Close
Close
Narrow Results
$ to $
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!















SettingSpecial Collection
Eberron   Remove Search Term
New Year, New Game Sale   Remove Search Term
Advanced Search

pixel_trans.gif
 
 Hottest Eberron, New Year, New Game Sale
 
 Hottest Community Eberron, New Year, New Game Sale
pixel_trans.gif
pixel_trans.gif
 
 Newest Titles in This Section
 
 Newest Community Created Titles in This Section
pixel_trans.gif
Products found in this section... Sort by: 
 Title    Publisher ▲   Price  
EB-01 The Night Land

EB-01 The Night Land


STEP BOLDLY INTO THE MOURNLAND! The brokers of Salvation pay good coin for artifacts scavenged from the haunted battlefields of the Mournland. In this nest of cutthroats, daring explorers gather to carve their destinies from the ruins of Cyre. They’ll need all the help they can get: it’s no secret that most scavengers don’t survive their first expedition in the Gray. This Tier...   [click here for more]
D&D Adventurers League  $4.99

Add to Dungeon Masters Guild Order  
EB-02 Voice in the Machine

EB-02 Voice in the Machine


UNEARTH THE FIND OF THE CENTURY! The adventurers head deep into the Mournland to rescue a missing salvage team. In the heat of battle, they unearth a strange device from the ruins: the Oracle of War. This machine knows all the secrets they need to overcome their enemies—if only the adventurers can figure out how to operate it!  This Tier 1 adventure is optimized for...   [click here for more]
D&D Adventurers League  $4.99

Add to Dungeon Masters Guild Order  
EB-03 Where the Dead Wait

EB-03 Where the Dead Wait


CAN THEY BE STOPPED? On their way back to Salvation, the adventurers are ambushed by a large force of undead and forced to seek shelter in a ruined cottage. As the dead close in from all sides, the survivors turn to the Oracle of War for a lifeline. Only this time, things don’t play out as expected.... This Tier 1 adventure is optimized for APL 3, and is the third adventure...   [click here for more]
D&D Adventurers League  $4.99

Add to Dungeon Masters Guild Order  
EB-04 The Third Protocol

EB-04 The Third Protocol


IT'S TIME FOR A RECKONING The Oracle of War has been recovered from the Mournland. Its creators respond by activating the third protocol, an instruction to recover the device and eliminate all who know of its existence. As night falls, a posse of assassins step off the lightning rail with orders to raze Salvation to the ground and retrieve the Oracle. This Tier 1 adventure...   [click here for more]
D&D Adventurers League  $4.99

Add to Dungeon Masters Guild Order  
EB-EP-01 The Iron Titan

EB-EP-01 The Iron Titan


In this Epic event for D&D Adventurers League play, Cultists of the Emerald Claw reanimate a warforged colossus from the battlefields outside Salvation and turn it against the outpost. The scavengers in town must work together to disable the titan limb-by-limb and save the outpost from annihilation. They are aided throughout by the Oracle of War, which provides vital tactical advice alongside cryptic...   [click here for more]
D&D Adventurers League  $5.99

Add to Dungeon Masters Guild Order  
A Looming Darkness

A Looming Darkness


Long ago, there were 13 dragonmarks in Eberron. The 13th mark, the Mark of Death was destroyed alongside the entirety of House Vol when both dragons and elves worked together to kill every bearer of the mark. The disappearance of the Mark of Death has left many people on the continent of Khorvaire curious about the powers it possessed, and many seek to recreate the mark for their own purposes. Rumors...   [click here for more]
Dungeon Masters Guild  $2.00

Add to Dungeon Masters Guild Order  
AE01-01 Fired & Forgotten by Imogen Gingell

AE01-01 Fired & Forgotten by Imogen Gingell


Take a literal leap of faith into Sharn's industrial underworld. Will you fight for warforged rights? Jump into the first adventure of the Across Eberron: Convergence Manifesto adventure path with this introductory adventure for 1st level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's Guide to Eberron by...   [click here for more]
Dungeon Masters Guild  $4.95

Add to Dungeon Masters Guild Order  
AE01-02 Live Another Day by Dave Knighton

AE01-02 Live Another Day by Dave Knighton


Find yourselves in a life or death fight alongside some rather unusual allies. Can you defend the Shining Valley and its harpy inhabitants against Droaam forces? Follow the siren call into the second adventure of the Across Eberron: Convergence Manifesto adventure path, optimized for 2nd level characters. Written for use with either Eberron: Rising from the Last War or...   [click here for more]
Dungeon Masters Guild  $4.95

Add to Dungeon Masters Guild Order  
AE01-03 Rime or Reason by David Morris & Anthony Turco

AE01-03 Rime or Reason by David Morris & Anthony Turco


Can you endure the frozen wasteland of Icewhite Island to find the fabled Hoarfrost Flower? Brave the cold in the third adventure of the Across Eberron: Convergence Manifesto adventure path, optimized for 2nd level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's Guide to Eberron by Keith Baker. Adventure...   [click here for more]
Dungeon Masters Guild  $4.95

Add to Dungeon Masters Guild Order  
AE01-04 Living Legend by Will Brolley & Mark Navarre-Jones

AE01-04 Living Legend by Will Brolley & Mark Navarre-Jones


The epic tales of the ancient Dhakaani Empire are more than just stories. Complete the tests in the fourth adventure of the Across Eberron: Convergence Manifesto adventure path, optimized for 3rd level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's Guide to Eberron by Keith Baker. Adventure...   [click here for more]
Dungeon Masters Guild  $4.95

Add to Dungeon Masters Guild Order  
AE01-05 Perfect Timing by Derek Myers & Laura Hirsbrunner

AE01-05 Perfect Timing by Derek Myers & Laura Hirsbrunner


In the search for perfection, what chaos will ensue? Catch the train in the fifth adventure of the Across Eberron: Convergence Manifesto adventure path, optimized for 3rd level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's Guide to Eberron by Keith Baker. Adventure Summary: Once...   [click here for more]
Dungeon Masters Guild  $4.95

Add to Dungeon Masters Guild Order  
AE01-06 Night's Gambit by Imogen Gingell

AE01-06 Night's Gambit by Imogen Gingell


There’s no rest for the wicked when you’re planning to steal from the dead. Infiltrate Fort Bones in the sixth adventure of the Across Eberron: Convergence Manifesto adventure path, optimized for 4th level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's Guide to Eberron by Keith Baker. Adventure...   [click here for more]
Dungeon Masters Guild  $4.95

Add to Dungeon Masters Guild Order  
AE01-07 The Silvered Edge of Twilight by Ed Chivers & Will Brolley

AE01-07 The Silvered Edge of Twilight by Ed Chivers & Will Brolley


When a simple job gets hairy, can you follow the trail to the edge of the world? Pursue a thief in this two-part adventure of the Across Eberron: Convergence Manifesto adventure path, optimized for 4th level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's Guide to Eberron by Keith Baker. Adventure...   [click here for more]
Dungeon Masters Guild  $4.95

Add to Dungeon Masters Guild Order  
AE01-10 At Death's Door by Patrick Dunning

AE01-10 At Death's Door by Patrick Dunning


A dangerous delve into the depths of the dwelling of the deity of death. The Keeper awaits in the tenth adventure of the Across Eberron: Convergence Manifesto adventure path with this adventure for 6th level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's Guide to Eberron by Keith Baker. Adventure...   [click here for more]
Dungeon Masters Guild  $4.95

Add to Dungeon Masters Guild Order  
Big Trouble in Little Karrnath

Big Trouble in Little Karrnath


This adventure is the third in a trilogy. Part 1, Dreams of Undeath, is pay what you want. The city of Thaliost, like the rest of Thrane, is ruled by of the CHURCH OF THE SILVER FLAME. The undead-revering faith of the BLOOD OF VOL, based in nearby Karrnath, has a substantial following in the city. Conflicts between followers of the two faiths...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
Bite-Sized Adventures in the City of Towers

Bite-Sized Adventures in the City of Towers


Adventure awaits! Welcome to this compilation of bite-sized adventures set in the bustling city of Sharn, the towering metropolis of Eberron. These adventures are designed to be seamlessly integrated with “The Eberron Codex” adventure, adding depth and excitement to the players’ time in Sharn before their journey to the bleak and desolate Mournland. Explore the dark alleys and glittering skyscrapers...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Blackwater Redux | An Eberron Campaign

Blackwater Redux | An Eberron Campaign


A Mad Journey on the Blackwater River Drugs dull the damages of the Last War; gold fuels the fires which might ignite the next. A band of ragtag mercenaries must venture into the putrid swamps of the Shadow Marches to topple the drug lords of Droaam. To achieve their goals, they may have to leave something of themselves behind; in the heart of darkness Blackwater Redux is an Eberron...   [click here for more]
Dungeon Masters Guild  $14.95

Add to Dungeon Masters Guild Order  
Blackwater Redux | An Eberron Campaign (Fantasy Grounds)

Blackwater Redux | An Eberron Campaign (Fantasy Grounds)


A Mad Journey on the Blackwater River Now includes Line of Sight functionality for Fantasy Grounds Unity Drugs dull the damages of the Last War; gold fuels the fires which might ignite the next. A band of ragtag mercenaries must venture into the putrid swamps of the Shadow Marches to topple the drug lords of Droaam. To achieve their goals, they may have to leave something of themselves behind;...   [click here for more]
Dungeon Masters Guild  $19.95

Add to Dungeon Masters Guild Order  
Breaking In (Tavick's Takers Part 1)

Breaking In (Tavick's Takers Part 1)


Who else loves a good heist? The High Walls District of Lower Tavick’s Landing is the home to refugees from Cyre after the Day of Mourning and is among the poorest districts in Sharn. High Walls is also home to the newest Heist Crew looking to make it big in the City of Towers through a series of heists no one else would dare even attempt.  Tavick’s Takers,...   [click here for more]
Dungeon Masters Guild  $19.99

Add to Dungeon Masters Guild Order  
BT-01 The Branches of Time: The Harvest of War

BT-01 The Branches of Time: The Harvest of War


Somewhere on the front lines of the Last War, the inventor of the sentient warforged, Aaren d’Cannith, wanders the battlefields. Can a band of time travelers find Aaren in the branches of time before he vanishes from history and recover a secret that can save the warforged of the distant future? The Branches of Time is a time travel campaign set in the world...   [click here for more]
Dungeon Masters Guild  $2.95

Add to Dungeon Masters Guild Order  
BT-02 The Branches of Time: The Fruit of Memory

BT-02 The Branches of Time: The Fruit of Memory


Bulwark, a valiant warforged serving King Boranel of Breland, inspired the king to speak on behalf of warforged rights at the Treaty of Thronehold. What if Bulwark had never made an impression on the king and the warforged were never freed? What dark future lies in this alternate branch of history? The Branches of Time is a time travel campaign set in...   [click here for more]
Dungeon Masters Guild  $2.95

Add to Dungeon Masters Guild Order  
BT-03 The Branches of Time: The Seeds of Revolution

BT-03 The Branches of Time: The Seeds of Revolution


A rogue time traveler from the far future plans to incite the warforged servants to turn against their masters. It is part of a deadly conspiracy that threatens to ignite a devastating conflict between sentient constructs and humanity. Can a group of heroes root out the seeds of the warforged uprising before it is too late? The Branches of Time is a time travel...   [click here for more]
Dungeon Masters Guild  $2.95

Add to Dungeon Masters Guild Order  
Buried at Adder Bay

Buried at Adder Bay


A BODY HAS BEEN FOUND IN THE HARBOR Designed for an adventuring party of three to five 1st-level characters, Buried at Adder Bay is a Dungeons & Dragons murder mystery in the Eberron setting, centered in the frontier nation of Q'barra. The adventure begins with the discovery of a body in the harbor and ends with a confrontation with the culprit. By the end of the adventure the players...   [click here for more]
Dungeon Masters Guild  $3.95

Add to Dungeon Masters Guild Order  
Chasing Shadows

Chasing Shadows


A notorious spy races across Breland with stolen military plans. Determined adventurers must defeat corrupt officials, face danger on the streets and outwit the hostile forces of a foreign power if they are to catch the thief and safeguard the nation’s secrets. In the aftermath of the Last War, the nation of Breland faces new threats from without and within; the fledgling peace offers many opportunities...   [click here for more]
Dungeon Masters Guild  $3.99

Add to Dungeon Masters Guild Order  
Copperline Bank & Loan: a Bank Heist Adventure

Copperline Bank & Loan: a Bank Heist Adventure


Test Your Skills as a Master Thief! The Copperline Bank & Loan is a short adventure for 4-6 players levels 2-5, and features everything your party needs to prove they are master criminals, from the hour-to-hour schedules of the bank executives to the NPC’s who can help bypass the bank’s security. Does your crew want to run through the front door with their...   [click here for more]
Dungeon Masters Guild  $3.00

Add to Dungeon Masters Guild Order  
Coven of the Dragonmarked

Coven of the Dragonmarked


After witnessing an innocent lord burned alive at the stake, the PCs find themselves on the trail of a coven of hags. To uncover the witches’ twisted plot, the PCs must undertake a perilous journey across swamplands, through warrens, and into the realm of the fey. Will their trek across the Eldeen Reaches-Droaam border rid the land of the Green Coven’s meddlesome influence once and for all? Coven...   [click here for more]
Dungeon Masters Guild  $9.95

Add to Dungeon Masters Guild Order  
Curtain Call: A Sharn Adventure

Curtain Call: A Sharn Adventure


Curtain Call: A Sharn Adventure is an introductory Eberron adventure for 1st to 4th level characters. Written by Keith Baker (creator of Eberron), Robert Adducci (Guild Adept), Wayne Chang, this is a great adventure for new Dungeon Masters to Eberron and includes sidebars to help DMs and players get familiar with the world of Eberron. A paying job in Sharn to find out what happened to a missing...   [click here for more]
Dungeon Masters Guild  $4.95

Add to Dungeon Masters Guild Order  
DDAL-ELW01 Murder in Skyway

DDAL-ELW01 Murder in Skyway


This product has been updated to with error fixes and clarifications. Thank you all for your feedback and to our new editor, Ashley Michaela "Navigator" Lawson. Murder in Skyway is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW01. On a dark and stormy night, the characters discover a dead body...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
DDAL-ELW02 Boromar Ball

DDAL-ELW02 Boromar Ball


This product has been updated to with error fixes and clarifications. Thank you all for your feedback and to our new editor, Ashley Michaela "Navigator" Lawson. Boromar Ball is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW02. The trail of a stolen letter leads the characters to an extravagant...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
DDAL-ELW03 The Cannith Code

DDAL-ELW03 The Cannith Code


The Cannith Code is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW03. To crack a secret code, the characters trace the gnome who formulated the cipher. When they learn he’s been imprisoned in a high-security compound, they launch the jailbreak of the century to bust him out. This adventure is appropriate...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
DDAL-ELW04 Jack of Daggers

DDAL-ELW04 Jack of Daggers


Jack of Daggers is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW04. Caught between House Phiarlan and a criminal syndicate, the characters delve into the city’s underworld to discover who’s hiring killers for their dirty work. Things get out of control fast – and what could be faster than a high-speed...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Deep Below Sharn: A one-shot adventure in Eberron

Deep Below Sharn: A one-shot adventure in Eberron


The party wakes up in an ancient dungeon cell, deep below the city of Sharn. They have no idea how they got there, and they see cultists leading other prisoners away. Will the players confront the nefarious cult, or flee with their lives? Deep Below Sharn is a two- to four-hour "one shot" adventure for level 4 characters set in the realm of Eberron. It uses a modular...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
Deus Machina

Deus Machina


Every 273 years, Deus machina; also known as the god of the machines and upholder of the multiverse sends out his minions the Modrones to find and destroy creatures that aren’t following their fate as directed. A group named “the fighters of free will” are preparing to fight him and get rid of their set fate. ...   [click here for more]
Dungeon Masters Guild  $2.12

Add to Dungeon Masters Guild Order  
Dragonshard Sundown

Dragonshard Sundown


It's arcanopulp action in this Eberron Western! A pulp adventure designed for characters of 4th or 5th level. Est. playtime 6-8 hours, depending on your table. A saloon brawl leads to a chance encounter with Silas, a crossbow-slinging wanderer looking to hire. A miner-baron has seized control of a mining community and its profitable dragonshards. Along with a warforged named...   [click here for more]
Dungeon Masters Guild  $4.95

Add to Dungeon Masters Guild Order  
Dread Metrol: Into the Mists - An Eberron / Ravenloft Crossover

Dread Metrol: Into the Mists - An Eberron / Ravenloft Crossover


Join Eberron setting creator Keith Baker for a journey through the Mists and into the domain of Dread Metrol. Explore one of the greatest cities of Khorvaire—a city now besieged by nightmares. In this book, Keith creates a bridge between the settings of Eberron and Ravenloft. Trapped in an endless war, Metrol has become a harsh realm where familiar elements take dark turns. In this besieged...   [click here for more]
Dungeon Masters Guild  $17.95

Add to Dungeon Masters Guild Order  
Dreams of Salvation: A 4 hour Tier 1 Salvage Mission

Dreams of Salvation: A 4 hour Tier 1 Salvage Mission


Something's not right in the realm of dreams. You've felt the call. Help is needed at Salvation Hotel. What's wrong? Dreams of Salvation is a salvage mission for AL games set in Eberron. It is optimized for 5 characters of APL 3. This adventure feature 2 full color high quality custom battlemaps, suitable for Virtual Tabletop use! This is a beta test. There might be small errors,...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
Eberron - Defense of First Tower

Eberron - Defense of First Tower


Eberron - Defense of First Tower An Adventure by Elven Tower In this level 4 adventure for the Eberron Campaign Setting. A group of adventurers travels to the well known but seldom explored thorp of First Tower, 27 miles north of Sharn, the City of Towers. The adventurers must solve a terrible event that happens on the House Orien lightning rail. But then will have some time to relax and...   [click here for more]
Dungeon Masters Guild  $3.95

Add to Dungeon Masters Guild Order  
Eberron Gothic: Curse of the Thornwood (Fantasy Grounds)

Eberron Gothic: Curse of the Thornwood (Fantasy Grounds)


Now available for Fantasy Grounds Unity! Eberron Gothic: Curse of the Thornwood is an intricate, character-driven mystery set against the sins of the past.  On a journey to Arythawn Keep at the edge of the Mournland, the adventurers stop for the evening in the Thranish village of Brightdawn where they discover that there are dark secrets hidden in the wilds nearby. . . This is not a...   [click here for more]
Dungeon Masters Guild  $10.95

Add to Dungeon Masters Guild Order  
Eberron Solo Adventure: The Saviour of Sharn (Fantasy Grounds)

Eberron Solo Adventure: The Saviour of Sharn (Fantasy Grounds)


This is a module for use with the Fantasy grounds VTT. If you are looking for the PDF - click here. Includes Unity  Want to discover the incredible world of Eberron? You won't even need a DM... 5e Solo Gamebooks introduces The Saviour of Sharn, a level 4 solo adventure for 5e. This adventure is written in gamebook style (think Fighting Fantasy / Lone Wolf) but with 5e mechanics. Narrative entries...   [click here for more]
Dungeon Masters Guild  $13.95

Add to Dungeon Masters Guild Order  
Eberron: Edge of The Mists

Eberron: Edge of The Mists


Strange things have been going on at the Vathirond lightining rail station. A simple favor for some easy coin becomes much more trouble that it's worth for the party with secret organiztions trying to kill them and the very fabric of reality being toyed with. Edge of the Mists is 4-hour Eberron adventure for 1st to 3rd level PCs that is filled with opportunities to survive against the oddest foes...   [click here for more]
Dungeon Masters Guild  $3.99

Add to Dungeon Masters Guild Order  
EBERRON: Zombie Commando

EBERRON: Zombie Commando


It’s the Last War, and you are on the field! Spies on your side discovered that Karrnathi Necroscientists successfully developed a new prototype of zombie, a biological warfare weapon able to spread plagues among enemies and civilians! Your special team is needed to access the secret laboratory in which the monster is kept in order to destroy it before series production starts! A really though goal...   [click here for more]
Dungeon Masters Guild  $0.50

Add to Dungeon Masters Guild Order  
Encounters in Sharn

Encounters in Sharn


Welcome to the City of Towers! This premiere Eberron supplement from the Guild Adepts brings you 12 mini-adventures for 5th edition D&D set in Sharn. The mini-adventures are made for characters of levels 1 - 10 and focus on the intrigue, excitement, and noir of Sharn! This supplement is meant to be used with the Wayfinder's Guide to Eberron! The encouters: The Callestan...   [click here for more]
Dungeon Masters Guild  $6.95

Add to Dungeon Masters Guild Order  
Encounters in the Mournland (Fantasy Grounds)

Encounters in the Mournland (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. In a single day, the nation of Cyre was covered in mists and everyone–and everything–living in it perished. Even the plant life withered and died. Years later, little has changed. Mists still cover the entire land and natural creatures no longer thrive: healing is slowed, plants are stunted, and dead bodies...   [click here for more]
Dungeon Masters Guild  $5.99

Add to Dungeon Masters Guild Order  
Encounters in the Savage Cities

Encounters in the Savage Cities


Ever needed to spice up a stay in a city?  Or, ever needed something to fill the gap between sessions when you are missing a player?  Add a little flavor to the adventurers’ city visits with a rampaging mummy, a circus gone wild, a haunted inn, and much, much, more.  You can even use these encounters in Tomb of Annihilation by adding content to Port Nyanzaru, and by using...   [click here for more]
Dungeon Masters Guild  $15.95

Add to Dungeon Masters Guild Order  
Ersatz Dungeon

Ersatz Dungeon


Through some hideous oversight in magic item cataloguing, the ersatz eye – the finest invention Dr. Jorn Steenson has ever created – has been classified as a “common” magic item. The self-proclaimed genius artificer has taken this classification as a personal affront and means to seek vengeance on account of it. A dastardly mini-dungeon that is easy to drop into any adventure and guarantees...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Escape from the Cyre 1313

Escape from the Cyre 1313


The Mists of Ravenloft encroach once again, bringing the electrical terror called Cyre 1313. Trapped inside the Mourning Rail, will the party be able to uncover the mystery of the elusive Last passenger and escape? Or will they meet their end to the horrors that lurk inside the moving iron prison? Can they evade the strange crew and...   [click here for more]
Dungeon Masters Guild  $8.00

Add to Dungeon Masters Guild Order  
Estranged Tower

Estranged Tower


A wizard tower has been located in the Mournlands; this could be a great find. Now is a great time to adventure into the Mournlands and find this tower to salvage all you can. ...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
Fallen Angel (5e Conversion)

Fallen Angel (5e Conversion)


A fifth-edition conversion for the classic Eberron adventure, Fallen Angel. About this adventure: "The city of Sharn is one of the wonders of Khorvaire. Its towers seem to touch the sky, rising up more than a mile from the shores of the Dagger River. But it takes more than stone and steel to support the spires of Sharn: the area is suffused with mystical energy...   [click here for more]
Dungeon Masters Guild  $2.95

Add to Dungeon Masters Guild Order  
Flight of the Magpies - an Eberron adventure (Fantasy Grounds)

Flight of the Magpies - an Eberron adventure (Fantasy Grounds)


IMPORTANT: This is the Fantasy Grounds version, for the pdf version go here. The pdf version shows all pages in the full preview if you want to check it before you buy it. Explore the exciting world of Eberron in one of its most colorful corners, then take to the skies! an exhilarating adventure awaits. In Flight of the Magpies your party is employed by a famous band...   [click here for more]
Dungeon Masters Guild  $4.95

Add to Dungeon Masters Guild Order  
Flight of the Magpies: an Eberron adventure

Flight of the Magpies: an Eberron adventure


Explore the exciting world of Eberron in one of its most colorful corners, then take to the skies! an exhilarating adventure awaits. In Flight of the Magpies your party is employed by a famous band of sky mercenaries to do a simple job: find out which airship will be transporting a mysterious prisoner. Simple jobs turn into crazy adventures in Eberron though, and this...   [click here for more]
Dungeon Masters Guild  $4.95

Add to Dungeon Masters Guild Order  
Displaying 1 to 50 (of 129 items) Result Pages:  1  2  3  [Next >>] 
Select Page Number