Title |
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Defiance in Phlan
The Cult of the Dragon has come to Phlan, a lawless refuge on the Moonsea. Now, with no significant authority to stop the cult, other power groups in the Realms--the Harpers, Order of the Gauntlet, Emerald Enclave, Lords' Alliance , and even the Zhentarim--must untite to stop the cult from fulfilling its dark purpose in the city. Join the fight by participating in... [click here for more] |
Wizards of the Coast |
$2.99
|
A famous relic hunter seeks adventurers to help her find caches of treasure hidden by the now- defeated followers of the Cult of the Dragon.
Her maps and notes may lead the way to great wealth—or a terrible death.
And do other parties have designs on the treasure as well?
Five 1-Hour Mini-Adventures for 1st & 2nd Level Characters
Also included in the purchase of this adventure is a version... [click here for more] |
Wizards of the Coast |
$3.99
|
Curtain Call: A Sharn Adventure is an introductory Eberron adventure for 1st to 4th level characters. Written by Keith Baker (creator of Eberron), Robert Adducci (Guild Adept), Wayne Chang, this is a great adventure for new Dungeon Masters to Eberron and includes sidebars to help DMs and players get familiar with the world of Eberron.
A paying job in Sharn to find out what happened to a missing... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Raiders of the Twiligiht Marsh
A black dragon’s treasure horde has been located in the Twilight Marsh, and within it are secrets that hold interest to the factions. With the dragon marauding over the countryside, the horde is left unguarded. Now is the time to plunder its lair!
An adventure for 5th-10th level characters.
DDEX1-12 5E
Also included in the purchase... [click here for more] |
Wizards of the Coast |
$3.99
|
Outlaws of the Iron Route
The Iron Route, an important trade road east of Phlan, is beset by competing bandits. An exiled Black Fist officer leads his band of mercenaries turned cloaked ruffians, while a mysterious dragonborn sorcerer commands screaming savages from the north. In this war over the trade route, the beleaguered merchants are the victims, and Phlan suffers from a lack... [click here for more] |
Wizards of the Coast |
$2.99
|
Drums in the Marsh
For the past several nights, drums have been heard on the wind, coming from the Twilight Marsh. Each morning, more turn up missing from the nearby farms, leaving only muddy, clawed foot prints heading towards the marsh. Can you help find the lost and bring justice to the abductors?
An adventure for 1st-4th level characters.
DDEX1-7 5E
Also included... [click here for more] |
Wizards of the Coast |
$2.99
|
Heavy mists have plagued the area around Phlan for weeks, even after the reported death of Vorgansharax, the Maimed Virulence. People have been disappearing in those deadly fogs, and now dead bodies are turning up. A D&D Adventurer’s League adventure set in the Quivering Forest.
A 4-hour Adventure for 5th – 10th Level Characters
This adventure originally debuted as custom content... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Something strange is afoot within the Quivering Forest. So much so that even the elves of Greenhall have left their homes to seek out help from their newfound neighbors. But, their tales of a strange beast are not earning them any favors; especially among the Vistani, whom the elves suspect are to blame for their ills. Return once more to the Quivering Forest and learn the terrifying truth! Part Two... [click here for more] |
Wizards of the Coast |
$2.99
|
The origin of runes has long been lost to the majority of sages and wizards, save those with giant blood.
However, with the shattering of the Ordning, the magic of runes has once again emerged into the Realms. Adventurers must delve into a ruined complex beneath the Spine of the World, suspected by SEER to be the birthplace of that arcane tradition.
A Four-Hour Adventure for 5th-10th Level Characters... [click here for more] |
Wizards of the Coast |
$3.99
|
This is a pack of SPELL EFFECT TOKENS for VTT 5e DUNGEONS AND DRAGONS. (thats virtual tabletop folks :D )
UPDATED This token set has been updated to reflect Xanathars Guide, as well as the original 5E token set, which has been reworked, totalling 136 spells and effects. The original 72 spell effects .PNG tokens at 70 pixels per five feet have been left in this product, for those who... [click here for more] |
Dungeon Masters Guild |
$10.00
|
This product is Adventurers League legal! Code: DDHC-TOA-3
PURCHASE NOW INCLUDES THE FANTASY GROUNDS FILE!
No Tomb of Annihilation campaign is complete without this collection of more thunder lizards… and more zombie thunder lizards! Behold new dinosaurs, including the legendary giganotosaurus and titanosaurus, and new zombie dinosaurs with terrifying and unique necrotic abilities!
Plus... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A Vistani fortuneteller has called you out by name during the Burgomaster’s private reading. She raved of an army of the dead, a delicate powderbox, and a beautiful yet dangerous woman. Now the Burgomaster wants to know why you’re more important than he is...
Part Four of Misty Fortunes and Absent Hearts.
A Four-Hour adventure for 1st-4th level characters
Also included in the purchase... [click here for more] |
Wizards of the Coast |
$3.99
|
Cloaks and Shadows
The Cloaks of Mulmaster have taken an interest in your progress, and may be looking to sponsor adventurers for future work. You’ve been offered an interview with one of their ranking members at the Theater of the Stars, but you never know what to expect in the City of Danger.
A four-hour adventure for 1st-4th level characters.
DDEX2-10 5E
Also... [click here for more] |
Wizards of the Coast |
$3.99
|
An unknown force is inciting the people and creatures of the idyllic Greenhall to commit horrific acts of murder and carnage.
Can the adventurers quell the towering rage of the rampaging Horseman?
Part Thirteen of Misty Fortunes and Empty Hearts.
A 2-Hour Adventure for 5th-10th Level Characters
Also included in the purchase of this adventure is a version specially converted for use with... [click here for more] |
Wizards of the Coast |
$2.99
|
The denizens of the Old City have made some unusual sightings in the festering refuse pits on the outskirts of the city, and while such reports are seldom taken terribly seriously, the mysterious disappearance of a beloved figure in the poor part of Port Nyanzaru has folks on edge.
Can you get to the bottom of this?
Part One of The Rot from Within Trilogy.
Note: Also... [click here for more] |
Wizards of the Coast |
$2.99
|
Claiming to possess Hartkiller's Horn, Ryndölg makes his move to take control of the Hartsvale.
The non-giant residents have been pressed to declare their allegiance or be destroyed. Do they swear fealty to Jarl Ryndölg, or is there another option? Is there another contender to the throne? Sometimes the best choices can be the most dangerous.
A Four-Hour Adventure for 5th-10th Level Characters... [click here for more] |
Wizards of the Coast |
$3.99
|
Harried in Hillsfar
In the village of Elventree, near the oppressive city of Hillsfar, a recent string of strange occurrences has the locals on edge. The factions have gathered here on the borders of the forest of Cormanthor to determine what’s happening. Is this the machinations of Hillsfar, or something more?
Five one-hour mini-adventures for 1st-2nd level characters.
DDEX3-01 5E... [click here for more] |
Wizards of the Coast |
$2.99
|
Mayhem in the Earthspur Mines
Riddled with veins of precious ore and gem, the Earthspur Mountains to the west have long been a valuable resource for anyone able to mine them. One such mine has gone silent and the only thing more concerning than its long overdue shipment is the fate of the members of the Soldiery sent to discover what has happened to the mine’s workers. Though the... [click here for more] |
Wizards of the Coast |
$2.99
|
Embers of Elmwood
A derelict raft drifts into Mulmaster’s harbor carrying a young woman. Delirious with hunger, the only words she seems able to speak so far have been “ash and fire.” The only other clue to her identity is an ornate tattoo. Is the woman insane, or is something nefarious at play?
An adventure for 1st-4th level characters.
DDEX2-2 5E
Also included... [click here for more] |
Wizards of the Coast |
$2.99
|
The town of Phandalin, nestled in the foothills to the east of the Sword Mountains, continues to grow since being rebuilt after the devastation wrought by rampaging orc hordes. It recently survived violent gang activity, drow machinations, and even the attention of a green dragon.
But can it withstand a new threat, bizarre but no less perilous: the fame brought by a visit from none other than loremaster... [click here for more] |
Wizards of the Coast |
$3.99
|
The Sword of Selfaril
The fabled sword of Selfaril is told to bestow wisdom and power upon whomever wields it, so naturally its discovery has caused quite a stir in Mulmaster. All of this is complicated when a masked benefactor claims to not only know the truth about the blade, but also how it can be used to benefit the oppressed people of Mulmaster. Can it truly change Mulmaster for... [click here for more] |
Wizards of the Coast |
$3.99
|
When a Thayan research expedition returns from the Glacier of the White Wyrm with only two survivors that are reduced to whispering about an ancient pyramid under the ice, perhaps it is time to discover just what scares the life out of a nation of necromancers.
A 4-Hour Adventure for 5th – 10th, 11th – 16th, or 17th – 20th Level Characters
Content Warnings: horror (isolation, body)... [click here for more] |
Dungeon Masters Guild |
$5.99
|
"I absolutely loved the adventure and how it was set up."
"The balance between combat and non-combat encounters is excellent."
It all begins with a simple request (doesn’t it always?) from an old farmer. The request – protect his cattle herd from vicious wolves. Simple enough for the brave adventurers, right? But it doesn’t stay that way. Not at all. Soon, the adventuring... [click here for more] |
Dungeon Masters Guild |
$6.95
|
A RACE AGAINST TIME THROUGH THE RAVAGES OF THE BLOOD WAR
Across the infinite layers of the Lower Planes, a band of heroes desperately hunts for the whereabouts of an ancient weapon — one that could very well turn the tide of the eternal Blood War.
With the help of the archmage Mordenkainen, these adventurers must stop the great Leviathan from falling into fiendish hands.... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Dark Rites at Fort Dalton
Fort Dalton along the River Lis was long ago destroyed. Now rumors tell of foul cults practicing their dark rites within the fort’s ruins. Are the rumors of elemental cults true or are the rumors a cover for some other sinister plot?
A two-hour adventure for 1st-4th level characters.
DDEX2-12 5E
Also included in the purchase of this... [click here for more] |
Wizards of the Coast |
$2.99
|
Black Heart of Vengeance
Aleyd Burral, the Risen Hero of Phlan has sounded the call to battle! Intent on retaking her home of Phlan, Aleyd has amassed a surprising amount of support from the citizenry of Phlan, including that of the High Blade himself. But as lofty as her goals might be, the honor-bound warrior seems willing to sacrifice much in her quest—including everything she... [click here for more] |
Wizards of the Coast |
$3.99
|
Flames of Kythorn
During a summer drought, Mulmaster is threatened by a series of arson attacks. As the populace riots, accusations fly blaming Thayans, residents of the ghettos, rowdy sailors, the refugees from Phlan and dozens of others. Can you solve the mystery before the city burns?
An adventure for 1st-4th level characters.
DDEX2-5 5E
Also included in the... [click here for more] |
Wizards of the Coast |
$2.99
|
An unexpected envoy arrives in Sporedome and offers to give aid against the fire giants of Maerimydra, if you are willing to help his people with a small problem.
Designer: Alan Patrick
Characters of Level 5-10
Playtime: 2 hours
Also included in the purchase of this adventure is a version specially converted for use with the Fantasy Grounds virtual tabletop software. The converted adventure features... [click here for more] |
Wizards of the Coast |
$2.99
|
BEGIN YOUR ADVENTURES IN CHULT FIGHTING AN ANCIENT EVIL, RETURNED TO CLAIM DOMINION OVER ALL!
In Chult’s Valley of Dread, warring tribes of lizardfolk have kept each other in check for centuries. As the tribes slowly fall under the sway of a new leader, omens point to the return of an ancient threat: the demon-spawned Lizard King. Adventurers from a far-away realm find themselves... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Boltsmelter's Book
A dwarven expedition has stopped in Mulmaster for much-needed supplies. Furgis Boltsmelter, their founder and leader, is looking for some “no questions asked” protection for the duration of his stay in the city. Whatever he is trying to protect may not stay hidden for long. Can you keep his secret treasure out of the wrong hands?
A four-hour adventure for 1st-4th... [click here for more] |
Wizards of the Coast |
$3.99
|
Shackles of Blood
The Red Plumes have increased patrols in the region surrounding Hillsfar, and a string of disappearances has followed in their wake. Naturally, this has roused the suspicion of the factions. Join your factions and find out the truth behind the missing farmers.
A four-hour adventure for 1st-4th level characters.
DDEX3-02 5E
Also included in... [click here for more] |
Wizards of the Coast |
$3.99
|
The Adventure Collection, Vol. I contains all of the Jeff C. Stevens adventures published in 2016. You get eight adventures and a cursed item supplement. In addition, one of the adventures includes over 20 new magic items! Add these adventures as side-quests to your... [click here for more] |
Dungeon Masters Guild |
$24.95
|
The Quest for Sporedome
In the search for allies in the Underdark, you are called upon to travel through the recently opened Waydown sinkhole to find the lost myconid colony of Sporedome. It is said that they once cultivated a strain of mushrooms that could protect one from falling into madness. Can this be the cure for the rapidly spreading onslaught of insanity?
A two-hour adventure for 5th-10th... [click here for more] |
Wizards of the Coast |
$2.99
|
Bane of the Tradeways
Times are hard in the Hillsfar countryside, especially for those of non-human ancestry. Unscrupulous merchants in league with the hated Red Plumes bleed local farmers and artisans dry. Perhaps some of those loot-laden caravans coming and going from Hillsfar could use a bit of liberation?
A four-hour adventure for 1st-4th level characters.
DDEX3-05 5E
Also... [click here for more] |
Wizards of the Coast |
$3.99
|
The time has come to fight back against Hillsfar. Elanil Elassidil tasks you with uncovering valuable information to be used in a strike against the leader of Hillsfar, First Lord Torin Nomerthal himself. The only problem is that what you need is protected within the walls of the city.
Part One of Six Knives for Torin Nomerthal.
Designer: Cindy Moore
Characters of Level 1-4
Playtime: 2 hours ... [click here for more] |
Wizards of the Coast |
$2.99
|
Now only $2.99!
Rules and Encounters for Airships and Other Vehicles
You've done it! You've taken the leap, and bought your first airship. The thrill of excitement is nigh over whelming, untill a simple thought bursts your bubble.
"Now what?"
You've got some awesome airships, but how are they controlled? What sort of encounters will you face? What is the best way to integrate them into your campaign?... [click here for more] |
Dungeon Masters Guild |
$2.99
|
DARE TO UNEARTH THE SECRETS OF A LEGENDARY CURSE
A group of adventurers is tasked to uncover the truth behind a mystery that lies deep within a forgotten sanctum, one protected by those who still practice the old teachings of Chultan magic.
Failure may crush all hope for one of their allies, while success may also bring upon the wrath of an ancient order of zealots. Can the party solve... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Fantasy Grounds 5E Background & Class Equipment Bundles
This a module for the Fantasy Grounds VTT software.
Do you play or DM Fantasy Grounds D&D 5E?
These are drop and drag parcels for each class and background to INSTANTLY put in your inventory when building your PC.
All in drop and drag format so you can FULLY EQUIP your PCs.
And now, included here are "ONE DROP AND... [click here for more] |
Dungeon Masters Guild |
$6.00
|
With allies gained from denizens of the Underdark, the former drown enclave of Szith Morcane is on the precipice of being retaken. During the battle for Szith Morcane, secrets of the drow community are revealed.
What will you do with this knowledge, and how will it affect the outcome of the conflict?
Designer: Robert Adducci
Characters of Level 5-10
Playtime: 4 hours
Also included in the purchase... [click here for more] |
Wizards of the Coast |
$3.99
|
This is a Fantasy Grounds VTT Module! For the PDF version click here.
Now with Unity
This is contained in the "Solo Adventure Bundle 1", please consider acquiring that first at a discount...
5e Solo Gamebooks presents The Death Knight’s Squire, a 100+ page solo adventure for D&D Fifth Edition, set in the Forgotten Realms. This adventure has been created... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Just off the northern coast of Chult churns the waters of the Cauldron, a single volcano with a terrible history. Legends from the jungle lands say that it vomits forth lava, stone, and monsters if the peninsula is threatened - and yet the recent events did not set if off. So why is it threatening to explode now? Part Three of the Broken Chains Series.
<o:p> </o:p>A Four-Hour Adventure... [click here for more] |
D&D Adventurers League |
$3.99
|
The Occupation of Szith Morcane
Agents of the fire giants of Maerimydra, a city in the Underdark, have overtaken the drow outpost of Szith Morcane. The factions seek out adventurers to free the outpost’s leaders for questioning on the giants’ activities. Can you extricate them before it’s too late?
A four-hour adventure for 5th-10th level characters.
DDEX3-03 5E
Also... [click here for more] |
Wizards of the Coast |
$3.99
|
All of the scribes in Candlekeep are reporting eerie dreams, dreams in which the flying citadels of Ancient Netheril remain aloft among the clouds, with the modern skylines of Neverwinter and Waterdeep far below. These hazy visions all end the same way: with tremendous calamity as those fortresses smash down upon the defenseless metropolises. What aid can be enlisted when such doom is on the horizon?... [click here for more] |
Dungeon Masters Guild |
$5.99
|
M.T. Black, Tony Petrecca, Patrick E. Pullen and Jeff C. Stevens present The Tome of Adventures, a fantastic collection of twelve critically acclaimed 5th Edition Dungeons and Dragons modules.
Within these 296 pages your heroes will fight the legendary Killer Kobolds, save Neverwinter from a plummeting wizard's tower, uncover the mysteries of Dragon's Breath Tavern, confront a powerful undead beholder... [click here for more] |
Dungeon Masters Guild |
$14.95
|
200 Critical HIT & FUMBLE Tables
Quick DM reference...
A 200 CRIT table and 200 FUMBLE table sure to keep your party laughing.
Purchase of this item includes PDF format as well as the module to use in the Fantasy Grounds VTT software.
Sources include a conglomerate of sources including original material.
A total of 400 table items. Enjoy!
I welcome suggestions... [click here for more] |
Dungeon Masters Guild |
$4.00
|
THE FIRST ADVENTURE IN THE TENETS OF BANE SERIES
A devout priestess of Torm seeks one of three platinum discs once carried by a trio of Banite fanatics. To retrieve the item, the characters must travel into the rocky, broken lands of Thar and unravel the protective magic left behind by the archmage who originally hid the disc.
A 2-hour adventure for 1st-4th level characters ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
WILL DOYLE AND JAMES INTROCASO PRESENT...
HUNTER: a jungle adventure that pits players against a formidable predator from Chultan myth. To survive, they must use their own heads as well as their characters' brawn. A little luck goes a long way too...
HUNTER is designed for lvl. 1-4 characters, and is optimized for a group... [click here for more] |
Dungeon Masters Guild |
$3.95
|
"Simply put, this is one of the most unique adventures I've ever read."
"...twists that turn the classic bandit clearing cliche on its head,..."
The Night of the Rise is a unique adventure that offers the party an alternative to the "hack & slash" approach. The opportunity for role play is high and it is sure to tap into skills and abilities most of your characters never... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Get your players into Chult today!
HD Color maps for both print and digital use with DDAL 07-01 "A City on the Edge" - the introductory Adventurer's League module for Season 7 - Tomb of Annihilation.
This pack includes:
Digital maps in JPG formatcreated for use on Roll20, FG et al, and include grids and gridless versions
Print maps at in PDF format and at 300dpi with 1 inch grids
Step by step instructions... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Magic Shops & Random Item Rarity Tables
Create Magic Shops and Populate Them With Items
This a module for the Fantasy Grounds VTT software.
D&D 5E, many players and DMs ask, "What can PCs do with all this gold?"
The magic item economy is left to the vagaries of the Dungeon Master's Guide rules and many players/DMs are frustrated by the magic item economy of ol' having disappeared.... [click here for more] |
Dungeon Masters Guild |
$8.00
|