Title |
Publisher |
Price |
From award-winning screenwriter Dale Zawada
Three Orcs and a Baby is a 4-5 hour one-shot adventure for five 5th-7th level characters. It begins with a classic premise (wagon ambush) that spirals out of control. There are interesting enemies, encounters, and potential companions.
Adventure Summary The adventurers are hired to ambush a black market... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Crafting the perfect poison is both a science and an art. Knowing which ingredient pairs best with which to deliver a swift death - or a lingering one, if deserved - requires intense study and practice.
Thankfully, you are an adventurer with both the time and opportunity to discover these ingredients. You also have these new poison crafting rules to experiment with endless combinations, create unique... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
"The joys of the Carnival
To which they did hearken,
but what shall they do,
when the fae-lights all darken?
The Wandering at Witchlight is an all-new story of the Witchlight Carnival, where a group of 4-5 level 5 adventurers have their day of whimsical entertainment whisked away into a dark... [click here for more] |
Dungeon Masters Guild |
FREE
|
In a distant dimension of existence, a collective of Modrons run experimental tests to find the answer to one question: What draws adventurers to places known as "Dungeons"?
Hijacking the travel of adventuring parties, these Modrons subject them to a series of tests in their artificially created dungeon. Deadly combat, logic puzzles, "moral" challenges, and a plot about a kidnapped "Maiden"... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This brief supplement details a rare and thrilling event in the Bronze Citadel, Avernus. Stench cows, with their distinct orange hides, are a common yet crucial part of life here. They roam the blasted plains surrounding the citadel, providing meat and leather for the fiendish residents. The city's eastern districts, with their abattoirs and tanneries, bustle with lemure devils toiling under the watchful... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Chronicles of Lost Tomes proudly presents a new addition to the Dual Origin System! This supplement introduces the first entry in the amphibious Batrachi races, featuring the new primary race of the same name and the new Grung subrace. Hailing from deep rainforests, you can bring the grung to your games with a poisonous edge. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
I'm of the mind that the two most difficult things for players who are new to Dungeons & Dragons 5th Edition ("DnD 5E") are creating a character and learning the basic mechanics. This adventure addresses the latter. I like to run this tutorial for players who are brand new to DnD. The less familiarity your players have with DnD and role-playing games in general, the more valuable this tutorial... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This module makes buying items from merchants a breeze in Fantasy Grounds. The items are listed on an image. The players click on the pin and the item is added to their inventory while deducting the purchase amount from their money.
There are 13 shops in this module that include basic items from the SRD:
Arcane Supplies
Archery Shop
Armorsmith Metal Armor
Blacksmith General Goods
General Store... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
From award-winning screenwriter Dale Zawada
Berdusk Till Dawn is a 4-6 hour spooky one-shot adventure for four to five 8th-10th level characters. The city of Berdusk is haunted and the party must save the trade city! Ghosts, werewolves, zombies, and vampires make up the meat of this adventure which is perfect for the Halloween season. There is magical loot, jump scares, and more!
Adventure... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The village of Sleepy Hollow is in a state of deep distress and urgent need of aid! Crops have withered, animals have disappeared and a strange dark presence seems to shadow the townsfolk! The villagers are in desperate need of adventurers to uncover the mystery behind the sinister happenings and save the village of Sleepy Hollow from its impending doom!
The Haunting of... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Magic items mean more when they come with a great story.
This supplement details four unique magic items – complete with names, histories, unique properties and plot hooks for further adventures – that await discovery in the High Forest of the Savage Frontier or other enchanted woodlands.
This supplement works seamlessly with Lost in the High Forest: A Five-Page Module, also available... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A handy reference sheet that lists all beasts found in WOTC Source Books (PHB, MM, VGM).
A must have for quick reference for the spells Polymorph, Conjure Animals or even the Druid Wildshape ability.
This sheet sorts the beasts by their CR and included the Name, Size, and Page number but there is another version of this sheet which sorts the beasts by their Size which can be found here:
/product/205774/Beasts-by-Size-Reference-sheet?src=newest_community&filters=0_0_45383_0_0_0_0_0... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Thay, the land of the Red Wizards, is a well-settled land with a multitude of towns and villages. Adventurers making their way across these lands will need a detailed map indicating the locations and names of these villages and the roads and paths that connect them. In addition, obstacles such as forests, mountains, cliffs, rivers, and swamps are clearly indicated, reducing the chance of getting lost... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
"Survive until the sun rises and all that you owe is wiped from the ledger. Fall during the night and consider your debt paid with blood." - Huntmaster Snake
Wild Hunt: Waterdeep is an urban survival crawl for 3rd level adventurers. Designed to be run as a one-shot or fit into an existing Waterdeep campaign, this 3-4 hour adventure pits a group of indebted... [click here for more] |
Dungeon Masters Guild |
FREE
|
Contains the stats for 6 new Races and 3 new subraces themed around a Fey Setting.
Races: Boggarts, Faeries, Hag, Noggle, Merfolk, and Treefolk
Subraces for Elf, Gensai, and Gnomes ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Note: This product was for the playtest version of the artificer. An updated version can be found here.
5 Minute Workday Presents: Artificer Specialists
Four new subclasses for the Artificier Class
This product expands on the Unearthed Arcana playtest versions of the artificer class, released on the Dungeon Master's Guild. It offers several new subclass... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is a list, with description and reference, of every feature/trait from creatures. Books I referenced from are the Players Handbook, the Monster Manual, the Dungeon Master's Guide, the Elemental Evil Players Companion, the Sword Coast Adventurer's Guide, the Hoard of the Dragon Queen, the Rise of Tiamat, the Princes of the Apocalypse, Out of the Abyss, Curse of Strahd and Storm King's Thunder.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Deadly music box is a 2-4 hour investigation one-shot for any level and number of players. Nevertheless, the adventure was developed with smaller parties in mind and is especially suitable for one player and one DM (DnD duet). The story revolves around a murder in a secluded gnomish community of crafters and creators. Players need to interview community members, uncover their secrets and discover... [click here for more] |
Dungeon Masters Guild |
FREE
|
Murmur through the Cracks
This One Shot Adventure Module contains:
The story for a single adventure
An intriguing mystery for your players to solve
Builds for 4 new monsters
Builds for multiple tough NPCs
Detailed maps of the city of Samin and some key locations
Ideas for special combat encounters and a final boss fight
The Story
Even a decade after... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This adventure can be played as a side quest to your Waterdeep: Dragon Heist or used a oneshot session.
Based on Trolltide at Waterdeep, you can embrace your player to feel one of waterdeep holiday~ ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A fun and simple improvement to the Inspiration mechanic of 5e. 200 easily rolled effects will give one-time use abilities to your players.
Subplot effects can put an exciting twist on the story, Adventure effects can give bonuses and unique uses to skill checks, and Combat effects can shake up the battle and its participants. These are only 3 out of 9 types of effects that a player might get! ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Geometer is a Wizard Arcane Tradition inspired by the prestige class originally published in the D&D 3.5e Complete Arcane handbook.
Wizards who practice the Geometer arcane tradition learn to trace sigils in the air during spellcasting that substitute for a spell’s verbal and material components. Geometers also use geometric shorthand when scribing spells, which decreases the time and cost... [click here for more] |
Dungeon Masters Guild |
FREE
|
Die Charaktere werden von einem alten, elfischen Barden angeheuert, um die Echtheit einer kürzlich erworbenen Landkarte zu überprüfen. Sie sollen eine alte Ruine die auf dieser Karte eingezeichnet ist finden. Doch schon bald bemerken sie, dass nicht nur der alte Elf Interesse an der Ruine hat.
Es handelt sich hier um ein 4-stündiges Abenteuer für Charaktere der Stufe 3. Dieses Abenteuer... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Individuals who mix the forces of magic with the powers of science, Artificers are inventors first and foremost. Their craft can take varied forms, from arcane chemistry to clockwork engineering. To be an Artificer is to stretch the limits of magic and creativity.
Boy, this class sure has seen a lot of changes over the years. This work comes in, now, THREE variations.
The first and newest,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Tired of watching your children have the time of their lives hunting for magic eggs while your inner dragonborn barbarian stews and simmers on the sidelines?
Well, thanks to An Easter Egghunter's Guide to Adventure they no longer have to!
This adventure supplement is much more than a full length adventure! It is a source of inspiration and template for how you can incorporate an egg hunt into... [click here for more] |
Dungeon Masters Guild |
FREE
|
This supplement explores brewing practices and select beers of the Forgotten Realms. It is divided into four parts. The first section explores methods exercised by the finest brewers of the realms, with guidelines for increasing lifestyle levels during downtime. Next is a spotlight of unique ales favored in various corners of Faerun to add life to new taverns and towns that are explored.
The... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This sheet represents an attempt to combine the simple slot-based encumbrance of systems like Lamentations of the Flame Princess with the D&D 5th Edition variant rules. Your feedback is welcome.
Version 1.1: Added torch, oil, and ammo tracker. Added field for coin total.
Version 1.2: Added ration tracker. (The equipment list says that 1 day's rations weigh 2 lbs, but the exploration... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A classic 5e adventure to implement into your own fantasy world or any campaign you run. You can also play it as a single adventure for characters from level 3 to level 5. This adventure can be freely changed and modified to fit the story you and your players tell together. The adventure focuses on the village of Tall Oak and the Glimmergrove next to it. The village and the forest have been living... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Chronicles of Lost Tomes proudly presents a new addition to the Dual Origin catalogue! This week, we bring you our final exploration of the chromatic dragons with a reprinted Dragon primary race, and featuring the brand-new White Dragon subrace. Rule over the northernmost norths as a terror in the snow and ice, and call the winds to your command. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Most gunsmiths are skilled craftsmen and warriors, having spent years perfecting their ability to both wield and construct firearms. Experimentation and customization are vital to every gunsmith, as they seek to design and improve rudimentary firearms. Indeed, their alchemical experiments regularly lead to modifications to their weapons that their peers would envy, and perhaps would kill for.
This... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A short dream sequence to introduce or reinforce the Sewn Sisters from the Tomb of the Nine Gods. Your players will experience a waking nightmare that foreshadows the hags and their plots. The nightmare ends by having the players inadvertently set up one of the final puzzles in the Tomb of the Nine Gods.
This module is a 3 to 4 hour adcenture intended for use by PCs at levels 5 to 8, and is intended... [click here for more] |
Dungeon Masters Guild |
FREE
|
What is this?
I am providing a full OneNote template that every Dungeon Master should have to run the module Call of the Netherdeep module whether its remotely or in person. This template i am calling Version 1.0.0, as requested i just wanted to get the inital DM notebook out there. I will post an updated version as i get going on adding more content to mine, but this one is an excellent... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
From award-winning screenwriter Dale Zawada
Pigsaw is a 2-4 hour horror one-shot adventure for five 9th-11th level characters. This adventure is inspired by the Saw series of films and it is suggested to tweak the encounter difficulty if your party is not levels 9-11.
Adventure Summary The adventuring party awakes in a dungeon, their... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Winter is cold and unforgiving. Whether you were born from winter or blessed by a spirit of Winter, your touch is as cold as ice. Your sorcery sends chills down the spines of those around you. As the air and water around you turn to ice, can you harness the power of Winter within you?
I love magic classes and I also love the idea of a magic class that focuses on specific elements. Whether it is Lightning,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The spirit shaman character class was inspired by the shaman class published in the Advanced Dungeons & Dragons 2nd edition Forgotten Realms campaign expansion boxed set: The North: Guide to the Savage Frontier (slade et al., 1996, Wilderness book, pp. 25-28).
The Spirit Shaman is a wisdom-based spellcasting class with moderate melee capabilities. If you enjoy playing outlanders, barbarians, druids,... [click here for more] |
Dungeon Masters Guild |
FREE
|
I wanted to make a map in the style of dungeondraft for the oneshot: The Wild Sheep Chase. This download comes with both the Foundry VTT version and the normal map. The Foundry VTT version is intended to be used with the Dungeondraft import module to automatically set walls, doors, lighting and scale.
Made with assets from 2-Minute Tabletop
... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
THE NINE OF HIMDAL
The Nine of Himdal is an 8-12 hour adventure for level 5 up to level 15 party's in the DnD 5e system. It balances the three pillars of adventure so that every group can find their preferred taste.
Upon their travels our mighty worthy warriors stumble upon a small village. A signpost reveals it's name to be Himdal. Arriving into town they see Half-Orcs plowing... [click here for more] |
Dungeon Masters Guild |
FREE
|
An adventure created to compliment any current town or city your group are in. This bounty hunt is a simple three to four hour adventure. The group will be incentivised to bring the bounty in alive, but the scenario is open ended enough that each time I have run it, each group has approached each part differently. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Be seen by Nobody
This One Shot Adventure Module Contains:
The story for a single adventure
Builds for 3 new monsters
A rule set for fighting giant monsters for D&D 5e
Inspiration for an action-puzzle boss encounter
A rough map of an island
The Story
Far-off from any trade routes, in the middle of the ocean, lies a small island named “Isstic”.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Reddit-popular 5E SRD template for Onenote 2016, now with a new 5E page theme exclusive for DMSGuild. This notebook includes the full 5E SRD content (spells, monsters, race and class information, rules, magic items, and more) all page-referenced to multiple sources. Each entry is split into its own page for rapid search results, and neatly organized into tabs and section... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
An evil creature, spoken of in whispers only as the Womford Bat, is terrorizing a tiny village along the Dessarin River. Meanwhile, a young femme fatale plans her meteoric rise up the ranks of the Zhentarim, while a crime lord schemes in his luxurioius private quarters across the river in Bargewright Inn.
This four-page adventure module for 6th-level characters expands on the Womford and Bargewright... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
As the actions of the corporate management of Hasbro and Wizards of the Coast over the course of 2023, as well as the completely unethical firing of over 1100 workers disgusts me in no uncertain terms, I would very much like to sell these products on a platform that doesn't give any revenue to Wizards of the Coast, but that is impossible. As such, both of the products will be marked as... [click here for more] |
Dungeon Masters Guild |
FREE
|
Bards of the College of the Mariachi make striking figures. They sparkle in the spotlight, especially when two or more of them harmonize strumming fingers and toe-tapping beats. When a song particularly speaks to them, they might be overcome with an urge to shout. These cries, called gritos, are often vocalized as a loud, “Ayyyyyy-ay-ay-ay!” Allies can’t help but feel inspired... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
For the player:
Eye on Cormyr #2: Nobles of Cormyr expands your character creation options by providing information about Cormyr's many noble families so that you can create your own noble of the Forest Kingdom.
This article is loosely organized around the questions posed to you in the Noble background description found in the Player’s Handbook, which you and your Dungeon Master... [click here for more] |
Dungeon Masters Guild |
FREE
|
Haunted by the spirit of a long dead bride, Veil of Woe came to the Avowed's attention while cataloguing old writings of the chambers beneath Candlekeep proper. Not being able to find any documentation of its arrival or its donor, it was collected, listed and placed among other books detailing occult fiction.
The book has since been causing unrest among the avowed, many of them starting to suspect... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is a combination of the Encounter Sheet created by Neskatomon found here and Shwaffles 5e Encounter Sheet here on DM's guild found here. In addition, parts of the original Character Sheets from Wizards of the Coast have been used. This Encounter Sheet features an easy way for DM's to prepare complete encounters. It comes in two version. One with two monster slots, ideal for high level creatures... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Everyone is always stoked at the first game of a new campaign, but what about the session zero? For those who don't know, it's like a traditional character making session from the good old days but the DM and players talk about the game. What do we want to play? The DM may have a few ideas but maybe the players want something else. Maybe the DM is burned out and wants to play. A session zero... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Combat medic subclass gives fighters a way to be the Party's reliable healer. Build a collection of Different medical practices to customize the way your fighter can act. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
You enter some sort of corridor, but it is a far departure from the airship hallway you expected. The walls and ceiling are rusty chain-link fences and the floor is a corroded mesh of iron slats. Beyond the fence is a void of black, unmoving emptiness which carries the faint scent of ozone and rotten meat...
Inspired by horror franchises such as Silent Hill and Saw, Flight of Madness is... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is the third book of the Dungeon Master Adamantine - Monster Series. Number three on the list is the Zombie Horde In the book you will find.
5 brand new Monster stat blocks ready to play for 5e rules.
2 New zombie types, The Haste Zombie, a faster version. The Feral Zombie enhanced by black magic honed for war.
3 Horde... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|