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Warforged Subrace - Warforged Tempest

Warforged Subrace - Warforged Tempest


This is a Warforged subrace, for use with the Dungeons & Dragons Fifth Edition RPG ruleset. You are a special creation, a unique chassis designed for the conduction of magic and manipulation of the weave. While Envoys are rare on the field, even most of the people who are familiar with Warforged have never seen a Tempest in person. This material is free of charge. I am no longer publishing on...   [click here for more]
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World of Eberron Quick Reference

World of Eberron Quick Reference


I creatd this as a reference for myself and my players based on the information from Eberron: Rising from the Last War. Includes basic information that someone living in Eberron would probably know, such as the basic history of Eberron, the 13 planes, houses and Dragonmarks, and the various territories. ...   [click here for more]
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Xorforged Mercenaries

Xorforged Mercenaries


From the creators of Xorforged comes a new appendix to the original bestiary, Xorforged mercenaries. Among the intelligent biomechanical creatures of the world, some are more sinister than others, augmenting their bodies to become killing machines, out for hire to the highest bidder.  In this book, you'll find 23 such mercenaries, as well as variant rules to make a Xorforged or Feyforged character...   [click here for more]
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[VDP] Eberron Warforged, Revised

[VDP] Eberron Warforged, Revised


Click Here to get the Fantasy Grounds version of the Warforged, Revised Presented here is a revised version of the Wayfarer's Guide to Eberron, Warforged Race. The Integrated Protection presented in the WGtE version is simply busted. It is balanced around the assumption that +x plate armor will exist, and that is completely contrary to D&D 5th Edition's design. Presented here is an alternative....   [click here for more]
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Eberron Battlemaps - Lightning Rail

Eberron Battlemaps - Lightning Rail


Added all carts as PNG files. This is an 8 page collection of Lightning Rail battlemaps suitable for Eberron or any other fantasy world with a magically propelled train. All maps are including a 1" grid ready for print and use with miniatures or tokens. All maps are also available with no grid, as a seperate pdf file. The maps include: - Engine cart - Kaboos cart - Economy and high class booth...   [click here for more]
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The Eberron Codex - Chapter 1

The Eberron Codex - Chapter 1


Find me on Patreon Find me on Facebook Find me on Youtube The First chapter of an adventure that'll take you from the City of Towers to the Mournland beyond the Gray. My D&D adventure is an outline, a framework for the Dungeon Master (DM) to build on. It provides the basic plot and story elements, as well as the characters  and locations involved. I want to make sure that the Dungeon Master knows that creativity is rewarded in this adventure. The extensive lists of possible locations...   [click here for more]
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The Eberron Codex - Chapter 2

The Eberron Codex - Chapter 2


Find me on Patreon Find me on Facebook Find me on Youtube The story continues! This chapter takes the players further down the criminal underbelly of Sharn, they must gather information and prepare themselves before they venture into the eldritch Mournland. My D&D adventure is an outline, a framework for the Dungeon Master (DM) to build on. It provides the basic plot and...   [click here for more]
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The Eberron Codex - Chapter 3

The Eberron Codex - Chapter 3


Find me on Patreon Find me on Facebook Find me on Youtube Into the Mournland The expedition had set out with grand ambitions, but what they found was a world beyond their worst nightmares. As they pushed further into the Mournland, the group of over a hundred adventurers dwindled down to a mere handful of brave souls. They faced hunger,...   [click here for more]
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The Eberron Codex - Chapter 4

The Eberron Codex - Chapter 4


Venture deeper into the Mournland and discover the once magnificent capital of Cyre, Metrol. I've seen the horrors that befell my once-great nation. The Mourning, the tragedy that took everything from me, from us. The memory of that day still haunts me, the sky turning dark, the earth shaking, the screams of my fellow citizens ringing in my ears. I am but a refugee now, wandering the...   [click here for more]
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The Eberron Codex - Chapter 5

The Eberron Codex - Chapter 5


Chapter 5 The Eberron Codex is within reach, the Key of Khyber glows an eerie light, the Lord of Blades awaits. Infiltrate the royal palace Vermishard and retrieve the Eberron Codex! If you can. ...   [click here for more]
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Champions of Dust

Champions of Dust


The following document is intended to give players evil options linked to powers associated with Khyber the Progenitor Dragon. Overlords, Rakshasa, Night Hags and other foul horrors are the sources of these powers, along with Khyber associated planes such as Mabar. The character options here have strong links to the dark, and a character coming to terms with them should have a lot to work with as...   [click here for more]
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Ceremonies, new mechanics for DnD 5e.

Ceremonies, new mechanics for DnD 5e.


This book contains a guide to create Ceremonies, a new type of spell-like abilities targetted towards Paladins, Clerics and Priests for religion-centered campaigns.  It also has a short list of examples designed for Forgotten Realms gods. ...   [click here for more]
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The Great Dragonmark of Detection - Sorcerous Origin

The Great Dragonmark of Detection - Sorcerous Origin


One Sorcerer class from the Great Dragonmarks pack, based off of Eberron Dragonmarks. “Even Now, I can see twelve things in this room that will kill you, your friend Virgil included” - Liliane Holazana, Bodyguard As a bearer of the Great Mark of Detection, you notice everything. Danger is clear to you, be it malicious intent, a weak bridge, or an imminent extraplanar attack. Many bearers...   [click here for more]
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The Great Dragonmark of Finding - Sorcerous Origin

The Great Dragonmark of Finding - Sorcerous Origin


“Miss Roulette? I’m here to ask you a few questions. How did I find you? Well, that’s my little secret” -Oakley 'Luck' Lawrence, Bounty Hunter Those who hold the Great Mark of Finding pursue their targets endlessly. To try and hide from one of them is a futile attempt to cheat fate. Almost everyone blessed with this power is drawn to lives of hunting, although their prey can range...   [click here for more]
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The Great Dragonmark of Handling - Sorcerous Origin

The Great Dragonmark of Handling - Sorcerous Origin


Hold on, is that fellow petting the Owlbear? It just looked up at me.. Oh No.” - Julius Neculai, immediately before his death. Bearing the Great Mark of Handling grants mastery over the bestial kingdom. The influence you are gifted with lets you find mounts and battle aid from the natural world, as well as avoid an encounter with a hostile beast. Bearers of this mark often become hunters,...   [click here for more]
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The Great Dragonmark of Healing - Sorcerous Origin

The Great Dragonmark of Healing - Sorcerous Origin


“You may take my associates to the brink of death a thousand times, but I’ll be there to pull them back, then return the favour” - Besso Jorasco, Adventurer, to their rival, Fane Borges Bearers of the Great Mark of Healing don’t rely on any higher power for their ability to save people; it comes purely from within themselves. You are granted a power to change people’s fate, one...   [click here for more]
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The Great Dragonmark of Hospitality - Sorcerous Origin

The Great Dragonmark of Hospitality - Sorcerous Origin


“There is nothing more valuable to adventurers than a place of security, where they can take a breath and recuperate. And I am that place of security” - Nevah Aline, Bartender and Adventurer Bearers of The Great Mark of Hospitality carry with them the most subtle and vital component in any adventure: Rest. Your specialties allow your party to stay at full capacity during even the most...   [click here for more]
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The Great Dragonmark of Making - Sorcerous Origin

The Great Dragonmark of Making - Sorcerous Origin


“What I don’t think you realize, is that I see a potential creation in everything. That clock over there? Could become a clockwork drone, with a little input from myself” - Elias d’Cannith, Inventor While Artificers require tools to invent machinery, Bearers of the Great Mark of Making can use pure willpower to form objects from their surroundings, or simply out of thin air. Your...   [click here for more]
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The Great Dragonmark of Passage - Sorcerous Origin

The Great Dragonmark of Passage - Sorcerous Origin


“Distance! Such a crude concept. To me, ‘here’ and ‘there’ are one and the same.” Wanda Swift, Privateer As a bearer of the Great Mark of Passage, you have an unparalleled mastery over motion. Space bends to your will, allowing you to move you and others instantly, with only a thought. Your abilities are advantageous on a battlefield, since you have the capability to completely...   [click here for more]
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The Great Dragonmark of Scribing - Sorcerous Origin

The Great Dragonmark of Scribing - Sorcerous Origin


“Words are the most precious entities in all creation. The ability to infuse vibrations with our thoughts and feelings is the greatest gift granted to intelligent races” - Codex, Archivist The Great Mark of Scribing can give form to words, be they spoken or silent. As a bearer of this mark, you can translate in a much higher sense - Thoughts into sounds, glyphs into magic, and simple...   [click here for more]
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The Great Dragonmark of Sentinel - Sorcerous Origin

The Great Dragonmark of Sentinel - Sorcerous Origin


“I can stand before you for longer than I care to comprehend. I am not a shield, I am a wall that you will never raze” Aldrock, The North Watcher Bearers of the Great Mark of Sentinel stand as guardians in a dangerous world. With this mark, you can summon protection in various forms, negating entire volleys of arrows or spells by sheer force of will. Defence is imperative in an adventuring...   [click here for more]
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The Great Dragonmark of Shadow - Sorcerous Origin

The Great Dragonmark of Shadow - Sorcerous Origin


“Darkness is simply the obscurity of your perception. I can fill that obscurity with lies, or wrap it around myself” Bailey Sharp, Thief The Great Mark of Shadow gives it’s bearer influence over the unseen. You can cloak yourself in darkness, or mold it to your advantage. Your abilities are subtle, but allow you to work from the shadows, literally, keeping you and those you choose out...   [click here for more]
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The Great Dragonmark of Storm - Sorcerous Origin

The Great Dragonmark of Storm - Sorcerous Origin


“I’m not sure if you understand, my friend. On this ship, I am the wind in the sails” Captain Ova Rave, Sailor Bearers of the Great Mark of Storm can create weather, to put it simply. Your manifestations are created with power of resolve, rather than some link to the natural order. The sky is, to you, a weapon to be commanded and sculpt into a weapon. A New Sorcerer Subclass, based...   [click here for more]
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The Great Dragonmark of Warding - Sorcerous Origin

The Great Dragonmark of Warding - Sorcerous Origin


“Good luck getting to us. I’ve put up a tarrasque hide’s worth of shielding across this room. It won’t fall until I do, and vice versa.” - Alvaro Kundarak, Adventurer Preservation is the forte of those who bear the Great Mark of Warding. Your abilities ensure defense for a while, rather than simply during a single battle. Those around you know security at all times, always somewhat...   [click here for more]
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Way of the Soul Storm - Monk Subclass

Way of the Soul Storm - Monk Subclass


The Way of the Soul Storm – Monk Subclass The Way of the Soul Storm – Monk Subclass introduces the idea of a monk that is far less in control of their ki energy as other monks. A Soul Storm Monk will be able to run into large groups of enemies and wreak havoc like no other melee character can. The Way of the Soul Storm – Monk Subclass gives players and DMs a new type of monk archetype,...   [click here for more]
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Artificer Specialization: The Worldmind

Artificer Specialization: The Worldmind


Harness the power of the Warforged collective in order to brutally and efficiently dispatch your foes! A Worldmind Artificer inherits the raw calculative power of the previous Warforged Artificers and uses it to deploy tactical strikes and construct complicated mathematical scenarios in order to combat enemies in close combat.  ...   [click here for more]
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Cyre Heroic Chronicle

Cyre Heroic Chronicle


The third installment of my Eberron Heroic Chronicle series, the Cyre Heroic Chronicle allows you to fill out your character’s backstory from the nation of Cyre by adapting the Heroic Chronicle system seen in Explorer’s Guide to Wildemount. Cyre is a ruined nation with a history of the arts, entertainment, and culture. Now, everything has been lost and each Cyran has to make their own way in the...   [click here for more]
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Eldritch Metamorphosis - Sorcerous Origin

Eldritch Metamorphosis - Sorcerous Origin


The potential to command sorcery is not always given by Fate... Sorcerers carry the ability to cast spells internally. Raw sorcery flows through their veins. Most of the time, this ability is rare and who is granted the ability is decided by chance. In a world where the very fabric of the universe can be manipulated, there are those who seek to control this chance. ...but sometimes taken by those...   [click here for more]
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Karrnath Heroic Chronicle

Karrnath Heroic Chronicle


The fourth in a series of articles adding the Heroic Chronicle system seen in Explorer's Guide to Wildemount to the nations of Eberron. This instalment of the Eberron Heroic Chronicle series focuses on the dark, foreboding nation of Karrnath. Where most other nations of Khorvaire have easily seen benefits, the grim Karrnathi are used to strict laws, bitter weather, and necromancy. Undead wander the...   [click here for more]
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Master Builder: An Artificer Subclass for Creatives

Master Builder: An Artificer Subclass for Creatives


From designer Imogen Gingell comes the Master Builder, a hands-on artificer subclass following the unique design philosophy of the Platinum-bestselling School of Geometry.  The Master Builder gives players the experience of building their own strange and unstable magical device… using no more than an assortment of their own favorite construction toys. Connect your bricks in the optimal configuration,...   [click here for more]
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Mortificer - Artificer Specialization

Mortificer - Artificer Specialization


Not all artificers pursue the perfection of magic items and machinery but wish to gain mastery over life and death. These artificers attempt to incorporate necromancy into their magic and infusions, and raise a terrible undead as their servant and entourage. Morbid Fascination The Mortificer is a new specialization for the Artificer class presented in Eberron: Rising From the Last War that gives them...   [click here for more]
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Pilot - Artificer Specialization

Pilot - Artificer Specialization


Artificers combine magic and machinery for their miraculous creations. They create automata, weapons, tools, armor, and all manner of wondrous things. But for some artificers, these things do not give them what they crave. They are too… stationary. These artificers have an itch and a mighty need. They have a need… A Need for Speed Pilots specialize in creating mechanical transport that will aid...   [click here for more]
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The Dabbler: Artificer Variant

The Dabbler: Artificer Variant


A Dabbler is the person you go to when you cannot afford the more expensive House Cannith Artificers. In fact they are the only ones that usually run their own shops without House Cannith's involvement. The work they do may not be the prettiest of things but they will work and just about anyone should be able to afford them. ...   [click here for more]
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Thrane Heroic Chronicle

Thrane Heroic Chronicle


The final chronicle of the Five Nations chronicles of Eberron!  This chronicle enables you to create a character in minutes. Create a character from the land of the Silver Flame to strike fear in the hearts of fiends and evildoers!  ...   [click here for more]
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Gurius's Guide to Stormreach

Gurius's Guide to Stormreach


Stormreach! City of intrigue and excitement on the edge of savage wilderness! Don't visit Stormreach without a copy of Gurius's Guide in your pocket!   Designed for use with Wayfinder's Guide to Eberron, Gurius's Guide to Stormreach features descriptions of Stormreach's pubs, inns, and entertainment venues....   [click here for more]
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The Forgotten Airship: A Pulp Adventure Supplement For Eberron

The Forgotten Airship: A Pulp Adventure Supplement For Eberron


Hurtle above Eberron in an uncontrolled descent aboard the mysterious warship The Four Blessings while searching for a cache of valuable items built by artificer Lassius Lin Harlian. Why has the wartime airship finally descended after years above the clouds? What was it doing during the Last War? Where is the crew? This booklet provides a setting for an exciting chase through the skies against...   [click here for more]
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A Call to Action! Robust Rules for Action Points in 5th Edition

A Call to Action! Robust Rules for Action Points in 5th Edition


Do you need more action in your life? Have you ever needed to push your luck so you can score an attack? Have you ever needed to twist your blade to slay your foes? Have you ever needed to push yourself to dash and dive out of the way of a fireball blast? You just might need action points! Action points have been a staple of D&D since 2004 with the first publication of the Eberron...   [click here for more]
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Heirlooms of Eberron - 50 Magic Items From the Last War

Heirlooms of Eberron - 50 Magic Items From the Last War


Heirlooms of Eberron has been updated! New art, a new template, and an ink-friendly version are now available! If you've already purchased Heirlooms of Eberron, simply redownload it to get the new version! Heirlooms of Eberron lists 50 magical items from the steampunk-themed setting. Items focus on the lore, intrigue, pulp action, and technology found in Eberron. Included in these...   [click here for more]
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Ride the lightning - Eberron adventure - 13th moon shared campaign

Ride the lightning - Eberron adventure - 13th moon shared campaign


Welcome to Ride the Lightning, a multi-table adventure set in Eberron, written for the 13th moon shared campaign. This adventure is set in the Day of Mourning, in Cyre, and the characters will try to escape the catastrophic event that will annihilate the nation. This adventure is designed for one table of level 13 characters and some tables of three...   [click here for more]
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Rogue Archetype: Orien Swiftblade

Rogue Archetype: Orien Swiftblade


Expand your campaign in a multitude of directions! Eberron Essentials brings quality additions to your daring adventure setting.  The Dragonmarked Houses, Five Nations, secretive cults, and more all come to life in this line of expansions for your Eberron game! Rogue Archetype: Orien Swiftblade Dare to unlock the secrets of the Mark of Passage.  Gain insight into this secretive branch of elite...   [click here for more]
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Secret Classes of Xen'drik

Secret Classes of Xen'drik


Introducing the Secret Classes of Xen'drik, a must-have supplement for any Dungeon Master seeking to enrich their 5th edition campaign with new and exciting subclasses! Inspired by the prestige classes from the 3.5 edition Secrets of Xen'drik book, this supplement features three new subclasses for players to choose from: the Landforged Walker, the Primal Scholar, and the...   [click here for more]
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Sora Esma's Dread Keepsakes

Sora Esma's Dread Keepsakes


Ghastly commodities and strange momentos ready to be reaped from Sora Esma's Dread Keepsakes Sora Esma, the sagacious hobgoblin crone, has found her course through the mists and gloom to the once proud heart of Cyre- the grim realm now known as Dread Metrol. Sora Esma's Dread Keepsakes bridges...   [click here for more]
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Venture Through the Dreamscape - a Duet Adventure

Venture Through the Dreamscape - a Duet Adventure


Your party member will make their way through a dream mansion fighting goblins and finding magic items in each of the rooms. Eventually they'll have to pick and choose what they can carry. Upon waking, they'll meet a Dreamwalker who can help them bring one item out of their dreamscape. Venture Through the Dreamscape is a 1-2 hour duet one-shot designed to level up a first level character and get them...   [click here for more]
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Witchforger (5e Artificer Subclass)

Witchforger (5e Artificer Subclass)


In times of peace and war alike, well-made weapons are needed to venture into the unknown, defend the helpless, and survive the dangers of the world. Witchforgers are artificers that dedicate themselves wholly to the creation of special magic weapons called “witchblades”. This artificer specialization focuses on creating a specialized magic weapon that burns with elemental energy,...   [click here for more]
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Anvilwright: Artificer Specialist of Theros

Anvilwright: Artificer Specialist of Theros


This supplement presents a new specialization for the artificer class with strong ties to the world presented in Mythic Odysseys of Theros but playable in any campaign setting. Anvilwright artificers carry on the practice of crafting anvilwrought creatures—metal constructs first forged by the Theran god Purphoros. Those who pursue this specialty create and bond with...   [click here for more]
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Artificer Subclasses: Poisoner, Potionist, and Weapon Smith

Artificer Subclasses: Poisoner, Potionist, and Weapon Smith


While publishing a new set of subclasses each week in aplhabetical order, I realized I forgot Artificers. So introducing the Poisoner, Potionist, and Weapon Smith subclasses for artificer. Poisoners make great bounty hunters, in case you decide to take a break from edgy rogues to make an edgy artificer. Potionists are not only good at making classic potions such as Potions of Healing, they can also...   [click here for more]
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Breland Heroic Chronicle

Breland Heroic Chronicle


The second installment of my Eberron Heroic Chronicle series, the Breland Heroic Chronicle allows you to fill out your character’s backstory from the nation of Breland by adapting the Heroic Chronicle system seen in Explorer’s Guide to Wildemount. Breland is a nation of industry and intrigue and is ideal for those who are focusing their characters on artifice, noir, or espionage. Who will you be?...   [click here for more]
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Legal Thrillers in Eberron Bundle [BUNDLE]

Legal Thrillers in Eberron Bundle [BUNDLE]


This special bundle product contains the following titles. Lawyers and Laws of Eberron! Resources for Legal Thrillers in Eberron Regular price: $1.00 Bundle price: $0.50 Format: PDF This text provides elements that may bring flavor or provide some inspiration for playing legal thrillers in Eberron (or elsewhere). Included are suggested backgrounds and role opportunities;...   [click here for more]
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Order of the Spiral Tower, a Wizard Archetype

Order of the Spiral Tower, a Wizard Archetype


ORDER OF THE SPIRAL TOWER A wild magic arcane tradition for wizards Harness the chaotic energy of the multiverse to empower your spellcraft. Inspired by a 4th Edition Paragon Path, The Order of the Spiral Tower focuses on creating a powerful spellcasting focus that is infused with surges of wild magic. At higher levels, the wizard can further customize their implements shaping...   [click here for more]
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Report: Magic in Mourning

Report: Magic in Mourning


Report: Magic in Mourning is the result of several expeditions funded by Prince Oargev ir'Wynarn of New Cyre. The research was extensive, studying magical spells and items, the Mournland's effect on the planes, and the new (and sometimes hostile) inhabitants of the ruins of Cyre. And while the report addresses many questions, there is only one it answers outright. For the displaced Cyrans,...   [click here for more]
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