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The Korranberg Chronicle: Threat Dispatch

The Korranberg Chronicle: Threat Dispatch


Welcome to The Korranberg Chronicle! The Korranberg Chronicle will be a series of supplements for use in 5th edition Dungeons & Dragons Eberron campaigns. Threat Dispatch, the first of the Korranberg Chronicle supplements, is an 86-page bestiary chock-full of Eberron villains, monsters, and creatures for use by DMs and Players alike in a wide variety of Eberron campaigns!...   [click here for more]
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The 13th moon - Eberron shared campaign

The 13th moon - Eberron shared campaign


The 13th moon is a framework for a shared campaign set in Eberron. This ruleset provides guidelines to create a character, being a DM and write adventures, with a new system to manage experience, items distribution and gold. Coming soon: list of magic items for writers adventures on this system set in Eberron italian translation ...   [click here for more]
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Warlocks of Eberron: Pacts of the Dragons

Warlocks of Eberron: Pacts of the Dragons


The Dragon Above presents: Warlocks of Eberron: Pacts of the Dragons Explore a more enigmatic form of pact magic by coming to an understanding with the Progenitor Wyrms, Eberron’s three mythical aspects of Creation! This supplement introduces three Otherworldly Patrons tailored specifically for your Eberron campaign: Siberys, the Dragon Above:...   [click here for more]
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Flying fear - Eberron adventure - 13th moon shared campaign

Flying fear - Eberron adventure - 13th moon shared campaign


Welcome to Flying Fear, a D&D Eberron adventure, part 1 of 4 of the “Shadows of the fiend” story. This adventure takes places on the flying ship Oceanus, an elemental flying vessel of the Lyrandar family which is offering traveling services to 25 normal passengers, the player’s characters… and someone else. A journey on a ship like this one seems safe: what could...   [click here for more]
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{WH} Expanded and Exotic Weapons, featuring boot daggers, spiked chains, and more!

{WH} Expanded and Exotic Weapons, featuring boot daggers, spiked chains, and more!


It's dangerous to go alone. Any adventurer knows that, that's why you take a weapon. But perhaps not just any old weapon will do. Maybe you need something unique, or fanciful, or covert, or dramatic. Maybe you need to assassinate a mark with a hidden wrist-blade. Perhaps you’re looking to get into a dust-up with your trusty brass knuckles. Could be you just want to unload a salvo of pointy-arrowed...   [click here for more]
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Lawyers of Eberron! Resources for Legal Thrillers in Eberron

Lawyers of Eberron! Resources for Legal Thrillers in Eberron


This text provides elements that may bring flavor or provide some inspiration for playing legal thrillers in Eberron (or elsewhere). Included are suggested backgrounds and role opportunities; character ideas and flavor options; monsters; magic items pertinent for legal thriller adventures; ideas on classes; and plot adventure suggestions (18 pages) By Nicolás Carrillo-Santarelli -a Sharn...   [click here for more]
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The Artificer

The Artificer


Where the cleric and the wizard call for obscure powers to weave magical effects, the artificer uses patterns and science to obtain supernatural effects. A new structure for the Artificer class, with a special focus on magic items and alchemy. Three specializations follow this archetype: the Battlesmith, focusing on self empowering and elemental weapon assaults the Tinker,...   [click here for more]
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{WH} Warforged Components! Magical items to integrate into warforged characters

{WH} Warforged Components! Magical items to integrate into warforged characters


You were built for a purpose. Perhaps that was war, as is your namesake, or you could have been created for more utilitarian or subtle functions. Are you a scout? A spy? A laborer? An artificer? Were you crafted to work magic? Or to perform some other dangerous task, unsuitable for mortal hands? Regardless, you are a warforged, and by the graces of skilled Cannith artificers you can be upgraded to...   [click here for more]
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Ruins of madness - Eberron adventure - 13th moon shared campaign

Ruins of madness - Eberron adventure - 13th moon shared campaign


Welcome to Ruins of madness, a D&D Eberron adventure, part 2 of 4 of the “Shadows of the fiend” story. This adventure takes places in a mysterious island where a strange population lives in secret and adventurers have landed after the crash of the airship Oceanus. Will the adventurers be able to come back home with the other people with them on the airship? A...   [click here for more]
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Dungeons & Dragons 5e Directory

Dungeons & Dragons 5e Directory


The Dungeons & Dragons 5e Directory is meant to help you find the information you need quickly. Part index and part cross-reference, you can use the Directory to find the book(s) and page numbers(s) for certain information, cutting down on the amount of time spent flipping through one book after another. The Directory will be updated as new materials are made available. While having...   [click here for more]
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Plug-Ins and Warforged

Plug-Ins and Warforged


Though rules for Warforged are available through Unearthed Arcana, my gaming group and I were unsatisfied with them. This file includes my alternative rules for the Warforged race, split into three subraces called "builds" -- Mage, Scout, and Tank. In addition, this file has the rules for a half-Warforged races that I have dubbed "Plug-Ins." This race can be used with any other existing race...   [click here for more]
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Revised Artificer

Revised Artificer


Within these pages, you will find my version of the revised Artificer. It addresses several issues in the last release. This includes a mechanic that is more reminiscent of the original spell storing item feature, a new mechanic for the ability to create magic items, weapons, and armors on the fly, replacing the Gunsmith with the Wand Expert, and removing the construct features to allow for a new archetype:...   [click here for more]
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Psionic Subclasses

Psionic Subclasses


Psionic Subclasses is just an attempt of mine to use the material from Unearthed Arcana: The Mystic Class (5e) to somewhat usable, almost balanced psionic subclasses for the core martial classes. Use at the discretion of your GM and group. This document relies heavily on the Unearthed Arcana: Mystic class, and acts as a supplement to the classes as presented in the Player's Handbook This is...   [click here for more]
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[VDP] Eberron Warforged, Revised

[VDP] Eberron Warforged, Revised


Presented here is a revised version of the Wayfarer's Guide to Eberron, Warforged Race. The Integrated Protection presented in the WGtE version is simply busted. It is balanced around the assumption that +x plate armor will exist, and that is completely contrary to D&D 5th Edition's design. Presented here is an alternative. It provides Warforged with a natural AC, and allows them to use their...   [click here for more]
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The Huntsman's Expanded Artificer Specializations

The Huntsman's Expanded Artificer Specializations


This document includes all of my homebrew Artificer Specializations for the Artificer as released in Unearthed Arcana. At present this includes the Armoursmith Specialization and Toymaker Specializaions as follows: Armoursmiths are the epitomy of cognitive warfare, such as Tony Stark and Bruce Wayne. Suiting up in technologically advanced suits of armour that greatly enhance their own abilities,...   [click here for more]
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The Huntsman's Expanded Fighter Martial Archetypes

The Huntsman's Expanded Fighter Martial Archetypes


This document includes all of my homebrew Martial Archetypes. At present this includes the Arcane Acolyte, Brawler, Chantmaster, Crusader, Defender, Junker, Marine, Skirmisher, and Squadmaster Archetypes, as well as two variants for the Eldritch Knight Archetype: the Chaplain, grounded in divine magic, and the Eldritch Champion, drawing on an otherworldly patron. This document also includes a handful...   [click here for more]
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The Huntsman's Expanded Warlock Patrons

The Huntsman's Expanded Warlock Patrons


This document includes all of my homebrew Warlock Patrons. At present this includes the Archmage, Leviathan, Spirit Champion, Tormented Soul, and Supergenius Patrons. A student of the arcane studying under a prodigious mage might, during their term of scholarship, become that mage's Warlock. In other cases, a mighty Archmage might bestow a fragment of their power upon a number of servitors to better...   [click here for more]
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The Adventuring Company Sheet

The Adventuring Company Sheet


This sheet is designed to be filled out and managed by players, to track their possessions as an "Adventuring Company". It allows PCs to track: Their monetary wealth Their treasure Important Company Equipment, with separate boxes for Torches and Healer's Kits Languages & Proficiencies within the Adventuring Company Their Food and Water Reserves...   [click here for more]
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Razorclaw Shifters

Razorclaw Shifters


A Subrace for use with the Shifter Race as presented in the Wayfinder’s Guide to Eberron The Wayfinder’s Guide states that the four especially common shifter subraces are the Beasthide, Longtooth, Swiftstride and Wildhunt This document details another common subrace...   [click here for more]
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Spirit Rider Ranger Archetype

Spirit Rider Ranger Archetype


On the Talenta Plains, a halfling hunter calls out to the spirits of the land, asking them to guide the clawfoot’s steps as its legs thunder beneath him. A Valenar skirmisher pats the sweaty flanks of his warhorse and focuses on the avatar he desperately seeks to emulate. These are spirit riders: rangers whose deep connection to the spirit world allows them to summon steeds, the aid of their...   [click here for more]
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The Mark of Death

The Mark of Death


For nearly all of Khorvaire's living residents, there are twelve Dragonmarks. But a rare few know of a thirteenth Dragonmark that used to exist. The Mark of Death has long been considered the most mysterious and ominous of the established Dragonmarks for a variety of reasons -- not the least of which is the fact that it is believed extinct. But belief is not fact. And some things long-thought lost...   [click here for more]
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Circle of the Wyrm- a 5e Druid subclass

Circle of the Wyrm- a 5e Druid subclass


The first title of Eccentric Wizard Games, Circle of the Wyrm is intended to allow players access to a new option for their dragon-themed characters. ...   [click here for more]
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