungeon Masters Guild  $4.95

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Baldur's Gate: The Struggles of Stelmane

Baldur's Gate: The Struggles of Stelmane


The Struggles of Stelmane A Battle of Minds Rages On Set within Baldur's Gate, Duke Belynne Stelmane wards off a mental illithid assault trying to claim control of her body. The pieces are falling into place. Explore the caverns beneath Baldur's Gate, confront the illithid threat, and discover the truth behind some of Baldur's Gate's greatest secrets. A 2-4 hour Dungeons & Dragons...   [click here for more]
Dungeon Masters Guild  $2.95

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Magic of the Shining South

Magic of the Shining South


Magic of the Shining South Welcome to a supplement featuring 16 pages of magic items and spells all specifically designed to invoke the feel of Faerûn’s Shining South. Inside you’ll get: 9 Augment Crystals - simple magic items you can add to equipment to give it (and maybe yourself) a boost! 13 New magic weapons & armor - from ghoul hide armor to stunshot sling!...   [click here for more]
Dungeon Masters Guild  $2.95

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Darkhold: Secrets of the Zhentarim (Fantasy Grounds)

Darkhold: Secrets of the Zhentarim (Fantasy Grounds)


Now for Fantasy Grounds! Join the most infamous organization in Faerûn, using the secrets within this book to run a campaign featuring the Zhentarim and their stronghold of Darkhold itself. For centuries, the Zhentarim have been expanding their influence throughout Faerûn. Known as the "Black Network” to outsiders, those within consider themselves part of an extended family that affords...   [click here for more]
Dungeon Masters Guild  $14.95

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Thieves' Guilds (Fantasy Grounds)

Thieves' Guilds (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E. If you are looking for the PDF - click here. This volume helps to create a thieves' guild, from its senior members to the benefits of joining it, or simply dealing with it. Inside you will discover: - Chapter 1: Everything about creating a thieves' guild: its organization and activities, its relationship with the law, merchants...   [click here for more]
Dungeon Masters Guild  $7.50

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Гильдия Воров

Гильдия Воров


Эта книга поможет вам создать гильдию воров. Здесь вы найдете все, начиная от членов преступного синдиката и заканчивая преимуществами вступления в него или просто способы взаимодействия с ним. Внутри вы найдете: Глава...   [click here for more]
Dungeon Masters Guild  $4.95

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Truly Madly Deeply: Level Zero to Hero (Fantasy Grounds)

Truly Madly Deeply: Level Zero to Hero (Fantasy Grounds)


Truly Madly Deeply: Level Zero to Hero -- Now for Fantasy Grounds Unity! Conversion based on original product containing: Truly Madly Deeply: Level Zero to Hero is a mini-campaign arc for 4 players with characters beginning at level 0 and carrying them on through level 3. It is designed to teach players, especially young ones, who know little to nothing about RPGs and it begins with character...   [click here for more]
Dungeon Masters Guild  $4.99

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Lost Spellbooks of Gravenhollow

Lost Spellbooks of Gravenhollow


Five spellbooks – 25 new spells! Lost Spellbooks of Gravenhollow presents five famous spellbooks from Faerûn history, along with 25 new spells distributed among then! It includes: Aubayreer's Workbook, a spellbook from a famous wizard from the Dalelands. Daltim's Tome of Fire, a spellbook written by a wizard of Halruaa. Earthmother's Weapons,...   [click here for more]
Dungeon Masters Guild  $2.95

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