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When Was THAT Invented?
Smoke & Thunder is a bestselling series of guides to the more advanced weapons and technologies that might be found in some D&D settings. From the Late Middle Ages to the Modern Day, and from the Day After Tomorrow to the Distant Stars, Smoke & Thunder volumes 1 and 2 cover weapons, armor, gear, and character options with a focus on firearms, artillery, and explosives.... [click here for more] |
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A new Starting Point for your Eberron Campaign set in the Blade desert near Valenar. ... [click here for more] |
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A magical carriage perfect for WATERDEEP: DRAGON HEIST or EBERRON
A mystical carriage for use in high magic settings, heist adventures or spy campaigns. Packed with gizmos and utility the arcane carriage is sure to result in some epic moments and create fun role-playing opportunities at your table for players and DMs alike!
Included Inside...
A short guide on using the carriage... [click here for more] |
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DISCLAIMER: This product is not intended for the Artificer as it is published in official content! The February 2019 Unearthed Arcana article "The Artificer Revisited" presented an Artificer that had a feature that would reduce the time and money required to craft magic items. This supplement is meant to assist that. This feature does not exist in the published Artificer (much to my dismay).... [click here for more] |
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Your party comes to an escarpment, a 1000 ft high cliff, where a railroad ramp snakes up the dizzying heights on a perilous perch. Only after your party begins to make their way up, do they see that a train is fast approaching. They don’t have the time to make it across.
Does your party run? Climb? Plummet to their deaths? What will they do? ... [click here for more] |
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A subclass for artificers that want to dabble in illusion
i make new content almost daily on my twitch channel https://www.twitch.tv/zoot_ ... [click here for more] |
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Prestige classes for Eberron's dragonmarked heirs.
Prestige classes are a concept from earlier editions of Dungeons & Dragons that rang true with players and Dungeon Masters alike. They allowed characters to specialize in a narrow focus or become members of elite groups. Eberron's dragonmarked heirs are a perfect opportunity to update the concept for 5th edition.
What's... [click here for more] |
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Known as the HazMag suit for short, this two page book is all about a single magic item specially constructed by artificers for the exploration of the most extreme environments imaginable. Especially suitable for Eberron, the HazMag suit is rare on other worlds. It is coveted by alchemists and poison collectors across the multiverse. Never venture into a necrotic storm without one again! ... [click here for more] |
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Magic items are cause for great celebration among adventurers. They go to great lengths to attain rare equipment of great power. Unfortunately, not every item is benevolent. More than one adventurer has fallen prey to a cursed magic item. Because of this, most cursed items go unused. And rightly so! Or is it? Only the bravest or maddest adventurers could dream of using cursed magic items. Fortunately,... [click here for more] |
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If, like me, you're fascinated by Eberron, and in need of content for The Shadow Marches, then take a look at this thirteen-page supplement written for players and GMs!
Detailing NPCs, Organisations, Towns & Regions, Culture & Demographics, it provides a firm foundation of lore for this wild & untamed region!
Grab it free of charge, from the pay-what-you want pricing, but feel free to... [click here for more] |
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"Let me tell you something about wolves, child. When the snows fall and the white winds blow, the lone wolf dies, but the pack survives. In winter, we must protect one another, keep each other warm, share our strengths.”
** ― George R. R. Martin** The Boromar Clan has been working on a smuggling conspiracy involving Valenar awakened animals. The characters will find themselves facing the Smugglers... [click here for more] |
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A Master Engineer Has Your Back
The Wondermaker is a Warlock Patron for anyone who’s ever considered that it would be cool to have your own Q, Lucius Fox, or Leonardo Da Vinci building incredible gadgets and tools for your adventuring character.
Inside, you’ll find the complete Wondermaker subclass. The Player’s Handbook or Basic Rules, and either Tasha’s Cauldron of Everything... [click here for more] |
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The Treatises of Kasshta is a collection of scrolls containing the treatises for various styles of martial arts. The book itself serves as a player aid, and features a new magic item and 21 new feats. ... [click here for more] |
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After experimenting on the characters during the Last War, the necromancer Cayna Lornath is on the run in Graywall, the city of monsters. She wants to conduct a ritual to the Grim King and become a powerful undead. Can the characters stop her before she sacrifices their long-lost captain?
"Vengeance in Graywall" is a five-hour adventure in the Eberron campaign setting for four to six 3rd-level characters.... [click here for more] |
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This is a 2-4-hour short adventure for 3, 3-6 level players. The adventure takes place in Eberron, in the country of Breland. The story starts at a small outpost outside of Moonwatch on the Breland south coast. A dozen warforge have migrated to this area to set up a small community. A few humans reside there but most are warforge. The Warforge are constructing a ziggurat in reside in and create a defensive... [click here for more] |
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Warforge Ziggurat 2.0
A Roll 20 compatible adventure
This is a 4-6-hour short adventure for three, 3-6 level players. The adventure takes place in Eberron, in the country of Breland. The story starts at a small outpost outside of Moonwatch on the Breland south coast. A dozen warforge have migrated to this area to set up a small community. The Warforge are constructing... [click here for more] |
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This stock art comes as a .rar file with one image which you are licensed to use in content submitted to the Dungeon Masters Guild program and published under the Community Content Agreement for the DMs Guild program. You are not licensed to use the art for any other purpose. You must also credit the artist: Adela Quiles Contains: 1 JPG image If you're interested in commissioning... [click here for more] |
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This is a Warforged subrace, for use with the Dungeons & Dragons Fifth Edition RPG ruleset.
You are a special creation, a unique chassis designed for the conduction of magic and manipulation of the weave. While Envoys are rare on the field, even most of the people who are familiar with Warforged have never seen a Tempest in person.
This material is free of charge.
I am no longer publishing on... [click here for more] |
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I creatd this as a reference for myself and my players based on the information from Eberron: Rising from the Last War. Includes basic information that someone living in Eberron would probably know, such as the basic history of Eberron, the 13 planes, houses and Dragonmarks, and the various territories. ... [click here for more] |
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From the creators of Xorforged comes a new appendix to the original bestiary, Xorforged mercenaries. Among the intelligent biomechanical creatures of the world, some are more sinister than others, augmenting their bodies to become killing machines, out for hire to the highest bidder.
In this book, you'll find 23 such mercenaries, as well as variant rules to make a Xorforged or Feyforged character... [click here for more] |
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Enta Spinwhistle here shares a bit of information on her homeland: Zilargo! Here are two maps: the nation of Zilargo, including provinces; and a map of Korranberg with indexes to the Library, the universities, and other major locations in the city. ... [click here for more] |
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Click Here to get the Fantasy Grounds version of the Warforged, Revised
Presented here is a revised version of the Wayfarer's Guide to Eberron, Warforged Race. The Integrated Protection presented in the WGtE version is simply busted. It is balanced around the assumption that +x plate armor will exist, and that is completely contrary to D&D 5th Edition's design. Presented here is an alternative.... [click here for more] |
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This is a collection of airship battlemaps suitable for Eberron or any other fantasy world with airships (although they are made with elemental rings).
All maps are provided as jpg files, with or without grid, and as an object, ready for use in roll20 or other online platforms. Additionally, each deck of each ship is provided as a png object with transparent background.
The maps include 4 airships... [click here for more] |
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Added all carts as PNG files.
This is an 8 page collection of Lightning Rail battlemaps suitable for Eberron or any other fantasy world with a magically propelled train.
All maps are including a 1" grid ready for print and use with miniatures or tokens. All maps are also available with no grid, as a seperate pdf file.
The maps include:
- Engine cart - Kaboos cart - Economy and high class booth... [click here for more] |
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This is a collection of Lightning Rail battlemaps suitable for Eberron or any other fantasy world with a magically propelled train.
All maps are provided as png files, with or without grid, and as an object, ready for use in roll20 or other online platforms.
The maps include:
- Engine cart - Kaboos cart - Booth cart - Dining cart - First class cart - Standard passenger cart - Budget passenger... [click here for more] |
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This is a collection of Q'Barra Jungle battlemaps suitable for Eberron or any other jungle setting.
All maps are available in two version: - 1" grid version for print and use with miniatures, etc. - Gridless version for use with online services such as Roll20 or Fantasy Grounds
The maps include:
- 99"x 99" : Temple City of the Cold Sun - 84"x 84" : Jungle Frontier Laketown - 30"x 30" : Stranded... [click here for more] |
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This is a collection of battlemaps suitable for Sharn in the Eberron or any other high rise tower city, such as in Ravnica, or iif you are homebrewing a Planescape-esque setting. Enjoy.
All maps are available in two version: - 1" grid version for print and use with miniatures, etc. - Gridless version for use with online services such as Roll20 or Fantasy Grounds
The maps include: - 47"x 47" : Skybridge... [click here for more] |
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This is my second collection of battlemaps suitable for Sharn in the Eberron or any other high rise tower city, such as in Ravnica, or iif you are homebrewing a Planescape-esque setting. Enjoy.
All maps are available in two version: - 1" grid version for print and use with miniatures, etc. - Gridless version for use with online services such as Roll20 or Fantasy Grounds
The maps include: - 30"x 25"... [click here for more] |
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The First chapter of an adventure that'll take you from the City of Towers to the Mournland beyond the Gray.
My D&D adventure is an outline, a framework for the Dungeon Master (DM) to build on. It provides the basic plot and story elements, as well as the characters and locations involved. I want to make sure that the Dungeon Master knows that creativity is rewarded in this adventure. The extensive lists of possible locations... [click here for more] |
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The story continues!
This chapter takes the players further down the criminal underbelly of Sharn, they must gather information and prepare themselves before they venture into the eldritch Mournland.
My D&D adventure is an outline, a framework for the Dungeon Master (DM) to build on. It provides the basic plot and... [click here for more] |
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Into the Mournland
The expedition had set out with grand ambitions, but what they found was a world beyond their worst nightmares. As they pushed further into the Mournland, the group of over a hundred adventurers dwindled down to a mere handful of brave souls. They faced hunger,... [click here for more] |
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Venture deeper into the Mournland and discover the once magnificent capital of Cyre, Metrol.
I've seen the horrors that befell my once-great nation. The Mourning, the tragedy that took everything from me, from us. The memory of that day still haunts me, the sky turning dark, the earth shaking, the screams of my fellow citizens ringing in my ears.
I am but a refugee now, wandering the... [click here for more] |
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Chapter 5
The Eberron Codex is within reach, the Key of Khyber glows an eerie light, the Lord of Blades awaits.
Infiltrate the royal palace Vermishard and retrieve the Eberron Codex! If you can.
... [click here for more] |
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The following document is intended to give players evil options linked to powers associated with Khyber the Progenitor Dragon.
Overlords, Rakshasa, Night Hags and other foul horrors are the sources of these powers, along with Khyber associated planes such as Mabar. The character options here have strong links to the dark, and a character coming to terms with them should have a lot to work with as... [click here for more] |
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This book contains a guide to create Ceremonies, a new type of spell-like abilities targetted towards Paladins, Clerics and Priests for religion-centered campaigns. It also has a short list of examples designed for Forgotten Realms gods. ... [click here for more] |
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One Sorcerer class from the Great Dragonmarks pack, based off of Eberron Dragonmarks.
“Even Now, I can see twelve things in this room that will kill you, your friend Virgil included” - Liliane Holazana, Bodyguard
As a bearer of the Great Mark of Detection, you notice everything. Danger is clear to you, be it malicious intent, a weak bridge, or an imminent extraplanar attack. Many bearers... [click here for more] |
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“Miss Roulette? I’m here to ask you a few questions. How did I find you? Well, that’s my little secret” -Oakley 'Luck' Lawrence, Bounty Hunter
Those who hold the Great Mark of Finding pursue their targets endlessly. To try and hide from one of them is a futile attempt to cheat fate. Almost everyone blessed with this power is drawn to lives of hunting, although their prey can range... [click here for more] |
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“Hold on, is that fellow petting the Owlbear? It just looked up at me.. Oh No.” - Julius Neculai, immediately before his death.
Bearing the Great Mark of Handling grants mastery over the bestial kingdom. The influence you are gifted with lets you find mounts and battle aid from the natural world, as well as avoid an encounter with a hostile beast. Bearers of this mark often become hunters,... [click here for more] |
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“You may take my associates to the brink of death a thousand times, but I’ll be there to pull them back, then return the favour” - Besso Jorasco, Adventurer, to their rival, Fane Borges
Bearers of the Great Mark of Healing don’t rely on any higher power for their ability to save people; it comes purely from within themselves. You are granted a power to change people’s fate, one... [click here for more] |
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“There is nothing more valuable to adventurers than a place of security, where they can take a breath and recuperate. And I am that place of security” - Nevah Aline, Bartender and Adventurer
Bearers of The Great Mark of Hospitality carry with them the most subtle and vital component in any adventure: Rest. Your specialties allow your party to stay at full capacity during even the most... [click here for more] |
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“What I don’t think you realize, is that I see a potential creation in everything. That clock over there? Could become a clockwork drone, with a little input from myself” - Elias d’Cannith, Inventor
While Artificers require tools to invent machinery, Bearers of the Great Mark of Making can use pure willpower to form objects from their surroundings, or simply out of thin air. Your... [click here for more] |
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“Distance! Such a crude concept. To me, ‘here’ and ‘there’ are one and the same.” Wanda Swift, Privateer
As a bearer of the Great Mark of Passage, you have an unparalleled mastery over motion. Space bends to your will, allowing you to move you and others instantly, with only a thought. Your abilities are advantageous on a battlefield, since you have the capability to completely... [click here for more] |
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“Words are the most precious entities in all creation. The ability to infuse vibrations with our thoughts and feelings is the greatest gift granted to intelligent races” - Codex, Archivist
The Great Mark of Scribing can give form to words, be they spoken or silent. As a bearer of this mark, you can translate in a much higher sense - Thoughts into sounds, glyphs into magic, and simple... [click here for more] |
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“I can stand before you for longer than I care to comprehend. I am not a shield, I am a wall that you will never raze” Aldrock, The North Watcher
Bearers of the Great Mark of Sentinel stand as guardians in a dangerous world. With this mark, you can summon protection in various forms, negating entire volleys of arrows or spells by sheer force of will. Defence is imperative in an adventuring... [click here for more] |
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“Darkness is simply the obscurity of your perception. I can fill that obscurity with lies, or wrap it around myself” Bailey Sharp, Thief
The Great Mark of Shadow gives it’s bearer influence over the unseen. You can cloak yourself in darkness, or mold it to your advantage. Your abilities are subtle, but allow you to work from the shadows, literally, keeping you and those you choose out... [click here for more] |
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“I’m not sure if you understand, my friend. On this ship, I am the wind in the sails” Captain Ova Rave, Sailor
Bearers of the Great Mark of Storm can create weather, to put it simply. Your manifestations are created with power of resolve, rather than some link to the natural order. The sky is, to you, a weapon to be commanded and sculpt into a weapon.
A New Sorcerer Subclass, based... [click here for more] |
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“Good luck getting to us. I’ve put up a tarrasque hide’s worth of shielding across this room. It won’t fall until I do, and vice versa.” - Alvaro Kundarak, Adventurer
Preservation is the forte of those who bear the Great Mark of Warding. Your abilities ensure defense for a while, rather than simply during a single battle. Those around you know security at all times, always somewhat... [click here for more] |
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The Way of the Soul Storm – Monk Subclass
The Way of the Soul Storm – Monk Subclass introduces the idea of a monk that is far less in control of their ki energy as other monks. A Soul Storm Monk will be able to run into large groups of enemies and wreak havoc like no other melee character can.
The Way of the Soul Storm – Monk Subclass gives players and DMs a new type of monk archetype,... [click here for more] |
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Harness the power of the Warforged collective in order to brutally and efficiently dispatch your foes!
A Worldmind Artificer inherits the raw calculative power of the previous Warforged Artificers and uses it to deploy tactical strikes and construct complicated mathematical scenarios in order to combat enemies in close combat. ... [click here for more] |
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The third installment of my Eberron Heroic Chronicle series, the Cyre Heroic Chronicle allows you to fill out your character’s backstory from the nation of Cyre by adapting the Heroic Chronicle system seen in Explorer’s Guide to Wildemount. Cyre is a ruined nation with a history of the arts, entertainment, and culture. Now, everything has been lost and each Cyran has to make their own way in the... [click here for more] |
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