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The War of the Lance is the storyline in which many Dragonlance fans are introduced to the world of Krynn— through the original Chronicles by Margaret Weis and Tracy Hickman. To this day it remains the most popular time-period. Though many novels and products have covered this period in the past, there is still a rich tapestry of information yet to be revealed.
The War of the Lance Campaign... [click here for more] |
Wizards of the Coast |
$19.99
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Animancy Press
Newly expanded and revised with feats, skill and tool options, and an expanded background spell spell list. The Travelmage, or Traveler's Magewright is a spellcasting background focused on travel by air, land, and/or sea and comes complete with new spells from Animancy Press, all new rollable tables to get to know your character or NPC as well as details on magewrights as PCs and as... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The nightbound realm of Sithicus is dying!
The grey forested crags scarred by jagged rifts echo with the laments of the dying elven nation. But the lord of the land sits uncaring on his blackened throne in the charred castle of Negragaard, lost in ancient memories. Through his passion and hatred the nightmare haunted death knight, Lord Soth, permitted catastrophe to befall his native... [click here for more] |
Wizards of the Coast |
$4.99
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Play in the world of Dragonlance with Honor as a tangible score that has in-game consequences!
This beautiful guide builds on the rules for the Honor ability score included in the Dungeon Master’s Guide and includes expanded rules and extensive examples for for:
Setting Honor scores for PCs and NPCs;
When to increase and decrease Honor scores;
Honor checks and applicable skills;
Honor... [click here for more] |
Dungeon Masters Guild |
$6.95
|
This is a 5e D&D conversion guide of the various monsters, creatures, and encounters for the classic Dragonlance module DL6: Dragons of Ice. The original module is required to use this conversion guide and may be purchased here. Conversions of the original pre-generated characters are included.
Seven maps have been prepared of key locations at 70 DPI. Grid and no grid variants of most maps are... [click here for more] |
Dungeon Masters Guild |
$3.95
|
For the English version, click here >>> The Vault of Draconic Magic Items - Unearth new magic items and explore the power of dragons!
Scopri nuovi oggetti magici ed esplora il potere dei draghi.
Il Forziere degli oggetti magici draconici ti aspetta con tante nuove armature, armi, bastoni e oggetti meravigliosi per arricchire le tue partite.
In questo libro troverai:... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This is a campaign buff for Dragonlance: Shadow of the Dragon Queen.
Save a Liondrake, battle a death dragon, and lay an ancient warrior's soul to rest in these three encounters for the City of Lost Names.
PDF and VTT included. ... [click here for more] |
Dungeon Masters Guild |
$0.95
|
If you have been intrigued by the Dragonlance setting, but have felt intimidated by the sheer amount of information it comprises, this is the book for you.
This book will not baffle you with "game jargon." It presents the world of Krynn in a manner you are sure to find entertaining and informative. Through a combination of original fiction and long-established fact, you will discover the continent... [click here for more] |
Wizards of the Coast |
$4.99
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Trinkets of Ansalon
Trinkets of Ansalon is jammed packed with 101 New Krynn-Inspired Trinkets and 10 New Magic Items, including 2 unique Dragonlances.
The trinkets in this book add a layer of depth to any campaign based on the continent of Ansalon. Many of the trinkets and curiosities are designed as plot devices for side quests and one-shot adventures in the world of Krynn.
In this... [click here for more] |
Dungeon Masters Guild |
$2.00
|
In this collection, we present a total of 10 adventure hooks, 49 archetypes, 61 spells, and 38 magic items that are inspired by Dragonlance Campaign Setting, and they can be used with all established and homebrew campaign settings and adventures with little changes.
Have fun battling against the dragons of Takhisis, or siding with them.
If you want to see a sample of our products:... [click here for more] |
Dungeon Masters Guild |
$9.99
|
50+ quests from the familiar faces of Faerun
Contained in this guide are the broad strokes of approximately 50 quests, each originating from a familiar character of the Dragonlance Chronicles such as Raistlin, Tanis, and even Takhisis herself.
The intent of this guide is not to provide full adventures, but to provide the broad stokes of many quests that a Dungeon Master might use in... [click here for more] |
Dungeon Masters Guild |
$2.00
|
"Dragonlance: Taladas" - A New Realm Awaits!
Embark on an unparalleled journey to Taladas, the uncharted sister continent of Krynn, in this thrilling expansion to the Dragonlance saga. "Dragonlance: Taladas - The Lost Continent" is not just a supplement; it's a gateway to a world of untold adventures, ancient secrets, and epic narratives.
A Fresh, Expansive Setting: Step beyond the... [click here for more] |
Dungeon Masters Guild |
$9.99
|
For centuries, the intelligent races of Krynn have looked upward, toward the moons, planets, star, and the bery crystal sphere of Krynnpace. They have looked up and wondered, and gone back to their planetbound lives. Meanwhile, on other worlds in other spheres, spelljamming ships have begun to venture into the Void; they have encountered vast evil--and vast wealth--in the trackless reaches of wildspace.... [click here for more] |
Wizards of the Coast |
$4.99
|
BILL OF FARE Welcome, guest, to our Inn. Shake the dust from your boots and throw off the cares of the weary road you travel. Have no fear of goblin or draconian, dragon or ogre (except in legend and song that you will hear around our fire)! This night, guest, you are safe and warm within the branches of the sheltering vallenwood.
-Your proprietors, Caramoa and Tika Majere
FOR YOUR ENJOYMENT, WE... [click here for more] |
Wizards of the Coast |
$12.95
|
The dragonmen have taken Solace. Its beautiful tree houses lie black and battered amid the stumps of great vallenwood trees. Kapak Draconians, armed with poisoned weapons, enforce a brutal martial law on the survivors.
And Solace is only one outpost: the dragon armies control the plains. Only the elven kingdom of Qualinesti stands unconquered. The rest of the plainsmen suffer the most: a long slave... [click here for more] |
Wizards of the Coast |
$4.99
|
Dragon Keep
The Heroic Conversion
Requires the AD&D Dragonlance DLE3
Adventure Dragon Keep, to play
by Igor Comunale
The good dragons of Krynn need help. Recruited by the silver dragon Saramber, the player characters have joined ranks with the dragons and sought to solve the mystery behind the deaths of many silver and bronze dragons and passed the... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Map pack designed for use with some areas in chapter 2 of the new Dragonlance - Shadow of the dragonlance campaign. ... [click here for more] |
Dungeon Masters Guild |
$0.99
|
These maps include a commercial license, as such, you can add them to your DM's Guild products. You may not use this image as a selling point or include these illustrations in another stock art collection, other specific actions not admisible are described in the attached copyrights document.
This is a photoshop drawn map of a city in Ansalon. The map has a high resolution which you can zoom... [click here for more] |
Dungeon Masters Guild |
$3.50
|
"Uncle" Tasslehoff has shared even more of his amazing map collection, this time with maps focusing on the Fourth Age and the War of the Lance. The maps within the pouch include a detailed, full-size poster map of Ansalon, continues with regional and location maps, and concludes with a pair of "kender"-style maps drawn by the irrepressible adventurer himself.
Roam the ancient, scorched hallways of... [click here for more] |
Wizards of the Coast |
$6.99
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Dragons - once they were mere legends'stories told to frighten children. Now, they are living nightmares. From Draconian patrols on the streets of port Balifor to the haunted depths of the Blood Sea, the dragons have returned to Krynn.
Enter the ravaged land of Ansalon, a land forsaken by gods, beset by fell beasts, and championed by desperate heroes. Enter the Age of Dragons. The world of Krynn has... [click here for more] |
Wizards of the Coast |
$9.99
|
The Dragonlance saga continues!
You have freed 800 refugees from the depths of Pax Tharkas, but now the armies of the dragon highmaster Verminaard pursue you through the wilderness. There is only one hope for you: Find the gates to Thorbardin, the ancient kingdom of the mountain dwarves, sealed long ago in the Dwarfgate War. The problem is that nobody knows where it is, or if it still exists!
Through... [click here for more] |
Wizards of the Coast |
$4.99
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This is a campaign buff for Dragonlance: Shadow of the Dragon Queen.
Face off with Belephaion and his minions, and defend Heart's Hollow from the Black Dragon Akhiviri in this pair of encounters for the Northern Wastes.
PDF and VTT included. ... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Krynn - a vast, mysterious planet filled with wonder, beauty, and danger. The home of the best-selling Dragonlance adventures and novels, Krynn is the most popular fantasy role-playing world ever.
The Mists of Krynn makes that world even more exciting for Advanced Dungeons and Dragons game players everywhere!
Twelve different authors have combined to fill this book with advuntures, new NPCs, and... [click here for more] |
Wizards of the Coast |
$9.99
|
In the epic world of Dragonlance, where heroes rise and legends are forged, a new chapter awaits. Journey deeper into the realms of Krynn with this thrilling supplement that brings new possibilities to your game.
Embrace the wild nature of the lunar eyes which watch all of Krynn, and let it feed your inner beast as a Path of the Three Eyes Barbarian!
Harness the raw power of the... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The draconians have now conquered the civilized lands to the north. You have led a struggling, starving band of refugees out of slavery-but freedom and safety lie over an impassible mountain range! There is only one way to safety: find the doors of the ancient dwarven kingdom of Thorbardin, and persuade the rulers to let the refugees pass.
What price will the dwarven thanes ask? Can you succeed... [click here for more] |
Wizards of the Coast |
$4.99
|
The wizards of Krynn are granted magic through the power of the three moons. To prevent the awesome powers of wizardry from being wielded by the irresponsible, they require young mages to take a Test proving both their skill and level of responsibility—as well as their level of devotion to magic itself. The Orders of High Sorcery rule over arcane magic and those who practice it from within mighty... [click here for more] |
Wizards of the Coast |
$17.99
|
This is a photoshop drawn map of a area in Ansalon. The map has a high resolution which you can zoom in quite a bit and if you want you can without problem scale it up.
Included versions:
Area map of a part of Ansalon TEXT and SYMBOLS
Area map of a part of Ansalon BLANK
These maps include a commercial license, as such, you can add them to your DM's Guild products. You may not... [click here for more] |
Dungeon Masters Guild |
$3.50
|
A DM sheet inspired by Dragonlance: Shadow of the Dragon Queen campaign for those advanced and expert Dungeon Master who require a companion sheet.
Minimal design in two pages:
HP, AC, Passive Perception tracker for a maximum of 7 players
Initiative tracker, from -5 to 25
Quest tracker (with XP slot included)
A box for consumables
Separate boxes for gold, magic item, jewelry and... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The Dragonlace saga continues!
The refugees from Pax Tharkas are safe in the dwarven kingdom of Thorbardin. You are in the ancient port of Tarsis searching for ships to bear them out of the dragonarmy's reach.
But nothing in silent Tarsis is as you expected. The sea receded in the Cataclysm; no ship will ever set sail from Tarsis again. Draconians openly roam the deserted city streets. A... [click here for more] |
Wizards of the Coast |
$4.99
|
The Tower of the High Clerist pierces the cold sky. The chill wind blows snowy swirls across Solamnic Knights huddled on the battlements. This is their last stand.
Behind the pass they guard sits the gleaming city of Palanthus. The war will be lost if the city falls to the Dragonarmy.
All eyes strain south across the rolling plains of Solamnia. The Knights hear the distant thunder of a vast horde... [click here for more] |
Wizards of the Coast |
$4.99
|
WHO DARES TO STAND IN THE PATH OF DARKNESS?
Five years ago, a group of adventuring companions went in search of the gods who had left the world centuries before. Now these friends gather at the Inn of the Last Home for what they believe will be their final meeting...
But what they face is instead a beginning. For the world of Krynn stands at a historic crossroads: Armies of darkness are sweeping... [click here for more] |
Wizards of the Coast |
$9.99
|
This is a photoshop drawn map of a area in Ansalon. The map has a high resolution which you can zoom in quite a bit and if you want you can without problem scale it up.
Included versions:
Area map of a part of Ansalon TEXT and SYMBOLS
Area map of a part of Ansalon BLANK
These maps include a commercial license, as such, you can add them to your DM's Guild products. You may not... [click here for more] |
Dungeon Masters Guild |
$4.50
|
Animancy Press
Featuring 100% Handmade Art!
Magical Secrets: 58 Bard Spells from Animancy Press is the perfect spell expansion for your bardic boredoms! Spells include; the Animate Weapon Cantrip which allows you to attack with melee weapson at range, the Divinterference Cantrip which allows you add or subtract a die of varying size from from most d20 rolls, Mass Vicious Mockery, which allows you to... [click here for more] |
Dungeon Masters Guild |
$5.79
|
This is a campaign buff for Dragonlance: Shadow of the Dragon Queen.
Take on a gang of Ogres and a cult of Zeboim in this pair of encounters for the Northern Wastes.
PDF and VTT included. ... [click here for more] |
Dungeon Masters Guild |
$0.95
|
The key to victory is at hand as the Heroes of Legend set out on their final quest!
The port city of Kalaman seems as tranquil as a morning breeze. Yet on the horizon the terrible might of the Dragon Empire rushes unchecked, intent of the city's destruction. Poised now to meet them is the Army of Whitestone with its vaunted Solamnic Knights. The final conflict is at hand.
Yet hidden knowledge has... [click here for more] |
Wizards of the Coast |
$4.99
|
At last! A sourcebook for the most exciting epic ever from TSR. Now you and your players can have the entire world of Krynn at your fingertips!
"Dragons of Mystery" gives you the background and tools necessary to run a complete Dragonlance campaign adventure, an epic quest through the world of Krynn, threatened by the domination of the inhuman draconians. Can you win against powerful forces of darkness?... [click here for more] |
Wizards of the Coast |
$4.99
|
Animancy Press
Your Majesty, I’ve finished a dissertation on 57 Warlock Spells, feats, and invocations which have become available to this nation’s Warlocks. In it, you will find details regarding new and exceptional spells which your adventuring subjects might have access to. This crystal ball includes a sampling of its contents. Please refer to the full dissertation for additional details... [click here for more] |
Dungeon Masters Guild |
$5.69
|
Fizban’s Forgotten Magic
Fizban, the Fabulous, a true hero but tends to forget some important things. Sometimes he even forgets his favorite spell. In the midst of all the fuss about publicizing his work on dragons in Fizban's Treasure of Dragons, he passed on some very relevant information for adventurers and DMs. Here in this book, we have the expansion for spells and magic items that... [click here for more] |
Dungeon Masters Guild |
$4.99
|
You are cordially invited to enter the dangerous world of the Dragonlance saga. The World of Krynnbrings you to previously unexplored corners of Krynn with new challenges for your characters.
Explore Dargaard Keep, the vast and perilous lair of Lord Soth, and perhaps you will discover what really happened to Kitiara! Journey into the volcanic lair of a dragon to defend the city of Palanthus.... [click here for more] |
Wizards of the Coast |
$9.99
|
Operation: Pry Bar is a fourth level adventure made to be run during Chapter 4 of Dragonlance: Shadow of the Dragon Queen as one of the missions given to the heroes before they go to Wheelwatch Outpost. Mission Brief: The hamlet of Fryeburg isn’t much, a couple of houses and an inn for merchants bound for Kalaman on foot. Its built around the Lygard, a smaller tributary... [click here for more] |
Dungeon Masters Guild |
$1.00
|
This is a campaign buff for Dragonlance: Shadow of the Dragon Queen.
Take on a gang of Cyclopes and a grumpy Topaz Dragon in this pair of encounters for the Northern Wastes.
PDF and VTT included. ... [click here for more] |
Dungeon Masters Guild |
$0.95
|
12 maps ready to use for any campaign, inspired by the scenese described in Dragonlance - Shadow of the Dragon Queen chaoter 4. Along with 10 more maps inspired by scenes in chapter 5 for a Total of 22 maps.
Chpater 4 Illustrations include - Workshop, Farm, Scouts camp, Blockade
Chapter 5 Illustrations include - Malfunctioning gate encounter, Shadowfell tower room, Waste low wash, Waste high wash,... [click here for more] |
Dungeon Masters Guild |
$3.49
|
A New Age...For New Heroes
In the wake of a devastating Chaos War, the people of Krynn discover a world seperated from the gods who have created and protected their world. The magical orders of the old are rendered powerless. In this time of vulnerability, dragons of immense size and power appear and conquer vast territories.
The Age of Mortals is a time of discovery. Secrets both ancient and new... [click here for more] |
Wizards of the Coast |
$9.99
|
War of the Lance Campaign, Volume Two
Winter chill spreads across the lands of Ansalon even as the Dragonarmies continue their terrible war. Dragons of all colors seem all but unstoppable, and legend of the dragonlance seems little more than a child’s bedtime tale.
The heroes must continue their journey to unite the nations in a war against the armies of the Dark Queen and find... [click here for more] |
Wizards of the Coast |
$14.99
|
Silvanesti... ancient homeland of the elves. The wonders of Silvanesti are fabled throughout Krynn - The beauty of its forest where each tree is uniquely shaped by elven skill, its gardens of song, its cities molded lovingly from uncut stone. All this and more make up its legendary beauty.
Yet now the Silvanesti elves are gone. For long years, their warriors stood against the hordes of the Dragonarmy.... [click here for more] |
Wizards of the Coast |
$4.99
|
Across the world of Krynn, the armies of light and darkness clash in titanic struggle. Now the vast forces of the High Solamnic Knights and the Dragon Highlords are yours to command. "Dragons of Glory" puts you and your players in charge of all the armies of Krynn.
In excerpts from his war journals, Lord Gunthar Uth Wistan, Commander of the Solamnic Knights, discusses the general course of the war... [click here for more] |
Wizards of the Coast |
$4.99
|
Est Sularus oth Mithas: My Honor is My Life. For the young men who have gathered at the High Clerist's Tower, those words mean one thing: Knight of Solamnia. For some, knighthood is just around the corner. For others, there will be only failure and the shameful return home. Whatever the eventual outcome, all of the candidates bear those words in their hears. Eagerness and anticipation fill the... [click here for more] |
Wizards of the Coast |
$4.99
|
In Search of Dragons
The Heroic Conversion
Requires the AD&D Dragonlance DLE1
Adventure In Search of Dragons, to play
by Igor Comunale
Good, Evil, Neutrality.
These three forces exist in a delicate balance, a balance crucial to the harmony of all things. Now that harmony is threatened and all of Krynn is in jeopardy.
For reasons unknown, the... [click here for more] |
Dungeon Masters Guild |
$3.99
|
A memorable passage from The Art of the Dragonlance Saga explains the saga's birth in 1984:
"The god who began to envision the possibility of this world in his mind was the God of Marketing. This god ascended from his mighty throne one day in early 1983 and announced that he had done a survey. And, according to the survey, people who played the DUNGEONS & DRAGONS? game wanted more dragons."
And... [click here for more] |
Wizards of the Coast |
$9.99
|
War of the Lance Campaign, Volume Three
The icy chill of darkness begins to melt as spring returns to Ansalon. In the West, the Dragonarmies are being held at bay for the moment, and the forces of good have rediscovered lost secrets that give them the small hope of victory. But in the East, evil gnaws at the heart of Ansalon. The Queen of Darkness is not easily defeated, and her armies of evil... [click here for more] |
Wizards of the Coast |
$14.99
|