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Exploring Eberron (Fantasy Grounds)

Exploring Eberron (Fantasy Grounds)


  This title contains the Fantasy Grounds file only. For the Exploring Eberron PDF and hardcover, please go here. For the Exploring Eberron Digital BUNDLE (PDF and MOD), please go here. For the Exploring Eberron Print and Virtual BUNDLE (hardcover and MOD), please go here. Join Eberron setting creator Keith Baker in...   [click here for more]
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Fantasy Grounds Random Quest Generator Tables

Fantasy Grounds Random Quest Generator Tables


This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E. Random Quest Generator Tables For DMs who want a generic side quest to use as a filler in their big campaign. Tables to randomly generate a generic side quest to run (whether to buy time or to mix things up). Currently, there are approximately 2.42000002 x 10^27 different possible results, making it pretty safe to say that...   [click here for more]
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Fantasy Grounds 5E Page Number Links - Dungeon Master's Guide

Fantasy Grounds 5E Page Number Links - Dungeon Master's Guide


This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E. Fantasy Grounds 5E Page Number Links - Dungeon Master's Guide Do you play or DM Fantasy Grounds D&D 5E? This Module is intended to help the DM with quick access to referenced page numbers that are often found within published adventures and supplements of D&D 5th Edition. How many times have you seen "reference...   [click here for more]
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Gnome for the Holidays - A Christmas Adventure - Foundry VTT

Gnome for the Holidays - A Christmas Adventure - Foundry VTT


In the wondrous city of Waterdeep, we are greeted to a joyful gnome spreading the holiday spirit by gifting toys. In a heinous event, he is left wounded and his toys stolen. Be the heroes of the holidays, save this gleeful gnome and get his toys back to restore happiness to the city. Join us on a Christmas journey where the players fight against snowmen and other holiday themed creatures. This four-hour...   [click here for more]
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Rescuing Lulu From Elturel: Descent from Waterdeep Series

Rescuing Lulu From Elturel: Descent from Waterdeep Series


Rescuing Lulu from Elturel seamlessly connects Waterdeep: Dragon Heist into Baldur’s Gate: Descent into Avernus and beyond. Alternatively, it transforms Elturel into an historically researched 25-location sandbox for any campaign traversing the Sword Coast, or can be used to add meaningful roleplaying and content to either Tyranny of Dragons or Descent...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 06 (PDF)

VeX's Expanded Dungeon of the Mad Mage, Level 06 (PDF)


THIS IS A PDF.  If you want the Fantasy Grounds Version, Click Here. Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 06 THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do you wish...   [click here for more]
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Tomb of Annihilation Companion (Fantasy Grounds)

Tomb of Annihilation Companion (Fantasy Grounds)


This expansion to the Tomb of Annihilation adventure gives dungeon masters ready-made material to help run certain sections of the adventure with little preparation, now for Fantasy Grounds! This book is written by the author of the best-selling Emirikol’s Guide to Devils, Guide to Curse of Strahd, A Guide to Storm King’s Thunder, A Guide...   [click here for more]
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R1 Road to Rel

R1 Road to Rel


Written as a starting adventure for a party of 1st to 3rd level characters, this adventure puts the brave PCs on the road to Rel. Recently, the aristocrat Telrus learned that his family had once owned land near the town of Rel. During the terrible civil war that consumed the Republic of Merak, Trelus’ ancestor was forced to flee. Newly married to the charming and ambitious Ishia, Telrus has the...   [click here for more]
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Call from the Deep (Fantasy Grounds)

Call from the Deep (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Includes Unity  Assault from the Astral After crash-landing onto the Material Plane, a strange, otherworldly ship brings with it an unexpected wave of piracy, hideous creatures from the bottom of the Trackless Sea, and a notorious foe who has been awakened from the deep, intent on destroying...   [click here for more]
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Monster Loot – Guildmaster's Guide to Ravnica (Fantasy Grounds)

Monster Loot – Guildmaster's Guide to Ravnica (Fantasy Grounds)


I want to loot all the guildmasters! Now available for Fantasy Grounds Unity! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Guildmaster's Guide to Ravnica, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons. ...   [click here for more]
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Creatures of the Tomb (Roll20)

Creatures of the Tomb (Roll20)


Haunting new creatures have been unearthed in this tome of nightmares, now for Roll20! This sourcebook contains over 150 statblocks for new creatures with balanced stats, art, and tokens ready to invade your haunting campaigns and oneshot adventures. The main aim of this product is to provide more interesting options for undead, beasts, and monstrosities then those...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 08 (PDF)

VeX's Expanded Dungeon of the Mad Mage, Level 08 (PDF)


THIS IS A PDF, for the Fantasy Grounds module, Click Here! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 08 THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do you wish there was more megadungeon...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 07 (PDF)

VeX's Expanded Dungeon of the Mad Mage, Level 07 (PDF)


THIS IS A PDF.  If you want the Fantasy Grounds Version, Click Here. Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 07 THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do you wish...   [click here for more]
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MargoMods Forge of Fury Companion | Roll20 Enabled

MargoMods Forge of Fury Companion | Roll20 Enabled


The Forge of Fury is a well-loved classic in part because of its robust and flexible dungeon, alive with roaming monsters and brimming with secrets. MargoMods Forge of Fury Companion is an expansion and DM’s guide to The Forge of Fury with a treasure trove of items, monsters, encounters, and NPCs that fit seamlessly into the original adventure. This module...   [click here for more]
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R3: Rukel Manor

R3: Rukel Manor


  This is the third in an ongoing series of short adventures centered around the town of Rel, one of the few towns that survived the fall of the Republic of Merak. While written as a campaign, the adventures (or parts of them) can easily be run as standalone encounters. This adventure follows R2: Town of Rel. The PCs will be sent by their patrons to clear the ruins of the Rukel Manor. Tales say...   [click here for more]
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Spelljammer: Creatures of the Cosmos [Roll20 Add-On]

Spelljammer: Creatures of the Cosmos [Roll20 Add-On]


Hello friend!  I see you've decided to leave the world behind and head off into the wondrous wide adventure known as wildspace!  I don't blame you, I've been spending a good amount of my time there lately, too. But here, before you go, give this a gander.  A little something I put together to help spacefaring travelers from being eaten, or upsetting the wrong asteroid, or getting stuck in the...   [click here for more]
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The Blood Hunter | Roll20 VTT

The Blood Hunter | Roll20 VTT


A TWO-HOUR BLOOD HUNTER ADVENTURE FOR ONE DM & ONE PLAYER (Roll20 VTT Edition)  “You are a Blood Hunter, feared by even the most vile monstrosities throughout Faerun. Commoners shut their windows and lock their doors as you approach, and small children cry at the sight of your unnatural demeanor. Such is the burden of life as a Blood Hunter.” Experience this epic adventure...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 17 (PDF)

VeX's Expanded Dungeon of the Mad Mage, Level 17 (PDF)


THIS IS A PDF, for the Fantasy Grounds Module, CLICK HERE! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 17 THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do you wish there was more...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 16 (PDF)

VeX's Expanded Dungeon of the Mad Mage, Level 16 (PDF)


THIS IS A PDF, for the Fantasy Grounds Module, CLICK HERE! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 16 THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do you wish there was more megadungeon...   [click here for more]
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The Yawning Portal - 3 maps - Jpgs & Fantasy Grounds .mod

The Yawning Portal - 3 maps - Jpgs & Fantasy Grounds .mod


THE YAWNING PORTAL BATTLEMAPS The Yawning Portal is a famous inn and tavern located in the Castle Ward of Waterdeep. Adventurers can meet all sorts of colorful characters here. The place is a stone building with a slate roof and several chimneys. Most of the ground floor is taken up by the tavern’s common room, which contains...   [click here for more]
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The Blackstaff's Book of 1000 Spells (Fantasy Grounds)

The Blackstaff's Book of 1000 Spells (Fantasy Grounds)


The Blackstaff’s Book of 1,000 Spells, the largest compilation of 5E spells ever released, over 300 pages, is now available for Fantasy Grounds! The creators behind such titles as Elminster's Guide to Magic, the Player's Companion, and the Ravenloft Archetypes series (which Critical Role creator Matt Mercer praised as "Really grand content!...   [click here for more]
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Solo Adventure Resource: The Dungeon Oracle (Fantasy Grounds)

Solo Adventure Resource: The Dungeon Oracle (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E. If you are looking for the PDF - click here. Contained in this small supplement is a method for converting published party adventures for solo (DM-less) play. In our product The Solo Adventurer's Toolbox, we introduced a method for creating freeform, self-generating solo adventures that reveal themselves as they...   [click here for more]
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Waterdeep's Noticeboards: 42 Quest Seeds for the City of Splendors and Skullport (Fantasy Grounds)

Waterdeep's Noticeboards: 42 Quest Seeds for the City of Splendors and Skullport (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.   Waterdeep's Notice Boards - A collection of 42 quest seeds in Waterdeep and Skullport. Pit your players against criminal masterminds, monsters from the deep, or seemingly unsolvable mysteries. Waterdeep! Come for the adventure, stay for the outstanding payment.  Get Ready for Waterdeep! Waterdeep...   [click here for more]
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CCC-TRI-02 Impression Left Behind (Part Two of the Yulash Series)

CCC-TRI-02 Impression Left Behind (Part Two of the Yulash Series)


Elanil Elassidil’s successful recovery brings dire news, and only enough to raise the fears of all. On the urgent request of the factions, a covert raid party must be sent in to secure as much knowledge as possible, and destroy whatever schemes lie below. This is a Tier 3 (APL 13) Adventurer's League legal adventure set in a small town near Yulash. This module first premiered at TotalCon...   [click here for more]
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Bloodied & Bruised – Lost Mine of Phandelver (Roll20)

Bloodied & Bruised – Lost Mine of Phandelver (Roll20)


New Combat Actions for the Creatures in Lost Mine of Phandelver Available Now on Roll20! The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its...   [click here for more]
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Tomb of Annihilation Expanded, Part 3: The Ruins of Mezro (Fantasy Grounds)

Tomb of Annihilation Expanded, Part 3: The Ruins of Mezro (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, CLICK HERE FOR PDF VeX & Grim Press Present Tomb of Annihilation Expanded Part 3: The Ruins of Mezro Do you wish Tomb of Annihilation had more content and maps? Do you wish there was more jungle in your jungle adventure? Are you too busy to prepare all this yourself? Then this is the module...   [click here for more]
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CCC-RCC-01-06 The Handfasting

CCC-RCC-01-06 The Handfasting


Enjoy a day at the faire and a chance to earn some easy coin in the process! A wealthy merchant wants to hire security for his daughter’s extravagant handfasting ceremony. It sounds like simple work, but why would a merchant hire seasoned adventures as wedding security? Perhaps the groom has some skeletons in his closet? A 4-hour standalone adventure for 11th-16th level characters Also...   [click here for more]
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The Lamenting Lighthouse (Fantasy Grounds)

The Lamenting Lighthouse (Fantasy Grounds)


This product is for the Fantasy Grounds virtual tabletop - click here if you prefer an old school PDF! If you want to rock both a PDF and the FG version - check out this discounted bundle!   "This adventure is a critical hit on almost every single aspect of adventure writing."—Jason B. (Verified Purchaser)...   [click here for more]
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Mages of High Sorcery (Fantasy Grounds)

Mages of High Sorcery (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E. If you are looking for the PDF - click here. Enter the Tower of High Sorcery! Through this supplement, you can expand and enrich your Shadow of the Dragon Queen campaign or even your homebrew Dungeons & Dragons world. In Mages of High Sorcery, you will discover: - How the moons affect Magic and those who use it -...   [click here for more]
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Tomb of Annihilation Expanded, Part 2: Needle's Bones (Fantasy Grounds)

Tomb of Annihilation Expanded, Part 2: Needle's Bones (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, CLICK HERE FOR PDF VeX & Grim Press Present Tomb of Annihilation Expanded Part 2: Needle's Bones Do you wish Tomb of Annihilation had more content and maps? Do you wish there was more jungle in your jungle adventure? Are you too busy to prepare all this yourself? Then this is the module...   [click here for more]
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Curse of Strahd: The Wedding At Ravenloft (Fantasy Grounds)

Curse of Strahd: The Wedding At Ravenloft (Fantasy Grounds)


Triumphant in his centuries-long pursuit of his beloved Tatyana, Strahd von Zarovich cannot help but gloat. Wedding invitations have been sent out across Barovia, and all are expected to witness this unholy union. In his arrogance, he has invited the adventurers to his place of power to humiliate them one last time before draining Ireena Kolyana of her life's blood and damning her soul for eternity....   [click here for more]
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Storm King's Thunder - Complete DM's Bundle  (Fantasy Grounds)

Storm King's Thunder - Complete DM's Bundle (Fantasy Grounds)


This bundle contains all published Valeur RPG DM's Resources for Storm King's Thunder, now for Fantasy Grounds! Shave time off your preparation and be inspired to create even more memorable game sessions with guides and DM's resources for chapters 1, 2, 3, 4, 5 and 12, including more than a dozen high quality maps, and two complete sidequests that'll...   [click here for more]
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DM Notes & Maps for Trollskull Manor and Inn Waterdeep: Dragon Heist (single)

DM Notes & Maps for Trollskull Manor and Inn Waterdeep: Dragon Heist (single)


Virtual tabletop dungeon maps of the WOTC adventure Waterdeep: Dragon Heist Map T1 Trollskull Manor & Tavern.  It's intended for online play, but a hi-res option is included that can be printed out and used on the tabletop. This map pack contains more than just what was originally printed and is an expansion or "add-on" to existing material. In addition to the maps is included...   [click here for more]
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Creatures of the Tomb (Fantasy Grounds)

Creatures of the Tomb (Fantasy Grounds)


Haunting new creatures have been unearthed in this tome of nightmares, now for Fantasy Grounds! This sourcebook contains over 150 statblocks for new creatures with balanced stats, art, and tokens ready to invade your haunting campaigns and oneshot adventures. The main aim of this product is to provide more interesting options for undead, beasts, and monstrosities...   [click here for more]
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CCC-MIND01-02 Mind Trip

CCC-MIND01-02 Mind Trip


Phlan’s refugees are being assaulted on the road and taken into the Underdark to become illithid thralls. Can the characters save some of the travelers and uncover the mastermind of this evil operation? Only a delve into the Underdark will tell. About Mount Ogden Gaming Company MOGC is a group of gamers that decided to jump in and take advantage of the CCC program offered by Wizards of the...   [click here for more]
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Xanathar's Scrolls of Lost Subclasses (Roll20)

Xanathar's Scrolls of Lost Subclasses (Roll20)


Roll20 Note: This product is a Roll20 Addon. Creators are unable to create content that automatically integrates with the Charactermancer. You will need to manually input this information. Add a little flavor to your game with these four new subclasses! The Xanathar hoards all types of treasure, some of which will most likely never been seen again. However, thanks to a...   [click here for more]
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Fantasy Grounds Pinned Spells

Fantasy Grounds Pinned Spells


This is an EXTENSION for use with the Fantasy Grounds VTT and specifically the D&D 5E ruleset only! This small extension allows "pinning" some spells on the action tab such that even without available spell slots they are still visible in combat view. To do this simply add "|" to the spell name (see picture). The extension was developed and tested for both Fantasy Grounds Unity...   [click here for more]
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Primordial Fire Goblin (One Page Monster)

Primordial Fire Goblin (One Page Monster)


The Primordial Fire Goblins share a similar origin to their kin among the Primordial Goblins. They were among Maglubiyet's attempts to create a formidable force by utilizing a vial of Annam the All-Father's blood. During Maglubiyet's skirmish against Annam's giants, the Primordial Fire Goblins proved to be a formidable force. They cut through many of Annam's giants, especially the frost giants. However,...   [click here for more]
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CCC-TRI-19 Dead Men's Tales (Part One of the Dead Men Series)

CCC-TRI-19 Dead Men's Tales (Part One of the Dead Men Series)


A call for help is received from Abigail’s Cove: a fishing village located just south of Hulburg. Recently, two moss-covered skeletons walked out of the Moonsea and attacked the village. The villagers were able to defend themselves, but they fear something worse may be coming as a thick and ominous fog slowly rolls in from the Moonsea. This is a Tier 1 (APL 3) Adventurers League legal adventure...   [click here for more]
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Space Goblins (One Page Species)

Space Goblins (One Page Species)


Thousands of years ago, a remarkable event transpired that led to the emergence of a peculiar offshoot of goblins — the Space Goblins. Unlike their earthbound kin, Space Goblins have adapted to the rigors of interstellar travel, forging their identity amidst the stars and celestial bodies. Space Goblins bear a distinctive look that sets them apart from their terrestrial counterparts. Their skin...   [click here for more]
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Wizzle Quickfingers (One Page NPC)

Wizzle Quickfingers (One Page NPC)


Wizzle Quickfingers is a wiry and sprightly goblin with a mischievous glint in his eyes. His emerald green skin is adorned with smudges of dirt and vibrant streaks of paint, suggesting his affinity for pranks. Wizzle's clothing is a patchwork of colorful fabrics, and he wears a peculiar fisherman's vest festooned with pockets of all shapes and sizes, some containing peculiar trinkets. His nimble fingers...   [click here for more]
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Icewind Dale - Setting Guidebook (Fantasy Grounds)

Icewind Dale - Setting Guidebook (Fantasy Grounds)


“The reality of existence here in Icewind Dale is harsh indeed, an environment unforgiving, where one mistake will cost you your life.”        ~Drizzt Do’Urden Included in the Fantasy Grounds Icewind Dale Setting Guidebook module: Expanded lore for Ten-Towns & surrounding areas: History on each of the ten towns, dwarven valley, the open tundra, and...   [click here for more]
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Monster Loot – Candlekeep Mysteries (Fantasy Grounds)

Monster Loot – Candlekeep Mysteries (Fantasy Grounds)


I want to loot Miirym the Ghost! Now available for Fantasy Grounds Unity! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Candlekeep Mysteries, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.  With this...   [click here for more]
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Evermelt: Expanded Rime of the Frostmaiden | Roll20

Evermelt: Expanded Rime of the Frostmaiden | Roll20


At the base of the reghed glacier lies a site sacred to the tribal people of Icewind Dale. Evermelt is an oasis of warmth surrounded by frozen tundra. Many years have passed since the Tribe of the Elk was last able to access this special place. Since the start of the Everlasting Rime, Evermelt has been haunted by the ghosts of the past. Can the heroes reclaim Evermelt or will they join the ranks of...   [click here for more]
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Mike's Free Encounters #91-100

Mike's Free Encounters #91-100


This is the 10th collection of 10 free encounters in an ongoing series aimed to provide the overworked DM with ready-to run encounters. Encounters range from animated gingerbread to licensed necromancers.   This collection approach is used rather than a bundle because of the difficulties with bundling free products.   The encounters include: History/Background New Monsters New Magic Items New...   [click here for more]
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Ghosts of Saltmarsh: Haunted House DM Resources Pack

Ghosts of Saltmarsh: Haunted House DM Resources Pack


The Haunted House (Ghosts of Saltmarsh Chapter 2) GM Resources Pack Includes battlemaps for: Haunted House ground floor, first floor, attic, roof and cellars/caves Contents: A pdf of resources for DMs, with set dressing, NPCs and other original material that expands and adds detail to your Candlekeep Mysteries adventure.  ...   [click here for more]
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Token Borders/Frames Volume VI

Token Borders/Frames Volume VI


Stylish token frames for your VTT games!   1500x1500 or 280x280  25 token frames of various designs! Thank you so much for your purchase, I really hope you like it, and if you wish to use this in any of your own noncommercial work, please feel free to do so without any royalties or attribution. If you would like to share my work, please feel free to direct inquiries to the following: Discord:...   [click here for more]
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Primordial Hill Goblin (One Page Monster)

Primordial Hill Goblin (One Page Monster)


The lesser-seen Hill Goblin actually originates from an ancient lineage dating back to the time of the primordials—long before the first goblins stepped across from the Feywild. It is believed that Maglubiyet stole a vial of blood from Annam and utilized it to create his army of oversized goblinoids, meant to rival the giants. The reason behind this endeavor remains unknown. However, Maglubiyet's...   [click here for more]
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Monster Loot – The Wild Beyond the Witchlight (Fantasy Grounds)

Monster Loot – The Wild Beyond the Witchlight (Fantasy Grounds)


I want to loot everything in the Witchlight Carnival! Now for Fantasy Grounds! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in The Wild Beyond the Witchlight, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons...   [click here for more]
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Bister the Cartographer (One Page NPC)

Bister the Cartographer (One Page NPC)


Bister is a small and wiry goblin with dark green skin and sharp, observant eyes. They wear a tattered brown cloak adorned with various map-making tools—compasses, quills, and inkwells—that clink and jingle as they move. Bister's hands are constantly stained with ink, evidence of their tireless dedication to their craft. Included in this PDF: Background and roleplay notes for Bister the Cartographer. Unique...   [click here for more]
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