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Politics of Zilargo

Politics of Zilargo


This to-the-point supplement expands on the internal politics of Zilargo, a nation in the Eberron campaign setting. Topics include gnomish families, the Triumvirate and the Trust, Korranberg, Trolanport, Zolanberg, Pylas Pyrial, Dragonroost, and local politics. The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made...   [click here for more]
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Khyber Khronicle Volume #01

Khyber Khronicle Volume #01


Welcome to the Khyber Khronicle, a monthly publication of all things Eberron updated to the 5e ruleset. Within these pages are short encounters, lore, monsters, and DM resources that can be used to drop into almost any existing campaign in conjunction with the Wayfinders Guide to Eberron! Within this issue experience the thrill of a rooftop chase, protect a shipment of Dragonshards, and take...   [click here for more]
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AE01-06 Night's Gambit by Imogen Gingell

AE01-06 Night's Gambit by Imogen Gingell


There’s no rest for the wicked when you’re planning to steal from the dead. Infiltrate Fort Bones in the sixth adventure of the Across Eberron: Convergence Manifesto adventure path, optimized for 4th level characters. Written for use with the Wayfinder's Guide to Eberron by Keith Baker. Across Eberron (www.acrosseberron.com) is an Eberron community project...   [click here for more]
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AE01-03 Rime or Reason by David Morris & Anthony Turco

AE01-03 Rime or Reason by David Morris & Anthony Turco


Can you endure the frozen wasteland of Icewhite Island to find the fabled Hoarfrost Flower? Brave the cold in the third adventure of the Across Eberron: Convergence Manifesto adventure path, optimized for 2nd level characters. Written for use with the Wayfinder's Guide to Eberron by Keith Baker. Across Eberron (www.acrosseberron.com) is an Eberron community project that...   [click here for more]
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AE01-05 Perfect Timing by Derek Myers & Laura Hirsbrunner

AE01-05 Perfect Timing by Derek Myers & Laura Hirsbrunner


Catch the train in the fifth adventure of the Across Eberron: Convergence Manifesto adventure path, optimized for 3rd level characters. Written for use with the Wayfinder's Guide to Eberron by Keith Baker. Across Eberron (www.acrosseberron.com) is an Eberron community project that aims to tell the stories and exploits of heroic characters in Eberron and introduce players--new and...   [click here for more]
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The Korranberg Chronicle: Xen'drik Advisory

The Korranberg Chronicle: Xen'drik Advisory


Continue Your Adventures in Eberron with: The Korranberg Chronicle - Xen'drik Advisory! Focusing on threats adventurers will find in the mysterious Shattered Land of Xen'drik, the second offering from The Korranberg Chronicle, Xen'drik Advisory is a 40-page Eberron bestiary of even more villains, monsters, and creatures! Want more from The Korranberg Chroncile?...   [click here for more]
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AE01-07 The Silvered Edge of Twilight by Ed Chivers & Will Brolley

AE01-07 The Silvered Edge of Twilight by Ed Chivers & Will Brolley


When a simple job gets hairy, can you follow the trail to the edge of the world? Pursue a thief in this TWO-PART adventure of the Across Eberron: Convergence Manifesto adventure path, optimized for 4th level characters. Written for use with the Wayfinder's Guide to Eberron by Keith Baker. Across Eberron (www.acrosseberron.com) is an Eberron community project...   [click here for more]
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Poop Bird Poop Fight

Poop Bird Poop Fight


One inauspicious day, an adventuring party found themselves encumbered with more treasure than they knew what to do with. After brief deliberation, the group buried their hoard in a remote grotto inhabited by water birds. It was only a matter of time until one of the resident scavengers exhumed a most unfortunate item. Armed with a headband of intellect and a stash of other equipment for the taking,...   [click here for more]
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The Guardian of Goldhammer's Vault

The Guardian of Goldhammer's Vault


The elderly wizard Gilda Goldhammer has passed away, and among her possessions is a page titled "The Vault" with a set of Teleportation Circle sigils and the note "Mind the Guardian". The circle leads to a deadly dungeon full of traps and puzzles, will the party be able to survive it? This adventure is designed for 4 characters of level 5 and up, with various options for scaling difficulties, and...   [click here for more]
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Warforged - Stock Art

Warforged - Stock Art


This stock art comes as a zip file with one image which you are licensed to use in content submitted to the Dungeon Masters Guild program and published under the Community Content Agreement for the DMs Guild program. You are not licensed to use the art for any other purpose. You must also credit the artist: Adela Quiles Contains: 1 JPG image If you're interested in commissioning...   [click here for more]
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Creatures & Constructs: A Monster Manual Supplement for Eberron

Creatures & Constructs: A Monster Manual Supplement for Eberron


Previous editions have introduced dozens of Eberron-centric new creatures. Now, many of these have been converted to 5th edition with full stats and write-ups. Creatures and Constructs includes: Over 70 entries, including several variant creatures Homunculi and Symbionts Rules for Eberron-specific weapons and weapon materials: the Xen'drik boomerang, Byeshk, Targath, and Crysteel. A...   [click here for more]
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Flight of the Magpies: an Eberron adventure

Flight of the Magpies: an Eberron adventure


Explore the exciting world of Eberron in one of its most colorful corners, then take to the skies! an exhilarating adventure awaits. In Flight of the Magpies your party is employed by a famous band of sky mercenaries to do a simple job: find out which airship will be transporting a mysterious prisoner. Simple jobs turn into crazy adventures in Eberron though, and this module...   [click here for more]
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Eberron Solo Adventure: The Saviour of Sharn

Eberron Solo Adventure: The Saviour of Sharn


Want to discover the incredible world of Eberron? You won't even need a DM... 5e Solo Gamebooks introduces The Saviour of Sharn, a level 4 solo adventure for 5e. This adventure is written in gamebook style (think Fighting Fantasy / Lone Wolf) but with 5e mechanics. Narrative entries guide you through the adventure and remove the need for a Dungeon Master. Custom combat sheets run monster tactics...   [click here for more]
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Alchemical Archetypes: Created & Creators

Alchemical Archetypes: Created & Creators


Alchemical Archetypes: Created & Creators provides new character options and DM tools for campaigns featuring player alchemists, constructs, and creators of artificial life, as well as new construct monster types and more for any D&D setting, including Ravenloft and the Forgotten Realms. This product also includes several new class archetypes, new spells, and new races, including the...   [click here for more]
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Sora Esma's Cart of Reliquaries

Sora Esma's Cart of Reliquaries


Talismans and relics await all faithful in Sora Esma's Cart of Reliquaries Sora Esma the hobgoblin peddler returns with even more baubles and knick knacks purveyed from and for the most devout of Eberron. Sora Esma's Cart of Reliquaries contains 150 trinkets from the many faiths of Eberron. Dungeon Masters can use these items...   [click here for more]
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Arachnid Domain

Arachnid Domain


Clerics of deities connected to spiders, scorpions, and other arachnids are common throughout the multiverse, from cruel priestesses of Lolth in the Underdark of Faerûn; to self-sufficient devotees of Vulkoor in Xen'drik; to sages who seek insight from Neith, the weaver of fate; to divine warriors who, like the legendary Scorpio, protect nature from bloodthirsty hunters. Inspired in part by...   [click here for more]
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Sharn II, Council of Roaches

Sharn II, Council of Roaches


You can now get the trilogy bundle here: You can also get this product in Fantasy Grounds format - Click Here Sharn II, Council of Roaches This is the second installment of our introductory adventure to Eberron and Sharn. It is written for 4-5 characters of levels 3 to 7. This adventure showcases the versatility of urban adventures in Sharn. The adventure takes a party of characters...   [click here for more]
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{WH} Warforged Components! Magical items to integrate into warforged characters

{WH} Warforged Components! Magical items to integrate into warforged characters


You were built for a purpose. Perhaps that was war, as is your namesake, or you could have been created for more utilitarian or subtle functions. Are you a scout? A spy? A laborer? An artificer? Were you crafted to work magic? Or to perform some other dangerous task, unsuitable for mortal hands? Regardless, you are a warforged, and by the graces of skilled Cannith artificers you can be upgraded to...   [click here for more]
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The Big Book of Lizardfolk

The Big Book of Lizardfolk


A detailed glossary of all things lizardfolk. Contained within are 22 new threats for a DM to menace unsuspecting adventurers with, and a new race, the Poison Dusk lizardfolk, for the PCs complete with 2 subraces. Complete with a Table of Contents, and bookmarked. If you like my work here, please feel free to check out my other works: Goblin Warbands - A glossary of goblins, crafty and cunning....   [click here for more]
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Docent Catalogue (5e)

Docent Catalogue (5e)


Have you ever found yourself in a spot of trouble and needed a little advice? Have you delved deep into your studies, only to realize that you’d benefit from another perspective? Have you traveled the roads of Eberron and found the world dull without a companion to share it with? Look no further than the Docent Catalogue, the premier source of artificial counsel and companionship for warforged...   [click here for more]
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Pregenerated Characters for Eberron Campaigns

Pregenerated Characters for Eberron Campaigns


Pardon our dust! With the launch of Eberron: Rising from the Last War and the new Oracle of War campaign, these pregenerated characters are out-of-date. We will update these files SOON™. Step into the world of dark fantasy and swashbuckling adventure with these 1st level characters designed for use in your home game or the Adventurers League Eberron Campaign. Pregenerated...   [click here for more]
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Politics of Thrane

Politics of Thrane


This to-the-point supplement expands on the internal politics of Thrane, a nation in the Eberron campaign setting. Topics include the Church of the Silver Flame, the crown, Thaliost, local politics, and flamic artifacts. The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere with the author's personal view...   [click here for more]
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Sharn III, City of Monsters

Sharn III, City of Monsters


You can now get the trilogy bundle here: You can also get this product in Fantasy Grounds format - Click Here Sharn III, City of Monsters This is the third installment of our introductory adventure to Eberron and Sharn. It is written for 4-5 characters of levels 5 to 9. This adventure showcases the versatility of urban adventures in Sharn. The adventure takes a party of characters...   [click here for more]
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Eberron Battlemaps - Sharn Pack 1

Eberron Battlemaps - Sharn Pack 1


This is a collection of battlemaps suitable for Sharn in the Eberron or any other high rise tower city, such as in Ravnica, or iif you are homebrewing a Planescape-esque setting. Enjoy. All maps are available in two version: - 1" grid version for print and use with miniatures, etc. - Gridless version for use with online services such as Roll20 or Fantasy Grounds The maps include: - 47"x 47" : Skybridge...   [click here for more]
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Mournland Salvage Operation

Mournland Salvage Operation


House Cannith has a simple task for you: travel to their enclave of Forgehome and retrieve a few magical items for them. You'll be paid well for the task, and any other things you find along the way are yours for the taking. There's just one catch: Forgehome is in the Mournland. And none of the living members of Cannith know what horrible experiments they were working on there. Mournland...   [click here for more]
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Warforge Ziggurat

Warforge Ziggurat


This is a 2-4-hour short adventure for 3, 3-6 level players. The adventure takes place in Eberron, in the country of Breland. The story starts at a small outpost outside of Moonwatch on the Breland south coast. A dozen warforge have migrated to this area to set up a small community. A few humans reside there but most are warforge. The Warforge are constructing a ziggurat in reside in and create a defensive...   [click here for more]
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Spells & Formulae of Eberron

Spells & Formulae of Eberron


Artificers take note: This one's just for you! In this book you get an assortment of spells and alchemical formulae specifically for Artificers, as well as an Artificer Specialty designed to help you survive in the wilds of Eberron's Xen'drik! Designed for use with Wayfinder's Guide to Eberron, Spells & Formulae...   [click here for more]
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School of Wand Mastery - a wizard arcane tradition

School of Wand Mastery - a wizard arcane tradition


Now with a FREE watermarked version! click on full preview and download it from there. Buy it after you try it! :) Do you want to be a wizard but don't like books? Join the School of Wand Mastery! (we have cute pets!) Play a Wizard that relies on their mastery of the Wand to cast spells! Forget material components and hiding behind the barbarian and jump into the thick of battle by waving...   [click here for more]
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Codex Siberys: Mourning & Madness

Codex Siberys: Mourning & Madness


The Dragon Above presents… Codex Siberys: Mourning and Madness This compendium of enemies and allies contains statistics and illustrations for 30 original monsters built specifically for your Eberron campaign. By embracing the unique potential of social tabletop gameplay, these monsters offer outlandish, encounter-defining abilities which are sure to lead to dynamic...   [click here for more]
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Champions from Beyond

Champions from Beyond


Welcome to Champions from Beyond! A supplement for fifth edition that brings new character subclasses and DM rules to your game! Featuring: Two races adapted from v4, the Shardmind and the Wilden! A new subclass for every class option, including the new Arborist for the Artificer class from the Eberron setting! DM rules for Lycanthropy characters and new racial ability rules! Random...   [click here for more]
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Arcane Prosthetics (5e)

Arcane Prosthetics (5e)


This title contains a whopping 40 magic items designed for creatures missing limbs: magical hands, arms, feet, legs, and eyes, oh my! These prosthetics can only be used by disabled characters––unless you are willing to chop a limb off to get them. ...   [click here for more]
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{WH} Teas and Tisanes, brewed beverage options for all settings and characters

{WH} Teas and Tisanes, brewed beverage options for all settings and characters


While the life of an adventurer often places them in peril, many enjoy the rare moments of calm they are afforded. They gather in taverns or around campfires, bound in companionship by struggle, song, story - and a warm, pleasant cup of tea. The art of tea-making spans multiple cultures and settings, and nearly every people have a tea to call their own. Whether recreational or medicinal, every tea...   [click here for more]
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Walk the Blink Dog

Walk the Blink Dog


Do you have animal lovers in your party? Does everyone want an animal companion? Then this is the adventure for you! Several canines at Harmony Park have gone missing and need to be found! This module can be played with any level party, and should take 3-5 hours to play. ...   [click here for more]
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Sidekicks of Eberron

Sidekicks of Eberron


The new D&D Essentials kit includes rules for playing with just one or two players and the DM. But the DM still needs to hand-craft every Sidekick NPC they use, and that can be time-consuming... and for some, daunting. So we’ve done some of the heavy lifting. In this book you’ll find: Nine NPCs - three Warriors, three Spellcasters, and three Experts - between 1st and 5th level,...   [click here for more]
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Politics of Aundair

Politics of Aundair


This to-the-point supplement expands on the internal politics of Aundair, a nation in the Eberron campaign setting. Topics include the royal family, the Royal Eyes, the Last War, Aundair's Army and Navy, the Korth Edicts, education, and local politics. This supplement also includes three third level spells ideal for large battlefield combat, plus an illustrated family tree of the royal family....   [click here for more]
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EBERRON Identification Papers

EBERRON Identification Papers


A roleplaying tool for enhancing the immersiveness of your Dungeons and Dragons campaign set in the world of Eberron. Document forms for identification, to print and fill out for the players at the table. All documents in this product are notary stamped as required by the Notaries Guild, a subsidiary of House Sivis in the Five Nations. OTHER PRODUCTS WRITTEN BY THIS...   [click here for more]
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The Clockwork Horror: A Warlock Patron

The Clockwork Horror: A Warlock Patron


The Clockwork Horror is a new Warlock Patron choice for Dungeons & Dragons 5th edition. --- Hello and salutations, friend! Are you feeling run down? Can’t keep up with the day-to-day demands of modern society? Were you injured in a recent Great War? Well, then perhaps you’d consider making a pact with a Clockwork Horror Patron near you. Imagine being able to move with the greatest...   [click here for more]
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The Emporium of Uncanny Magic — Lost Potions

The Emporium of Uncanny Magic — Lost Potions


The fifth edition Dungeon Master’s Guide features a whole host of cool magic items for Dungeons & Dragons, including many classic items updated from previous editions of the D&D game. But given the sheer number of magic items unleashed on unsuspecting players over 40+ years, it was inevitable that the Dungeon Master’s Guide needed to leave a whole bunch of stuff out....   [click here for more]
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Politics of Breland

Politics of Breland


This to-the-point supplement expands on the internal politics of Breland, a nation in the Eberron campaign setting. Topics include parliament, the crown, local politics, and how to run a political adventure or campaign. The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere with the author's personal view...   [click here for more]
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WARFORGED!: The Xorforged - A Bestiary

WARFORGED!: The Xorforged - A Bestiary


The xorforged are lost relics of a bygone war between the giants and drow of Xen’Drik and Quori of Dal Quor, a war that raged in the physical and planar worlds. Records recovered from lost Xor vaults deep within the bowels of Xen’Drik – close to the Dragon Below – and stored in the Halls of Ion by the Arbiters are all that remain of these creatures. Rumored to have been mutant...   [click here for more]
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Book of Artifice (5e Artificer Subclasses)

Book of Artifice (5e Artificer Subclasses)


"Book of Artifice" is a collection of 4 subclasses for the revisited Artificer class, as presented in Wizard of the Coast's Unearthed Arcana series. Includes: The Clothier, a sewing savant with a sentient cloak and a thousand disguises The Crystallist, a collector of crystals with a magical crystal ward that absorbs various types of damage The Lensmaster, a camera creator and glassworker with...   [click here for more]
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{WH} The Commoner, a level 0 character class for aspiring adventurers

{WH} The Commoner, a level 0 character class for aspiring adventurers


You never wanted trouble. You’ve lived an honest life, doing honest work, keeping well away from the danger you hear lurks in the far corners of the world. But now, danger has found you, and you have been thrust into a world of deadly adventure for which you are not prepared. Will you survive the coming trials? Will you learn to adapt, discovering new strengths and overcoming your crippling...   [click here for more]
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{WH} Codex of Technomancy, additional spells that blend science with the arcane!

{WH} Codex of Technomancy, additional spells that blend science with the arcane!


Eons ago, the birth of magic ushered in a new era for mortals. An era of wonders, of impossible marvels. But still the world must be known, classified, and understood. Where magic holds promise without limits for a select few, the light of science is a beacon of hope to all, a way for the inevitable drumbeat of progress to lift up every mortal that will hear it. What happens, then, when magic and...   [click here for more]
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Hazardous Terrain Challenges

Hazardous Terrain Challenges


Do you want your world to feel alive? Do you want your players to feel the continual presence of danger as they make their way through the wilderness? Are you tired of rolling random encounters to liven up travel? That's where Hazardous Terrain Challenges come into play! I've always enjoyed placing puzzles and intricate traps in my games to give my players something to do aside from roleplaying social...   [click here for more]
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Modern Arsenal

Modern Arsenal


Modern Arsenal is a collection of Weapons, Subclasses, New Rules, Feats, Spells, Vehicles, Magic items and more that reflect a new modern age of the Dungeons and Dragons setting of Eberron. Dive into a cyber-punk universe that expertly marries the whimsical concepts of traditional fantasy with a dark futuristic era, packed with magical weaponry, high tech vehicles, and reality bending spells. Modern...   [click here for more]
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Spells and Traditions

Spells and Traditions


This massive expansion of magic adds 31 new spells for all classes including the Artificer, options for Metamagic, Channel Divinity, and Invocations, as well as the all new Curse magic mecanic. I spent a long time on this one so I hope you enjoy! Any and all feedback is appreciated. ...   [click here for more]
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Politics of Karrnath

Politics of Karrnath


This to-the-point supplement expands on the internal politics of Karrnath, a nation in the Eberron campaign setting. Topics include the royal family, the warlords, the blood of vol, and local politics. The supplement features one new spell and two new magic items. The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been...   [click here for more]
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Encounters in the Mournland

Encounters in the Mournland


In a single day, the nation of Cyre was covered in mists and everyone–and everything–living in it perished. Even the plant life withered and died. Years later, little has changed. Mists still cover the entire land and natural creatures no longer thrive: healing is slowed, plants are stunted, and dead bodies can't even be bothered to rot. But, despite this desloation, the Mournland is...   [click here for more]
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Cutter's Last Voyage

Cutter's Last Voyage


A sunken ship...a lost relic...a race against evil! A seafaring adventure for charactes level 5-7! Years ago, the Salt of the Wavemother terrorized the seas, captained by the fearsome Cutter Blighe. Overnight it vanished along with all souls aboard. Now cultists are seeking Tarsik Bilgebreach, rumored to be the only surviving crew member. It's up to you to accompany Tarsik...   [click here for more]
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The Advanced Artificer

The Advanced Artificer


Forge a new path with the Advanced Artificer! The Advanced Artificer is your resource for customizing and expanding the brand new artificer class. Perfect for DMs and players of Eberron campaigns but useful for anyone who uses this class. What is inside: 4 Alternate Homunculi: the Arbalester, Docent, Iron Defender, and Shadowself 2 New Artificer...   [click here for more]
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