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Naturalist's Guide to Eberron - Volume Five

Naturalist's Guide to Eberron - Volume Five


Welcome to the fifth volume of the ongoing Naturalist's Guide to Eberron series. Contained in this book are entries from the Monster Manual, Volo's Guide to Monsters, Mordenkainen's Tome of Foes and assorted other 5e publications, to go with new, enhanced flavour for the Eberron setting comes variant monsters, and optional rules. See a place in Eberron for monsters...   [click here for more]
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Sidekicks of Eberron

Sidekicks of Eberron


The new D&D Essentials kit includes rules for playing with just one or two players and the DM. But the DM still needs to hand-craft every Sidekick NPC they use, and that can be time-consuming... and for some, daunting. So we’ve done some of the heavy lifting. In this book you’ll find: Nine NPCs - three Warriors, three Spellcasters, and three Experts - between 1st and 5th level, with races...   [click here for more]
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Riddles of the Cyclopes

Riddles of the Cyclopes


A mad tyrant rules an enchanted isle and challenges travelers to a contest of riddles. Those that fail the trial are transformed into one-eyed monsters. Will you survive the riddles of the cyclopes? Riddles of the Cyclopes is an adventure for four to six characters of 5th level. It can be played as a standalone adventure or as part of an ongoing campaign. It includes a collection...   [click here for more]
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March of the Colossus

March of the Colossus


The Dragon Above presents… March of the Colossus An ancient power stirs beneath the jungles of Xen’drik. Will our heroes rise to the challenge? Or will they be crushed beneath the weight of a 400 ft. construct? March of the Colossus is a one-shot expedition designed to showcase the daring stunts and extraordinary magical talents expected from 14th-level player...   [click here for more]
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Ghost Town

Ghost Town


Rumors abound of a town in Cyre untouched by the Mournland. The truth is much stranger than anyone imagined. Ghost Town is a wilderness and urban exploration/horror adventure for Tier 2 characters. It can be completed in approximately 4 hours of play. This adventure is salvage mission legal for the Adventurer's League campaign Oracle of War. The...   [click here for more]
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Mordenkainen's Multiversal Feats for Fantastical Lineages

Mordenkainen's Multiversal Feats for Fantastical Lineages


Once upon a time, Xanathar's Guide to Everything introduced racial feats for the core races of D&D. While we've had a couple from other sources, only the D&D Beyond set of Expanded Racial Feats by Adam Bradford for races from Volo's Guide to Monsters and Elemental Evil has really built upon it. It seems only fitting that with the increased interest in feats for leveling...   [click here for more]
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Taste NRG9000 | An Eberron 1099 YK Adventure

Taste NRG9000 | An Eberron 1099 YK Adventure


A cyberpulp and technoir adventure, featuring the gorb collective and fizzy drinks. Nothing good ever came from the sewers. We are not about to change that now. Taste NRG9000 is a Dungeon & Dragons adventure optimized for four to six characters. The characters can begin the adventure on 1st or 2nd level without needing to rebalance the encounters. To run the adventure,...   [click here for more]
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Escape from the Cyre 1313

Escape from the Cyre 1313


The Mists of Ravenloft encroach once again, bringing the electrical terror called Cyre 1313. Trapped inside the Mourning Rail, will the party be able to uncover the mystery of the elusive Last passenger and escape? Or will they meet their end to the horrors that lurk inside the moving iron prison? Can they evade the strange crew and...   [click here for more]
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Breland Heroic Chronicle

Breland Heroic Chronicle


The second installment of my Eberron Heroic Chronicle series, the Breland Heroic Chronicle allows you to fill out your character’s backstory from the nation of Breland by adapting the Heroic Chronicle system seen in Explorer’s Guide to Wildemount. Breland is a nation of industry and intrigue and is ideal for those who are focusing their characters on artifice, noir, or espionage. Who will you be?...   [click here for more]
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The Artificer's Handbook

The Artificer's Handbook


DISCLAIMER: This product is not intended for the Artificer as it is published in official content! The February 2019 Unearthed Arcana article "The Artificer Revisited" presented an Artificer that had a feature that would reduce the time and money required to craft magic items. This supplement is meant to assist that. This feature does not exist in the published Artificer (much to my dismay)....   [click here for more]
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Seaside Salvage: Eberron Salvage Mission Anthology

Seaside Salvage: Eberron Salvage Mission Anthology


Visions, vanishings, and vacation fever are plaguing the residents of Salvation Outpost. In the ruins of the town of Seaside along Kraken Bay... treasures and terrors await. SEASIDE SALVAGE is an anthology of five Tier 2 salvage missions that can be used as part of the Oracle of War alternate campaign for D&D Adventurers League organized play. These adventures are set in and...   [click here for more]
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Faiths of Eberron (3.5)

Faiths of Eberron (3.5)


Many Faiths, Many Truths In the world of Eberron, the reality of the gods depends on the belief of the followers. Contradictory truths might both be correct. Vague legend might be fact, and accepted fact only dogma. But to every worshiper, the divine presence manifests in miraculous magic, boons for the unfaithful, and undeniable holy power. In short, faith shapes reality. This...   [click here for more]
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Sharn: Galifar Heist, a conversion guide for Waterdeep: Dragon Heist

Sharn: Galifar Heist, a conversion guide for Waterdeep: Dragon Heist


This conversion guide provides suggestions for converting the Waterdeep: Dragon Heist adventure to the city of Sharn in Eberron. Suggestions and alternatives are provided for characters, NPCs, organizations, monsters, and locations. Appendices also offer information on the districts of Sharn, organizations and factions in Sharn, some suggested conversions for 2 main adversaries, a few NPCs, and monster...   [click here for more]
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Eberron Player's Guide (4e)

Eberron Player's Guide (4e)


The Eberron Player's Guide presents the film noir world of Eberron from the point of view of the adventurer exploring it. This product includes everything a player needs to create their character for a D&D campaign in the Eberron setting, including new feats, new character powers, new paragon paths and epic destinies, and even a new 4th edition version of a classic Eberron class: the Artificer....   [click here for more]
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Ghaash'kala: Paladins of the Wastes

Ghaash'kala: Paladins of the Wastes


Smite a path through the Demon Wastes with this 5th-Edition expansion for the Eberron campaign setting. Ghaash'kala: Paladins of the Wastes is a comprehensive guide to the demon-slaying warriors, their culture, and the role they play in adventures in a realm of ancient evil. Fight back against demonic champions, delve into the Labyrinth and reclaim ancient treasures...   [click here for more]
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EBERRON: Phiarlan Catalogue

EBERRON: Phiarlan Catalogue


The sequel of a bestseller supplement! Now focused on 'artistic' items! Did you always wonder what sort of things can be bought in a Phiarlan enclave? Your search is over! In this small supplement for your 5E Eberron campaign, you will find description&stats for the following not-so-mundane items: Sound Suppressor Antenna Helmet Ceramic...   [click here for more]
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The weird case of Zephyr Godefroy

The weird case of Zephyr Godefroy


The weird case of Zephyr Godefroy is a single-session 5E scenario set in Eberron, suitable for four 2nd-level PCs. The characters investigate about professor Zephyr Godefroy, a Morgrave University teacher, who suddenly took a sabbatical period and consequently decided not to leave his apartment anymore. This fast adventure set in Sharn includes a complete map with the related key and makes...   [click here for more]
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Naturalist's Guide to Eberron - Volume Four

Naturalist's Guide to Eberron - Volume Four


From the industrious Dao to the terrifying Dybbuk, the fourth volume of Naturalist's Guide to Eberron provides more of the monster flavour and optional material components the series is known for, as well as a new item template. Visit with Rhen, Ardiane, Fortunine and Immok as they search and research creatures across the length and breadth of Eberron. ...   [click here for more]
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Eberron - Defense of First Tower

Eberron - Defense of First Tower


Eberron - Defense of First Tower An Adventure by Elven Tower In this level 4 adventure for the Eberron Campaign Setting. A group of adventurers travels to the well known but seldom explored thorp of First Tower, 27 miles north of Sharn, the City of Towers. The adventurers must solve a terrible event that happens on the House Orien lightning rail. But then will have some time to relax and...   [click here for more]
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Karrnath Heroic Chronicle

Karrnath Heroic Chronicle


The fourth in a series of articles adding the Heroic Chronicle system seen in Explorer's Guide to Wildemount to the nations of Eberron. This instalment of the Eberron Heroic Chronicle series focuses on the dark, foreboding nation of Karrnath. Where most other nations of Khorvaire have easily seen benefits, the grim Karrnathi are used to strict laws, bitter weather, and necromancy. Undead wander the...   [click here for more]
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Cyre Heroic Chronicle

Cyre Heroic Chronicle


The third installment of my Eberron Heroic Chronicle series, the Cyre Heroic Chronicle allows you to fill out your character’s backstory from the nation of Cyre by adapting the Heroic Chronicle system seen in Explorer’s Guide to Wildemount. Cyre is a ruined nation with a history of the arts, entertainment, and culture. Now, everything has been lost and each Cyran has to make their own way in the...   [click here for more]
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Thrane Heroic Chronicle

Thrane Heroic Chronicle


The final chronicle of the Five Nations chronicles of Eberron!  This chronicle enables you to create a character in minutes. Create a character from the land of the Silver Flame to strike fear in the hearts of fiends and evildoers!  ...   [click here for more]
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Off the Rails: A 5e Pulp Fantasy One Sheet

Off the Rails: A 5e Pulp Fantasy One Sheet


A Shadow Soars Above Off the Rails thrusts adventurers into a sudden and unexpected conflict when the board a lightning rail train system. Part of the way through their journey a magical airship flies overhead and pirates burst into the luxury train. They are after a powerful magical artifact being transported to a distant museum and will stop at nothing to obtain it. Can the adventurers...   [click here for more]
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Eberron Oracle of War EB-04 The Third Protocol Battle Maps DM Supplement for Adventurers League DDAL-EB-04

Eberron Oracle of War EB-04 The Third Protocol Battle Maps DM Supplement for Adventurers League DDAL-EB-04


Eberron Oracle of War EB-04 The Third Protocol DM Supplement for Adventurers League DDAL-EB-04 Are you running Eberron Oracle of War? Lead your players through Salvation in the fourth module, The Third Protocol, with this set of 4K resolution battle maps. Spoilers (players, stop reading now): "Third Protocol Activated"!? Will your party stop the Third Protocol...   [click here for more]
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Warlocks of Eberron: Pacts of the Dragons

Warlocks of Eberron: Pacts of the Dragons


The Dragon Above presents: Warlocks of Eberron: Pacts of the Dragons Explore a more enigmatic form of pact magic by coming to an understanding with the Progenitor Wyrms, Eberron’s three mythical aspects of Creation! This supplement introduces three Otherworldly Patrons tailored specifically for your Eberron campaign: Siberys, the Dragon Above: manipulate...   [click here for more]
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Deckmage Magewright Background (Revised)

Deckmage Magewright Background (Revised)


Animancy Press Newly expanded and revised skills, spell list, tools, and feats: The Deckmage, Apprentice Deck Wizard, or Ship's Magewright is a background for seafaring spellcasters! Gain access to background spells and ritual casting from your background spells list.  Comes complete with expanded skill and tool options, an expanded spell list from the previous version and new background spells as...   [click here for more]
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Corpsecrafters - Kazerabet's Art of Necromancy Volume VI

Corpsecrafters - Kazerabet's Art of Necromancy Volume VI


Corpsecrafters are artificers bent towards necromancy. Each creates its own guardian blaspheme, customized with unique abilities. This volume presents all you need to add a touch of necromancy to any artificer, plus the corpsecrafter specialization, the embalmer's tools, a few spells, and NPC stats as well. Please send comments or corrections to: tom.of.vile.darkness@gmail.com Note that the full...   [click here for more]
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Mysteries of the Lyrandar Lighthouse

Mysteries of the Lyrandar Lighthouse


Discounted! 300 is a magical number – just ask the Spartans! In celebration of hitting 300 downloads on my free adventure, Basilisk Isle, all my other adventures are discounted to just 300 pennies. Try out a new adventure and save some money too. Thanks for your support. Summary: In the Mysteries of Lyrandar Lighthouse, Tier 1 PCs come together...   [click here for more]
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The Lost Vaults 3: 450+ More Magic Items from Fourth Edition

The Lost Vaults 3: 450+ More Magic Items from Fourth Edition


Delving even further in to the Lost Vaults, Scribe the Kenku Wizard has finally reached the depths of the Vaults! He has discovered powerful artifacts and even items from different planes! His efforts to catalogue these items will further his research in ways he can’t imagine! The Lost Vaults 3 is a Dungeons and Dragons 5th edition supplement  of over 400 items...   [click here for more]
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Artificers of Eberron

Artificers of Eberron


Any sufficiently advanced technology is indistinguishable from magic- Arthur C. Clarke Artifice is woven into the very fabric of Eberron, and now it can be woven into your campaign as well! This book contains 8 new artificer subclasses Arcane Saboteur Delver Jetstep Wordsmith Minimancer Strongarm Grenadier Spell Scavenger As well as new spells and infusions for the artificer class! "This is a seriously...   [click here for more]
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100 Bard Songs

100 Bard Songs


What is the name of the song that this bard is playing? Use this d100 list to randomly generate a song title and what the song might be about. This is useful for roleplaying situations and anyone who is thinking of playing a character who plays a musical instrument! ...   [click here for more]
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Magical Mechs and How to Build Them

Magical Mechs and How to Build Them


The best way to slay a dragon is in a Mech. Once thought to be limited to science fiction, mechs can now be part of your DUNGEONS & DRAGONS game!  Using magic and steam technologies, this supplement brings these mechanized suits of armor to life. Within the pages of this supplement you will find rules for creating and upgrading mechs, and for piloting them in combat.  Light, Medium, and Heavy...   [click here for more]
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An Adventurer's Guide to Eberron (3.5)

An Adventurer's Guide to Eberron (3.5)


Explore a World of Magic and Mystery This lavishly illustrated visual guide explores the magical, medieval fantasy world of Eberron. Climb aboard an elemental airship and visit wondrous locations, from the soaring spires of Sharn and monolithic mountain strongholds of the Mror Holds to the cyclopean ruins of Xen’drik and the gleaming glaciers of the Frostfell. See...   [click here for more]
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Naturalist's Guide to Eberron - Volume Three

Naturalist's Guide to Eberron - Volume Three


The long-awaited third instalment of the Naturalist's Guide to Eberron series includes every Creature under C in Guild-legal sourcebooks, from the Guildmaster's Guide to Ravnica's Cackler to the classic Monster Manual Cyclops. Highlights include Planeshift Ixalan's Chupacabra, the Copper Dragon,...   [click here for more]
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Astrology of the Realms

Astrology of the Realms


Astrology of The Realms New mechanics inspired by the Egyptian, Welsh, and Western zodiacs—as well as new, specialized zodiacs for Eberron and Faerun. Inside of Astrology of the Realms, you will find everything you need to introduce astrology into your campaigns for that extra layer of depth and character customization. Each zodiac has tips for adapting them to...   [click here for more]
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Troubles in Talenta

Troubles in Talenta


Discounted! 300 is a magical number – just ask the Spartans! In celebration of hitting 300 downloads on my free adventure, Basilisk Isle, all my other adventures are discounted to just 300 pennies. Try out a new adventure and save some money too. Thanks for your support. Troubles are brewing in Talenta In the ocean of grass, noir intrigue and politics seethe...   [click here for more]
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Smoke & Thunder's Timeline of Arms

Smoke & Thunder's Timeline of Arms


When Was THAT Invented? Smoke & Thunder is a bestselling series of guides to the more advanced weapons and technologies that might be found in some D&D settings. From the Late Middle Ages to the Modern Day, and from the Day After Tomorrow to the Distant Stars, Smoke & Thunder volumes 1 and 2 cover weapons, armor, gear, and character options with a focus on firearms, artillery, and explosives....   [click here for more]
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Origins of Eberron Copper Edition

Origins of Eberron Copper Edition


Explore various locations in the Eberron campaign setting! Learn about their cultures, quirks, and history to gain new insight and inspiration into what characters you can make, along with new mechanics to flesh out those character’s history and prowess. With 19 Origins, 138 Sub-Origins, and 3 new monstrous races there’s no shortage of ways to make your ideal character for one of the most unique...   [click here for more]
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The Adamantine City of Tarondir

The Adamantine City of Tarondir


"The included adventure is one of intrigue and secrets, with the surrounding city having a lot of plot hooks and potential for low-level campaigns." - Roll4 Network The Adamantine City of Tarondir is a 5e module that consists of a plug-and-play city setting accompanied by a 4th-level urban adventure. Tarondir...   [click here for more]
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100 Feywild Encounters

100 Feywild Encounters


The Feywild is a magical storybook land where nothing is ever as it seems. Use this list to generate one hundred different mystical encounters your players will experience while exploring the Feywild.  ...   [click here for more]
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Eberron - Crossroads of Destiny: Starilaskur

Eberron - Crossroads of Destiny: Starilaskur


A bustling crossroads that sits like a thrumming heart at the center of a network of roads, rivers, and conductor stones. A factory town that rings with song as the influence of an industrious archfey spills over into the mortal world. A tense borderland where contrasts grind up against one another, resulting in sparks that would put the lightning rail to shame. Starilaskur is all of this and more....   [click here for more]
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The Trust Dossier: Dungeons of Sharn

The Trust Dossier: Dungeons of Sharn


OPEN UP THE DOSSIERS! Gather intel for mysterious spy handler "Trusted Friend" in this collection of dungeon adventures set in Sharn! These dungeons can be run as a campaign using the framework of missions for espionage agency, The Trust, or as stand-alone dungeons.  This supplement is perfect for any Sharn-based campaign in need of highly-detailed dungeon maps, with rich story...   [click here for more]
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The Banners of Breland: an Eberron adventure in the Mournland

The Banners of Breland: an Eberron adventure in the Mournland


After an expedition into the Mournland reveals that it may be safe to approach the Glowing Chasm, adventurers are tasked with braving the twisted horrors of the Mournland in search of banners from 6 Brelish platoons who never returned from war. But it seems like the Mournland itself has different plans for the heroes. Will it even let them leave? The Banners of Breland is an Eberron...   [click here for more]
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Magic of Eberron (3.5)

Magic of Eberron (3.5)


A Trove of Magical Lore for Spellcasters and Artificers Magic suffuses the world of Eberron, enriching it with power. Dragons were the first to master magic, but over time it has evolved to serve the needs of countless others, from the giants of Xen'drik and the elves of Aerenal to the citizens of modern Khorvaire. Whether you choose to explore the magic of the present age or delve into the...   [click here for more]
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5 Magewright Backgrounds: Volume II

5 Magewright Backgrounds: Volume II


Animancy Press Featuring 100% Handmade Art Magic is an everpresent staple of our fantasy worlds and many in them are assumed to be magical practitioners, so why not have backgrounds representing this feature of gameplay? Included are five magewright backgrounds complete with spell lists from cantrips to 5th level spells, optional background feats, and new background spells. Does your character come...   [click here for more]
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Tatters of the Titan Scroll

Tatters of the Titan Scroll


Tatters of the Titan Scroll Tier 1 Eberron Adventure Sharn, City of Towers, hides secrets aplenty amidst its wonders and splendor, and sometimes those secrets crawl back to the surface. A strange summons sends a party of heroes on the search for remnants of a stone-like scroll broken up long ago, but others also seek the prize. Finding the Titan Scroll puts the characters in the path of danger, action,...   [click here for more]
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Warforged or Warforged Unknown

Warforged or Warforged Unknown


This is a duet style game for one player and one DM and estimated gameplay is 4 to 6 hours for one character of 6th level. In Warforged or Warforged Unknown, the character wakes up to their memory cell missing and a friendly mechanical hound attentively following them around. The character travels through the Imistil Forest and the foothills of Eberron is search of their memory cell...before...   [click here for more]
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WARFORGED!: The Xorforged - A Bestiary and Racial Guide

WARFORGED!: The Xorforged - A Bestiary and Racial Guide


The xorforged are lost relics of a bygone war between the giants and drow of Xen’Drik and Quori of Dal Quor, a war that raged in the physical and planar worlds. Records recovered from lost Xor vaults deep within the bowels of Xen’Drik – close to the Dragon Below – and stored in the Halls of Ion by the Arbiters are all that remain of these creatures. Rumored to have been mutant hybrids of daelkyr,...   [click here for more]
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A Crimson Carol

A Crimson Carol


A Crimson Carol a Holidanger Adventure and an Eberron Salvage Mission   Ebon’ezar ir’Scrüge, a mean and heartless corpse dealer, has decided to shed the last of his humanity by becoming an everlasting lich. His sole employee, the warforged Ratchet, is afraid of being sacked if his boss become a tireless undead creature capable of working without rest. The adventurers...   [click here for more]
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Dragonmarked Houses- Plot Hooks

Dragonmarked Houses- Plot Hooks


A simple Eberron supplement designed to help you introduce the dragonmarked houses and their businesses to your players naturally.  Each House section contains guild information, NPCs, and encounters, some of which include maps and stat block suggestions.  If you enjoy the product, please review! And if you have any questions, let me know! ...   [click here for more]
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