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The following information is a 5E D&D conversion of the various monsters and creatures encounters for DL9: Dragons of Deceit. The original module, the Monster Manual, Dungeon Masters Guide, Volo’s Guide to Monsters, and Mordenkainen's Tome of Foes are required to use this conversion guide. Monsters of the Multiverse may be used instead of Volo’s Guide to Monsters and Mordenkainen's Tome of... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Enter the Tower of High Sorcery! Through this supplement, you can expand and enrich your Shadow of the Dragon Queen campaign or even your homebrew Dungeons & Dragons world.
In Mages of High Sorcery you will discover:
- How the moons affect Magic and those who use it
- The story of the Three Orders and The Towers of High Sorcery
- Additional rules and story hooks for those characters that want... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Find iconic magic items of the Dragonlance setting lore lurking within Treasures from Krynn!
Through this supplement, you can expand and enrich your Shadow of the Dragon Queen campaign or even your homebrew Dungeons & Dragons world.
In Treasures from Krynn you will discover:
- 75 New magical items
- 5 New artifacts
- More than 22 stock art pieces
- A top-level layout
- A hypertext index,... [click here for more] |
Dungeon Masters Guild |
$3.95
|
At the height of the Battle of Kalaman, an opportunity to honor an oath-decades unfulfilled presents itself! If Ansalon’s heroes can press deep into the heart of the enemy and topple a flame-fueled destructive force, they might repel the Red Dragon Army, defend The Beacon of the East, and reuinite mother and child.
This is a four-hour adventure for Tier 2 (Levels 5-10) characters and was... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Dragon Keep
The Heroic Conversion
Requires the AD&D Dragonlance DLE3
Adventure Dragon Keep, to play
by Igor Comunale
The good dragons of Krynn need help. Recruited by the silver dragon Saramber, the player characters have joined ranks with the dragons and sought to solve the mystery behind the deaths of many silver and bronze dragons and passed the... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Dragon Magic
The Heroic Conversion
Requires the AD&D Dragonlance DLE2
Adventure Dragon Magic, to play
by Igor Comunale
The Moons of Krynn are fading. The alignment forces of Good, Evil, and Neutrality are locked in conflict… and evil seems to be winning! The unnatural machinations of the treacherous Artha—daughter of Takhisis herself!—have led... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Have your Shadow of the Dragon Queen campaign open with a bang with these expanded scenes and games for the annual Kingfisher Festival!
With this supplement, your players will be able to explore more of the town of Vogler, meet more characters, and bond more deeply with the town before its fall...
Comes with 6 brand new contests for your players to participate in:... [click here for more] |
Dungeon Masters Guild |
$3.99
|
During the coldest part of the year, the River Torath on the Plains of Dust freezes over, creating a new pathway for traders and travelers. Yet, it also reveals paths to places that weren't accessible by adventurers before.
A Kender has been to such a place and she would like help collecting the treasure she found there. She's sure the danger involved is minimal and nothing a daring adventuring party... [click here for more] |
Dungeon Masters Guild |
$3.99
|
This supplement expands the available merchants in Kalaman, the city central to the Shadow of the Dragon Queen campaign. To use this material, you’ll also need the Player’s Handbook and Dungeon Master’s Guide.
Within these pages, you’ll find a range of eccentric seafaring merchants, each with their own specialities and memorable personalities. In addition, the important... [click here for more] |
Dungeon Masters Guild |
$3.99
|
In Search of Dragons
The Heroic Conversion
Requires the AD&D Dragonlance DLE1
Adventure In Search of Dragons, to play
by Igor Comunale
Good, Evil, Neutrality.
These three forces exist in a delicate balance, a balance crucial to the harmony of all things. Now that harmony is threatened and all of Krynn is in jeopardy.
For reasons unknown, the... [click here for more] |
Dungeon Masters Guild |
$3.99
|
These maps include a commercial license, as such, you can add them to your DM's Guild products. You may not use this image as a selling point or include these illustrations in another stock art collection, other specific actions not admisible are described in the attached copyrights document.
This is a photoshop drawn map of a city in Ansalon. The map has a high resolution which you can zoom... [click here for more] |
Dungeon Masters Guild |
$3.99
|
La Guerra de la Lanza ha terminado.
Todo Krynn intenta sobreponerse al intento de la Reina de la Oscuridad por hacerse con el mundo.
Ahora, la Reina Dragón ha sido expulsada de nuevo al plano infernal de Avernus. Pero su simiente puede estar esperando su momento en algún punto de Ansalón.
Y solo un puñado de aventureros están sobre su pista, la pista del Vástago de Tiamat.
Nota: Esta aventura... [click here for more] |
Dungeon Masters Guild |
$4.28
|
These maps include a commercial license, as such, you can add them to your DM's Guild products. You may not use this image as a selling point or include these illustrations in another stock art collection, other specific actions not admisible are described in the attached copyrights document.
This is a photoshop drawn map of a city in Ansalon. The map has a high resolution which you can zoom... [click here for more] |
Dungeon Masters Guild |
$4.49
|
This is a photoshop drawn map of a area in Ansalon. The map has a high resolution which you can zoom in quite a bit and if you want you can without problem scale it up.
Included versions:
Area map of a part of Ansalon TEXT and SYMBOLS
Area map of a part of Ansalon BLANK
These maps include a commercial license, as such, you can add them to your DM's Guild products. You may not... [click here for more] |
Dungeon Masters Guild |
$4.50
|
This is a photoshop drawn map of a area in Ansalon. The map has a high resolution which you can zoom in quite a bit and if you want you can without problem scale it up.
Included versions:
Area map of a part of Ansalon TEXT and SYMBOLS
Area map of a part of Ansalon BLANK
... [click here for more] |
Dungeon Masters Guild |
$4.50
|
These maps include a commercial license, as such, you can add them to your DM's Guild products. You may not use this image as a selling point or include these illustrations in another stock art collection, other specific actions not admisible are described in the attached copyrights document.
This is a photoshop drawn map of a area in Ansalon. The map has a high resolution which you can zoom... [click here for more] |
Dungeon Masters Guild |
$4.50
|
These maps include a commercial license, as such, you can add them to your DM's Guild products. You may not use this image as a selling point or include these illustrations in another stock art collection, other specific actions not admisible are described in the attached copyrights document.
This is a photoshop drawn map of a area in Ansalon. The map has a high resolution which you can zoom... [click here for more] |
Dungeon Masters Guild |
$4.50
|
Mikaels Maps stock maps of DRAGON LANCE
This is a photoshop drawn map of a area in Ansalon. The map has a high resolution which you can zoom in quite a bit and if you want you can without problem scale it up.
Included versions:
Area map of a part of Ansalon TEXT and SYMBOLS
Area map of a part of Ansalon BLANK
These maps include a commercial license, as such, you can... [click here for more] |
Dungeon Masters Guild |
$4.50
|
Mikaels Maps stock maps of DRAGON LANCE
This is a photoshop drawn map of a area in Ansalon. The map has a high resolution which you can zoom in quite a bit and if you want you can without problem scale it up.
Included versions:
Area map of a part of Ansalon TEXT and SYMBOLS
Area map of a part of Ansalon BLANK
These maps include a commercial license, as such, you can... [click here for more] |
Dungeon Masters Guild |
$4.50
|
These maps include a commercial license, as such, you can add them to your DM's Guild products. You may not use this image as a selling point or include these illustrations in another stock art collection, other specific actions not admisible are described in the attached copyrights document.
This is a photoshop drawn map of a area in Ansalon. The map has a high resolution which you can zoom... [click here for more] |
Dungeon Masters Guild |
$4.50
|
These maps include a commercial license, as such, you can add them to your DM's Guild products. You may not use this image as a selling point or include these illustrations in another stock art collection, other specific actions not admisible are described in the attached copyrights document.
2 city maps of 1 city
... [click here for more] |
Dungeon Masters Guild |
$4.50
|
These maps include a commercial license, as such, you can add them to your DM's Guild products. You may not use this image as a selling point or include these illustrations in another stock art collection, other specific actions not admisible are described in the attached copyrights document.
This is a photoshop drawn map of a city in Ansalon. The map has a high resolution which you can zoom... [click here for more] |
Dungeon Masters Guild |
$4.90
|
This is a 5e D&D conversion guide of the various monsters, creatures, and encounters for the classic module DL8: Dragons of War. The original module, the Monster Manual, Dungeon Masters Guide, Volo’s Guide to Monsters, and Mordenkainen's Tome of Foes are required to use this conversion guide. Monsters of the Multiverse may be used instead of Volo’s Guide to Monsters and Mordenkainen's Tome... [click here for more] |
Dungeon Masters Guild |
$4.95
|
This product is a Roll20 Add-On.
Dragonlance Trinkets & Treasures is a collection of trinkets and magic items inspired by several of the original Dragonlance adventures.
The writing team tapped into the texts of Dragons of Despair, Dragons of Flame, Dragons of Dreams, The Knight’s Sword, Oak Lords, Dragon Knight,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
This volume presents a lot of new options for Wild Magic and magic based on the unpredictability of Chaos.
Inside you will discover: - An Alternate Table for Wild Magic effecs with 100 entries - a new school for Wizards: the School of Chaos - 17 new magic items
- 12 new spells - 43 new monsters, inspired by the living spells from Eberron - 25 stock art
If you are looking for the Fantasy... [click here for more] |
Dungeon Masters Guild |
$4.95
|
At long last, adventures set in Ansalon that can be played in a single session.
In the tradition of previous Books of Lairs products, the material in this booklet is designed to be inserted into existing Dragonlance campaigns, or played alone as an evening's entertainment. Most of the adventures have been designed for characters with levels averaging from 6 to 10; however, there are also suggestions... [click here for more] |
Wizards of the Coast |
$4.96
|
Krynn... Enter the spell-binding world of the Dragonlance Saga with this volume of beautifully rendered maps.
Accompany the Heroes of the Lance on their epic travels across Krynn in this magnificently illustrated volume. Behold the beauty of the King Priest's Hall of Audience in the Temple of Istar. Smell Raistlin's herbs as you wander the hallways of the Tower of High Sorcery at Palanthas. Become... [click here for more] |
Wizards of the Coast |
$4.99
|
DRAGONS OF DIVINITY
A Dragonlance®: Vault of the Undying Adventure
Storm clouds of war loom on the horizon, and a new band of recruits and volunteers travels toward the heart of Solamnia to lend sword and spell to its defense. They won’t join the fray alone though. The threat of a great war also sees the return of the Old Gods to lend their divine aid.
Part... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Champions of Krynn, Chapter 2: Descent into the Crypts
The Dragonlance Nexus proudly presents Champions of Krynn, Chapter 2: Descent into the Crypts, a 28 page sequel to the original adventure available in Tasslehoff’s Pouches of Everything Revised!
Evil never rests and neither should the forces of good. It has been one year since the end of the War of the Lance.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
In the heat of an unnaturally warm summer, the Knights of Takhisis conquer nearly every inch of Ansalon, even the glorious city of Palanthas. Mere days later a messenger arrives in Palanthas bearing a dire missive: Something wiped out the Knights posted at the Tower of the High Clerist and now cuts a swath of destruction across the countryside!
Chaos Spawn pits your heroes against one of Chaos's strongest... [click here for more] |
Wizards of the Coast |
$4.99
|
I love the new dragon options we have!
But, I wanted even more. I wanted dragons to be more dangerous, to have more options.
So, I read old magazines and books, and created new dragon actions and traits.
There are dozens of new actions and traits, all created to make dragons more interesting, more varied, more deadly!
Some of the things in this PDF use (modified) rules from earlier editions. Some... [click here for more] |
Dungeon Masters Guild |
$4.99
|
You stand on the road east of Solace, tired from five years of adventuring, from a fruitless search for lost clerical magic. You know the old proverb that claims "You must return to find what you left to seek," but the saying never really made sense. Soon, however, it will.
For the world of Krynn is not the same: refugees stream out of the northernmost human lands, telling horrible tales. An invading... [click here for more] |
Wizards of the Coast |
$4.99
|
Silvanesti... ancient homeland of the elves. The wonders of Silvanesti are fabled throughout Krynn - The beauty of its forest where each tree is uniquely shaped by elven skill, its gardens of song, its cities molded lovingly from uncut stone. All this and more make up its legendary beauty.
Yet now the Silvanesti elves are gone. For long years, their warriors stood against the hordes of the Dragonarmy.... [click here for more] |
Wizards of the Coast |
$4.99
|
Across the world of Krynn, the armies of light and darkness clash in titanic struggle. Now the vast forces of the High Solamnic Knights and the Dragon Highlords are yours to command. "Dragons of Glory" puts you and your players in charge of all the armies of Krynn.
In excerpts from his war journals, Lord Gunthar Uth Wistan, Commander of the Solamnic Knights, discusses the general course of the war... [click here for more] |
Wizards of the Coast |
$4.99
|
The Blood Sea of Istar...grim reminder of the vengeance of the gods. Roiling and churning angrily, these sanguine waters are the grave of many a brave sailor. Across this haunted sea the heroes must journey to find freedom and victory. Trapped in lands deep within the enemy's territory, the heroes must seek the shadows to evade the Dragon Highlords' cruel clutches. But fate deals them a strange hand,... [click here for more] |
Wizards of the Coast |
$4.99
|
The key to victory is at hand as the Heroes of Legend set out on their final quest!
The port city of Kalaman seems as tranquil as a morning breeze. Yet on the horizon the terrible might of the Dragon Empire rushes unchecked, intent of the city's destruction. Poised now to meet them is the Army of Whitestone with its vaunted Solamnic Knights. The final conflict is at hand.
Yet hidden knowledge has... [click here for more] |
Wizards of the Coast |
$4.99
|
The dragonmen have taken Solace. Its beautiful tree houses lie black and battered amid the stumps of great vallenwood trees. Kapak Draconians, armed with poisoned weapons, enforce a brutal martial law on the survivors.
And Solace is only one outpost: the dragon armies control the plains. Only the elven kingdom of Qualinesti stands unconquered. The rest of the plainsmen suffer the most: a long slave... [click here for more] |
Wizards of the Coast |
$4.99
|
The Dragonlance saga continues!
You have freed 800 refugees from the depths of Pax Tharkas, but now the armies of the dragon highmaster Verminaard pursue you through the wilderness. There is only one hope for you: Find the gates to Thorbardin, the ancient kingdom of the mountain dwarves, sealed long ago in the Dwarfgate War. The problem is that nobody knows where it is, or if it still exists!
Through... [click here for more] |
Wizards of the Coast |
$4.99
|
The draconians have now conquered the civilized lands to the north. You have led a struggling, starving band of refugees out of slavery-but freedom and safety lie over an impassible mountain range! There is only one way to safety: find the doors of the ancient dwarven kingdom of Thorbardin, and persuade the rulers to let the refugees pass.
What price will the dwarven thanes ask? Can you succeed... [click here for more] |
Wizards of the Coast |
$4.99
|
At last! A sourcebook for the most exciting epic ever from TSR. Now you and your players can have the entire world of Krynn at your fingertips!
"Dragons of Mystery" gives you the background and tools necessary to run a complete Dragonlance campaign adventure, an epic quest through the world of Krynn, threatened by the domination of the inhuman draconians. Can you win against powerful forces of darkness?... [click here for more] |
Wizards of the Coast |
$4.99
|
The Dragonlace saga continues!
The refugees from Pax Tharkas are safe in the dwarven kingdom of Thorbardin. You are in the ancient port of Tarsis searching for ships to bear them out of the dragonarmy's reach.
But nothing in silent Tarsis is as you expected. The sea receded in the Cataclysm; no ship will ever set sail from Tarsis again. Draconians openly roam the deserted city streets. A... [click here for more] |
Wizards of the Coast |
$4.99
|
Far removed from the battlefields of Ansalon, the island of Ergoth has become a refuge for the Elven Peoples. Here the haughty Silvanesti of the east, the friendly Qualinesti of the west, and the wild, native Kagonesti dwell in a fragile, uneasy peace.
This peace is shattered by the arrival of your band of adventurers, bearing the shards of the dragonlance and the power of the Dragon Orb of Icewall.... [click here for more] |
Wizards of the Coast |
$4.99
|
The Tower of the High Clerist pierces the cold sky. The chill wind blows snowy swirls across Solamnic Knights huddled on the battlements. This is their last stand.
Behind the pass they guard sits the gleaming city of Palanthus. The war will be lost if the city falls to the Dragonarmy.
All eyes strain south across the rolling plains of Solamnia. The Knights hear the distant thunder of a vast horde... [click here for more] |
Wizards of the Coast |
$4.99
|
Beckoned by a mysterious visitor, the heroes embark on a mission into the very heart of the Dragon Highlords' realm. The ominous city of Sanction, crouched in a narrow valley between the mighty volcanoes known as the Lords of Doom, holds the secret of the good dragons' oath.
Unimaginable terrors await the party as they search the city, seeking a key to the fiery lair of the Dragon Highlord and his... [click here for more] |
Wizards of the Coast |
$4.99
|
Venture once more to the world of Krynn, but this time to the continent of Taladas, largely untouched by the war of the Lance.
The dragons here are Othlorx, the Uninvolved, because they remain neutral in the struggle against the evil of Takhisis and her minions. Then why are they being systematically exterminated? Who wants all dragons on Taladas dead?
Your heroes must set on a dangerous trek in... [click here for more] |
Wizards of the Coast |
$4.99
|
Someone or something is killing the Othlorx ('The Uninvolved') dragons of Taladas. Not only good dragons, but evil ones as well. Who or what would be so angered at these dragons as to slaughter them indiscriminately? To find out, The PCs must masquerade as dragon hunters and set out to destroy dragons. It's a dangerous game—if the dragons don't get you, your employers might!
This quest will take... [click here for more] |
Wizards of the Coast |
$4.99
|
Your heroes find themselves on a demi-planar island in the Ethereal void, where a mysterious god enlists their help in his scheme to stop Erestem (Takhisis). The heroes must journey through space and time to recover the powerful cindergemsand forge a weapon to destroy Erestem. If your heroes fail, Erestem's evil minions will invade Taladas and destroy the Orthlox (Uninvolved) dragons, which... [click here for more] |
Wizards of the Coast |
$4.99
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Note: Maps for this product have been added to the digital file. To receive the scanned maps, please purchase the digital version or digital + print combo.
You hold in your hands the second in a series of all-in-one reprints of the epic adventures of the Dragonlance saga. This booklet comprises the adventures previously published as Dragons of Ice, Dragons of Light,... [click here for more] |
Wizards of the Coast |
$4.99
|
This is the final installment in the Dragonlance Classics series, the dramatic conclusion to the entire 14-module Dragonlance saga. Within are the reprints of Dragons of Dreams, Dragons of Faith, Dragons of Truth, and Dragons of Triumph, fully updated to 2nd Edition AD&Drules.
This 128-page book contains the maps, and descriptions that will take the Heroes of... [click here for more] |
Wizards of the Coast |
$4.99
|
Good, Evil, Neutrality.
These three forces exist in a delicate balance, a balance crucial to the harmony of all things. Now that harmony is threatened and all of Krynn is in jeopardy.
For reasons unknown, the balance among Krynn's good, evil, and neutral dragons is shifting: A deadly affliction is killing off silver dragons, and no one has seen a bronze dragon in months. What's more, the people... [click here for more] |
Wizards of the Coast |
$4.99
|