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Codex of Herbal Medicine

Codex of Herbal Medicine


The Codex of Herbal Medicine contains the formulae for several herbal adventuring gear that can be created using an herbalism kit.  The book itself serves as a player aid, and features rules for gathering herbs while traveling, a new magic item, a new feat, and 34 new herbal items. ...   [click here for more]
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Codex of Volatile Alchemy

Codex of Volatile Alchemy


The Codex of Volatile Alchemy contains the formulae for several alchemical weapons that can be created using alchemist’s supplies.  These include biological, chemical, and pyrotechnic weapons.  The book itself serves as a player aid, and features a new magic item, a new feat, and 40 alchemical items. ...   [click here for more]
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Gourmand’s Cookbook

Gourmand’s Cookbook


Gourmand’s Cookbook contains instructions on culinary techniques and recipes for a variety of food and drink.  Included are the formulae for several culinary magic items.  The book itself serves as a player aid, and features 17 new magic items (the book itself and 16 culinary masterpieces), a new feat, 14 adventuring gear, rules for overeating, and rules for alcohol poisoning. ...   [click here for more]
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Codex of Practical Alchemy

Codex of Practical Alchemy


The Codex of Practical Alchemy contains the formulae for several alchemical adventuring gear that can be created using alchemist’s supplies.  The book itself serves as a player aid, and features a new magic item, a new feat, and 46 alchemical items. ...   [click here for more]
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Codex of Herbal Toxins

Codex of Herbal Toxins


The Codex of Herbal Toxins contains the formulae for several poisons that can be created using a poisoner’s kit.  The book itself serves as a player aid, and features a new magic item, a new feat, 20 new poisons, and rules for harvesting poisonous plants. ...   [click here for more]
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Dungeon Master’s Journey Guide

Dungeon Master’s Journey Guide


A caravan or crew exists to aid you, as Dungeon Master, and your players in telling epic stories.  The journey can be as fun and engaging as the destination.  Adventure, peril, and treasure await those willing to brave the uncharted lands, seas, skies, and underground of your campaign world when you use this guide.  This book is intended to be used in conjunction with the Wayfarer’s Handbook and...   [click here for more]
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Seafarer’s Handbook

Seafarer’s Handbook


Form a crew of sailors to accompany you and your fellow adventurers on your journey across the sea.  Each sailor performs a job, which help your ship and crew survive the journey.  Along with the rules for running a crew of sailors, this book includes several character backgrounds, which facilitate player characters in contributing to a ship and crew.  This book is intended to be used in conjunction...   [click here for more]
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Guide to Horror

Guide to Horror


This guide has everything you needs to explore the themes of horror in Dungeons & Dragons.  Included are rules for alcohol poisoning, rules for Stress Dice and stress points (which are analogous to Hit Dice and hit points), example of how to use Sanity as an ability score, options for creating characters using Sanity, and new feats pertaining to Sanity, stress points, and madness. Trigger...   [click here for more]
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Grimoire of Eldritch Power

Grimoire of Eldritch Power


The Grimoire of Eldritch Power contains the eldritch workings of an otherworldly being.  The book itself serves as a player aid, and features a new magic item, a new feat, 16 new Eldritch Invocations, and rules for gathering herbs while traveling. ...   [click here for more]
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Shadowcraft

Shadowcraft


The book Shadowcraft contains instructions and advice detailing the trade secrets of the subtle arts.  The book itself serves as a player aid, and features a new magic item, 12 new feats, 20 new adventuring gear, 8 new weapons, and rules for advanced weapon training for the weapons included in this book. Video Timestamp: 47:42 / 2:02:08 ...   [click here for more]
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Character Cards

Character Cards


These cards can help you keep track of important information about player characters.  They are about the size of large index cards when printed and cut out.  You can use large index cards to track creature statistics, such as initiative, armor class, and hit points.  When players roll initiative, stack the character cards and creature index cards together in initiative order.  Then cycle through...   [click here for more]
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Arctic Survival Guide

Arctic Survival Guide


The Arctic Survival Guide contains instructions on how to survive arctic environments.  The book itself serves as a player aid, and features a new magic item, 4 new feats, a new prestige class, 8 new adventuring gear, a bestiary of lore, and rules for harvesting herbs. ...   [click here for more]
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Black Book

Black Book


The Black Book contains lore on negative energy magic and necromantic fluids that seep from the rocks in the deepest pits of the Underdark.  The book itself serves as a player aid, and features a new magic item, a new feat, a new prestige class, and 24 new spells. ...   [click here for more]
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Wayfarer’s Handbook

Wayfarer’s Handbook


Form a caravan of travelers to accompany you and your fellow adventurers on your journey across the land.  Each traveler performs a job, which help your caravan survive the journey.  Along with the rules for running a caravan of travelers, this book includes several character backgrounds, which facilitate player characters in contributing to a caravan.  This book is intended to be used in conjunction...   [click here for more]
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Grimoire of Forgotten Arcana

Grimoire of Forgotten Arcana


The Grimoire of Forgotten Arcana contains a collection of spells cataloged by the acclaimed wizardly researcher and scholar Magus Atticus Maeral Sarwenys Groumbro Rubani.  The book itself serves as a player aid, and features a new magic item, 8 new feats, and 21 new spells. ...   [click here for more]
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Orisons of the Nine

Orisons of the Nine


The Orisons of the Nine contains the teachings of the church of the Sovereign Host.  The book itself serves as a player aid, and features a new magic item, 2 new feats, 21 new spells, and lore about the Sovereign Host and the Dark Six. ...   [click here for more]
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Monster Hunter’s Guide

Monster Hunter’s Guide


The Monster Hunter’s Guide contains a bestiary of lore on fantastic creatures and how to deal with them, and formulae and harvesting methods for a variety of armor, weapons, and adventuring gear that can be produced from the corpses of certain creatures detailed in the book. The book itself serves as a player aid, and features 12 new magic item (1 book and 11 other magic items), a new feat, a bestiary...   [click here for more]
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Manual of Skilled Trades

Manual of Skilled Trades


The  Manual of Skilled Trades contains instructions and advice detailing the best practices of several trades and professions.  The book itself serves as a player aid, and features a new magic item, 27 new feats, 3 updated feats, and rules for alcohol poisoning. ...   [click here for more]
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Revelations from Beyond the Veil

Revelations from Beyond the Veil


The Revelations from Beyond the Veil contains esoteric knowledge describing the nature of reality.  The book itself serves as a player aid, and features a new magic item, a new feat, a new prestige class, and 15 new spells. ...   [click here for more]
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Compendium of Martial Treatises

Compendium of Martial Treatises


The Compendium of Martial Treatises contains the treatises for various fighting styles and weapon techniques.  The book itself serves as a player aid, and features a new magic item, a new feat, 28 new fighting styles for the fighter class, and rules for advanced weapon training for the weapons in the Player's Handbook. ...   [click here for more]
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Disquisition of the Old Faith

Disquisition of the Old Faith


The Disquisition of the Old Faith contains archaic druidic customs and practices. The book itself serves as a player aid, and features a new magic item, 6 new feats, and 26 new spells. ...   [click here for more]
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Gryphon's Spellbook

Gryphon's Spellbook


Gryphon's Spellbook contains a collection of spells cataloged by the wizardly scholar Magnus Rubeus Gryphon.  The book itself serves as a player aid, and features a new magic item, 8 new feats, and 24 new spells. ...   [click here for more]
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Tome of Nature’s Wardens

Tome of Nature’s Wardens


The Tome of Nature’s Wardens contains the sacred rites and teachings of the druid Circle of Nature’s Wardens.  The book itself serves as a player aid, and features a new magic item, a new feat, a new druid circle, and rules for an alternate use of the Wild Shape druid feature. ...   [click here for more]
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Enchiridion of Soranath Artifice

Enchiridion of Soranath Artifice


The Enchiridion of Soranath Artifice contains instructions and diagrams detailing the fabrication of various items of dwarven design.  The book itself serves as a player aid, and features a new magic item, 4 new feats, 22 new adventuring gear, a new armor, 5 new weapons, rules for advanced weapon training for the weapons included in this book, and rules for alcohol poisoning. ...   [click here for more]
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Enchiridion of the Forge

Enchiridion of the Forge


The Enchiridion of the Forge contains instructions and diagrams detailing the fabrication of various arms and armors.  The book itself serves as a player aid, and features a new magic item, a new feat, a new armor, a new shield, 32 new weapons, and rules for advanced weapon training for the weapons included in this book. ...   [click here for more]
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Book of Sacred Truth

Book of Sacred Truth


This book explores the elven teachings of truth and morality.  The book itself serves as a player aid, and features a new magic item and 11 new feats. ...   [click here for more]
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Grimoire of Nilemarba

Grimoire of Nilemarba


The Grimoire of the Sacred Magic of Nilemarba the Mage contains the mystic arts written by Nilemarba for his son Hcemal. Nilemarba teaches that every person has their own unique ‘personal daemon’. Through this book, readers can learn rituals that bring their personal daemons under control. They can then learn to perform supernatural feats using sigils of magic words on a grid. The book itself...   [click here for more]
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Treatises of Kasshta

Treatises of Kasshta


The Treatises of Kasshta is a collection of scrolls containing the treatises for various styles of martial arts.  The book itself serves as a player aid, and features a new magic item and 21 new feats. ...   [click here for more]
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Miscellanea of Fantastic Gizmos

Miscellanea of Fantastic Gizmos


The Miscellanea of Fantastic Gizmos contains instructions and diagrams detailing the fabrication of various items of elaborate design.  The book itself serves as a player aid, and features a new magic item, a new feat, 24 new adventuring gear, 6 new armors, 14 new weapons, and rules for advanced weapon training for the weapons included in this book. ...   [click here for more]
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