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Dragonlance Companion

Dragonlance Companion


The authors of the platinum-bestselling Feywild Companion and Fizban’s Vault of Draconic Secrets, bring you a 180-page book over six months in the making. The world of Krynn is yours with the Dragonlance Companion. Players and DMs will find everything they need to create compelling characters and undertake exciting adventures across Ansalon and beyond.  3 classic races...   [click here for more]
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Tasslehoff's Pouches of Everything Revised/Champions of Krynn, Chapter 1

Tasslehoff's Pouches of Everything Revised/Champions of Krynn, Chapter 1


"Dragonlance is a story of love and friendship set against a backdrop of war." -Margaret Weis The Dragonlance Nexus proudly presents the Tasslehoff's Pouches of Everything Revised/Champions of Krynn, Chapter 1: The Mystery of the Lost Patrol two-pack! With this book, you get both a complete sourcebook that encompasses all ages of Krynn, and an action-packed...   [click here for more]
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Treasures from Krynn

Treasures from Krynn


Find iconic magic items of the Dragonlance setting lore lurking within Treasures from Krynn! Through this supplement, you can expand and enrich your Shadow of the Dragon Queen campaign or even your homebrew Dungeons & Dragons world. In Treasures from Krynn you will discover: - 75 New magical items - 5 New artifacts - More than 22 stock art pieces - A top-level layout - A hypertext index,...   [click here for more]
Dungeon Masters Guild  $3.95

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Astinus' Ledger of Unknowns

Astinus' Ledger of Unknowns


                                                                  A vast collection of new items to use with 5e games in Dragonlance. All the items herein were crafted with knowledge and care to make them fit seemlessly into the world, culture, and style of Krynn. Within the pages of this book you will find items of all shapes and sizes, with easter eggs...   [click here for more]
Dungeon Masters Guild  $7.95

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By Right of Revenge

By Right of Revenge


A Dragonlance Adventure for 5th-7th level Retrieving Dragon Army defectors gets complicated when they turn out to be draconian troops! Hunted by an inquisitor and victims of the troop’s prior campaign, the characters must weigh duty and remorse against the right of revenge. This adventure takes place in the Northern Wastes and is designed to fit into a Shadow of the Dragon Queen campaign....   [click here for more]
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Magic of Krynn

Magic of Krynn


48 magic items for your Dragonlance campaign, including 4 versions of the dragonlance, artifacts, and more. Some of these are in posession of others during the war, but you can always change that if you want.... 10 spells, including dragon claws and summon rat swarm. ...   [click here for more]
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Trinkets of Krynn

Trinkets of Krynn


Trinkets of Krynn contains 100 trinkets to add rich history and lore to your Dragonlance campaign! Whether you are playing Dragonlance: Shadow of the Dragon Queen or any of the classic Dragonlance adventures, these trinkets will create interesting backstory's and compelling hooks. These trinkets were inspired by the original Dragonlance...   [click here for more]
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Dragonlance: Adventures in Autumn Twilight

Dragonlance: Adventures in Autumn Twilight


DRAGONLANCE: ADVENTURES IN AUTUMN TWILIGHT is an adventure for 1st to 5th level characters set in the Dragonlance Chronicles classic Dragons of Autumn Twilight during the War of the Lance. Alternately, this adventure provides plug-and-play locations and challenges for any Dragonlance campaign in southern Krynn.  Set in the year 351 AC, this adventure...   [click here for more]
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The Aesthetics Guide to Ansalon - Palanthas and Solamnia

The Aesthetics Guide to Ansalon - Palanthas and Solamnia


THE AESTHETICS GUIDE TO ANSALON is a series of books compiled over two years of research into the epic series of Dragonlance novels plus Dragonlance modules from across systems and editions, ranging from the earliest AD&D material to the 3.5 updates. These guides update all of the old material, collecting information from across sources to create the most complete collection of...   [click here for more]
Dungeon Masters Guild  $7.35

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Draconic Boss Fights

Draconic Boss Fights


Draconic Boss Fights A dynamic system for making set piece boss fights more memorable. By incorporating an easy to use energy system for the boss creature it is able to use multiple abilities each turn leading to a much more diverse and less predictable action set.Similarly many boss creatures have unique targetable hit locations that affect them as they become damaged,...   [click here for more]
Dungeon Masters Guild  $4.99

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Chaos Reaver

Chaos Reaver


Set in the Age of Mortals, 80 years after the War of the Lance, adventurers seek the legendary sword Chaos Reaver, a magical weapon that can help defeat the incursion of chaos creatures left over after the Chaos War. The adventure brings the heroes from the misty isle of Cristyne into the otherworldy realm of the Gray and is designed with flexibility for 4-5 characters of levels 5 up to 9. The adventure...   [click here for more]
Dungeon Masters Guild  $3.95

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The Aesthetics Guide to Ansalon - The War of the Lance Quest Guide

The Aesthetics Guide to Ansalon - The War of the Lance Quest Guide


THE AESTHETICS GUIDE TO ANSALON is a series of books compiled over two years of research into the epic series of Dragonlance novels plus Dragonlance modules from across systems and editions, ranging from the earliest AD&D material to the 3.5 updates. These guides update all of the old material, collecting information from across sources to create the most complete collection of information possible...   [click here for more]
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The Aesthetics Guide to Ansalon - The War of the Lance vol.1: Autumn

The Aesthetics Guide to Ansalon - The War of the Lance vol.1: Autumn


THE AESTHETICS GUIDE TO ANSALON is a series of books compiled over two years of research into the epic series of Dragonlance novels plus Dragonlance modules from across systems and editions, ranging from the earliest AD&D material to the 3.5 updates. These guides update all of the old material, collecting information from across sources to create the most complete collection of...   [click here for more]
Dungeon Masters Guild  $4.90

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The Aesthetics Guide to Ansalon - Bestiary and Dramatis Personae

The Aesthetics Guide to Ansalon - Bestiary and Dramatis Personae


THE AESTHETICS GUIDE TO ANSALON is a series of books compiled over two years of research into the epic series of Dragonlance novels plus Dragonlance modules from across systems and editions, ranging from the earliest AD&D material to the 3.5 updates. These guides update all of the old material, collecting information from across sources to create the most complete collection of...   [click here for more]
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The Aesthetics Guide to Ansalon - Catalogue of Magic Items and Artifacts

The Aesthetics Guide to Ansalon - Catalogue of Magic Items and Artifacts


THE AESTHETICS GUIDE TO ANSALON is a series of books compiled over two years of research into the epic series of Dragonlance novels plus Dragonlance modules from across systems and editions, ranging from the earliest AD&D material to the 3.5 updates. These guides update all of the old material, collecting information from across sources to create the most complete collection of information possible...   [click here for more]
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The Broken Lance -A gritty and low magic, political intrigue era subsetting in an island in Krynn; and light domain ability and management rules

The Broken Lance -A gritty and low magic, political intrigue era subsetting in an island in Krynn; and light domain ability and management rules


A gritty and low magic, political intrigue era subsetting in an island in Krynn. The document describes a land in the Spine of Taladas in which political intrigue, domain management, and conflict campaigns or adventures with gritty rules can be played. Simple domain rules are suggested, along with a history of the influence of the Knights of Solamnia on the land and the civil wars and conflicts raging...   [click here for more]
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Dragonlance: Takhisis' Notes on Mortals

Dragonlance: Takhisis' Notes on Mortals


In this collection of player options, we present 7 races, 1 new class, and 4 new archetypes. The new races are Centaur, Deep Dwarf, Half-Ogre, Irda, Krynn Minotaur, Nomad Human, and Ogre. The new class is Ansalon Knight. You can either be a Knight of Solamnia or a Knight of Takhisis with this class. It can also be used as an archetype for Fighter classes. The new archetypes are Kender Wanderer, a bardic...   [click here for more]
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Egg Magic

Egg Magic


Twelve magical eggs, or egg-related items, inspried by the magic of Krynn.  Includes: APPRENTICE’S EGG EGG OF DISTRACTION EGG OF DRAGON BREATH EGG OF THE FAMILIAR EGG OF FASCINATION FREEZING EGG WARMING EGG EGG OF IMPRISONMENT THE INCABULUM SHELL OF PROTECTION EGG KEEPER RIDICULATOR ...   [click here for more]
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The Aesthetics Guide to Ansalon - Abanasinia and Qualinesti

The Aesthetics Guide to Ansalon - Abanasinia and Qualinesti


THE AESTHETICS GUIDE TO ANSALON is a series of books compiled over two years of research into the epic series of Dragonlance novels plus Dragonlance modules from across systems and editions, ranging from the earliest AD&D material to the 3.5 updates. These guides update all of the old material, collecting information from across sources to create the most complete collection of...   [click here for more]
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Dragonlance Logo Reimagined

Dragonlance Logo Reimagined


The is a collection of variations on a new, reimagined logo for Dragonlance products on the DMs Guild (as well as for personal use).  It is meant to evoke the feel of original while being simpler and more legible at a thumbnail size. File formats include: The original .SVG (vector, layers, some transparent) Illustrator .AI (vector, layers, some transparent) .PDF (vector) .PNG (raster, some transparent) I...   [click here for more]
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Dragonlance Adventures (1e)

Dragonlance Adventures (1e)


At last, the complete Krynn source book that contains all the information necessary for limitless campaigning in the world of the DragonLance saga! Provides all-new information on the character classes, races, artifacts, and powers that are unique to the fascinating world of Krynn. Product History Dragonlance Adventures (1987), by Tracy Hickman and Margaret Weis, is the...   [click here for more]
Wizards of the Coast  $8.99

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Dragonlance Classics Volume I (2e)

Dragonlance Classics Volume I (2e)


Calling all Dragonlance saga heroes! At long last, the first four Dragonlance modules are back. Together for the first time, play the entire adventure of the first book of the Dragonlance saga! Starting from the Inn of the Last Home in Solace, journey throughout the lands of Ansalon and defy the evil that threatens to overwhelm and entire continent. Explore the Lost City of...   [click here for more]
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Atlas of the Dragonlance World (1e)

Atlas of the Dragonlance World (1e)


Krynn... Enter the spell-binding world of the Dragonlance Saga with this volume of beautifully rendered maps. Accompany the Heroes of the Lance on their epic travels across Krynn in this magnificently illustrated volume. Behold the beauty of the King Priest's Hall of Audience in the Temple of Istar. Smell Raistlin's herbs as you wander the hallways of the Tower of High Sorcery at Palanthas. Become...   [click here for more]
Wizards of the Coast  $4.99

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Dragonlance Campaign Setting (3.5)

Dragonlance Campaign Setting (3.5)


Sagas from the lands of Krynn are filled with valiant heroes destined to discover ancient secrets and vanquish terrible evils. Like those great champions, you will band together with brave companions to set forth on daring adventures. The tales of those bold deeds will become the newest legends in the world of Dragonlance. From Solamnic Knights and Dragon Riders to kender, tinker...   [click here for more]
Wizards of the Coast  $14.99

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DLC3: Dragonlance Classics Volume III (2e)

DLC3: Dragonlance Classics Volume III (2e)


This is the final installment in the Dragonlance Classics series, the dramatic conclusion to the entire 14-module Dragonlance saga. Within are the reprints of Dragons of Dreams, Dragons of Faith, Dragons of Truth, and Dragons of Triumph, fully updated to 2nd Edition AD&Drules. This 128-page book contains the maps, and descriptions that will take the Heroes of...   [click here for more]
Wizards of the Coast  $4.99

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Leaves from the Inn of the Last Home

Leaves from the Inn of the Last Home


BILL OF FARE Welcome, guest, to our Inn. Shake the dust from your boots and throw off the cares of the weary road you travel. Have no fear of goblin or draconian, dragon or ogre (except in legend and song that you will hear around our fire)! This night, guest, you are safe and warm within the branches of the sheltering vallenwood. -Your proprietors, Caramoa and Tika Majere FOR YOUR ENJOYMENT, WE...   [click here for more]
Wizards of the Coast  $12.95

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DL1 Dragons of Despair (1e)

DL1 Dragons of Despair (1e)


You stand on the road east of Solace, tired from five years of adventuring, from a fruitless search for lost clerical magic. You know the old proverb that claims "You must return to find what you left to seek," but the saying never really made sense. Soon, however, it will. For the world of Krynn is not the same: refugees stream out of the northernmost human lands, telling horrible tales. An invading...   [click here for more]
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DL1 Dragons of Despair 5e Conversion Guide with Maps

DL1 Dragons of Despair 5e Conversion Guide with Maps


This is a 5e D&D conversion guide of the various monsters and creatures encounters for the classic Dragonlance module DL1: Dragons of Despair. The original module is required to use this conversion guide and may be purchased here.  The adventure is intended for characters from 4th level to 6th level.  Conversions of the original pre-generated characters are included.  Maps have been prepared...   [click here for more]
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DLC2: Dragonlance Classics Volume II (2e)

DLC2: Dragonlance Classics Volume II (2e)


Note: Maps for this product have been added to the digital file. To receive the scanned maps, please purchase the digital version or digital + print combo. You hold in your hands the second in a series of all-in-one reprints of the epic adventures of the Dragonlance saga. This booklet comprises the adventures previously published as Dragons of Ice, Dragons of Light,...   [click here for more]
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DL2 Dragons of Flame - 5e Conversion Guide with Maps

DL2 Dragons of Flame - 5e Conversion Guide with Maps


This is a 5e D&D conversion guide of the various monsters, creatures, and encounters for the classic Dragonlance module DL2: Dragons of Flame. The original module is required to use this conversion guide and may be purchased here.  Conversions of the original pre-generated characters are included.  Maps have been prepared at 70 DPI of key locations. Grid and no grid variants of most maps...   [click here for more]
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DL4 Dragons of Desolation - 5e Conversion with Maps

DL4 Dragons of Desolation - 5e Conversion with Maps


This is a 5e D&D conversion guide of the various monsters, creatures, and encounters for the classic Dragonlance module DL4: Dragons of Desolation. The original module is required to use this conversion guide and may be purchased here. Conversions of the original pre-generated characters are included. Over 20 maps have been prepared of key locations at 70 DPI. Grid and no grid variants of most...   [click here for more]
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MC4 Monstrous Compendium Dragonlance Appendix (2e)

MC4 Monstrous Compendium Dragonlance Appendix (2e)


This volume of the exciting Monstrous Compendium series brings you the unique creatures of Krynn: astral dragons, Krynn minotaurs, the various races and tribes of dwarves and elves, knights of Solamnia, kender, and dozens of other creatures and monsters from both Ansalon and the new continent of Taladas. Product History MC4: "Monstrous Compendium Dragonlance Appendix" (1990)...   [click here for more]
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DL3 Dragons of Hope - 5e Conversion Guide with Maps

DL3 Dragons of Hope - 5e Conversion Guide with Maps


This is a 5e D&D conversion guide of the various monsters, creatures, and encounters for the classic Dragonlance module DL3: Dragons of Hope. The original module is required to use this conversion guide and may be purchased here. Conversions of the original pre-generated characters are included. Maps have been prepared at 70 DPI of key locations. Grid and no grid variants of most maps are included....   [click here for more]
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PG1 Player's Guide to the Dragonlance Campaign (2e)

PG1 Player's Guide to the Dragonlance Campaign (2e)


If you have been intrigued by the Dragonlance setting, but have felt intimidated by the sheer amount of information it comprises, this is the book for you. This book will not baffle you with "game jargon." It presents the world of Krynn in a manner you are sure to find entertaining and informative. Through a combination of original fiction and long-established fact, you will discover the continent...   [click here for more]
Wizards of the Coast  $4.99

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When Black Roses Bloom (2e)

When Black Roses Bloom (2e)


The nightbound realm of Sithicus is dying! The grey forested crags scarred by jagged rifts echo with the laments of the dying elven nation. But the lord of the land sits uncaring on his blackened throne in the charred castle of Negragaard, lost in ancient memories. Through his passion and hatred the nightmare haunted death knight, Lord Soth, permitted catastrophe to befall his native...   [click here for more]
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Dragons of Autumn (3.5)

Dragons of Autumn (3.5)


Dragonlance® War of the Lance Campaign, Volume One Autumn settles on the plains of Abanasinia as rumors of war and strange creatures travel from northern lands. Friends meet in the tree-town of Solace after many years spent apart, hoping to reminisce about old times and adventures past. But the people of Ansalon need heroes, as the ancient gods have returned to the world, and brought...   [click here for more]
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SJR7 Krynnspace (2e)

SJR7 Krynnspace (2e)


For centuries, the intelligent races of Krynn have looked upward, toward the moons, planets, star, and the bery crystal sphere of Krynnpace. They have looked up and wondered, and gone back to their planetbound lives. Meanwhile, on other worlds in other spheres, spelljamming ships have begun to venture into the Void; they have encountered vast evil--and vast wealth--in the trackless reaches of wildspace....   [click here for more]
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Tales of the Lance (2e)

Tales of the Lance (2e)


Dragons - once they were mere legends'stories told to frighten children. Now, they are living nightmares. From Draconian patrols on the streets of port Balifor to the haunted depths of the Blood Sea, the dragons have returned to Krynn. Enter the ravaged land of Ansalon, a land forsaken by gods, beset by fell beasts, and championed by desperate heroes. Enter the Age of Dragons. The world of Krynn has...   [click here for more]
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War of the Lance (3.5)

War of the Lance (3.5)


The War of the Lance is the storyline in which many Dragonlance fans are introduced to the world of Krynn— through the original Chronicles by Margaret Weis and Tracy Hickman. To this day it remains the most popular time-period. Though many novels and products have covered this period in the past, there is still a rich tapestry of information yet to be revealed. The War of the Lance Campaign...   [click here for more]
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Dragonlance Classics: 15th Anniversary Edition (2e/SAGA)

Dragonlance Classics: 15th Anniversary Edition (2e/SAGA)


WHO DARES TO STAND IN THE PATH OF DARKNESS? Five years ago, a group of adventuring companions went in search of the gods who had left the world centuries before. Now these friends gather at the Inn of the Last Home for what they believe will be their final meeting... But what they face is instead a beginning. For the world of Krynn stands at a historic crossroads: Armies of darkness are sweeping...   [click here for more]
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Tasslehoff's Map Pouch: The War of the Lance (3.5e)

Tasslehoff's Map Pouch: The War of the Lance (3.5e)


"Uncle" Tasslehoff has shared even more of his amazing map collection, this time with maps focusing on the Fourth Age and the War of the Lance. The maps within the pouch include a detailed, full-size poster map of Ansalon, continues with regional and location maps, and concludes with a pair of "kender"-style maps drawn by the irrepressible adventurer himself. Roam the ancient, scorched hallways of...   [click here for more]
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DL15 Mists of Krynn (1e)

DL15 Mists of Krynn (1e)


Krynn - a vast, mysterious planet filled with wonder, beauty, and danger. The home of the best-selling Dragonlance adventures and novels, Krynn is the most popular fantasy role-playing world ever. The Mists of Krynn makes that world even more exciting for Advanced Dungeons and Dragons game players everywhere! Twelve different authors have combined to fill this book with advuntures, new NPCs, and...   [click here for more]
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DL2 Dragons of Flame (1e)

DL2 Dragons of Flame (1e)


The dragonmen have taken Solace. Its beautiful tree houses lie black and battered amid the stumps of great vallenwood trees. Kapak Draconians, armed with poisoned weapons, enforce a brutal martial law on the survivors. And Solace is only one outpost: the dragon armies control the plains. Only the elven kingdom of Qualinesti stands unconquered. The rest of the plainsmen suffer the most: a long slave...   [click here for more]
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Age of Mortals (3.5)

Age of Mortals (3.5)


A New Age...For New Heroes In the wake of a devastating Chaos War, the people of Krynn discover a world seperated from the gods who have created and protected their world. The magical orders of the old are rendered powerless. In this time of vulnerability, dragons of immense size and power appear and conquer vast territories. The Age of Mortals is a time of discovery. Secrets both ancient and new...   [click here for more]
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Towers of High Sorcery (3.5)

Towers of High Sorcery (3.5)


The wizards of Krynn are granted magic through the power of the three moons. To prevent the awesome powers of wizardry from being wielded by the irresponsible, they require young mages to take a Test proving both their skill and level of responsibility—as well as their level of devotion to magic itself. The Orders of High Sorcery rule over arcane magic and those who practice it from within mighty...   [click here for more]
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DL3 Dragons of Hope (1e)

DL3 Dragons of Hope (1e)


The Dragonlance saga continues! You have freed 800 refugees from the depths of Pax Tharkas, but now the armies of the dragon highmaster Verminaard pursue you through the wilderness. There is only one hope for you: Find the gates to Thorbardin, the ancient kingdom of the mountain dwarves, sealed long ago in the Dwarfgate War. The problem is that nobody knows where it is, or if it still exists! Through...   [click here for more]
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DL13 Dragons of Truth (1e)

DL13 Dragons of Truth (1e)


The key to victory is at hand as the Heroes of Legend set out on their final quest! The port city of Kalaman seems as tranquil as a morning breeze. Yet on the horizon the terrible might of the Dragon Empire rushes unchecked, intent of the city's destruction. Poised now to meet them is the Army of Whitestone with its vaunted Solamnic Knights. The final conflict is at hand. Yet hidden knowledge has...   [click here for more]
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DLQ1 Knight's Sword (2e)

DLQ1 Knight's Sword (2e)


Est Sularus oth Mithas: My Honor is My Life. For the young men who have gathered at the High Clerist's Tower, those words mean one thing: Knight of Solamnia. For some, knighthood is just around the corner. For others, there will be only failure and the shameful return home. Whatever the eventual outcome, all of the candidates bear those words in their hears. Eagerness and anticipation fill the...   [click here for more]
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DL8 Dragons of War (1e)

DL8 Dragons of War (1e)


The Tower of the High Clerist pierces the cold sky. The chill wind blows snowy swirls across Solamnic Knights huddled on the battlements. This is their last stand. Behind the pass they guard sits the gleaming city of Palanthus. The war will be lost if the city falls to the Dragonarmy. All eyes strain south across the rolling plains of Solamnia. The Knights hear the distant thunder of a vast horde...   [click here for more]
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DL4 Dragons of Desolation (1e)

DL4 Dragons of Desolation (1e)


The draconians have now conquered the civilized lands to the north. You have led a struggling, starving band of refugees out of slavery-but freedom and safety lie over an impassible mountain range! There is only one way to safety: find the doors of the ancient dwarven kingdom of Thorbardin, and persuade the rulers to let the refugees pass. What price will the dwarven thanes ask? Can you succeed...   [click here for more]
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