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Lhazaar's Truth

Lhazaar's Truth


Lhazaar’s Truth The year is 998 YK, and the world is one of action and intrigue. In the lawless pirate archipelago of the Lhazaar Principalities, a gargoyle lays out a deal before a group of brave adventurers, to enter a wizard’s tomb on the storied isle of Trebaz Sinara and retrieve a priceless artifact called Lhazaar’s Truth. The adventurers must contend with wild spirits,...   [click here for more]
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Lost Scions of Vol

Lost Scions of Vol


You have been blessed and cursed with the power of death. How will you use it? For thousands of years, the mysterious House Vol and its Mark of Death have been the topic of speculation and mystery across all of Eberron. But now, these questions will be answered. Within these pages are new character options for characters who want to be the first Elves in Eberron to manifest the Mark of...   [click here for more]
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Magewright, Marked, Cabal, Claw

Magewright, Marked, Cabal, Claw


This is a primer on running espionage and/or special operations games in the Eberron setting. This guide covers the Dragonmarked Houses, the intelligence agencies of the various nations, as well as grand conspiracy groups (which may or may not exist) and terror-plotting anarch cells. Created by one of the co-hosts of the Eberron-focused manifest.zone podcast. ...   [click here for more]
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March of the Colossus

March of the Colossus


The Dragon Above presents… March of the Colossus An ancient power stirs beneath the jungles of Xen’drik. Will our heroes rise to the challenge? Or will they be crushed beneath the weight of a 400 ft. construct? March of the Colossus is a one-shot expedition designed to showcase the daring stunts and extraordinary magical talents expected from 14th-level...   [click here for more]
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Masterminds of Sharn

Masterminds of Sharn


Masterminds of Sharn This supplement is for DMs looking for evil masterminds to use in their Eberron campaigns. It includes three two-fisted scenarios involving a half-elf archmage and his sidekick as well as outlines for seven other evil-doers. It also includes a worksheet DMs can use to plan their own evil mastermind campaigns. Other products from this creator: Treasures...   [click here for more]
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Minions of Vulkoor

Minions of Vulkoor


In the world of Eberron, a secretive faction of drow, known as the Vulkoori, hail from the jungles of Xen’drik and worship the scorpion god Vulkoor. Vulkoor claims supremacy among these dark elves of Eberron. This book provides tools for including the Vulkoori in your game and is designed for use with the Wayfinder’s Guide to Eberron. Minions...   [click here for more]
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Morgrave Miscellany

Morgrave Miscellany


ATTENTION: Returning students, faculty, and those pondering admissions! We are elated at the response to the materials we've put forward in Morgrave Miscellany. Now that you’ve had a chance to read and ponder the options presented in Morgrave Miscellany, we have arranged a little survey to go along with...   [click here for more]
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Myriad, City of Tiers

Myriad, City of Tiers


Myriad, a city originally devoted to magical research, has been hidden and isolated for nearly a thousand years. Now, it has rejoined the world and an unseen struggle is taking place within its walls. A party of adventurers has been invited to enter the city and assist in its reintegration. Myriad's secrets, however, run deep and dangerous. A Dungeons & Dragons, 5th Edition,...   [click here for more]
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Myriad, City of Tiers - Player Options

Myriad, City of Tiers - Player Options


This is a FREE player content supplement to the adventure, Myriad, City of Tiers A Dungeons & Dragons, 5th Edition, Game Supplement by ALAN TUCKER, edited by KEN CARCAS Now Available in a Fantasy Grounds module! Myriad, City of Tiers (Fantasy Grounds) WHAT YOU GET: • Two versions of the product:...   [click here for more]
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Naturalist's Guide to Eberron - Volume One

Naturalist's Guide to Eberron - Volume One


Everything has a place in Eberron. It’s been repeated ever since the days of 3.5, when the Eberron setting was unleashed upon the world. Most recently, Wayfinder’s Guide to Eberronsaid it again, with the important caveat: “but it may not be the place you expect.” Well, this is where the Naturalist's Guide to Eberron steps in. Contained in this book are entries...   [click here for more]
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New Class: Arcane Warrior

New Class: Arcane Warrior


The arcane warrior is a new kind of specialist born from the Last War. Long is the tradition of wizards and warriors working in tandem. Warriors acting as bodyguards for mages that would enhance their defenders. Some militaries sought to streamline the relationship into a single soldier that could enhance themselves and head into battle. For Thrane their Paladins already served this purpose. For Aundair,...   [click here for more]
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Oath of Blood - Paladin Oath

Oath of Blood - Paladin Oath


This oath is for those seeking to play the vampire knight, and by that I don't mean a vampire who is a knight, but a knight who has learned to apply the blood magic of vampires to destroy their enemies and protect their allies. This particular Paladin Oath gains some very powerful healing spells and abilities, as well as amplifying their damage output with necrotic damage. As such, they are often...   [click here for more]
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Oath of the Aegis: A Swordmage Archetype for Paladins

Oath of the Aegis: A Swordmage Archetype for Paladins


Now completely revamped based on years of playtest input and research, Oath of the Aegis: A Swordmage Archetype for Paladins presents a unique paladin archetype and 17 new melee-oriented combat spells adapted from Forgotten Realms Archetypes II: Champions of Mystery and Unearthed Archetypes: Heroes for the Ages, and is now available for only...   [click here for more]
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Off the Rails: A 5e Pulp Fantasy One Sheet

Off the Rails: A 5e Pulp Fantasy One Sheet


A Shadow Soars Above Off the Rails thrusts adventurers into a sudden and unexpected conflict when the board a lightning rail train system. Part of the way through their journey a magical airship flies overhead and pirates burst into the luxury train. They are after a powerful magical artifact being transported to a distant museum and will stop at nothing to obtain it. Can the adventurers...   [click here for more]
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Old & Rusty - A Magic Item Catalog

Old & Rusty - A Magic Item Catalog


This title provides dungeon masters with 3 new magic items for use in 5th edition Dungeons & Dragons. These 3 new magic items are cursed magic items that can have their curse broken permanently when a specific spell is cast on them. If the curse on these magic items is broken then they will be magically transformed into another magic item of a the same type. For example the rusty sword presented...   [click here for more]
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Out of Space and Time: An Eberron Adventure for 4 − 6 Characters Levels 1 − 4

Out of Space and Time: An Eberron Adventure for 4 − 6 Characters Levels 1 − 4


One day, in the Village of Turnkey, a Warforged like artifact stalks into town. The golem is clearly ancient, but much of its design is reminiscent of the House Arcanis Warforged. The key difference? The goblin script that wraps around the body of the immense figure. The strange golem stops feet outside of the village and becomes totally immobile. Can the adventurers solve the mystery behind this strange...   [click here for more]
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Poop Bird Poop Fight

Poop Bird Poop Fight


One inauspicious day, an adventuring party found themselves encumbered with more treasure than they knew what to do with. After brief deliberation, the group buried their hoard in a remote grotto inhabited by water birds. It was only a matter of time until one of the resident scavengers exhumed a most unfortunate item. Armed with a headband of intellect and a stash of other equipment for the taking,...   [click here for more]
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Pregenerated Characters for Eberron Campaigns

Pregenerated Characters for Eberron Campaigns


Step into the world of dark fantasy and swashbuckling adventure with these 1st level characters designed for use in your home game or the Adventurers League Eberron Campaign. Pregenerated characters are created with references to the Wayfinder's Guide to Eberron and Xanathar's Guide to Everything. All characters include background information that root them firmly in the world of...   [click here for more]
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Prestige Path: Inquisitor of the Silver Flame

Prestige Path: Inquisitor of the Silver Flame


This was created by combining the 3.5e Church Inquisitor and the 4e Exorcist of the Silver Flame. “Three things cannot be long hidden: the sun, the moon, and the truth.” – Buddha No force stands in greater opposition to the world's evils than the Church of the Silver Flame. Its holy warriors are embroiled in an eternal war against demons, devils, lycanthropes,...   [click here for more]
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Prestige Path: The Arcane Wayfarer

Prestige Path: The Arcane Wayfarer


This was created by combining the 3.5eWayfarer Guide and the 4e Arcane Wayfarer. “Distance is an illusion, a construction of the mind shackled to the physical world.” – Wayfarer Woad Time and space are barriers to most creatures. Only gods, primordials, and legendary beings can break down those barriers. And–perhaps–people like you. You have already...   [click here for more]
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Prestige Path: The Bloodclaw Master

Prestige Path: The Bloodclaw Master


This was created by combining the 3.5e Bloodclaw Master and the 4e Tiger Claw Master. “My blades thirst for blood.” —Rhaskana, Bloodclaw Secretkeeper A bloodclaw master embraces the animal within to a degree that it becomes external, partially transforming him into the beast from which the discipline was inspired. He employs small, light weapons almost like claws....   [click here for more]
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Prestige Path: The Techsmith

Prestige Path: The Techsmith


This was created by combining the 3.5e Techsmith and the 4e Master of the Forge. “Technology is not good or evil in and of itself. It's all about how people choose to use it.” – David Wong The forge rune is a rare divine rune that few priests learn to master. Only by toiling at a forge for years in training can one hope to learn its secrets. You are one such...   [click here for more]
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Psionic Subclasses

Psionic Subclasses


Psionic Subclasses is just an attempt of mine to adapt the material from Unearthed Arcana: The Mystic Class (5e) to somewhat usable, almost balanced psionic subclasses for the core martial classes. Use at the discretion of your GM and group. This document relies heavily on the Unearthed Arcana: Mystic class, and acts as a supplement to the classes as presented in the Player's Handbook This is...   [click here for more]
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Rakshasas Galore

Rakshasas Galore


Eberron is now available to DMs Guild authors! For just $1 you get access to three full stat blocks you can immediately put into your game, especially an Eberron one! These backwards-handed tiger fiends are ready to pull the strings of mortal society and clash with powerful forces of good ...   [click here for more]
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Random Encounters: Sharn

Random Encounters: Sharn


My first Eberron published work! The city is divided up into its numerous wards, and each ward has a table of random events to roll on. Encounters range from the simple and straightforward (players noticing a missing poster) to the more humorous (goblins poorly disguised as blind beggar children) to the kind of circumstances that truly test your players (such as the players finding a jeweled spear...   [click here for more]
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Razorclaw Shifters

Razorclaw Shifters


A Subrace for use with the Shifter Race as presented in the Wayfinder’s Guide to Eberron The Wayfinder’s Guide states that the four especially common shifter subraces are the Beasthide, Longtooth, Swiftstride and Wildhunt This document details another common subrace...   [click here for more]
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Renegade Mastermaker (Deluxe Version)

Renegade Mastermaker (Deluxe Version)


The age of man will be undone As gray mists from the Mournland flow. Flesh and steel will be as one Through secrets none were meant to know. UPDATE: The print-friendly version is now included here. Additionally, I have added a version of the subclass that is compatible with the UA Artificer Revisited, published by Wizards of the Coast....   [click here for more]
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Renegade Mastermaker (Print Version)

Renegade Mastermaker (Print Version)


The age of man will be undone As gray mists from the Mournland flow. Flesh and steel will be as one Through secrets none were meant to know. UPDATE: I have added a variation of this subclass that is compatible with the UA Artificer Revisited, published by Wizards of the Coast. The Renegade Mastermaker is a new subclass...   [click here for more]
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Revised Artificer

Revised Artificer


Within these pages, you will find my version of the revised Artificer. It addresses several issues in the last release. This includes a mechanic that is more reminiscent of the original spell storing item feature, a new mechanic for the ability to create magic items, weapons, and armors on the fly, replacing the Gunsmith with the Wand Expert, and removing the construct features to allow for a new archetype:...   [click here for more]
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Ride the lightning - Eberron adventure - 13th moon shared campaign

Ride the lightning - Eberron adventure - 13th moon shared campaign


Welcome to Ride the Lightning, a multi-table adventure set in Eberron, written for the 13th moon shared campaign. This adventure is set in the Day of Mourning, in Cyre, and the characters will try to escape the catastrophic event that will annihilate the nation. This adventure is designed for one table of level 13 characters and some tables of three...   [click here for more]
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Ritual Grafting

Ritual Grafting


As long as magic has been around, the study of ritual body modification has flourished. This product converts the idea of body grafts from 3.5e and makes them viable in a 5e setting. Includes: 3 feats! Deathless Fleshgrafter, Elemental Grafter, and Eldeen Plantgrafter, which open up access to the grafting process. 25 graft options! Examples: Bone Plating-...   [click here for more]
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Ruins of madness - Eberron adventure - 13th moon shared campaign

Ruins of madness - Eberron adventure - 13th moon shared campaign


Welcome to Ruins of madness, a D&D Eberron adventure, part 2 of 4 of the “Shadows of the fiend” story. This adventure takes places in a mysterious island where a strange population lives in secret and adventurers have landed after the crash of the airship Oceanus. Will the adventurers be able to come back home with the other people with them on the airship? A...   [click here for more]
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Runesmith Artificer Specialization

Runesmith Artificer Specialization


A new way to run an Artificer in 5E! Compatible with the Artificer: Unearthed Arcana. ...   [click here for more]
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Scheme Starmote

Scheme Starmote


SCHEME STARMOTE A half-orc professor has invented a bold new way of harnessing magic dust from the Ring of Siberys by creating an elemental-powered flying machine. But now the professor and his ornithopter have gone missing in the wilds of Xen’drik. Can the PCs rescue him from ruins and ancient adversaries before it’s too late? Scheme Starmote is an original 5th-edition...   [click here for more]
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School of Chronomancy - Arcane Tradition

School of Chronomancy - Arcane Tradition


Arcane Tradition: School of Chronomancy There was a time once before everything. Before the Astral Sea, before the Weave, before any Realms, possibly before the Gods themselves. For Wizards of the School of Chronomancy, it is the pursuit of this time, to understand our beginnings and ends, that matters most. Chronomancers of this tradition risk aging themselves beyond...   [click here for more]
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Selûne's Gaze: Class Options for Dragon Heist

Selûne's Gaze: Class Options for Dragon Heist


Use the power of the moon to pull off your Dragon Heist! This product offers players the five new class options for use while adventuring in Waterdeep and the rest of the Forgotten Realms: Path of the Beast Within - barbarians whose rage is fueled by their heritage of lycanthropy Knight of the Blue Moon - fighter-mages who exploits the strands between the moon and the Weave...   [click here for more]
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Shadows of the Last War: An Expansion and 5e Conversion Guide

Shadows of the Last War: An Expansion and 5e Conversion Guide


Shadows of the Last War The follow-up to my 5-star conversion of The Forgotten Forge is now available! Journey into the Mournland. Discover Whitehearth. This classic Eberron adventure takes the PCs from Sharn to the goblin nation of Darguun and into the Mournland to brave Whitehearth, one of Eberron's most iconic locations. You know that when Darguun is considered safe and civilized,...   [click here for more]
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Sharn II, Council of Roaches

Sharn II, Council of Roaches


Sharn II, Council of Roaches This is the second installment of our introductory adventure to Eberron and Sharn. It is written for 4-5 characters of levels 3 to 7. This adventure showcases the versatility of urban adventures in Sharn. The adventure takes a party of characters from the lowest and more dangerous parts of the city, the lower wards, and The Depths, to the highest and most exclusive neighborhoods...   [click here for more]
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Sharn II, Council of Roaches - Free

Sharn II, Council of Roaches - Free


This is the FREE-preview version of Sharn II, Council of Roaches This is an introductory adventure to Eberron and Sharn. It is written for 3-6 characters of levels 1 to 5. This adventure showcases the versatility of urban adventures in Sharn. The adventure takes a party of characters from the lowest and more dangerous parts of the city, the lower wards and The Depths, to the highest and most exclusive...   [click here for more]
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Sharn III, City of Monsters

Sharn III, City of Monsters


Sharn III, City of Monsters This is the third installment of our introductory adventure to Eberron and Sharn. It is written for 4-5 characters of levels 5 to 9. This adventure showcases the versatility of urban adventures in Sharn. The adventure takes a party of characters to the lowest warren of Sharn and into an open-ended mass battle in the tunnels below the city. The ultimate section entails...   [click here for more]
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Sharn III, City of Monsters - FREE VERSION

Sharn III, City of Monsters - FREE VERSION


This is the FREE-preview version of Sharn II, Council of Roaches This is an introductory adventure to Eberron and Sharn. It is written for 3-6 characters of levels 1 to 5. This adventure showcases the versatility of urban adventures in Sharn. The adventure takes a party of characters from the lowest and more dangerous parts of the city, the lower wards and The Depths, to the highest and most exclusive...   [click here for more]
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Sharn, The Missing Schema

Sharn, The Missing Schema


Sharn, The Missing Schema This is an introductory adventure to Eberron and Sharn. It is written for 3-6 characters of levels 1 to 5. This adventure showcases the versatility of urban adventures in Sharn. The adventure takes a party of characters from the lowest and more dangerous parts of the city, the lower wards and The Depths, to the highest and most exclusive neighborhoods in the upper wards and...   [click here for more]
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Sharn, the Missing Schema - Free Version

Sharn, the Missing Schema - Free Version


This is the FREE-preview version of Sharn, the Missing Schema This is an introductory adventure to Eberron and Sharn. It is written for 3-6 characters of levels 1 to 5. This adventure showcases the versatility of urban adventures in Sharn. The adventure takes a party of characters from the lowest and more dangerous parts of the city, the lower wards and The Depths, to the highest and most exclusive...   [click here for more]
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Sharn: Galifar Heist, a conversion guide for Waterdeep: Dragon Heist

Sharn: Galifar Heist, a conversion guide for Waterdeep: Dragon Heist


This conversion guide provides suggestions for converting the Waterdeep: Dragon Heist adventure to the city of Sharn in Eberron. Suggestions and alternatives are provided for characters, NPCs, organizations, monsters, and locations. Appendices also offer information on the districts of Sharn, some suggested conversions for 2 main adversaries, a few NPCs, and 3 monster races, and new NPCs for the D&D...   [click here for more]
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Sins of war: an Eberron story

Sins of war: an Eberron story


Sins of war is a single-session 5E scenario set in Eberron, suitable for four 5th-level PCs. The characters are hired to arrest a mutant Aundairian giant, a wicked creature responsible for the extermination of Brelish prisoners during the Last War. This fast adventure set near Windshire includes a complete map with the related key and makes use of monsters presented in the Guildmasters'...   [click here for more]
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So, a Cleric and a Vampire Walk into a Tavern

So, a Cleric and a Vampire Walk into a Tavern


A series of short encounters and story hooks that may cause your party to question the safety of their local tavern… Designed for characters of all levels If you enjoy this FREE product, please consider supporting these content creators by checking out their other works! The authors: Alan Tucker is...   [click here for more]
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Sora Esma's Cart of Otherworldly Wares

Sora Esma's Cart of Otherworldly Wares


Cosmological curios abound in Sora Esma's Cart of Otherworldly Wares The mystical hobgoblin returns from traveling the cosmos to offer 150 planar trinkets for players in the world of Eberron! Players and Dungeon Masters will find items pertaining to Eberron's planes of existence beyond the Material. This supplement holds unique...   [click here for more]
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Sora Esma's Cart of Wonders

Sora Esma's Cart of Wonders


Bargains and mysteries await in Sora Esma's Cart of Wonders The hobgoblin peddler Esma offers 500 esoteric trinkets to players in the world of Eberron! Players can find items from all major Eberron regions. This supplement offers players alternative options for character creation trinkets catered to the setting, as well as a chance to acquire...   [click here for more]
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Sorcerous Origins From the World of Tomorrow

Sorcerous Origins From the World of Tomorrow


Magic is a fickle thing. Requiring years of study, practice, and teachings for even the wisest to get a grasp on. Even those who do learn enough to become powerful spellcasters in their own right must admit that even they have barely scratched the surface of magic's true potential. There are many who dream of unlocking magic's true potential, spending their entire lives trying to discover the most...   [click here for more]
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Spirit Rider Ranger Archetype

Spirit Rider Ranger Archetype


On the Talenta Plains, a halfling hunter calls out to the spirits of the land, asking them to guide the clawfoot’s steps as its legs thunder beneath him. A Valenar skirmisher pats the sweaty flanks of his warhorse and focuses on the avatar he desperately seeks to emulate. These are spirit riders: rangers whose deep connection to the spirit world allows them to summon steeds, the aid of their...   [click here for more]
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