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A New Age...For New Heroes
In the wake of a devastating Chaos War, the people of Krynn discover a world seperated from the gods who have created and protected their world. The magical orders of the old are rendered powerless. In this time of vulnerability, dragons of immense size and power appear and conquer vast territories.
The Age of Mortals is a time of discovery. Secrets both ancient and new... [click here for more] |
Wizards of the Coast |
$9.99
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A vast collection of new items to use with 5e games in Dragonlance. All the items herein were crafted with knowledge and care to make them fit seemlessly into the world, culture, and style of Krynn. Within the pages of this book you will find items of all shapes and sizes, with easter eggs... [click here for more] |
Dungeon Masters Guild |
$7.95
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Krynn... Enter the spell-binding world of the Dragonlance Saga with this volume of beautifully rendered maps.
Accompany the Heroes of the Lance on their epic travels across Krynn in this magnificently illustrated volume. Behold the beauty of the King Priest's Hall of Audience in the Temple of Istar. Smell Raistlin's herbs as you wander the hallways of the Tower of High Sorcery at Palanthas. Become... [click here for more] |
Wizards of the Coast |
$4.99
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 "There is a lot here to look at!"
(Teos Abadía on the Mastering Dungeons Podcast, episode of January 26th, 2023 about "Bent Goblin's Companion to 'Dragonlance: Scales of War'")
If you are planning to run the new Dragonlance: Shadow of the Dragonqueen campaign published for D&D, get started with a bang! This publication provides guidance... [click here for more] |
Dungeon Masters Guild |
$1.99
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The Bestiary of Krynn returns by popular demand! The sourcebook for the creatures of the Dragonlance game world is being reprinted in an expanded, revised edition. All errata from the previous edition has been incorporated into a book that has been re-organized for easier reference. The original artwork that won awards is back, along with creatures useful for Dragonlance campaigns but could... [click here for more] |
Wizards of the Coast |
$19.99 $11.99
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 New Combat Actions for the Creatures in the Dragonlance: Shadow of the Dragon Queen
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant... [click here for more] |
Dungeon Masters Guild |
$2.95
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New Combat Actions for the Creatures in Dragonlance: Shadow of the Dragon Queen
Available Now on Roll20!
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With... [click here for more] |
Dungeon Masters Guild |
$2.95
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“The world is full of wonders waiting to be discovered. After all, who knows what treasures and adventures lie just around the corner?" – Hara Honeyberry, Kender explorer.
You’ve all seen it happen: A Kender begins making their way through the tavern crowd, and by the time they arrive at the table, their pockets and pouches are overladen with borrowed items.
So, what might you find in... [click here for more] |
Dungeon Masters Guild |
$0.99
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A Dragonlance Adventure for 5th-7th level
Retrieving Dragon Army defectors gets complicated when they turn out to be draconian troops! Hunted by an inquisitor and victims of the troop’s prior campaign, the characters must weigh duty and remorse against the right of revenge.
This adventure takes place in the Northern Wastes and is designed to fit into a Shadow of the Dragon Queen campaign.... [click here for more] |
Dungeon Masters Guild |
$3.95
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 Set in the Age of Mortals, 80 years after the War of the Lance, adventurers seek the legendary sword Chaos Reaver, a magical weapon that can help defeat the incursion of chaos creatures left over after the Chaos War.
The adventure brings the heroes from the misty isle of Cristyne into the otherworldy realm of the Gray and is designed with flexibility for 4-5 characters of levels 5 up to 9.
The adventure... [click here for more] |
Dungeon Masters Guild |
$3.95
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In the heat of an unnaturally warm summer, the Knights of Takhisis conquer nearly every inch of Ansalon, even the glorious city of Palanthas. Mere days later a messenger arrives in Palanthas bearing a dire missive: Something wiped out the Knights posted at the Tower of the High Clerist and now cuts a swath of destruction across the countryside!
Chaos Spawn pits your heroes against one of Chaos's strongest... [click here for more] |
Wizards of the Coast |
$4.99
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 A Light in the Darkness...
In a time when the shadows of the Great Dragons darken Ansalon's horizons, a single beacon shines brightly—the Citadel of Light!
Built by dwarves, protected by Solamnic Knights, and sacred to pilgrims of virtually every race on Krynn, the crystal domes of the Citadel of Light are the Fifth Age's first and greatest center of new magic. Guided by Goldmoon, venerable Hero... [click here for more] |
Wizards of the Coast |
$7.99
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![Class specific spell sheets [BUNDLE]](https://d1vzi28wh99zvq.cloudfront.net/images/8957/428169-thumb140.jpg) This special bundle product contains the following titles. Class Specific Spell Sheets - Cleric - v1.9 (EE, UA, XGtE & TCoE) Regular price: $1.00 Bundle price: $1.67 Format: PDF A simple and easy to use spellcasting sheet for your Cleric, including all new spells up to Tasha's Cauldron of Everything.
V1.9 Updated all files with the optional spells from Tasha's... [click here for more] |
Dungeon Masters Guild |
$5.00
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This special bundle product contains the following titles. DL1 Dragons of Despair (1e) Regular price: $4.99 Bundle price: $3.89 Format: Watermarked PDF You stand on the road east of Solace, tired from five years of adventuring, from a fruitless search for lost clerical magic. You know the old proverb that claims "You must return to find what you left to seek,"... [click here for more] |
Wizards of the Coast |
$89.84 $69.99
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I love the new dragon options we have!
But, I wanted even more. I wanted dragons to be more dangerous, to have more options.
So, I read old magazines and books, and created new dragon actions and traits.
There are dozens of new actions and traits, all created to make dragons more interesting, more varied, more deadly!
Some of the things in this PDF use (modified) rules from earlier editions. Some... [click here for more] |
Dungeon Masters Guild |
$4.99
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You stand on the road east of Solace, tired from five years of adventuring, from a fruitless search for lost clerical magic. You know the old proverb that claims "You must return to find what you left to seek," but the saying never really made sense. Soon, however, it will.
For the world of Krynn is not the same: refugees stream out of the northernmost human lands, telling horrible tales. An invading... [click here for more] |
Wizards of the Coast |
$4.99
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This is a 5e D&D conversion guide of the various monsters and creatures encounters for the classic Dragonlance module DL1: Dragons of Despair. The original module is required to use this conversion guide and may be purchased here.
The adventure is intended for characters from 4th level to 6th level. Conversions of the original pre-generated characters are included.
Maps have been prepared... [click here for more] |
Dungeon Masters Guild |
$3.95
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Silvanesti... ancient homeland of the elves. The wonders of Silvanesti are fabled throughout Krynn - The beauty of its forest where each tree is uniquely shaped by elven skill, its gardens of song, its cities molded lovingly from uncut stone. All this and more make up its legendary beauty.
Yet now the Silvanesti elves are gone. For long years, their warriors stood against the hordes of the Dragonarmy.... [click here for more] |
Wizards of the Coast |
$4.99
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Across the world of Krynn, the armies of light and darkness clash in titanic struggle. Now the vast forces of the High Solamnic Knights and the Dragon Highlords are yours to command. "Dragons of Glory" puts you and your players in charge of all the armies of Krynn.
In excerpts from his war journals, Lord Gunthar Uth Wistan, Commander of the Solamnic Knights, discusses the general course of the war... [click here for more] |
Wizards of the Coast |
$4.99
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The Blood Sea of Istar...grim reminder of the vengeance of the gods. Roiling and churning angrily, these sanguine waters are the grave of many a brave sailor. Across this haunted sea the heroes must journey to find freedom and victory. Trapped in lands deep within the enemy's territory, the heroes must seek the shadows to evade the Dragon Highlords' cruel clutches. But fate deals them a strange hand,... [click here for more] |
Wizards of the Coast |
$4.99
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The key to victory is at hand as the Heroes of Legend set out on their final quest!
The port city of Kalaman seems as tranquil as a morning breeze. Yet on the horizon the terrible might of the Dragon Empire rushes unchecked, intent of the city's destruction. Poised now to meet them is the Army of Whitestone with its vaunted Solamnic Knights. The final conflict is at hand.
Yet hidden knowledge has... [click here for more] |
Wizards of the Coast |
$4.99
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Krynn - a vast, mysterious planet filled with wonder, beauty, and danger. The home of the best-selling Dragonlance adventures and novels, Krynn is the most popular fantasy role-playing world ever.
The Mists of Krynn makes that world even more exciting for Advanced Dungeons and Dragons game players everywhere!
Twelve different authors have combined to fill this book with advuntures, new NPCs, and... [click here for more] |
Wizards of the Coast |
$9.99
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You are cordially invited to enter the dangerous world of the Dragonlance saga. The World of Krynnbrings you to previously unexplored corners of Krynn with new challenges for your characters.
Explore Dargaard Keep, the vast and perilous lair of Lord Soth, and perhaps you will discover what really happened to Kitiara! Journey into the volcanic lair of a dragon to defend the city of Palanthus.... [click here for more] |
Wizards of the Coast |
$9.99
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The dragonmen have taken Solace. Its beautiful tree houses lie black and battered amid the stumps of great vallenwood trees. Kapak Draconians, armed with poisoned weapons, enforce a brutal martial law on the survivors.
And Solace is only one outpost: the dragon armies control the plains. Only the elven kingdom of Qualinesti stands unconquered. The rest of the plainsmen suffer the most: a long slave... [click here for more] |
Wizards of the Coast |
$4.99
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This is a 5e D&D conversion guide of the various monsters, creatures, and encounters for the classic Dragonlance module DL2: Dragons of Flame. The original module is required to use this conversion guide and may be purchased here. Conversions of the original pre-generated characters are included.
Maps have been prepared at 70 DPI of key locations. Grid and no grid variants of most maps... [click here for more] |
Dungeon Masters Guild |
$3.95
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The Dragonlance saga continues!
You have freed 800 refugees from the depths of Pax Tharkas, but now the armies of the dragon highmaster Verminaard pursue you through the wilderness. There is only one hope for you: Find the gates to Thorbardin, the ancient kingdom of the mountain dwarves, sealed long ago in the Dwarfgate War. The problem is that nobody knows where it is, or if it still exists!
Through... [click here for more] |
Wizards of the Coast |
$4.99
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 This is a 5e D&D conversion guide of the various monsters, creatures, and encounters for the classic Dragonlance module DL3: Dragons of Hope. The original module is required to use this conversion guide and may be purchased here. Conversions of the original pre-generated characters are included.
Maps have been prepared at 70 DPI of key locations. Grid and no grid variants of most maps are included.... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The draconians have now conquered the civilized lands to the north. You have led a struggling, starving band of refugees out of slavery-but freedom and safety lie over an impassible mountain range! There is only one way to safety: find the doors of the ancient dwarven kingdom of Thorbardin, and persuade the rulers to let the refugees pass.
What price will the dwarven thanes ask? Can you succeed... [click here for more] |
Wizards of the Coast |
$4.99
|
 This is a 5e D&D conversion guide of the various monsters, creatures, and encounters for the classic Dragonlance module DL4: Dragons of Desolation. The original module is required to use this conversion guide and may be purchased here. Conversions of the original pre-generated characters are included.
Over 20 maps have been prepared of key locations at 70 DPI. Grid and no grid variants of most... [click here for more] |
Dungeon Masters Guild |
$3.95
|
At last! A sourcebook for the most exciting epic ever from TSR. Now you and your players can have the entire world of Krynn at your fingertips!
"Dragons of Mystery" gives you the background and tools necessary to run a complete Dragonlance campaign adventure, an epic quest through the world of Krynn, threatened by the domination of the inhuman draconians. Can you win against powerful forces of darkness?... [click here for more] |
Wizards of the Coast |
$4.99
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The Dragonlace saga continues!
The refugees from Pax Tharkas are safe in the dwarven kingdom of Thorbardin. You are in the ancient port of Tarsis searching for ships to bear them out of the dragonarmy's reach.
But nothing in silent Tarsis is as you expected. The sea receded in the Cataclysm; no ship will ever set sail from Tarsis again. Draconians openly roam the deserted city streets. A... [click here for more] |
Wizards of the Coast |
$4.99
|
 This is a 5e D&D conversion guide of the various monsters, creatures, and encounters for the classic Dragonlance module DL6: Dragons of Ice. The original module is required to use this conversion guide and may be purchased here. Conversions of the original pre-generated characters are included.
Seven maps have been prepared of key locations at 70 DPI. Grid and no grid variants of most maps are... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Far removed from the battlefields of Ansalon, the island of Ergoth has become a refuge for the Elven Peoples. Here the haughty Silvanesti of the east, the friendly Qualinesti of the west, and the wild, native Kagonesti dwell in a fragile, uneasy peace.
This peace is shattered by the arrival of your band of adventurers, bearing the shards of the dragonlance and the power of the Dragon Orb of Icewall.... [click here for more] |
Wizards of the Coast |
$4.99
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 This is a 5e D&D conversion guide of the various monsters, creatures, and encounters for the classic module DL7: Dragons of Light. The original module, the Monster Manual, Dungeon Masters Guide, Volo’s Guide to Monsters, and Mordenkainen's Tome of Foes are required to use this conversion guide. Monsters of the Multiverse may be used instead of Volo’s Guide to Monsters and Mordenkainen's Tome... [click here for more] |
Dungeon Masters Guild |
$3.95
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The Tower of the High Clerist pierces the cold sky. The chill wind blows snowy swirls across Solamnic Knights huddled on the battlements. This is their last stand.
Behind the pass they guard sits the gleaming city of Palanthus. The war will be lost if the city falls to the Dragonarmy.
All eyes strain south across the rolling plains of Solamnia. The Knights hear the distant thunder of a vast horde... [click here for more] |
Wizards of the Coast |
$4.99
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Beckoned by a mysterious visitor, the heroes embark on a mission into the very heart of the Dragon Highlords' realm. The ominous city of Sanction, crouched in a narrow valley between the mighty volcanoes known as the Lords of Doom, holds the secret of the good dragons' oath.
Unimaginable terrors await the party as they search the city, seeking a key to the fiery lair of the Dragon Highlord and his... [click here for more] |
Wizards of the Coast |
$4.99
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Venture once more to the world of Krynn, but this time to the continent of Taladas, largely untouched by the war of the Lance.
The dragons here are Othlorx, the Uninvolved, because they remain neutral in the struggle against the evil of Takhisis and her minions. Then why are they being systematically exterminated? Who wants all dragons on Taladas dead?
Your heroes must set on a dangerous trek in... [click here for more] |
Wizards of the Coast |
$4.99
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Someone or something is killing the Othlorx ('The Uninvolved') dragons of Taladas. Not only good dragons, but evil ones as well. Who or what would be so angered at these dragons as to slaughter them indiscriminately? To find out, The PCs must masquerade as dragon hunters and set out to destroy dragons. It's a dangerous game—if the dragons don't get you, your employers might!
This quest will take... [click here for more] |
Wizards of the Coast |
$4.99
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Your heroes find themselves on a demi-planar island in the Ethereal void, where a mysterious god enlists their help in his scheme to stop Erestem (Takhisis). The heroes must journey through space and time to recover the powerful cindergemsand forge a weapon to destroy Erestem. If your heroes fail, Erestem's evil minions will invade Taladas and destroy the Orthlox (Uninvolved) dragons, which... [click here for more] |
Wizards of the Coast |
$4.99
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Note: Maps for this product have been added to the digital file. To receive the scanned maps, please purchase the digital version or digital + print combo.
You hold in your hands the second in a series of all-in-one reprints of the epic adventures of the Dragonlance saga. This booklet comprises the adventures previously published as Dragons of Ice, Dragons of Light,... [click here for more] |
Wizards of the Coast |
$4.99
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This is the final installment in the Dragonlance Classics series, the dramatic conclusion to the entire 14-module Dragonlance saga. Within are the reprints of Dragons of Dreams, Dragons of Faith, Dragons of Truth, and Dragons of Triumph, fully updated to 2nd Edition AD&Drules.
This 128-page book contains the maps, and descriptions that will take the Heroes of... [click here for more] |
Wizards of the Coast |
$4.99
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Good, Evil, Neutrality.
These three forces exist in a delicate balance, a balance crucial to the harmony of all things. Now that harmony is threatened and all of Krynn is in jeopardy.
For reasons unknown, the balance among Krynn's good, evil, and neutral dragons is shifting: A deadly affliction is killing off silver dragons, and no one has seen a bronze dragon in months. What's more, the people... [click here for more] |
Wizards of the Coast |
$4.99
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 The Moons of Krynn are fading. The alignment forces of Good, Evil, and Neutrality are locked in conflict… and evil seems to be winning! The unnatural machinations of the treacherous Khardra—daughter of Takhisis herself!—have led to a crisis of cosmic proportions.
The Heroes journey to the Cloud City Cirulon, heart of the Good Dragon races, there to meet the Astral Dragon himself. The nature... [click here for more] |
Wizards of the Coast |
$4.99
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 The good dragons of Krynn need help. Recruited by the silver dragon Saramber, the player characters have joined ranks with the dragons and sought to solve the mystery behind the deaths of many silver and bronze dragons and passed the tests set out for them, earning the trust of these ancient creatures.
But now, Saramber fears evil dragons have discovered the portal that could lead them to the dragons'... [click here for more] |
Wizards of the Coast |
$4.99
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Est Sularus oth Mithas: My Honor is My Life. For the young men who have gathered at the High Clerist's Tower, those words mean one thing: Knight of Solamnia. For some, knighthood is just around the corner. For others, there will be only failure and the shameful return home. Whatever the eventual outcome, all of the candidates bear those words in their hears. Eagerness and anticipation fill the... [click here for more] |
Wizards of the Coast |
$4.99
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Before the War of the Lance, Flint Fireforge returned to his place of birth, the dwarven town of Hillhome. There, he uncovered a fiendish plot and used his magical battle axe to stop evil dwarves from destroying his home. The axe was destroyed in Flint's final battle with the leader of the evil forces.
Or was it?
Now, rumors are circulating that Flint's axe has been seen around Hillhome. It is up... [click here for more] |
Wizards of the Coast |
$4.99
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Beyond Ansalon - beyond even Taladas - cut off from the rest of Krynn by distance or circumstance, lie several lost lands with enough excitement and peril to challenge the hardiest adventurer.
Far beneath the vastness of Krynn's oceans is Watermere, home to the reclusive Dargonesti sea elves. In their valley on the sea floor, they work, play, explore, and resist the plots and forces of Takhisis, the... [click here for more] |
Wizards of the Coast |
$4.99
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Awe-inspiring, brutish, militaristic, honor-bound: All these words and more describe the minotaurs of Taladas, the "other continent" on the world of Krynn.
This booklet exposes the secrets of minotaur society for the first time in the Dragonlancecampaign setting. Among the information within these pages are their origin myths, bureaucratic organizations, military strategies, and philosophical... [click here for more] |
Wizards of the Coast |
$4.99
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 Caramon, Raistlin, Tika, Laurana, Tanis, Sturm, Flint, Tasselhoff?heroes all, their names are known by everyone familiar with their saga. But there are others as well: veterans of the War of the Lance, players behind the scenes, and even those who had no involvement wit the War whatsoever who are still heroes in their own right. Many are presented here for the first time. Among them:
Grindlethorpe,... [click here for more] |
Wizards of the Coast |
$4.99 $2.99
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It is a continent of raw beauty and wondrous magics—of marauding hordes and avenging champions—it is Taladas, the forgotten continent of Krynn first revealed in the best-selling Dragonlance supplement Time of the Dragon.
Now, this incredible setting is brought to life and made ready for adventuring with New Beginnings. This essential adventure provides all the information... [click here for more] |
Wizards of the Coast |
$4.99
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