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EB-01 The Night Land

EB-01 The Night Land


STEP BOLDLY INTO THE MOURNLAND! The brokers of Salvation pay good coin for artifacts scavenged from the haunted battlefields of the Mournland. In this nest of cutthroats, daring explorers gather to carve their destinies from the ruins of Cyre. They’ll need all the help they can get: it’s no secret that most scavengers don’t survive their first expedition in the Gray. This Tier...   [click here for more]
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EB-02 Voice in the Machine

EB-02 Voice in the Machine


UNEARTH THE FIND OF THE CENTURY! The adventurers head deep into the Mournland to rescue a missing salvage team. In the heat of battle, they unearth a strange device from the ruins: the Oracle of War. This machine knows all the secrets they need to overcome their enemies—if only the adventurers can figure out how to operate it!  This Tier 1 adventure is optimized for...   [click here for more]
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EB-03 Where the Dead Wait

EB-03 Where the Dead Wait


CAN THEY BE STOPPED? On their way back to Salvation, the adventurers are ambushed by a large force of undead and forced to seek shelter in a ruined cottage. As the dead close in from all sides, the survivors turn to the Oracle of War for a lifeline. Only this time, things don’t play out as expected.... This Tier 1 adventure is optimized for APL 3, and is the third adventure...   [click here for more]
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EB-04 The Third Protocol

EB-04 The Third Protocol


IT'S TIME FOR A RECKONING The Oracle of War has been recovered from the Mournland. Its creators respond by activating the third protocol, an instruction to recover the device and eliminate all who know of its existence. As night falls, a posse of assassins step off the lightning rail with orders to raze Salvation to the ground and retrieve the Oracle. This Tier 1 adventure...   [click here for more]
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EB-05 A Century of Ashes

EB-05 A Century of Ashes


UNRAVEL THE SECRETS OF THE DRACONIC PROPHECY The adventurers seek out a trusted sage of Morgrave University to help them unlock the mysteries of the Oracle of War, but their studies risk upsetting powerful forces. Morgrave is said to be a beacon of knowledge shining from the city’s tallest towers, yet the adventurers soon learn that it can also be a deep pit of corruption. A...   [click here for more]
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EB-06 The Last Word

EB-06 The Last Word


THE HIGHER YOU CLIMB, THE HARDER YOU FALL . . . Guided by prophecy, the adventurers seek out a spy operating in the heart of Wroat’s Royal Court. The Oracle of War has linked him to a great turning point in Khorvaire’s future, but he’s embedded in deep cover and difficult to reach. Thankfully, every agent has a weak link, and love is blind. A Four-Hour Adventure for...   [click here for more]
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EB-07 Song of the Sky

EB-07 Song of the Sky


DON'T LOOK DOWN! The orphan Sky Blue lives with her awakened seagull companion in the eaves of Sharn’s highest buildings and survives by stealing scraps from the tables of the city’s nobility. According to the Draconic Prophecy, this humble thief is destined to guide Breland’s future. The adventurers must get to her before her rivals – if they can catch her! A Four-Hour Adventure...   [click here for more]
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EB-08 Parliament of Gears

EB-08 Parliament of Gears


WELCOME BACK TO THE FRONTIER On the edge of the Mournland, tensions are rising between the frontier folk and renegade warforged loyal to the Lord of Blades. When salvage workers start to go missing, the Brelish army sends the adventurers into the Mournland to mount a rescue. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8, this is the first in a trilogy of adventures,...   [click here for more]
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EB-09 Lord Bucket

EB-09 Lord Bucket


HOLD THE LINE! When word reaches Breland that the Lord of Blades is plotting an attack, the outpost of Salvation becomes the first line of defense. In preparation for war, the Brelish army enlists the adventurers to secure the outpost, serving under the vainglorious General Karol Tyresh; a buffoon known to his troops as “Lord Bucket.” A Four-Hour Adventure for Tier 2 Characters....   [click here for more]
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EB-10 Judgment of Iron

EB-10 Judgment of Iron


CRY HAVOC! The Brelish army advances into the Mournland in a doomed assault on the enclave of the Lord of Blades. A massacre is almost guaranteed – but the adventurers have other goals in mind. Amid the horror of war, they attempt to spring the artificer Sulring Mroranon from his prison. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 10, this is the third in a trilogy...   [click here for more]
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EB-11 My Undying Heart

EB-11 My Undying Heart


POWERFUL FORCES GATHER . . . High above Karrnath, the adventurers present the Oracle of War to the Institute of the Twelve. The dragonmarked houses promise security, but dead eyes are watching from the dark. In this nation of storms, the drums of war are beating again. A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 11, this is the first in a trilogy of adventures,...   [click here for more]
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EB-12 The Waiting Game

EB-12 The Waiting Game


PRIDE COMES BEFORE THE FALL . . . Narcy of Xandrar offers safe haven in the towers of Arcanix, but even she can't foresee the coming storm. Across the centuries, dead hands move their puppets in a grand conspiracy to control the Draconic Prophecy. They predicted the Oracle of War's creation, and now their agents lie in wait for the day they can seize it for themselves. That...   [click here for more]
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EB-13 Stonefire

EB-13 Stonefire


CHAOS IN THE HEART OF THRANE! The light of the Silver Flame shields all who bathe in its glory, but also casts deep shadows. When heretics in the fortress city of Flamekeep emerge from the dark, the Cathedral of the Silver Flame becomes the last bastion in a citywide conflict. Optimized for APL 13, this is the third in a trilogy of adventures, the Drums of War storyline....   [click here for more]
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EB-14 From Dust

EB-14 From Dust


VENTURE INTO THE REALM BELOW! Deep beneath Metrol, the Order of the Emerald Claw is excavating the ruins of a haunted daelkyr sanctuary. Sulring Mroranon knows a sage who can provide vital information about the dig site, but there's a catch — they've not been seen for over a century. Optimized for APL 14, this is the first in a trilogy of adventures, the Engines of War storyline....   [click here for more]
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EB-15 Dream Eater

EB-15 Dream Eater


RIDE WITH THE DINOSAURS! Across Eberron, the spirits of the dead stir as the Order of the Emerald Claw draws back the veil to Dolurrh. To avert calamity, the adventurers must cut a deal with an infamous bonecaster of the Talenta Plains - the Dream Eater - and her pack of loyal tyrannosaurs. Optimized for APL 15, this is the second in a trilogy of adventures, the Engines of...   [click here for more]
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EB-16 The Dragon Below

EB-16 The Dragon Below


DARE YOU ENTER THE CREEPING NAVE? In the depths of Valaara's sanctuary, the Order of the Emerald Claw harnesses ancient engines of destruction to wage war on the surface world. Only the Oracle of War can stop them now - if the adventurers can get it to work! Optimized for APL 16, this is the third in a trilogy of adventures, the Engines of War storyline....   [click here for more]
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EB-17 The Final Tribute

EB-17 The Final Tribute


SOMETHING IS ROTTEN IN THE STATE OF NEW CYRE Prince Oargev of New Cyre knows the location of the secret Cyran creation forge, but a grim litany of recent disasters has shaken his throne: plague, treachery, recession, and insurgency. This intelligence could buy him a chance to rebuild anew, but who’ll be his highest bidder? Optimized for APL 17, this is the first in a quartet...   [click here for more]
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EB-18 Scales of War

EB-18 Scales of War


AT MY SIGNAL, UNLEASH HELL! The united forces of the Five Nations march into the Mournland to wage war on the Lord of Blades. West of the Glass Plateau, they're met by an army the likes of which hasn't been seen since the heights of the Last War. Let battle commence! Optimized for APL 18, this is the second in a quartet of adventures, the Flames of War storyline....   [click here for more]
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EB-19 Back to the Mud

EB-19 Back to the Mud


JUDGMENT DAY HAS ARRIVED! In the ruins of Making, the Lord of Blades hammers out an army of steel to conquer the Five Nations of Khorvaire. With the Oracle of Bones at his side, he knows all plots against him before they can be enacted. He cannot be defeated---unless, of course, his enemies have their own Oracle. Optimized for APL 19, this is the third in a...   [click here for more]
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EB-EP-01 The Iron Titan

EB-EP-01 The Iron Titan


In this Epic event for D&D Adventurers League play, Cultists of the Emerald Claw reanimate a warforged colossus from the battlefields outside Salvation and turn it against the outpost. The scavengers in town must work together to disable the titan limb-by-limb and save the outpost from annihilation. They are aided throughout by the Oracle of War, which provides vital tactical advice alongside cryptic...   [click here for more]
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EB-EP-02 Rolling Thunder

EB-EP-02 Rolling Thunder


In this Epic event, the adventurers infiltrate the royal lightning rail train to steal a ledger belonging to the king’s brother, Kor ir’Wynarn. With war brewing between Breland and Thrane, Lord Kor rides north to Sword Keep to defend the border—but scheming forces intend to strike him down before he gets there. A Four-Hour Multitable Adventure for Tier 2 Characters. Optimized for APL 8. Notes...   [click here for more]
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EB-EP-03 The Rising City

EB-EP-03 The Rising City


In this Epic event, an army of symbiont-enhanced soldiers guards the Emerald Claw as they excavate the daelkyr sanctuary beneath Metrol. To get past them, the adventurers need a diversion. A gang of scavengers camped in the city are willing to help, but they have their own demands—a long list of them, in fact! This four-hour Epic event is optimized for APL 16. Notes in the adventure allow for it...   [click here for more]
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Eberron: Oracle of War: Salvage Bases and Missions

Eberron: Oracle of War: Salvage Bases and Missions


Create Your Own Home in the Mournland! Oracle of War: Salvage Bases and Missions contains new Dungeons & Dragons rules you can use to build a base in the Mournland, a terrifying, magically warped landscape in the Eberron campaign setting. Your base originates near Salvation, a frontier town on the border of the Mournland’s mists. If you upgrade your base to...   [click here for more]
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10 Pages From The Warmages Spellbook

10 Pages From The Warmages Spellbook


Prepare for war with this collection of spells that can be used both in and out of the warzone. i make new content every week on my twitch channel: https://www.twitch.tv/zoot_ ...   [click here for more]
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100 Gnomish Inventions (Where Safety Was Clearly An Afterthought)

100 Gnomish Inventions (Where Safety Was Clearly An Afterthought)


One hundred fun Gnomish inventions that get the job done one way or another. Results may vary. ...   [click here for more]
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20 Pubs & Taverns

20 Pubs & Taverns


**NOW A COPPER BEST SELLER WITH A 4.5 STAR RATING!** The goal of my newest DM supplement is to take as much work out of the typical tavern meetup as possible! In this product you'll find TWENTY handcrafted taverns and pubs, each with its own unique feel based on the quality and region.  For each tavern, you'll be provided the following: Tavern and proprietor name, descriptions, NPCs to encounter,...   [click here for more]
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2019 Complete Works [BUNDLE]

2019 Complete Works [BUNDLE]


This special bundle product contains the following titles. Ancient Egyptian Inspired Trinkets for Ravenloft and Gothic Earth Regular price: $0.45 Bundle price: $0.35 Format: PDF Ancient Egyptian Inspired Trinkets for Ravenloft and Gothic Earth This supplement introduces 50 new trinkets that you may find on the demiplane of Ravenloft or Gothic Earth. These trinkets...   [click here for more]
Dungeon Masters Guild  $31.15 $21.81

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25 More Magic Items

25 More Magic Items


Xanathar's Guide to Everything offers a variety of common magic items "likely to amuse players and provide fun roleplaying opportunities". This document offers another 15 common, 9 uncommon, and 1 rare items that the DM can add to its campaign. Includes: Amulet of Protection from Spiders, Animated Portrait, Earring of Grooming, Everburning Smell...   [click here for more]
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5 Low Level Villains

5 Low Level Villains


Take on five villains for characters level 1-10 in this new DM's supplement! This product contains five villains with fleshed out backstories, goals, and resources that can easily be dropped into a campaign as secondary or main story villains. Skirmish with a vicious bandit leader, war against a brilliant hobgoblin general, track down a deadly oni, break the curse of a cunning mummy, or defend against...   [click here for more]
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5E Automatic Effects - Eberron Rising from the Last War (Fantasy Grounds)

5E Automatic Effects - Eberron Rising from the Last War (Fantasy Grounds)


Instantly add effects for all class features, racial traits, feats, items, and monster traits found in Eberron: Rising from the Last War 5E Automatic Effects is a series of modules to aid Game Masters and Players by automatically adding coding effects in the 5e D&D ruleset on the Fantasy Grounds virtual tabletop platform. These modules pre-build all possible custom and spell...   [click here for more]
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5MWD Presents Artificer Expanded

5MWD Presents Artificer Expanded


5 Minute Workday Presents: Artificer Expanded An assortment of new subclasses, magic items, and infusions by “Jester” David Gibson A complete and total revision of the original. Inside this product are four SIX new artificer specialists: Augment your allies' attacks as an imbuer Consume body-altering chemicals as the mutagenist Use paper...   [click here for more]
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8 Great Old One Patrons for your Warlock

8 Great Old One Patrons for your Warlock


Lend your service to Great Old Ones for great powers in this Dungeon Master resource. This resource gives eight ancient and eldritch Great Old One patrons for your warlocks to forge a pact with, complete with deep histories and fleshed out goals. Enjoy, and leave a review below! ...   [click here for more]
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A Call to Action! Robust Rules for Action Points in 5th Edition

A Call to Action! Robust Rules for Action Points in 5th Edition


Do you need more action in your life? Have you ever needed to push your luck so you can score an attack? Have you ever needed to twist your blade to slay your foes? Have you ever needed to push yourself to dash and dive out of the way of a fireball blast? You just might need action points! Action points have been a staple of D&D since 2004 with the first publication of the Eberron...   [click here for more]
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A Crimson Carol

A Crimson Carol


A Crimson Carol a Holidanger Adventure and an Eberron Salvage Mission   Ebon’ezar ir’Scrüge, a mean and heartless corpse dealer, has decided to shed the last of his humanity by becoming an everlasting lich. His sole employee, the warforged Ratchet, is afraid of being sacked if his boss become a tireless undead creature capable of working without rest. The adventurers...   [click here for more]
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A Darkness from the Stars

A Darkness from the Stars


Descend into the Starpeaks in A Darkness from the Stars, a mystery adventure set in Eberron. This 3-5 hour one-shot, built for characters levels 4-6, is sprinkled with Eberron’s celestial lore, bringing you a mystical adventure for Dungeons & Dragons Fifth Edition. When the researchers of the Starpeaks Observatory are put in danger by a creature nesting under the mountains, the characters...   [click here for more]
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A Guide to Candlekeep Mysteries

A Guide to Candlekeep Mysteries


Looking to play Candlekeep Mysteries as a campaign? Just trying to spice the adventures up? Or are you looking to run them in Eberron? Then A Guide to Candlekeep Mysteries has got your back! This 60-page guide includes an overarching storyline to link the adventures together, "character ties" to help players make connections to the campaign world during character creation, tips...   [click here for more]
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A Keye Without A Locke

A Keye Without A Locke


“Never steal from a Boromar, unless you’re eager to see what’s beneath Sharn’s clouds.” “A Keye without a Locke” is an adventure for 5th-level characters that takes place in the dramatic world of Eberron. This adventure can focus on roleplaying, problem-solving, or combat: depending on how they want to try and save Locke.  This adventure was made possible by the 2020...   [click here for more]
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A Looming Darkness

A Looming Darkness


Long ago, there were 13 dragonmarks in Eberron. The 13th mark, the Mark of Death was destroyed alongside the entirety of House Vol when both dragons and elves worked together to kill every bearer of the mark. The disappearance of the Mark of Death has left many people on the continent of Khorvaire curious about the powers it possessed, and many seek to recreate the mark for their own purposes. Rumors...   [click here for more]
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A Noble's Guide to Conqueror

A Noble's Guide to Conqueror


The game of kings, nobles, and even cultured fiends and dragons, Conqueror has a rich history in the nations of Khorvaire, from before the Age of Galifar even to the negotiations and peace of the last few years. Join the elite generals of the Last War, nobles throughout history, and sophisticated conspirators at the Conqueror table as the game is brought to life at your gaming table. ...   [click here for more]
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A Planar Grimoire - Spells from Beyond the Material

A Planar Grimoire - Spells from Beyond the Material


Across the Multiverse The realms of D&D contain endless memorable characters and creations. Spells and magic tend to be quite similar. Almost every setting has some spell native to its material plane, inspired by some great spellcaster who became a legend within that world. Sometimes, it's not uncommon to apply a motif or aspect to that world into the spell's identity. No matter which...   [click here for more]
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A strange story on Yves-Avenue

A strange story on Yves-Avenue


What is this adventure about? In short - about artificial intelligence problem in the Forgotten realms universe The adventurers without knowing it will take part in the creation of a sentient golem. They will need to make a decision - what makes us human? Is it just intelligence? And can we take away the life that we ourselves have created? Adventure for one to five characters of 1 to 5 levels...   [click here for more]
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A Turn of Events (5 maps+story)

A Turn of Events (5 maps+story)


A Turn of Events is a 1 shot story set in a small town. Players will explore the keep at the lord’s request to uncover the source of a late night ambush, where his wife and daughter have gone missing. This pack contains 5 grid maps 24x28 5 non grid maps 24x28 2 page short story character backgrounds and motives different possible outcomes PSD fle ...   [click here for more]
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A Whisper In Your Mind

A Whisper In Your Mind


When you hear a faint whisper in your head of an urgent plea for help will you answer the call? What if answering puts you all at risk? What rules and laws exist in the Mournland mists? A Four hour Adventure for Tier 2 Characters. Optimized for APL 7. A Whisper In Your Mind is an Eberron: Oracle of War salvage mission for Tier 2 characters that can be completed in approximately 4 hours. It...   [click here for more]
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Aberrant Tieflings

Aberrant Tieflings


Tieflings are traditionally demonic. However, Eberron isn't a very traditional place. While the great corrupting forces of the Forgotten Realms are the likes of Asmodeus and Orcus, Eberron is safely guarded from the influence of these evils by the work of Siberys, Eberron, and Khyber. No, Eberron isn't tainted by the wrath of fiends. Eberron is tainted by the will of Daelkyr. And thus, the aberrant...   [click here for more]
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Abyssal Incursion

Abyssal Incursion


Note: Light spoilers for Baldur's Gate: Descent into Avernus in this description! Expand your Baldur's Gate: Descent into Avernus game with three new adventure locations, complete with plot hooks and NPCs, plus two new artifacts: Baphomet's glaive, Heartcleaver, and Yeenoghu's flail, Butcher! This supplement adds more challenges for characters...   [click here for more]
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Academies of Eberron

Academies of Eberron


Academies of Eberron: A collection of subclasses from Eberron's finest institutions New "Strixclasses" using the design from the now defunct Mages of Strixhaven Unearthed Arcana! What you'll find inside:  8 total subclasses  4 subclasses for Paladins 2 subclasses for Artificer 2 subclasses for Fighter 2 subclasses for Wizard 2 subclasses for Ranger 1 subclass for Warlock 1...   [click here for more]
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Accessible Adventure of the Week: The Dark Watchman

Accessible Adventure of the Week: The Dark Watchman


As the river carves its way through the marsh, the Watchman, a 500 foot tall lighthouse overlooks the passing ships, lighting their way and alerting them to dangers that would lurk in the shadows. But what happens when the shadows extinguish the light, and what purpose do they have? This adventure is designed for a party of characters around the third through fifth level with a combined total of about...   [click here for more]
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AD&D5E: The Changeling

AD&D5E: The Changeling


Redesign of the Changeling race. ...   [click here for more]
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AD&D5E: The Complete Book of Feats

AD&D5E: The Complete Book of Feats


This product contains errata, new material, and supplemental variant rules for the Dungeons & Dragons 5th Edition (D&D5E) game and is considered official for the Advanced Dungeons and Dragons 5th Edition (AD&D5E) game. It will get updates as new feats are created or modifications are made to the game that necessitate the feats be redesigned. ...   [click here for more]
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AD&D5E: The Half-Orc

AD&D5E: The Half-Orc


Redesign of the Half-Orc race, it's variants, and feats. ...   [click here for more]
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