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Classic Modules Today: UK6 All That Glitters...(5e)

Classic Modules Today: UK6 All That Glitters...(5e)


In 1984, TSR published the module named “All That Glitters...” with the module code “UK6”. It was written by Jim Bambra, and illustrated by Brian Williams and Tim Sell. It consisted of a 32 page booklet and folding cover with maps. This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters. It is intended for 5-6 characters...   [click here for more]
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Classic Modules Today: B9 Castle Caldwell and Beyond Redux (5e)

Classic Modules Today: B9 Castle Caldwell and Beyond Redux (5e)


In 1985, TSR published the module named “Castle Caldwell and Beyond” with the module code “B8”. It was written by Harry Nuckols, and illustrated by Clyde Caldwell and Doug Watson. It consisted of one 32 page booklet and a cover folder with dungeon maps. This module is five mini-adventures for use with 6 characters of 1st-3rd level. This conversion guide allows DMs to run the original module...   [click here for more]
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Classic Modules Today: N4 Treasure Hunt (5e)

Classic Modules Today: N4 Treasure Hunt (5e)


In 1986, TSR published the module named “Treasure Hunt” with the module code “N4”. It was written by Aaron Allston, and illustrated by Jeff Easley and Stephen Fabian. It consisted of a 36 page booklet, 12 page interior booklet, and folding cover with maps. This module was unique in that it included a section for running characters at level 0. This conversion guide allows DMs to run the original...   [click here for more]
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Classic Modules Today: UK7 Dark Clouds Gather (5e)

Classic Modules Today: UK7 Dark Clouds Gather (5e)


In 1985, TSR published the module named "Dark Clouds Gather" with the module code "UK7". It was written by Jim Bambra and Phil Gallagher, and illustrated by Brian Williams. It consisted of a 28 page booklet with 4 page pullout section and folding cover with maps. This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters. It is...   [click here for more]
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Classic Modules Today: The Ruins of Undermountain II (5e)

Classic Modules Today: The Ruins of Undermountain II (5e)


In 1994, TSR published the boxed-set named “The Ruins of Undermountain II: The Deep Levels” with the product code “TSR 1104.” It was written by Jean Rabe and Norm Ritchie, as a continuation to the first module, “The Ruins of Undermountain.” “Ruins II” consisted of a 128 page campaign guide, with 32 pages of adventures and adventure hooks set in the lower...   [click here for more]
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Classic Modules Today: Undermountain the Lost Level (5e)

Classic Modules Today: Undermountain the Lost Level (5e)


In 1996, TSR released the module named “Undermountain: The Lost Level” with the product code “TSR 9519.” It was the first adventure for the newly-conceived product line called The Dungeon Crawl Series. Written by Steven Schend, the module aimed to elaborate on the massive dungeons of Undermountain, while simultaneously revivifying the dungeon-crawl adventure genre. “The...   [click here for more]
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Classic Modules Today: Undermountain, Maddgoth's Castle (5e)

Classic Modules Today: Undermountain, Maddgoth's Castle (5e)


In 1996, TSR released the module named “Undermountain: The Maddgoth's Castle” with the product code “TSR 9528.” It was the second adventure for the newly-conceived product line called The Dungeon Crawl Series. Written by Steven Schend, the module aimed to flip the script on the massive dungeons of Undermountain by shrinking the heroes down to fit the dollhouse-sized magical...   [click here for more]
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Classic Modules Today: Undermountain Stardock (5e)

Classic Modules Today: Undermountain Stardock (5e)


In 1997, TSR published a module named Undermountain: Stardock. It was written by Steven E. Schend and illustrated by Nicholas Jainschigg and Earl Geier, cartography by David Sutherland III. It consisted of a 32-page booklet and a tri-fold cover with maps and encounter tables. This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters....   [click here for more]
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Classic Modules Today: FA2 Nightmare Keep (5e)

Classic Modules Today: FA2 Nightmare Keep (5e)


In 1991, TSR published the module named “Nightmare Keep” with the module code “FA2”.  It was written by Rick Swan and illustrated by Valerie Valusek and Terry Dykstra with the cover art illustrated by Brom.  This 64-page booklet had an outer folder containing encounter tables and fold-out maps.  The adventure was designed as an ultimate death-trap dungeon, for groups bored with adventures...   [click here for more]
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Classic Modules Today: B4 The Lost City

Classic Modules Today: B4 The Lost City


In 1982, TSR published the module named "The Lost City" with the module code "B4". It was written by Tom Moldvay and illustrated by Jim Holloway. This 32-page booklet had an outer folder containing maps. In addition to an extensive dungeon complex, the module provided guidance on expanding and creating additional levels and encounters for the adventure. In 2004, for the 30th anniversary of the Dungeons...   [click here for more]
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Classic Modules Today: B3 Palace of the Silver Princess 5e

Classic Modules Today: B3 Palace of the Silver Princess 5e


To use this conversion guide you will need a copy of "B3 Palace of the Silver Princess ," originally available in hard-copy and now for sale in Digital format at DMsguild.com. This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters. In 1981, TSR published the module named “Palace of the Silver Princess”...   [click here for more]
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Classic Modules Today: I1 Dwellers of the Forbidden City 5e

Classic Modules Today: I1 Dwellers of the Forbidden City 5e


To use this conversion guide you will need a copy of "I1 Dwellers of the Forbidden City," originally available in hard-copy and now for sale in Digital format at DMSGUILD.COM. Introduction: An AD&D 1st Edition adventure written by David Cook where characters may explore a unique and interesting mini-campaign setting. This conversion guide allows Dungeon Masters to run the original...   [click here for more]
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Classic Modules Today: B1 In Search of the Unknown

Classic Modules Today: B1 In Search of the Unknown


**USE OF THIS CONVERSION GUIDE REQUIRES A COPY OF THE ORIGINAL MODULE If you do not have the original module, it can be found here. Introduction: In 1979, TSR packaged this module with the boxed Dungeons and Dragons Basic Set. The module was written by Mike Carr with illustrations by David C. Sutherland III and David A. Trampier. It was marked as a “Special Instructional Module”...   [click here for more]
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Classic Modules Today: A0 Danger at Darkshelf Quarry

Classic Modules Today: A0 Danger at Darkshelf Quarry


A0 Danger at Darkshelf Quarry was first published by Wizards of the Coast LLC in 2013 as part of a compilation of the classic “Against the Slave Lords” adventure modules. Alongside the classic A1-A4 series, the new A0 module was included as an introduction to the storyline. “Danger at Darkshelf Quarry,” written by Skip Williams in 2013, was developed to “create a campaign-friendly introductory...   [click here for more]
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Classic Modules Today: B10 Night's Dark Terror 5e

Classic Modules Today: B10 Night's Dark Terror 5e


A 5th Edition adventure conversion guide for 1st– 4th level characters   This product requires the original B10 Night's Dark Terror adventure module to use. Copies of original classic modules are available at dndclassics.com   ...   [click here for more]
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Classic Modules Today: A1 Slave Pits of the Undercity (5E)

Classic Modules Today: A1 Slave Pits of the Undercity (5E)


In 1980, TSR published the module named “Slave Pits of the Undercity” with the module code “A1”. It was written by David Cook and illustrated by Jeff Dee, David S. Lagorce, Jim Roslof, and Bill Willingham. The 22-page booklet had an outer folder containing maps. This adventure was originally designed as a tournament module, rewarding players for what they accomplished in addition to how long...   [click here for more]
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Classic Modules Today: S3 Expedition to Barrier Peaks

Classic Modules Today: S3 Expedition to Barrier Peaks


To use this conversion guide you will need a copy of "S3 Expedtion to Barrier Peaks." That module is available in digital format on DMs Guild. This conversion guide allows DMs to run the original module with 5th Edition rules. There is a reference sheet for random and planned encounters. In 1976, Expedition to Barrier Peaks was introduced at the Origins 2 gaming...   [click here for more]
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Classic Modules Today: I3-5 Desert of Desolation (5e)

Classic Modules Today: I3-5 Desert of Desolation (5e)


In 1987, TSR published the supermodule named “Desert of Desolation” with the module code “I3-5”. It was a compilation and expansion of the original three modules; Pharaoh, Oasis of the White Palm, and Lost Tomb of Martek. The original material was written by Tracy Hickman, Laura Hickman, and Philip Meyers, and expanded by Peter Rice and William...   [click here for more]
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Classic Modules Today: A2 Secret of the Slavers Stockade (5E)

Classic Modules Today: A2 Secret of the Slavers Stockade (5E)


“Secret of the Slavers Stockade” was published by TSR in 1981. This 32-page booklet had an outer folder containing maps. It was written by Harold Johnson and Tom Moldvay. The cover artwork by Jim Roslof features a drawing of two hobgoblins, a boggle on a leash, and a party of adventurers. The interior art was done by Roslof, Dee, Willingham, and Erol Otus. The adventure leads to a lost fortress...   [click here for more]
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Classic Modules Today: A3 Assault on the Aerie of the Slave Lords(5E)

Classic Modules Today: A3 Assault on the Aerie of the Slave Lords(5E)


“Assault on the Aerie of the Slave Lords” was published by TSR in 1981 as a thirty-two page booklet with an outer folder, and was written by Allen Hammack. The cover artwork by Jeff Dee features a drawing of five of the The Nine Slave Lords. These five are Nerelas the assassin, Mordrammo the priest, Feetla the master buccaneer, Ajakstu the magic-user, and Brother Milerjoi the monk. The interior...   [click here for more]
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Classic Modules Today: A4 In the Dungeon of the Slave Lords (5E)

Classic Modules Today: A4 In the Dungeon of the Slave Lords (5E)


“In the Dungeons of the Slave Lords” the final module in the A series, was published by TSR in 1981 as a thirty-two page booklet with an outer folder, and was written by Lawrence Schick. The cover artwork by Erol Otus features a drawing of a group of myconid (fungus men) fighting a party of adventurers. The interior art was done Otus, Roslof, Willingham, Steve Sullivan, David C. Sutherland III,...   [click here for more]
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Classic Modules Today: N3 Destiny of Kings (5e)

Classic Modules Today: N3 Destiny of Kings (5e)


When Treason Walks the Land... Trouble stirs in Dunador! The King lies dead of a wound received during a hunting expedition. His brother, Lord Edrin, challenges the rightful Crown Prince, a half-trained young man named Edmund, for possession of the throne while Edmund travels on a pilgrimage to the holy shrine of Nevron. Forces throughout the kingdom vie for control of the realm. Can...   [click here for more]
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Classic Modules Today: B11 King's Festival (5e)

Classic Modules Today: B11 King's Festival (5e)


In 1989, TSR published the module named “King’s Harvest” with the module code “B11”. It was written by Carl Sargent and illustrated by Clyde Caldwell (Cover) and Valerie Valusek (Interior Design). This 36-page booklet had an outer folder containing maps. In addition to a two leveled dungeon, the module provided guidance for new Dungeon Masters. As an excellent introductory...   [click here for more]
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Classic Modules Today: B12 Queen's Harvest (5e)

Classic Modules Today: B12 Queen's Harvest (5e)


In 1989, TSR published the module named “Queen’s Harvest” with the module code “B12” as a sequel to B11 King’s Festival which is also availiable at DMsGuild. It was written by Carl Sargent and illustrated by John and Laura Lakey (Cover) and Karl Waler (Interior Design). This 36-page booklet had an outer folder containing maps. In addition to a two leveled dungeon and the map of the queen’s...   [click here for more]
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Classic Modules Today: N1 Against the Cult of the Reptile God (5e)

Classic Modules Today: N1 Against the Cult of the Reptile God (5e)


In 1982, TSR published the module named “Against the Cult of the Reptile God” with the module code “N1”. It was written by Douglas Niles and published as a 28-page booklet. The module provides a town as a home base for adventure as had been previously seen in a number of other modules but for the first time introduces a threat within the town itself. In addition it provides a challenging underground...   [click here for more]
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Classic Modules Today: CM2 Death's Ride (5e)

Classic Modules Today: CM2 Death's Ride (5e)


A cloud of death hangs over the land, as an unlikely trio of evildoers orchestrates a reign of terror over the tiny Barony of Twolakes Vale. Because of these fiends' actions, hordes of undead have escaped through a gateway from the Sphere of Death, laying the peaceful lands of the barony to waste and terrorizing its citizens. Can the undead be stopped? To use this conversion guide...   [click here for more]
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Classic Modules Today: I13 Adventure Pack 1 (5e)

Classic Modules Today: I13 Adventure Pack 1 (5e)


DMs, do you wish you had more time to put together fresh, innovative adventures for your players? Have you ever been stuck for a new plot line, but been unwilling to delve into the reading and preparation required by full-length modules? Here is a AD&D game accessory designed for the DM who wants variety and challenge for player characters. Adventure Pack I contains 12 short...   [click here for more]
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Classic Modules Today: N2 The Forest Oracle (5e)

Classic Modules Today: N2 The Forest Oracle (5e)


The land lies under a curse. Fruit drops to the ground, its pulp black and rotten. Leaves curl and wither on the branches. Animals flee the parched vale, or starve. Long ago, the Downs prospered under the care of Druids, but the priests of nature have retreated deep into the woods and rarely show themselves. One old man claims that the Druids have the power to save the valley, if only...   [click here for more]
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Classic Modules Today: The Shattered Circle (5e)

Classic Modules Today: The Shattered Circle (5e)


From time out of mind, the standing stones known as the Circle of Cahervaniel have stood lonely vigil on a grassy hilltop. Sheepherders once moved their flocks over the hill and through the circle, sometimes resting in the cool shadows cast by the ancient stones. Everything changed when a stone finger fell, revealing a fissure in the earth. Now, dark shadows caress the circle after the sun sets. Creatures...   [click here for more]
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Classic Modules Today: Castle Spulzeer (5e)

Classic Modules Today: Castle Spulzeer (5e)


An omnious encounter with a fortuneteller sends a party of adventurers on a 200-mile journey across the Lands of Intrigue. While traveling throught the towns and terrain (detailed here for the first time) that lie in their path, they hear rumors and obtain clues about their mission. Their ultimate destination is Castle Spulzeer, a once proud stronghold that has become a den of terror. When the heroes...   [click here for more]
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Classic Modules Today: The Rod of Seven Parts (5e)

Classic Modules Today: The Rod of Seven Parts (5e)


In 1996, TSR published the module named “The Rod of Seven Parts”, First of the Tomes series for high level adventures. It was designed by Skip Williams, and illustrated by Glen Michael Angus, Arnie Swekel, Phillip Robb, Jim Roslof, and Erol Otus. It consisted of 3 booklets, a 16 page book of monsters, and 6 full-color maps and 6 two-sided reference...   [click here for more]
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Classic Modules Today: Road to Danger (5e)

Classic Modules Today: Road to Danger (5e)


The road to adventure is fraught with danger. Travel swiftly, and guard yourselves well. For a group of unsung heroes, the challenge begins with six adventures originally presented in Dungeon Adventures magazine: Grakhirt's Lair by John Nephew: The villain responsible for the bloody battle at Nolivari remains at large. Catch him before he attacks again. Trouble At Grag's by...   [click here for more]
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Classic Modules Today - Night Below 5e Conversion

Classic Modules Today - Night Below 5e Conversion


Night Below: An Underdark Campaign In 1995, TSR published the campaign adventure named “Night Below” for Advanced Dungeons and Dragons 2nd edition. It was written by Carl Sargent and illustrated by Jeff Easley, Arnie Swekel, and Glen Michael Angus. It was a box set consisting of three 64-page books, player handouts on 16 sheets, an 8-page Monstrous Compendium supplement, 8 referee reference cards,...   [click here for more]
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Classic Modules Today: O2 Blade of Vengeance (5e)

Classic Modules Today: O2 Blade of Vengeance (5e)


In 1984, the UK division of TSR published “Blade of Vengeance” with the module code “O2”. It was written by Jim Bambra and illustrated by Jeremy Goodwin. The original 28-page booklet included an additional 4 pages of pull-out sheets, and a tri-fold cover containing maps. Billed as a “Lone Hero Expert Adventure,” the module was specially designed for one Dungeon Master and one pre-generated...   [click here for more]
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Classic Modules Today: I9 Day of Al´Akbar (5e)

Classic Modules Today: I9 Day of Al´Akbar (5e)


"The land of Arir - a once peaceful desert country, dotted with oases, teeming with caravans - fell into the hand of infidels. The ruler, the dearly loved Sultan Amhara, was killed in the battle for the capital city of Khaibar. He left behind one of the greatest treasure stores ever amassed - jewels and coins, more than anyone had ever seen before or since - and in addition, the Cup and Talisman...   [click here for more]
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Classic Modules Today: C4 To Find a King (5e)

Classic Modules Today: C4 To Find a King (5e)


Two centuries ago, the last king of the celtic kingdom of Pellham was deposed in favor of a High Council. Now, however, things are going badly, and a restless populace longs for the days of the ancient kingship. The High Council is floundering -- and the political situation is turning ugly. It was then that the Brothers of Brie, an obscure monastic order, discovered a long-forgotten prophecy....   [click here for more]
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Classic Modules Today: C5 The Bane of Llywelyn (5e)

Classic Modules Today: C5 The Bane of Llywelyn (5e)


Excitement and unrest grip the land of Pellham. Two hundred years ago, the royal line of kings was deposed and replaced by a High Council. The current council is well-meaning but hopelessly incompetent. Everyone agrees that a drastic change is needed for the kingdom to survive. The ancient Prophecy of Brie foretells that in Pellham's darkest hour, a king from the past will return to restore...   [click here for more]
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Lovecraftian Bestiary

Lovecraftian Bestiary


Creatures of Lovecraftian horror for players and dungeon masters to utilize for the world's most popular roleplaying game. Gugs-vile subterranian giants who delight in the slaughter of innocents. Mi-go-extra-terrestrial scientists searching for a criminal cleric from their world. Nightgaunts- creatures of dream that prey...   [click here for more]
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Cottage on the Long Road

Cottage on the Long Road


This is the PDF & POD version. If you are looking for the module for the Fantasy Grounds VTT by the EXTREMELY talented Rob Twohy - click here! Also available in Spanish here! While traveling along the Long Road, just northeast of Waterdeep, the characters stop at a roadside inn. As they prepare to rest for the night, the party encounters a Tiefling shepherd who claims she is...   [click here for more]
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D&D 5e Player Cheet Sheet

D&D 5e Player Cheet Sheet


Are you tired of flipping through multiple pages and rulebooks during your Dungeons & Dragons 5e games? Make things easier for yourself and your players with this handy reference sheet. Filled with essential information for combat, movement, hiding, cover, jumping, and more, this sheet is perfect for players of all levels. Whether you're a beginner looking to learn the game or a seasoned pro looking...   [click here for more]
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Wolves of Liberty

Wolves of Liberty


Fifty years ago a band of druids entered Adhe Wood to reclaim the forest. Their success was short-lived. Today rumors spread in the hamlet of Sevenecho, whispers that the druids of have been killed by harpies from Glorming Pass. Harpies have even begun raiding farms near the forest. The mayor of Sevenecho calls for aid... Are you brave enough to answer? Wolves of Liberty is a 4 –...   [click here for more]
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Terrors of the Nusarrian

Terrors of the Nusarrian


Terrors of the Nusarrian is a collection of creatures for use with Dungeons & Dragons. The nusarrian were once an order of humanoid clerics devoted to the worship of Bhaal. Over the decades, their rites and rituals became foul and blasphemous, offending even the Lord of Murder, who transformed the nusarrian into vulture-like humanoids. Scorned by their...   [click here for more]
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The Dragon Knight Class

The Dragon Knight Class


Many an adventurer has had to experience the pure terror of facing a dragon in combat.  Their immense power and strength has left more than one party reconsidering their life choices.  Now, the players can harness that power themselves with the new Dragon Knight Class. Inspired by those awesome creatures, the Dragon Knight can emulate some of their abilities while adding brand new options to the...   [click here for more]
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Lovecraftian Bestiary vol. 2

Lovecraftian Bestiary vol. 2


Creatures of Lovecraftian Horror for players and dungeon masters to utilize for the 5th edition of the world's most popular role playing game.  Includes: Colours out of Space: bizarre aliens that disintegrate by touch. Elder Things: cosmonauts that seed life throughout the universe. Hounds of Tindalos: tenacious hunters that travel through angled geometry. Spawn of Yog-Sothoth: horrific extra planar...   [click here for more]
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The Crohak Clan

The Crohak Clan


This booklet is a primer on the Crohak Clan, a small offshoot of bullywugs who, due to the inspiration of a band of adventurers, have tried to abandon their evil ways and create a just and noble kingdom within the Vast Swamp. While most of the Crohak stay within their homeland, some have turned to adventuring in the hopes of bringing treasure and resources to their small, hopeful homeland....   [click here for more]
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The Oath Of Shadow: A Sacred Oath For Paladins

The Oath Of Shadow: A Sacred Oath For Paladins


Sometimes paladins don't wander by mistake. Introducing the Oath of Shadow, A Paladin Sacred Oath For 5th Edition D&D that shows a darker side of divine power. If you want to remind those other goody two-shoes paladins that the light shines only because the dark is always present, pick up this Sacred Oath today! B. Wraven Wright has ghostwritten over 100 OGL D20 adventures and supplements for...   [click here for more]
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The Oath Of The Weave: A Sacred Oath For Paladins

The Oath Of The Weave: A Sacred Oath For Paladins


Introducing the Oath of the Weave, A Paladin Sacred Oath For 5th Edition D&D that shows what happens when The Weave itself calls out to the chosen few who can act as its own special kind of arcane enforcer. If you are looking to play the ultimate mage-knight, pick up this Sacred Oath today! B. Wraven Wright has ghostwritten over 100 OGL D20 adventures and supplements for publishers large and...   [click here for more]
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The Oath Of Misadventure: A Sacred Oath For Paladins

The Oath Of Misadventure: A Sacred Oath For Paladins


Scheming, meddling, curious, short-attention spanned. All these words are those that Halflings live by, but there are very few that get the call to make doing so their sacred duty.  Introducing the Oath of Misadventure, a Halfling Paladin Sacred Oath For 5th Edition D&D that bestows special gifts from the Irrepressible Scamp himself, Brandobaris: The Halfling God Of trickery, thievery, mischief,...   [click here for more]
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25 New Backgrounds

25 New Backgrounds


25 NEW BACKGROUNDS From the simple farmer to the masked vigilante to the enigmatic spymaster, this text contains 25 new backgrounds to round out your character in new ways. Each background presents a new option with a full set of options, identical to the format provided in the Player's Handbook. For only eight cents per background, this is a bargain that will provide...   [click here for more]
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The Bae'Qeshel: A Drow Bardic College For Bards

The Bae'Qeshel: A Drow Bardic College For Bards


Although elves do all things in a way that make them uniquely elven, the drow take things a step further. Introducing The Bae'Queshel, a bardic college rooted in the ancient traditions of the Bae'qeshel Telphraezzar, the Whisperers of The Dark Queen. If you are looking for a darker approach on how to use your bardic inspiration, pick up this new bardic college today! B. Wraven Wright has ghostwritten...   [click here for more]
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