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In this heist-themed adventure, the characters need to scout the Noble Mansion during the Silvertide ball, infiltrate it at night, and bring their target to a safe house. But, as with most things in the City of Towers, it is not as straightforward as it appears at first sight...
It was the kind of night when my favorite moon was hiding behind a veil of clouds as if it knew better than to cast... [click here for more] |
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More in the Random Events series:
Character Focused Random Events for Towns.
Random Events for Countryside Travel
Character Focused Random Events for the City is a collection of 410 Random Events for players in any Dungeons & Dragons Fifth Edition campaign which features a large city.... [click here for more] |
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A Fantasy Grounds VTT version of this module exists. If youare looking for that version - click here.
In a single day, the nation of Cyre was covered in mists and everyone–and everything–living in it perished. Even the plant life withered and died. Years later, little has changed. Mists still cover the entire land and natural creatures no longer thrive: healing is slowed, plants are stunted,... [click here for more] |
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Character Focused Random Events for Towns is the sequel to the bestselling title Character Focused Random Events for the City. This bookmarked PDF holds 420 Random Events for players in any Dungeons & Dragons Fifth Edition campaign.
As characters explore the world, random events can happen in towns they pass through or stay in for a time. These events are... [click here for more] |
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You were not strong enough. Not capable enough. Your body, as it was, could only do so much.
So you improved your form. Added pieces of forgotten arcane technology, building yourself into something new. Something better. Something neither mortal, nor machine.
You became an augmented, a powerful technological half-caster able to adapt your body to any situation, installing augments into your body... [click here for more] |
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This conversion guide provides suggestions for converting the Waterdeep: Dragon Heist adventure to the city of Sharn in Eberron. Suggestions and alternatives are provided for characters, NPCs, organizations, monsters, and locations. Appendices also offer information on the districts of Sharn, organizations and factions in Sharn, some suggested conversions for 2 main adversaries, a few NPCs, and monster... [click here for more] |
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Rumors abound of a town in Cyre untouched by the Mournland. The truth is much stranger than anyone imagined.
Ghost Town is a wilderness and urban exploration/horror adventure for Tier 2 characters.
It can be completed in approximately 4 hours of play.
This adventure is salvage mission legal for the Adventurer's League campaign Oracle of War.
The... [click here for more] |
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"When heroes sign up to protect the innocent and vulnerable, they don't expect that to include blood-drinking undead."
Much of the Eberron lore portrays the Blood of Vol as straightforward villains, but need that be so? The common people simply believe divinity comes from the blood within your veins, and revere intelligent undead as blessed martyrs who have given up their divinity to continue... [click here for more] |
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The rain creates a rhythmic melody on the roads of the Ivory Hall district, interrupted only by the footsteps of the rushing city guards. Then they see the body and the guards approach carefully. Another body has been left in the street. Another Gnome, clad in jewels and fine clothes. Another iron coin, stamped with the letter M. Another victim claimed by the Iron Merchant.
Serial... [click here for more] |
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Do you feel like your campaign has been lacking the Eberron-style pizazz? No pulp-fiction chutzpah? Devoid of the brassy boldness that comes with flying through the air at break neck speeds chased by the air police? Well, I have an adventure for you! The Dulces Airship Pirates will take your characters whirling through the airspace of Sharn at speeds fast enough to make them forget the questionable... [click here for more] |
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The 13th Age core book contains the lovely sentence, "if you really want [an epic tier linguist feat], you know what you want for it better than we do." This is my wholly self-indulgent attempt to bring some linguistic nerdery into the world of Eberron, here to give Eberron all the hushed conversations in foreign languages and the frantic attempts to translate ancient inscriptions of the genres on... [click here for more] |
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This is my 5e Conversion guide for the 3.5 Eberron adventure Steel Shadows. Steel Shadows is an acclaimed adventure that was written by setting creator Keith Baker. This is NOT a replacement for the original adventure, and that adventure is required to make use of this guide.
This product contains: •Detailed advice on converting skill check DCs into the 5e skill system, making use of 5e backgrounds,... [click here for more] |
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House Cannith is proud to present Elaydren’s Magewright Primer, a comprehensive guide to the magic used in daily life throughout Khorvaire and around the world of Eberron. In this primer you’ll find:
Additions to tool kits, new tool kits, and arcane foci
Optional material components, converted for 5th Edition
A host of common magic items that ease daily life
New warforged components... [click here for more] |
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 The Hollow Marvel is an airship that moves around through the air and protects the work of a skilled artificer. If it fell into the wrong hands, it would mean trouble for the rest of the world. It is somewhere out there, cloaked, floating through the air and waiting for courageous adventurers to be found.
The Hollow Marvel is an dungeon adventure module for D&D 5e. It is designed as a 3-5 hour... [click here for more] |
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Rumors of the Beast is a harrowing adventure for a party of four to six level 6 adventurers. It is set in the Eldeen Reaches of Eberron but can take place in any campaign world. The adventurers will face a series of choices and challenges before squaring off in an epic battle with the titular beast. This adventure is loosely based on the Beast of Gévaudan, a legendary monster that terrorized 18th-century... [click here for more] |
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Venture into the depths of Eberron in this 3-4 hours adventure for players level 3 to 5.
Enter a prototype submarine under the command of Vorj Helmworth.
But beware of what lurks in the depths of the ocean. Can you maintain this one of a kind craft and escape the terror of the deep in time? ... [click here for more] |
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During a routine train ride, the characters are halted by a powerful force within Enfri Asylum.
Haunted by murderous doctors, revolutionary patients, and creatures beyond description, the characters must venture into the old hospital and put an end to the madness to reach their destination.
Where have the staff gone? Why do the doors not lead where they should? What dark experiments were performed... [click here for more] |
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Embark on an unforgettable adventure through the chilling wonders of the Falling Star Carnival! In a daring twist, the carnival has set up shop in the frosty city of Stormreach during the bitter winter months. Join the eclectic cast of characters as they face treacherous terrain, unearth hidden secrets, and navigate moral dilemmas. With captivating storytelling and imaginative encounters, this book... [click here for more] |
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In Unseen Legends, your characters will discover new ways to shape their destiny through feats designed to go beyond the standard offerings of Dungeons & Dragons 5th Edition. This collection provides unique, narrative-driven feats for both players and dungeon masters, crafted to fill the gaps in gameplay and elevate character development.
From mastering rare weapons like the glaive or... [click here for more] |
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 A New Type of Patron:
Sapient creatures invested in their intrinsic deterministic power infest the multiverse. Most scholars claim intelligence evolved from a tangled weave of chemistry, biology, divine engineering, and magic. A scattering of unorthodox savants theorize that different types of beings, disenfranchised from this ancient, possibly extinct school of thought, are developing... [click here for more] |
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ARE YOU READY TO FIGHT? Darguun is a dangerous land, led by monsters who celebrate violence in all its forms.
The Twelve Skulls arena - the infamous Mokron Toch - opens the cruel games of Midsummer.
And you are there!
TO FIGHT FOR YOUR LIFE!
Defeat any enemy that stands before you or die to the delight of the crowd.
This adventure, set in Eberron, is... [click here for more] |
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A Deep Dive into Eberron's Iconic Artificer Class
Explore the Artificer Class across the world of Eberron. Get inspiration for your next Artificer PCs, NPCs, heroes, and villains. If you have ever asked the question, "Can an Artificer really use Cook's Utensils as their focus?" then this is the book for you.
Adam d'Cannith's Guide to Artificers offers the following:
Character... [click here for more] |
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Animancy Press
Prepare spells normally and from a spellbook in the case of select wizard spells, ritual cast spells from your spellbook, wild shape into humanoids with the game statistics of beasts, gain a scalable arcane beast companion which gains temporary hit points when you cast healing spells, and more with this new Druid subclass from Animancy Press. Includes 3 original spells from the Animancy... [click here for more] |
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Stokes' Irregulars
An Eberron Adventure On The Day Of Mourning
The events of the Day of Mourning are defining for the history and politics of Eberron. This adventure aims to confront a group of adventurers directly with the catastrophe in Cyre and throw them right into the action. The adventure is designed for a group of 3 to 5 individuals who are traveling in Cyre at the end of the Last War with a... [click here for more] |
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The Essence of Heroism: Defying Death
What if your final moments could be your most heroic? In this supplement for Dungeons & Dragons 5th Edition, the rules of death itself bend, offering you one last chance to seize the spotlight, to defy fate, and to leave a mark on the world before your time runs out.
"The Essence of Heroism: Defying Death" introduces Death... [click here for more] |
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SIETE PRONTI A COMBATTERE?
Il Darguun è una terra pericolosa, guidata da mostri che celebrano la violenza in ogni sua forma.
L'arena dei Dodici Teschi - il famigerato Mokron Toch - apre i crudeli giochi di Mezza Estate. E voi siete lì!
A COMBATTERE PER LA VOSTRA VITA!
Sconfiggete ogni nemico vi si pari davanti o morite per la gioia della folla.
Questa... [click here for more] |
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 A thunderous roar rips through an open field as smoke fills the sky. The wheel of ages turns and brings with it new technologies created by the brilliant, the reckless, and the mad. Firearms change the way combat works, just as much as gunpoweder itself does through the medium of grenades, mines, and propulsion. AGE OF SMOKE AND FIRE by Taka SK This book contains 9 subclasses... [click here for more] |
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A short adventure meant to last about 3 hours for a group of tier one characters. Since this adventure focuses on roleplay, exploration, and introducing the Eberron setting it can easily be adjusted for any level! Includes two original maps for an Adventurer Guild and Forest Home!
This adventure begins with the Player Characters being hired to evict an old woman from her property just... [click here for more] |
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Dragonmarks as Sorcerer Subclasses!
Great if You want more focus on a dragonmark for your character, or to add an extra dimension of powers to marked NPCs
12 Unique Subclasses that allow new abilities, specialised to the domain of their dragonmark. ... [click here for more] |
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The Shadow Schism occurred after the Great War between House Thuranni and House Phiarlan. Mark of the Shadow elves were torn apart, animosity bubbling between the two groups for ages. Now, they make bids for power once again. In a swirling web of lies, manipulation, and anger, the need for heroes has never been more pronounced. ... [click here for more] |
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 Vespanus of Roe, Succeeder of Ambius the Usurper of 13 years, Protostrator of Abrizonde and the last Lord of the Cleft, Planar Architect of Many Realms; is a planeshifting merchant that Aeons ago left the Dying Earth with his preferred Artefacts and Grimoires and became a planes traveling merchant.
In this document you will find a Legendary Merchant that functions according to Walrock's ... [click here for more] |
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