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Stock Art Pack 15 Characters

Stock Art Pack 15 Characters


Hello! Thanks for buying Stock Art Pack 15 Characters! This is a collection of mostly commissioned character art that I produced and own the licenses to. If there's any particular piece you'd like to see more of, I'd be thrilled to have you on board as a patron for the next art pack! I hope your creations and campaigns benefit from the content I produce! 15 full color character portraits...   [click here for more]
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Summerfest Festivals with Comedian Bard

Summerfest Festivals with Comedian Bard


Your party arrives outside of the Dwarven mining town of Oresville just in time for the Oresville Mining Festival is underway. There are many games and contests abound, but none of them are as anticipated as the "Open Mah-Eek Night" where Bards who lack the musical prowess have traded for their Comedic performance. Think you have what it takes to win the grand prize? The Summerfest Festivals await!...   [click here for more]
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Table Tracker

Table Tracker


Table Tracker with slots for Character Name, Race, Class, Level, AC, Passive Perception, and Spell DC, as well as DM and Session info. Useful for dming or playing at Conventions or for rotating weekly groups. ...   [click here for more]
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Tap Untap Burn 5 Color Mana Spell Point Variant Rules Staff Preview

Tap Untap Burn 5 Color Mana Spell Point Variant Rules Staff Preview


Hello! Thanks for downloading Tap Untap Burn - Staff Preview! Tap for email updates-- FilKearneyCreations@GMail.com In Q3 2019 Tap Untap Burn 5 Color Mana Spell Point Variant Rules is on schedule for release! Tap Untap Burn provides new mechanics for a fully integrated spell point system for casting magic based on the 5 colors of mana that the Ravnica setting was built on and can be applied across...   [click here for more]
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Tatters of the Titan Scroll

Tatters of the Titan Scroll


Tatters of the Titan Scroll Tier 1 Eberron Adventure Sharn, City of Towers, hides secrets aplenty amidst its wonders and splendor, and sometimes those secrets crawl back to the surface. A strange summons sends a party of heroes on the search for remnants of a stone-like scroll broken up long ago, but others also seek the prize. Finding the Titan Scroll puts the characters in the path of danger, action,...   [click here for more]
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The 13th moon - Eberron shared campaign

The 13th moon - Eberron shared campaign


The 13th moon is a framework for a shared campaign set in Eberron. This ruleset provides guidelines to create a character, being a DM and write adventures, with a new system to manage experience, items distribution and gold. - The 13th moon è un sistema di campagna condivisa ambientato su Eberron. Queste regole sono linee guida per...   [click here for more]
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The Advanced Artificer

The Advanced Artificer


Forge a new path with the Advanced Artificer! The Advanced Artificer is your resource for customizing and expanding the brand new artificer class. Perfect for DMs and players of Eberron campaigns but useful for anyone who uses this class. What is inside: 4 Alternate Homunculi: the Arbalester, Docent, Iron Defender, and Shadowself 2 New Artificer...   [click here for more]
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The Adventuring Company Sheet

The Adventuring Company Sheet


This sheet is designed to be filled out and managed by players, to track their possessions as an "Adventuring Company". It allows PCs to track: Their monetary wealth Their treasure Important Company Equipment, with separate boxes for Torches and Healer's Kits Languages & Proficiencies within the Adventuring Company Their Food and Water Reserves...   [click here for more]
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The Arcane Carriage

The Arcane Carriage


A magical carriage perfect for WATERDEEP: DRAGON HEIST or EBERRON A mystical carriage for use in high magic settings, heist adventures or spy campaigns. Packed with gizmos and utility the arcane carriage is sure to result in some epic moments and create fun role-playing opportunities at your table for players and DMs alike! Included Inside... A short guide on using the...   [click here for more]
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The Arcane Tinkerer

The Arcane Tinkerer


Arcane tinkerers are inventors, engineers and wizards—usually in that order. By imbuing mundane objects with arcane power, they can create tools for almost any occasion. With enough practise and experimentation, arcane tinkerers can use these tools to enhance already powerful spells, combining their magical affinity with mechanical efficiency. As long as they keep their tools in good working...   [click here for more]
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The Artificer

The Artificer


Where the cleric and the wizard call for obscure powers to weave magical effects, the artificer uses patterns and science to obtain supernatural effects. A new structure for the Artificer class, with a special focus on magic items and alchemy. Three specializations follow this archetype: the Battlesmith, focusing on self empowering and elemental weapon assaults the Tinker,...   [click here for more]
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The Artificer's Handbook

The Artificer's Handbook


This supplement organizes magic items relevant to the artificer specialization options included in February 2019’s Unearthed Arcana article, “The Artificer Revisited” and shows the resources required to craft them in an easy format to reference. Also included is a compilation of optional rules based on downtime activities listed in the Dungeon Master’s Guide and Xanathar’s...   [click here for more]
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The Big Book of Lizardfolk

The Big Book of Lizardfolk


A detailed glossary of all things lizardfolk. Contained within are 22 new threats for a DM to menace unsuspecting adventurers with, and a new race, the Poison Dusk lizardfolk, for the PCs complete with 2 subraces. Complete with a Table of Contents, and bookmarked. If you like my work here, please feel free to check out my other works: Goblin Warbands - A glossary of goblins, crafty and cunning....   [click here for more]
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The Brass Kiss

The Brass Kiss


Enter Sharn's premier jazz club and meet its bouncers, regulars, and staff. Get involved in their life with adventure hooks revolving around the people in the Brass Kiss. This addendum contains a description of the location, the main NPCs your party can meet there, several adventure hooks (one being presented in more details and including the stats for a creature the heroes can fight in). Nello...   [click here for more]
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The Dance Domain (The divine dance)

The Dance Domain (The divine dance)


The divine dance is an eternal song, the movement of all things at all times, bringing together the world, or so the dance domain clerics claim. They tap into this dance to move themselves and those around them, shaping actions to fit in better accord with the divine pattern. This is a great option for a cleric looking to add some bard-like flavor to their abilities and is usable across a range of...   [click here for more]
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The Faithful of Eberron

The Faithful of Eberron


For the Fantasy Grounds Module, click Here We are pleased to present The Faithful of Eberron, a supplement designed to highlight the myriad of faiths present in Khorvaire and beyond. Dive into the lore of major faiths—the Sovereign Host, the Dark Six, warforged faiths, and more. Everything from druid sects to the Undying Court is represented within these pages! Devote yourself...   [click here for more]
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The Fleshwarpers

The Fleshwarpers


Why settle for what your momma gave ya? In these pages, you'll unearth the secrets of flesh grafting, the powerful (and unsettling) art worked by fleshwarpers. Stick a flumph scent gland under your arms. Replace your guts with an otyugh's. Stick some antennae on your head, or a tentacle in your chest. Get brand new bones! As a DM, you can use these to flavor your monsters and NPC's. As a player,...   [click here for more]
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The Forgotten Forge: An Expansion and 5e Conversion Guide

The Forgotten Forge: An Expansion and 5e Conversion Guide


The Forgotten Forge is the classic adventure most often recommended as an introduction to Eberron. An adventure intended for 1st level character, The Forgotten Forge is set in Sharn and is included in the original Eberron Campaign Setting for 3rd Edition. This document is an update that will allow you to use it with 5th edition rules. In addition, notes have been added to...   [click here for more]
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The Greasemonkey's Handbook: Rules for piloting Magitech, Steampunk and Sci Fi mechs in D&D 5th Edition

The Greasemonkey's Handbook: Rules for piloting Magitech, Steampunk and Sci Fi mechs in D&D 5th Edition


What lies within this book? The Greasemonkey's Handbook is a comprehensive guide to building, piloting and fighting alongside your very own mechanical constructs in the fantastic world of Dungeons and Dragons 5th edition. Designed from the ground up to be completely compatible with almost any campaign setting, this handbook brings the world of mechs, tanks, cars, carts, and any other...   [click here for more]
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The Gunsmith

The Gunsmith


Most gunsmiths are skilled craftsmen and warriors, having spent years perfecting their ability to both wield and construct firearms. Experimentation and customization are vital to every gunsmith, as they seek to design and improve rudimentary firearms. Indeed, their alchemical experiments regularly lead to modifications to their weapons that their peers would envy, and perhaps would kill for. This...   [click here for more]
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The Huntsman's Expanded Artificer Specializations

The Huntsman's Expanded Artificer Specializations


This document includes all of my homebrew Artificer Specializations for the Artificer as released in Unearthed Arcana. At present this includes the Armoursmith Specialization and Toymaker Specializaions as follows: Armoursmiths are the epitomy of cognitive warfare, such as Tony Stark and Bruce Wayne. Suiting up in technologically advanced suits of armour that greatly enhance their own abilities,...   [click here for more]
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The Huntsman's Expanded Fighter Martial Archetypes

The Huntsman's Expanded Fighter Martial Archetypes


This document includes all of my homebrew Martial Archetypes. At present this includes the Arcane Acolyte, Brawler, Chantmaster, Crusader, Defender, Junker, Marine, Skirmisher, and Squadmaster Archetypes, as well as two variants for the Eldritch Knight Archetype: the Chaplain, grounded in divine magic, and the Eldritch Champion, drawing on an otherworldly patron. This document also includes a handful...   [click here for more]
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The Huntsman's Expanded Warlock Patrons

The Huntsman's Expanded Warlock Patrons


This document includes all of my homebrew Warlock Patrons. At present this includes the Archmage, Leviathan, Spirit Champion, Tormented Soul, and Supergenius Patrons. A student of the arcane studying under a prodigious mage might, during their term of scholarship, become that mage's Warlock. In other cases, a mighty Archmage might bestow a fragment of their power upon a number of servitors to better...   [click here for more]
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The Indigo Ledger

The Indigo Ledger


23 new spells, 42 new magic items, including 4 sentient/artifact items and 3 weapons of legacy, 8 alchemical items, the Geist class with 4 archetypes, and 2 archetypes per official class. ...   [click here for more]
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The Korranberg Chronicle: Nightmare on the Mournland Express

The Korranberg Chronicle: Nightmare on the Mournland Express


The Korranberg Chronicle Presents Nightmare on the Mournland Express This one-shot, horror-themed adventure is set on the lightning rail of the world of Eberron! Will your party of 6th-level adventurers be able to rescue an innocent before it all comes crashing down!? Nightmare on the Mournland Express features: An example lightning rail to explore. Updated...   [click here for more]
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The Korranberg Chronicle: Threat Dispatch

The Korranberg Chronicle: Threat Dispatch


Welcome to The Korranberg Chronicle! The Korranberg Chronicle will be a series of supplements for use in 5th edition Dungeons & Dragons Eberron campaigns. Threat Dispatch, the first of the Korranberg Chronicle supplements, is an 86-page bestiary chock-full of Eberron villains, monsters, and creatures for use by DMs and Players alike in a wide variety of Eberron campaigns!...   [click here for more]
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The Living Dead: A Guide to Vampires

The Living Dead: A Guide to Vampires


Dive deep into dark crypts and gloomy castles, exploring the domain of the vampire! The Living Dead: A Guide to Vampires contains new monsters, campaign ideas and a new race. Included are: Asanbosam: A tree-dwelling hunter that uses its hook-like feet to get the drop on its prey. Astral Vampire: A cosmic horror that proves undeath can exist anywhere. Augmented Vampire: Magic and technology...   [click here for more]
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The Mad Mage of Xen'drik

The Mad Mage of Xen'drik


A wizard’s tower for use with Eberron Deep in the jungles of Xen’drik, embedded in the side of a mountain stands the tower of the Mad Mage Xeffon. Though his various servants can be found flowing in and out of the tower on a daily basis, the elusive wizard has not been seen in many years. Some say he no longer lives, while others postulate that he is locked up in his...   [click here for more]
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The Manor of House Hippocampi

The Manor of House Hippocampi


On the outskirts of Sharn, your party are hired to investigate the disappearance of a missing heir to an ill-fated merchant house. Upon entering the mansion, they get more than they bargained for as the occupants of the house weren't exactly what your adventurers had in mind! Features: Explore the manor of a cursed family Solve the mystery of the curse Ideal for a one-shot adventure, Convention...   [click here for more]
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The Mark of Death

The Mark of Death


For nearly all of Khorvaire's living residents, there are twelve Dragonmarks. But a rare few know of a thirteenth Dragonmark that used to exist. The Mark of Death has long been considered the most mysterious and ominous of the established Dragonmarks for a variety of reasons -- not the least of which is the fact that it is believed extinct. But belief is not fact. And some things long-thought lost...   [click here for more]
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The Phantom Knight

The Phantom Knight


The Knights Phantom (aka the knight phantoms), during the Last War were specialized light cavalry that used phantom steeds to reach the critical point in a battle, then a combination of spellcasting and martial prowess to win the day. Part of Aundair's famed Knights Arcane, the knight phantoms prided themselves on their ability to ride hard and reach strategic points in the battle before the...   [click here for more]
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The Plague Doctor Class

The Plague Doctor Class


This is a project I have spent a lot of time on as is evident and as the reviews/comments will show it is had taken a while to complete. <o:p></o:p> I appreciate any and all donations as it will help me fund future projects as well as give me some motivation to keep going. (As sell out as that sounds.)<o:p></o:p> Please leave a review and consider joining the Facebook group where I...   [click here for more]
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The Psychic Warlock: Overmind Patron and Pact of the Mind

The Psychic Warlock: Overmind Patron and Pact of the Mind


The Psychic Warlock contains a wealth of new psionic options for the warlock class. The Pact of the Mind is a new pact boon that grants your character a spark of psionic power, while the Overmind Otherworldly Patron option changes the entire dynamic of the warlock class by granting Psi points and allowing for myriad invocations that expand your repetoire of powers. The Psychic Warlock contains around...   [click here for more]
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The Rule of 12: Subclasses

The Rule of 12: Subclasses


Rule of 12: Subclasses The Last War spawned many innovations in the art of battle and adventuerers blazing their own paths. I asked myself, "What archetypes are unfulfilled in D&D and what world would easily accept them?" I designed these subclassea and I knew just where they belonged. Whether in Eberron or another world of pulp action these subclasses will add new mechanics and open up new styles...   [click here for more]
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The shadowflame altar - Eberron adventure - 13th moon shared campaign

The shadowflame altar - Eberron adventure - 13th moon shared campaign


Welcome to The shadowflame altar, a D&D Eberron adventure, part 3 of 4 of the “Shadows of the fiend” story. The adventure takes place in a mysterious temple, recently risen in the island of Durast, where the characters can find something to repair their ship and come back home – if they survive! Will the adventurers be able to save the people that was on the...   [click here for more]
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The Silver Flame of Eston

The Silver Flame of Eston


Pyre, the flame of Eston, was once known as Cyre's greatest church dedicated to the Silver Flame. Standing like a fortress over a dark entrance into the underground realm of Khyber, the church protected some of the most vile artifacts ever to be recovered from the minions of the daelkyr. Unfortunately, like everything else in Cyre, the church was destroyed on the Day of Mourning, and while the divine...   [click here for more]
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The Tactician: A Fighter Archetype

The Tactician: A Fighter Archetype


Not all fighters make a name for themselves by having the best weapons or the strongest armor. The Tactician uses his keen insight and wisdom to inspire his allies and predict their opponents movements. The Tactician is a Wisdom based archetype for the Fighter class. ...   [click here for more]
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The Twelve Presents Cannith: Masters of Magic Item Manufacturing

The Twelve Presents Cannith: Masters of Magic Item Manufacturing


Cannith: Masters of Magic Item Manufacturing is the first in a series dedicated to the history and character creation of characters from the Dragonmarked Houses of Eberron. It contains a history of some of the major events of the house, an explanation of the internal factions of the house, a new subclass: the Cyre Scout, and a new background: the Cannith Crafter. It also includes tables to randomly...   [click here for more]
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The Wandslinger's Guide for Eberron

The Wandslinger's Guide for Eberron


The Wandslingers of Khorvaire “Wandslinger” is a broad term used throughout Khorvaire. It represents any arcane spellcaster who chooses to use a wand as their primary arcane focus. A wandslinger could be a Korrenberg city guard standing at the ready with a fire bolt and shield, or it could be an accomplished artificer studying the secrets of these oft-used magical implements. In The...   [click here for more]
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The weird case of Zephyr Godefroy

The weird case of Zephyr Godefroy


The weird case of Zephyr Godefroy is a single-session 5E scenario set in Eberron, suitable for four 2nd-level PCs. The characters investigate about professor Zephyr Godefroy, a Morgrave University teacher, who suddenly took a sabbatical period and consequently decided not to leave his apartment anymore. This fast adventure set in Sharn includes a complete map with the related key and makes...   [click here for more]
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The Yeoman - Barbarian Path

The Yeoman - Barbarian Path


This Barbarian path was designed based loosely on the historical English yeoman archers. Applying their great strenght to the use of bows, these ranged barbarians are experts in dealing with charging lines of foes. ...   [click here for more]
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Tides of danger - Eberron adventure - 13th moon shared campaign

Tides of danger - Eberron adventure - 13th moon shared campaign


Welcome to Tides of danger, a D&D Eberron adventure, part 4 of 4 of the “Shadows of the fiend” story. The adventure begins with the characters repairing their crashed airship and taking the route to home, filled with gold, new passengers and dangerous entities. The coasts of Khorvaire are on sight – are they near enough? A level 2 adventure for 5 characters...   [click here for more]
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Tools of the Trade: Artificer Options

Tools of the Trade: Artificer Options


Fill out your utility belt with these new artificer specialties! With the recent release of the much-anticipated artificer revision, we wanted to strap on our goggles and get to work on these fascinating class. We hope these artificer specialities let you explore different playstyles while still maintaining the arcane inventor theme. "The impressive part about Tools of the Trade is how...   [click here for more]
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Trapper (5e Class)

Trapper (5e Class)


This title introduces a new class, the Trapper––a master of ambush and area denial. The Trapper's "Create Trap" feature allows them to choose from a variety of traps and devices to deploy on the fly, learning more as they level up. If you have a sadistic DM or you run a lot of dungeons, the Trapper is a can't-miss addition to your campaign. This class was featured in the larger title,...   [click here for more]
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Volos' Guide to Volo: Excerpt no. 1

Volos' Guide to Volo: Excerpt no. 1


An excerpt from the upcoming Volo's Guide to Volo Sourcebook. Excerpt no. 1 includes five new playable subclasses All subclasses are extrapolated and retroengineered from Monster Manual and Volo's Guide to Monsters entries. Bard: College of Smiles. Originally created by the Cloud Giants, since the breaking of the Ordning, many races now smile. Cleric: Fury Domain. Gruumsh was one of the first...   [click here for more]
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Warforged Subrace - Warforged Tempest

Warforged Subrace - Warforged Tempest


This is a Warforged subrace, for use with the Dungeons & Dragons Fifth Edition RPG ruleset. You are a special creation, a unique chassis designed for the conduction of magic and manipulation of the weave. While Envoys are rare on the field, even most of the people who are familiar with Warforged have never seen a Tempest in person. This material is free of charge. However, if you like...   [click here for more]
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Warlocks of Eberron: Pacts of the Dragons

Warlocks of Eberron: Pacts of the Dragons


The Dragon Above presents: Warlocks of Eberron: Pacts of the Dragons Explore a more enigmatic form of pact magic by coming to an understanding with the Progenitor Wyrms, Eberron’s three mythical aspects of Creation! This supplement introduces three Otherworldly Patrons tailored specifically for your Eberron campaign: Siberys, the Dragon Above:...   [click here for more]
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Way of the Squared Circle - Monastic Tradition

Way of the Squared Circle - Monastic Tradition


Not every monk in the world desires the quiet path, especially those of the Way of the Squared Circle. Grapple based performance fighting takes decipline and showmanship and these monks have both! For 5E adventurers that truly want to buck the trend of traditional monks and walk the path of the luchadore and professional wrestler for fame and glory. From the PDF: "Monks of the Way of the Squared Circle...   [click here for more]
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We Eat in the Dark

We Eat in the Dark


*Full Preview option shows grayscale/printer-friendly version. You wake up in a pitch-dark cavern... The stench of bodies fills your nostrils. The crack of bone and the sound of teeth rending flesh are the only sound you hear. Something is feeding nearby...something you can't see. We Eat in the Dark is a deadly adventure for 3rd...   [click here for more]
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Zoanthropes - Stranger Werebeasts

Zoanthropes - Stranger Werebeasts


Learn more about strange werebeasts from throughout the multiverse! Slithery, scaly and quite bizarre; these werebeasts are a tad different than the usual stock to hunt down your players. This small expansion to the original Zoanthropes offers more unusual and bizarre options at your disposal: the seawolf, the weremantis, the wereserpent and the werewasp. In addition, each monster gains an NPC...   [click here for more]
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