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Lightning Rail Transit Map

Lightning Rail Transit Map


The Lightning Rail Network Inspired by the subway strategy game Mini Metro, this transit map details the pride of House Orien, the revolutionary way of travel across Khorvaire, the Lightning Rail network. Useful for both future Eberron products and the DM at the table for easy reference to the various routes across Khorvaire. What's included? This pack includes two PNGs that can be imported...   [click here for more]
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We Eat in the Dark

We Eat in the Dark


*Full Preview option shows grayscale/printer-friendly version. You wake up in a pitch-dark cavern... The stench of bodies fills your nostrils. The crack of bone and the sound of teeth rending flesh are the only sound you hear. Something is feeding nearby...something you can't see. We Eat in the Dark is a deadly adventure for 3rd...   [click here for more]
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Off the Rails: A 5e Pulp Fantasy One Sheet

Off the Rails: A 5e Pulp Fantasy One Sheet


A Shadow Soars Above Off the Rails thrusts adventurers into a sudden and unexpected conflict when the board a lightning rail train system. Part of the way through their journey a magical airship flies overhead and pirates burst into the luxury train. They are after a powerful magical artifact being transported to a distant museum and will stop at nothing to obtain it. Can the adventurers...   [click here for more]
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Random Encounters: Sharn

Random Encounters: Sharn


My first Eberron published work! The city is divided up into its numerous wards, and each ward has a table of random events to roll on. Encounters range from the simple and straightforward (players noticing a missing poster) to the more humorous (goblins poorly disguised as blind beggar children) to the kind of circumstances that truly test your players (such as the players finding a jeweled spear...   [click here for more]
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Rakshasas Galore

Rakshasas Galore


Eberron is now available to DMs Guild authors! For just $1 you get access to three full stat blocks you can immediately put into your game, especially an Eberron one! These backwards-handed tiger fiends are ready to pull the strings of mortal society and clash with powerful forces of good ...   [click here for more]
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Gurius's Guide to Stormreach

Gurius's Guide to Stormreach


Stormreach! City of intrigue and excitement on the edge of savage wilderness! Don't visit Stormreach without a copy of Gurius's Guide in your pocket!   Designed for use with Wayfinder's Guide to Eberron, Gurius's Guide to Stormreach features descriptions of Stormreach's pubs, inns, and entertainment venues....   [click here for more]
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Selûne's Gaze: Class Options for Dragon Heist

Selûne's Gaze: Class Options for Dragon Heist


Use the power of the moon to pull off your Dragon Heist! This product offers players the five new class options for use while adventuring in Waterdeep and the rest of the Forgotten Realms: Path of the Beast Within - barbarians whose rage is fueled by their heritage of lycanthropy Knight of the Blue Moon - fighter-mages who exploits the strands between the moon and the Weave...   [click here for more]
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Eberron Campaign Guide (4e)

Eberron Campaign Guide (4e)


This D&D game supplement contains everything you need to run adventures in the exciting world of Eberron, as well as tons of material for your homebrew D&D campaign. This book presents a historical and geographical overview of the setting; information on key locations, personalities, and organizations; an introductory adventure; and a bestiary of monsters and villains to challenge heroes...   [click here for more]
Wizards of the Coast  $19.99

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Sharn: Galifar Heist, a conversion guide for Waterdeep: Dragon Heist

Sharn: Galifar Heist, a conversion guide for Waterdeep: Dragon Heist


This conversion guide provides suggestions for converting the Waterdeep: Dragon Heist adventure to the city of Sharn in Eberron. Suggestions and alternatives are provided for characters, NPCs, organizations, monsters, and locations. Appendices also offer information on the districts of Sharn, organizations and factions in Sharn, some suggested conversions for 2 main adversaries, a few NPCs, and monster...   [click here for more]
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Kendal Santor's Treatise on the Mournland (Fantasy Grounds)

Kendal Santor's Treatise on the Mournland (Fantasy Grounds)


The esteemed Kendal Santor d'Sivis, Head of the Ninth College of House Sivis, invites you to explore the greatest mystery of Eberron: the Mournland. With annotations by the experienced, but prickly, Ikar the Black, this comprehensive guide will show you the wonders and the perils of what remains of the former nation of Cyre, now for Fantasy Grounds!...   [click here for more]
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Vespanus of Roe

Vespanus of Roe


Vespanus of Roe, Succeeder of Ambius the Usurper of 13 years, Protostrator of Abrizonde and the last Lord of the Cleft, Planar Architect of Many Realms; is a planeshifting merchant that Aeons ago left the Dying Earth with his preferred Artefacts and Grimoires and became a planes traveling merchant. In this document you will find a Legendary Merchant that functions according to Walrock's ...   [click here for more]
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March of the Colossus

March of the Colossus


The Dragon Above presents… March of the Colossus An ancient power stirs beneath the jungles of Xen’drik. Will our heroes rise to the challenge? Or will they be crushed beneath the weight of a 400 ft. construct? March of the Colossus is a one-shot expedition designed to showcase the daring stunts and extraordinary magical talents expected from 14th-level...   [click here for more]
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Lhazaar's Truth

Lhazaar's Truth


Lhazaar’s Truth The year is 998 YK, and the world is one of action and intrigue. In the lawless pirate archipelago of the Lhazaar Principalities, a gargoyle lays out a deal before a group of brave adventurers, to enter a wizard’s tomb on the storied isle of Trebaz Sinara and retrieve a priceless artifact called Lhazaar’s Truth. The adventurers must contend with wild spirits,...   [click here for more]
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Adventurers League Logsheet (Season 8)

Adventurers League Logsheet (Season 8)


A highly detailed 4-entry player logsheet intended for use with season 8 of the D&D Adventurers League program. Each logsheet comes double-sided, and has ample space to record up to 5 unlocked magic items per log entry, in addition to ample room to record Story Items, Purchases/Expenses, and Story Awards/Downtime Activities. By the creator of the original DM Logsheets for the D&D Adventurers...   [click here for more]
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Trapper (5e Class)

Trapper (5e Class)


This title introduces a new class, the Trapper––a master of ambush and area denial. The Trapper's "Create Trap" feature allows them to choose from a variety of traps and devices to deploy on the fly, learning more as they level up. If you have a sadistic DM or you run a lot of dungeons, the Trapper is a can't-miss addition to your campaign. This class was featured in the larger title,...   [click here for more]
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Sins of war: an Eberron story

Sins of war: an Eberron story


Sins of war is a single-session 5E scenario set in Eberron, suitable for four 5th-level PCs. The characters are hired to arrest a mutant Aundairian giant, a wicked creature responsible for the extermination of Brelish prisoners during the Last War. This fast adventure set near Windshire includes a complete map with the related key and makes use of monsters presented in the Guildmasters'...   [click here for more]
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Flying fear - Eberron adventure - 13th moon shared campaign

Flying fear - Eberron adventure - 13th moon shared campaign


Welcome to Flying Fear, a D&D Eberron adventure, part 1 of 4 of the “Shadows of the fiend” story. This adventure takes places on the flying ship Oceanus, an elemental flying vessel of the Lyrandar family which is offering traveling services to 25 normal passengers, the player’s characters… and someone else. A journey on a ship like this one seems safe: what could...   [click here for more]
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The Arcane Carriage

The Arcane Carriage


A magical carriage perfect for WATERDEEP: DRAGON HEIST or EBERRON A mystical carriage for use in high magic settings, heist adventures or spy campaigns. Packed with gizmos and utility the arcane carriage is sure to result in some epic moments and create fun role-playing opportunities at your table for players and DMs alike! Included Inside... A short guide on using the...   [click here for more]
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Blood, Salt & Bones (Fantasy Grounds)

Blood, Salt & Bones (Fantasy Grounds)


Meet some of the high sea's strangest ships and their salty crews This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Who says the open sea has to be a cold and lonely place? Fill out the vast blue in your world with this collection of 24 ships and their unique crews. Adventure is sure...   [click here for more]
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Artificer Spell and Infusion List

Artificer Spell and Infusion List


Introducing a supplement to track spells and infusions for The Artificer Revisited! The new Artificer allows you to prepare any spells from the Artificer spell list on a long rest. Not only that, the 10th level feature The Right Cantrip for the Job allows you to exchange a cantrip on a short or long rest. With so many options at your fingertips, you need this supplement...   [click here for more]
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DDAL-ELW03 The Cannith Code - Digital Map Pack

DDAL-ELW03 The Cannith Code - Digital Map Pack


This product contains three digital maps, perfect for Fantasy Grounds and/or Roll20 to use with DDAL-ELW03 The Cannith Code. These maps are intended for online play. Included is a Zip file with maps in both PNG and JPEG formats along with a document detailing the map dimensions. All maps are 192 pixels per inch and made using Campaign Cartographer 3. Included maps: "House Cannith...   [click here for more]
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The Triumvirate report to the Twelve

The Triumvirate report to the Twelve


Not every setting needs the same baseline equipment, sometimes interesting things happen when a more advanced world quietly crosses into a less advanced world. The Triumvirate report to the Twelve is 24 pages of Dragonmark Houses Cannith, Orien, & Lyrander doing just that into other worlds. Within those pages are dozens of new common enchanted items, a simple system for handling minor armor &...   [click here for more]
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Artificer Class (5e)

Artificer Class (5e)


Seeking mastery of the magical world is not something relegated to studious wizards, charismatic sorcerers, and pacted warlocks. Artificers seek to harness magical secrets to create magical items--both permanent and temporary. Versatile arcane magic-users, Artificers engineer magic and bind it, always curious and always inquisitive. Use your skills--and the skills of your companions--to manufacture...   [click here for more]
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[VDP] Eberron Warforged, Revised

[VDP] Eberron Warforged, Revised


Click Here to get the Fantasy Grounds version of the Warforged, Revised Presented here is a revised version of the Wayfarer's Guide to Eberron, Warforged Race. The Integrated Protection presented in the WGtE version is simply busted. It is balanced around the assumption that +x plate armor will exist, and that is completely contrary to D&D 5th Edition's design. Presented here is an alternative....   [click here for more]
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DDAL-ELW01 Murder in Skyway - Digital Map Pack

DDAL-ELW01 Murder in Skyway - Digital Map Pack


This product contains four digital maps perfect for Fantasy Grounds and/or Roll20 to use with DDAL-ELW01 Murder in Skyway. These maps are intended for online play. Included is a Zip file with maps in both PNG and JPEG formats along with a document detailing the map dimensions. All maps are 192 pixels per inch and made using Campaign Cartographer 3. Included maps: “Terminus...   [click here for more]
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EBERRON: Five Nations (3.5)

EBERRON: Five Nations (3.5)


Danger knows no borders Secure your traveling papers and jump aboard the lightning rail as it hurtles across the Five Nations. Once united as the kingdom of Galifar, then sundered by the Last War, Aundair, Breland, the Mournland, Karrnath, and Thrane now enjoy a tenuous peace. Regardless of your destination, ready your weapons, as well as your wits—intrigue, opportunity, risk, and reward...   [click here for more]
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Eberron Beginnings

Eberron Beginnings


Nine characters, most of which share a common thread between them. Hopefully, there's something in here for everyone. One or two may not have backstories, as they're still a work-in-progress. Once I have one completed, I'll update. If anyone has input or uses them and makes tweaks, let me know. I'd be happy to share in how any of my characters may have influenced or spoken to you. ...   [click here for more]
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Izzy's Fantasy Grounds and Maps for Airships!

Izzy's Fantasy Grounds and Maps for Airships!


Izzy's Fantasy Grounds comes with a fully featured reference manual including all three of Izzy's Airships manuals in one module. Thats right! All THREE of the Izzy's books are available in Fantasy Grounds Format! Unique library links with functioning fantasy grounds objects for ease of use. Multiple airship NPC blocks and equipment table entries that can be instantly integrated into any 5th...   [click here for more]
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Barbarian - Path of the Reaver

Barbarian - Path of the Reaver


The Path of the Reaver is a Barbarian subclass focused on death, blood, and violence. You are a master of fear whose power grows as you become injured. No matter -- death is your ally! Nothing gets your adrenaline pumping like a fresh kill. Excellent for players who want to play a Carrion Tribe barbarian from Eberron's Demon Wastes! [Updated April 6, 2019. Version 2 of this subclass contains crucial...   [click here for more]
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Ranger Archetype: Venator

Ranger Archetype: Venator


Masters of urban warfare in a fantasy setting, Venator is the perfect archetype for a ranger who navigates the urban jungle. ...   [click here for more]
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The weird case of Zephyr Godefroy

The weird case of Zephyr Godefroy


The weird case of Zephyr Godefroy is a single-session 5E scenario set in Eberron, suitable for four 2nd-level PCs. The characters investigate about professor Zephyr Godefroy, a Morgrave University teacher, who suddenly took a sabbatical period and consequently decided not to leave his apartment anymore. This fast adventure set in Sharn includes a complete map with the related key and makes...   [click here for more]
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Eberron Player's Guide (4e)

Eberron Player's Guide (4e)


The Eberron Player's Guide presents the film noir world of Eberron from the point of view of the adventurer exploring it. This product includes everything a player needs to create their character for a D&D campaign in the Eberron setting, including new feats, new character powers, new paragon paths and epic destinies, and even a new 4th edition version of a classic Eberron class: the Artificer....   [click here for more]
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Khyber’s Harvest: 5e conversion

Khyber’s Harvest: 5e conversion


This is a conversion guide to the Khyber's Harvest, a 4e adventure created by Keith Baker for Free RPG Day 2009. This document allows DMs to run the original module with 5th Edition rules. This document contains: Conversion notes for each of 11 encounters Keith's Baker commentary, clarifying the original design intent Statblocks for cultists and more. Statblocks for items (symbionts), including...   [click here for more]
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Glacier Dwarves - Subrace Option

Glacier Dwarves - Subrace Option


"As a glacier dwarf, you are native to the highest mountain peaks, where your kin dwell within massive ice packs. Glacier dwarves have a parcticularly fierce rivalry with frost giants, and their wars crack the ice for miles around. " Hailing from deep within Frostfell, glacier dwarves are some of the heartiest beasts around. Now you have the option to play as one! ...   [click here for more]
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School of Chronomancy - Arcane Tradition

School of Chronomancy - Arcane Tradition


Arcane Tradition: School of Chronomancy There was a time once before everything. Before the Astral Sea, before the Weave, before any Realms, possibly before the Gods themselves. For Wizards of the School of Chronomancy, it is the pursuit of this time, to understand our beginnings and ends, that matters most. Chronomancers of this tradition risk aging themselves beyond...   [click here for more]
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Dungeons & Dragons 5e Directory

Dungeons & Dragons 5e Directory


The Dungeons & Dragons 5e Directory is meant to help you find the information you need quickly. Part index and part cross-reference, you can use the Directory to find the book(s) and page numbers(s) for certain information, cutting down on the amount of time spent flipping through one book after another. The Directory will be updated as new materials are made available. While having...   [click here for more]
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Artifice and Artisanship

Artifice and Artisanship


Artifice and Artisanship is now updated to bring the Artificer Specialists within in line with the current UA Artificer! Artifice and Artisanship contains: Three new Artificer subclasses: Animator, Herbalist, and Trapmaker. New rules regarding constructs and traps. Systems for the Gunsmith Specialist updated for use with the new UA Artificer. Artifice...   [click here for more]
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Eberron Solo Adventure: The Saviour of Sharn (Fantasy Grounds)

Eberron Solo Adventure: The Saviour of Sharn (Fantasy Grounds)


This is a module for use with the Fantasy grounds VTT. If you are looking for the PDF - click here. Want to discover the incredible world of Eberron? You won't even need a DM... 5e Solo Gamebooks introduces The Saviour of Sharn, a level 4 solo adventure for 5e. This adventure is written in gamebook style (think Fighting Fantasy / Lone Wolf) but with 5e mechanics. Narrative entries guide you through...   [click here for more]
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Nature Possed Warforged Character Build Guide

Nature Possed Warforged Character Build Guide


Adventurers League Legal 5E D&D Character Build Guide For Players Within these digital pages you'll find a step-by-step character guide to building an Adventurers League legal Warforged Druid from the Nerdarchy 5th Edition Dungeons & Dragons character build library. For Dungeon Masters Dungeon Masters, don't worry we've got something...   [click here for more]
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The Indigo Ledger

The Indigo Ledger


23 new spells, 42 new magic items, including 4 sentient/artifact items and 3 weapons of legacy, 8 alchemical items, the Geist class with 4 archetypes, and 2 archetypes per official class. ...   [click here for more]
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The Plague Doctor Class

The Plague Doctor Class


This is a project I have spent a lot of time on as is evident and as the reviews/comments will show it is had taken a while to complete. <o:p></o:p> I appreciate any and all donations as it will help me fund future projects as well as give me some motivation to keep going. (As sell out as that sounds.)<o:p></o:p> Please leave a review and consider joining the Facebook group where I...   [click here for more]
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City, Town, & Village Record Sheets

City, Town, & Village Record Sheets


This free PDF is a simple record sheet for towns and villages in your campaign. A Dungeon Master can use the sheets for secret notes or worldbuilding. A player can use them to keep an adventure journal for the whole party. Having a separate sheet makes it easy to remember what town NPCs are from, what special locations are nearby, and what happened when the characters were there. When paired with...   [click here for more]
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Eberron Archetypes: Heroes of the Five Nations (Fantasy Grounds)

Eberron Archetypes: Heroes of the Five Nations (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Like the approaching footsteps of an old foe, you could never quite defeat, echoes of the Last War resound through the streets of Sharn. If peace is to be more than a fleeting dream, the people of this shattered realm need heroes... Designed for use with the Wayfinder's Guide to Eberron,...   [click here for more]
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The Mark of Death

The Mark of Death


For nearly all of Khorvaire's living residents, there are twelve Dragonmarks. But a rare few know of a thirteenth Dragonmark that used to exist. The Mark of Death has long been considered the most mysterious and ominous of the established Dragonmarks for a variety of reasons -- not the least of which is the fact that it is believed extinct. But belief is not fact. And some things long-thought lost...   [click here for more]
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Arcane Knight (Revisited)

Arcane Knight (Revisited)


The Arcane Knight is being revisited, I have done some more play testing and figured a lot of the abilities of some Knight Hoods were overpowered. After some testing and number crunching it should be better. This class is basically an Eldritch Knight+, using an Arcane Point system that functions a lot like a mana system, to cast spells. I hope you guys enjoy this one :D Lore: "These Knights are...   [click here for more]
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The Rule of 12: Subclasses

The Rule of 12: Subclasses


Rule of 12: Subclasses The Last War spawned many innovations in the art of battle and adventuerers blazing their own paths. I asked myself, "What archetypes are unfulfilled in D&D and what world would easily accept them?" I designed these subclassea and I knew just where they belonged. Whether in Eberron or another world of pulp action these subclasses will add new mechanics and open up new styles...   [click here for more]
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The Artificer

The Artificer


Where the cleric and the wizard call for obscure powers to weave magical effects, the artificer uses patterns and science to obtain supernatural effects. A new structure for the Artificer class, with a special focus on magic items and alchemy. Three specializations follow this archetype: the Battlesmith, focusing on self empowering and elemental weapon assaults the Tinker,...   [click here for more]
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Inns & Taverns by Lifestyle

Inns & Taverns by Lifestyle


This supplement makes it easy to generate a new inn or tavern no matter where your players are or what they want their lifestyle expenses to be. 8 Categories for Inns and Taverns Poor Modest Comfortable Wealthy Aristocratic Shady Dockside Roadside Each Tavern page offers a price and description as well as: 20 Name Adjectives 20 Name Nouns 20 Patron Names 20 Surroundings 20...   [click here for more]
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Ruins of madness - Eberron adventure - 13th moon shared campaign

Ruins of madness - Eberron adventure - 13th moon shared campaign


Welcome to Ruins of madness, a D&D Eberron adventure, part 2 of 4 of the “Shadows of the fiend” story. This adventure takes places in a mysterious island where a strange population lives in secret and adventurers have landed after the crash of the airship Oceanus. Will the adventurers be able to come back home with the other people with them on the airship? A...   [click here for more]
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The Twelve Presents Cannith: Masters of Magic Item Manufacturing

The Twelve Presents Cannith: Masters of Magic Item Manufacturing


Cannith: Masters of Magic Item Manufacturing is the first in a series dedicated to the history and character creation of characters from the Dragonmarked Houses of Eberron. It contains a history of some of the major events of the house, an explanation of the internal factions of the house, a new subclass: the Cyre Scout, and a new background: the Cannith Crafter. It also includes tables to randomly...   [click here for more]
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