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A workshop in a frozen wasteland winter wonderland? Little people making items to spread around the world and bring joy? Sounds sketchy. Mahadi wants you to investigate before the economy of hell is forever disrupted! Sometimes, the only thing more dangerous than the question is an answer.
Jingle Hells is a Christmas themed adventure for Tier 2 characters (levels 5-10).
An Adventurer's League... [click here for more] |
Dungeon Masters Guild |
$3.99
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Roused by Raiders
A novice group of adventurers foolishly leads a remorhaz threat to the town of Lonelywood. The characters must protect the settlement from these monstrosities and discover why the adventurers were attacked in the first place.
A Tier 2, two hour adventure for Dungeoncraft (Plague of Ancients) using the Out of the Woods Hook. Optimized for APL: 8 ... [click here for more] |
Dungeon Masters Guild |
$2.99
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A black pearl the size of a human head has been discovered by adventurers and has been brought to Lonelywood. However, whoever has the pearl immediately dies as soon as they see a goat. Somebody needs to put it back where it was found! But what does the Lords' Alliance have to do with all of this? Part 4 of the Factions Reawakened (Harpers) series.
A two-hour Icewind Dale... [click here for more] |
Dungeon Masters Guild |
$3.99 $3.19
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There's treasure to be found in the arctic wastes of the north, but a terrible monster guards it. None who see the creature live to tell the tale. The frozen tundra is not a friendly place, let alone the monster. A whole town has disappeared, and there are those who would like to know its fate. Will your adventurers survive the icy lands? Or will they meet the same demise as so many before them?
This... [click here for more] |
Dungeon Masters Guild |
$2.95
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Rime of the Frostmaiden Companion - The Complete Edition -- Now for Fantasy Grounds Unity!
Conversion based on original product which contained:
From the author of the best-selling Dungeon of the Mad Mage Companion:
Everything You Need to Run Rime of the Frostmaiden and More!
This bundle contains all seven chapters of the Icewind Dale: Rime of the Frostmaiden Companion, the best-selling... [click here for more] |
Dungeon Masters Guild |
$14.95
|
This is a D&D 5e adventure designed for Tier 2 characters. It can be scaled up for Tier 3 or Tier 4 characters. The adventure is simple enough for a novice DM, though you should study the stat blocks carefully.
The crux of this adventure is exactly what you think it is: eliminate Santa Claus from this plane of reality. While the inspiration for creating this adventure comes from one of my home... [click here for more] |
Dungeon Masters Guild |
$9.99
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Explore the Frozen Wastes with this Tome of 101 Encounters!
"After my days on the high seas, my treacherous kin had me banished to the frozen wastes where I blazed a trail fierce enough to startle the gods—I swear!" - Daerdan "the Yarnspinner"
Daerdan's Tall Tales: 101 Arctic Encounters is the unawaited sequel to the all-right selling Daerdan's Tall Tales series.... [click here for more] |
Dungeon Masters Guild |
$9.95
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Features
18 powerful symbols and markings.
24 weaker, yet flavourful runes.
Variant rules for acquiring runes and symbols.
"Corrupted" marking options, that grant additional power at a cost.
1 new creature.
This document presents Nordic symbols and the Elder Futhark runes used by clans and countries from both the Viking Age (793-1066 AD), and Icelandic inspiration or uses of Viking... [click here for more] |
Dungeon Masters Guild |
$1.46
|
Zardak’s Ziggurat Presents:
DC-POA-Z-T2S1 You Have a Friend in Me Bunny Elysium
After a terrifying avalanche you wake up less prepared than expected. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 7.
Dungeoncraft Seed Used: This Seems Familiar
Escape evil yetis, take a sleigh ride from hell, and maybe even wake an army of darkness, what could... [click here for more] |
Dungeon Masters Guild |
$0.99
|
The town of Termalaine is experiencing a strangely warm day, with the temperature almost up to freezing, and its rivals want to know why. What secrets are behind this spell of mild weather?
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
This Dungeoncraft adventure is set in and near the Ten Towns village of Termalaine in the Icewind Dale and... [click here for more] |
Dungeon Masters Guild |
$2.50
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Zardak’s Ziggurat Presents:
DC-POA-Z-T1S3 Oh Brother Where Art Thou?
There’s Something Fishy Going On
Record hauls of Knucklehead Trout near Termalaine is a cause for celebration, or is it?
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
This adventure uses the ‘In Too Deep’ DungeonCraft Story Seed.
This adventure begins after a night... [click here for more] |
Dungeon Masters Guild |
$4.00
|
Two wine merchants from Waterdeep set off from Good Mead with a sleigh filled with wine and mead pulled by two strong horses. When they fail to arrive in Easthaven it is feared they’ve lost their way.
Rumors abound of the wealth of these wine merchants, undead sightings near town, wizards causing mischief…. and did anyone hear that singing?
This is a Four-Hour Adventure for Tier 1 Characters... [click here for more] |
Dungeon Masters Guild |
$3.99
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Selected as a Featured Product in the April 10 DM's Guild newsletter. Trailblazers of the North
Jump aboard a sleigh and join the adventure!
This supplement includes detailed descriptions of eight intrepid NPCs for your games set in the icy North of the Forgotten Realms.
These NPCs work equally well with several D&D Storylines, such as Storm King's Thunder, Tyranny of Dragons... [click here for more] |
Dungeon Masters Guild |
$0.99
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A caravan transporting mead to Easthaven has gone missing. The Zhentarim merchants who have placed the order were very demanding in retrieving their mead and willing to pay more just to get it all back. Sounds pretty suspicious. Part 3 of the Factions Reawakened (Harpers) series.
A two-hour Icewind Dale adventure for Level 1-4 characters. Optimized for... [click here for more] |
Dungeon Masters Guild |
$3.99
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Strange ice infests the city's harbor, stealing warmth and minds alike. Can your party save the Frozen Harbor before it is too late?
The Frozen Harbor is a 25-page adventure for 5th level characters, centered on the mystery of the strange appearance of stygian ice. Drawn from the lower planes by an insidious cult, stygian ice steals the memories of anyone who feels its chill. Players will... [click here for more] |
Dungeon Masters Guild |
$4.95
|
A gruelling, fast-paced gauntlet of an encounter for parties level 6-11.
Your party will brave avalanches, extreme cold, fast-flowing rivers of ice, and abominable yeti tribes in a race to cure an outbreak of cackle fever at a remote arctic village. An adventure with action so over-the-top it'd make Indiana Jones blush!
Six pages of arctic adventure.
Innovate unusual cures for cackle fever with an... [click here for more] |
Dungeon Masters Guild |
$1.60
|
Introduction
A short adventure optimized for a party of 4 level 7 characters. As as standalone this adventure should last between 4-8 hours. Additionally, this would fit in well with any Icewind Dale adventures, or snow/tundra-based ones, as despite being in Icewind dale, the geography makes no mention of pre-established places. The adventure has a loose narrative, with key locations... [click here for more] |
Dungeon Masters Guild |
$4.95
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Someone's mysterious disappearance started a chain of kidnappings, the most recent of which is tied to someone dear to an old man. He is desperate to find out where they were taken. Can the adventurers unravel the mystery behind these missing individuals? Part 1 of The Frozen Eye series.
A Four-Hour Adventure for Level 1-4 Characters. Optimized for APL 2.
This adventure is made with the DungeonCraft... [click here for more] |
Dungeon Masters Guild |
$4.99
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Into the Frozen Wastes is a one-shot horror adventure designed for characters levels 7-10 and is expected to take 3-5 hours. This adventure is a combination of fighting against the deadly wrath of nature and a set of four undead horsemen that seek to raise an army of the dead. The players will be forced to find ways to stay warm, survive an avalanche, scale a wall of ice, and other challenges as they... [click here for more] |
Dungeon Masters Guild |
$1.99
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Orcs are a tried and true staple of the fantasy genre. Isn't it time to spice them up a bit? You can do just that with Of Tusks and Axes! This cheap document will provide you with just the tools you need to take the played-out orcs to a new thematic level. This includes
3 distinct, detailed new takes on running orcs and orcish culture in dungeons and dragons fifth edition
15 new stat blocks with... [click here for more] |
Dungeon Masters Guild |
$1.99
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After the Giant empire of Ostoria fell in the war with dragons, Annam All Father went off to discover new weapons to bolster the might of the giants. After a thousand years, Annam returned, having discovered the secret of rune casting. Since that time a select few adventures in the North have wrested the mysteries of runes from the giants and unlocked their power. This supplement provides:
Rules... [click here for more] |
Dungeon Masters Guild |
$1.99
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A 4-6 hours spooky one-shot adventure that contrasts with Christmas fun for Tier 2 characters (lvls 5-10).
5 premade lvl7 character sheets included with the one-shot adventure to start playing right away!
Aventura completamente traducida al ESPAÑOL
Background
Barric Jingle promised the whole region he would deliver all kids presents... [click here for more] |
Dungeon Masters Guild |
$2.45
|
The party will traverse various landscapes, from frigid fjords and spring-time woodlands, to a long dead fortress and a cave heaving with toxic air and treasures. They will fight creatures such as Duergar, Ogres, and Grimlock through the mountain bastion, the fetid cave before finally facing off against the merciless Fáfnir. ... [click here for more] |
Dungeon Masters Guild |
$4.95
|
This map pack includes 26 winter-themed maps for use in your tabletop or online game. The maps are at 70 DPI. Enjoy!
Maps include:
CourtroomMagistratesOffice_1960x1540
GuildHall_LowerLevel_1540x1120
GuildHall_UpperLevel_1540x1120
IcyLair_2800x2800
KeepInterior_Winter_7700x6300
PitFightingArena_1820_1820
RuinedTowerOnCoast_Exterior_2800x2800
RuinedTowerOnCoast_IntLevel01_2800x2800
RuinedTowerOnCoast_IntLevel02_2800x2800
RuinedTowerOnCoast_IntLevel03_2800x2800
SimpleDocksWinter_2100x2100
WinterCabinandBarnInWoods_2100x2100
WinterExterior_CanyonTrailAndRuins_3500x3500
WinterExterior_ForgottenTemple_3500x3500
WinterForest_2800x2800
WinterForestGorgeRopeBridge_2800x2800
WinterForestWithCliff_2100x3500
WinterInterior_ForgottenTemple_VariantA_3500x3500
WinterInterior_ForgottenTemple_VariantB_3500x3500
WinterMiningTown_Ext_5600x5600
WinterMiningTown_Int_5600x5600
WinterMiningTown_MineInterior_3080x3360
WinterQuaryAndMines_3500x2800
WinterRiverGorge_2800x4200
WinterShipwreck_3150x2800
WinterStreetTown_2100x2100
WinterTownPrimative_VariantA_5600x5600
WinterTownPrimative_VariantB_5600x5600
Sample... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Now for Fantasy Grounds!
At the base of the reghed glacier lies a site sacred to the tribal people of Icewind Dale. Evermelt is an oasis of warmth surrounded by frozen tundra. Many years have passed since the Tribe of the Elk was last able to access this special place. Since the start of the Everlasting Rime, Evermelt has been haunted by the ghosts of the past. Can the heroes reclaim... [click here for more] |
Dungeon Masters Guild |
$4.95
|
A gnome priest of Lathander wearing tattered vestment and broken manacles has been found in Caer-Dineval. The priest, who is a member of the Order of the Gauntlet, seems unaffected by the cold. What’s more fascinating is that it looks like it has seen something it shouldn’t. Now, what would that be? Part 2 of the Factions Reawakened (Harpers) series.
A two-hour Icewind Dale... [click here for more] |
Dungeon Masters Guild |
$3.99
|
A luxury steamship lake cruiser disappeared when Auril’s Rime began. Its fate remains a total mystery. Now an artifact from the ship has been found on an iceberg in the middle of Maer Dualdon. The party is tasked with researching this new finding in hopes of discovering the fate of the ship.
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. ... [click here for more] |
Dungeon Masters Guild |
$4.99
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Enjoy 5 unique battlemaps set in snowy areas in this Lair of Dragons Battlemap Pack! These maps are perfect for your Icewind Dale: Rime of the Frostmaiden campaign or any other arctic themed adventure. Each map has both a daytime and nighttime image.
These maps are 2048 x 1536 px and come in jpg form.
Enjoy, and leave a review below! ... [click here for more] |
Dungeon Masters Guild |
$0.99
|
All seemed well in Icewind Dale after the defeat of the Frostmaiden, but two powerful creatures vie for control over a forest near the Spine of the World. The feud between them has already caused some trouble, and more trouble will come if no one intervenes. Are you brave enough to step in?
This short adventure is designed for characters 11th-13th level. It acts as a follow-up to the events occuring... [click here for more] |
Dungeon Masters Guild |
$3.95
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As you touch the doll, goosebumps run up your arm. In the corner of the room, in the darkest shadow, you hear a tiny giggle...
From the playtesters: "I had a blast! This adventure has a great balance of role-play, exploration and combat!" "Super Creepy!"
Return to seeing the world through a child's eyes, when fear was real. Little Miss Paren... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
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A Case of Life of Death
A shipment of mead is missing a wagon, its captain and its merchants missing. You are asked to investigate - even the person who is desperate for closure and who gives you the case goes to you because no one else is willing. Will you and your fellow adventurers find out the fate of the wagon and the missing merchants? What awaits you when you do?
The pillars of play this prioritizes... [click here for more] |
Dungeon Masters Guild |
$2.99
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Cleric Subclass - Winter Domain
A new cleric subclass ideal for characters in the Rime of the Frostmaiden campaign!
The Winter Domain is one of harsh and unforgiving cold, supernatural endurance in bitter circumstances and unemotional indifference. That said, it can also be a domain of endings that often lead to new beginnings. Deities of winter include Auril,... [click here for more] |
Dungeon Masters Guild |
$1.00
|
A very short (2 pages) PDF with natural and magical terrain you can use in your Icewind Dale or other cold environments. All work is updated from the 3.5 book, Frostburn. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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DC-PoA-SSM-01
Among The Conifers
by Scott Moore
A fledgling adventuring company returns bloody and beaten to Lonelywood and their implacable foe follows, bringing impending doom upon the town.
A Two- to Four-Hour Dungeoncraft Adventure for Tier 2 Characters. Optimized for APL 8.
This adventure is set in Icewind Dale during the Plague of Ancients (Season 10). ... [click here for more] |
Dungeon Masters Guild |
$3.99
|
A fledging adventuring company returns bloody and beaten to Lonelywood and their implacable foe follows, bringing impending doom upon the town. The result is a 4-hour combat-heavy Tier 2 adventure that is the 1st part of A Cold War Series.
SUGGESTED ORDER OF PLAY: CCC-TCW-WSF-1 (PREQUEL) DC-PoA-TCW-ACW-1 DC-PoA-TCW-ACW-2 DC-PoA-TCW-ACW-3 DC-PoA-TCW-ACW-4 DC-PoA-TCW-ACW-5 WBW-DC-TCW-AVG-1 ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Soldiers and Warriors contains 27 unique statblocks to use in your adventures. These statblocks are perfect for NPC allies and humanoid enemies. While they can be used well in any campaign, these statblocks are perfect for a campaign involving nations at war.
Armed with swords, pikes, crossbows, spears, bows, and lances, these warriors can bolster your legions or be fighting to destroy... [click here for more] |
Dungeon Masters Guild |
$1.99
|
A pair of very attractive elves may have just swindled a mead bottler out of an entire shipment of fine craft mead meant for the rowdiest tavern in Easthaven. To make matters worse, his wife is the one who books all the shipping. She is furious!
A Four-Hour Adventure for Tier 1, Level 1-4 Characters. Optimized for Average Party Level 3.
This product includes the following:
PDF file... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A caravan carrying essential materials for a divine ritual that aims to help the people of Bryn Shander stave off the brunt of the Rime of the Frostmaiden attempts to make it through the treacherous passes along the Spine of the World.
However, suspicions fall upon the caravan members as some suspect it has been infiltrated by the Cult of Auril itself, threatening the ritual and the brave travelers... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Boos at the Bottleforge
After the death of the renowned brewmaster, Ebrom Bottleforge, strange things begin to happen in the sleepy northern town of Talons Reach. Wild rumors spread that the local brewery is haunted by some evil spirit known as the Yeasty Beasty. Ebrom’s granddaughter, Cheer, is left in charge, but she is finding it hard to keep her employees from deserting her and leaving... [click here for more] |
Dungeon Masters Guild |
$2.00
|
A few miles off the coast an island has suddenly emerged. Surrounded by a blizzard and littered with undead. A call has been put out for an adventuring party to help with an expedition to the frostbitten landscape. Atop the frozen island stands a long-forgotten temple dedicated to the goddess of nature, Melora. Inside temple lies puzzles, traps, and an ensemble of unique characters to challenge or... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Characters are asked by a local cleric to deliver gifts to a family whose homestead is in the harsh frontier. During the trek they encounter several “spirit forces” that they can overcome through combat, or they can decipher clues to use tropes that suggest some fun, holiday-themed alternatives to combat. Once they reach the homestead, they must plan to secretly deliver the... [click here for more] |
Dungeon Masters Guild |
$4.99
|
THE CRO-MAGNON: A race of mighty men from the dawn of time! For these hardy and resourceful tribals, everyday is a life or death battle, as they defend their homelands from other primordial tribes and mega-fauna, and attempt to carve-out their proud people's destiny and place within the primordial realms.
Welcome to PRIMAL! A series of race options for D&D 5E... [click here for more] |
Dungeon Masters Guild |
$3.99
|
The Accursed Tower Colored Battle Maps are intended to be used with the classic adventure: The Accursed Tower, set in Icewind Dale. This includes a top down view of the "fallen tower" section, which I illustrated as close to scale as I could get it (being that there were no actual dimensions of the fallen tower).
This download consists of the full map with a grid and a version of the full map without... [click here for more] |
Dungeon Masters Guild |
$5.99
|
The four Elemental Planes of Air, Fire, Earth, and Water are known to most people in at least a passing sense, along with the Positive and Negative Energy planes from where clerics and paladins draw their power. These six planes constitute the major Inner Planes, but between their boundaries lie other domains that only experienced adventurers and knowledgeable scholars are familiar with.
The Para-Elemental... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Razortooth Pass is designed to be a literal cliff hanger of an adventure for 4-5 characters who are level 3. An avalanche has taken the players to the bottom of an icy canyon. With a pair of yetis on the move, there is only one way out... Through the caves of the fabled Razortooth Ravagers. Will the players survive the long climb to safety, or be torn apart on the frozen slopes? ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Halis Starsong calls on you to help him end a dragon's cult. Along the way, a woman begs you to find her brother and his spouse; the men had joined a group of treasure hunters headed to the mountains near the glacier. Part 2 of A Cold War Series. A Tier 2 combat-heavy adventure.
SUGGESTED ORDER OF PLAY:
CCC-TCW-WSF-1 (PREQUEL) DC-PoA-TCW-ACW-1 DC-PoA-TCW-ACW-2 DC-PoA-TCW-ACW-3 DC-PoA-TCW-ACW-4... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity
"The thrill that precedes the Trial start is always welcome. I keep wondering if the participants will be up to my expections, how well they will fare in this challenge. Unfortunately, they often disappoint. Still, the thrill is there. Every time."
- Aenor Gleenwith
"This is truly one of the most exciting set... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Long ago, two brothers believed they would become gods; instead they became prisoners of their own pride. They believed that through harnessing the elements of fire and ice they could unlock the secret powers of the world.
Fourteen rooms are detailed (with map) in this adventure location, as well as ideas for connecting this location into a pre-existing campaign. Also includes specific ideas for... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Adventurers meet a princess promised to a tribe of ogres, but betrayal is afoot and not everything is as it seems. Who or what is the Twilight Spirit, and what does it have to do with the deal the king made with the Ice Spire Ogres all those years ago?
Find out in a Tier 2 adventure set in the Hartsvale area of the Forgotten Realms and tied to the history of giant kind in Faerun.
Check out my Gold... [click here for more] |
Dungeon Masters Guild |
$3.00
|
= = = = = = = = =
In the years following the fall of Cryshal-Tirith at Kelvin’s Cairn, looters, scavengers, and dungeon delvers — possessing an even weaker mind than the villainous cast involved with its demise in Icewind Dale — sought these ruins and its other crystal towers for a potential windfall.
What they found instead was a needy, wind-tossed plea for help, the sterile whimpers of a... [click here for more] |
Dungeon Masters Guild |
$19.95
|