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Saltmarsh is preparing for war. Merfolk, locathah, lizardfolk and human alike are banding together to face The Final Enemy: the sahuagin. Their numbers are vast and their fortress, immense. When the council decides to put together an elite strike force to gather information before the main assault, will heroes rise to meet the challenge?
The Final Enemy is the fourth... [click here for more] |
Dungeon Masters Guild |
$3.99
|
The Scroll Thief
Scholars Square is a relatively quiet corner of Phlan, but a series of odd thefts have the headmasters of verious schools in the area concerned. The headmasters' pleas for help have gone unanswered by the Black Fist, and the Lord Sage of Phlan decided to reach out to you and your kind to bring those responsible to justice.
An introductory adventure for 1st-4th level... [click here for more] |
Wizards of the Coast |
$2.99
|
I want to loot all the giants!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Bigby Presents: Glory of the Giants, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these brave adventurers... [click here for more] |
Dungeon Masters Guild |
$2.95
|
In Strixhaven: A Curriculum of Chaos, we are introduced to a number of potential peers, friends, rivals, and lovers that can accompany the player characters throughout the campaign. Introduced in Chapter 3, these individuals are given two or three paragraphs of description, alongside some pseudo mechanical benefits or drawbacks depending on how you interact with them.... [click here for more] |
Dungeon Masters Guild |
$3.95
|
TIME TO OPEN FOR BUSINESS!
The famous proprietor of the Yawning Portal tavern has declared happy hour on his years of business knowledge! Durnan’s Guide to Tavernkeeping expands on the rules in the Dungeon Master’s Guide and chapter 2 of Waterdeep: Dragon Heist to provide gamers with everything they need to create and manage a fantasy tavern in the... [click here for more] |
Dungeon Masters Guild |
$8.95
|
A definitive guide to the Feywild.
Everything that you will need to run a party through the Feywild, filled with stories and lore to tie into your campaign.
The book includes:
Lore and history of the Feywild
Map of the Feywild
25 Feywild locations
Feywild magical effects
Random encounter tables
50 story based random encounters
New Feywild inspired... [click here for more] |
Dungeon Masters Guild |
$14.95
|
This product is Adventurers League legal and made for Tier 1. Code: DDHC-TOA-5
Thirteen new encounters in the port city of Chult that can be added to any Tomb of Annihilation campaign! Combat, danger, intrigue, and pulp are all yours in this exciting supplement!
Welcome to Port Nyanzaru, a port city on the edge of Chult’s jungle that promises untold adventure, fortune, and danger!
This... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This guide has everything you need to prepare and run Tomb of Annihilation. There is a "how to run" section for those who want to see how this adventure can be put together, and a massive set of notations, summaries, warnings and page numbers that will hopefully make your life easier. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This volume introduces a bunch of new undead monsters, either brand new or from previous editions, ready to be used in any campaign.
Inside you will discover:
- 21 new monsters and stat blocks
- 22 beautiful arts
If you are looking for the Fantasy Grounds Version - click here.
Other authors' titles:
... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Raiders of the Twiligiht Marsh
A black dragon’s treasure horde has been located in the Twilight Marsh, and within it are secrets that hold interest to the factions. With the dragon marauding over the countryside, the horde is left unguarded. Now is the time to plunder its lair!
An adventure for 5th-10th level characters.
DDEX1-12 5E
Also included in the purchase... [click here for more] |
Wizards of the Coast |
$3.99
|
You can find the FANTASY GROUNDS version here
Print On Demand is finally available, with hardcover, a new layout and updated version!
A Guide to Running Underwater Campaigns
Underwater Campaigns is the perfect resource for exploring the wonder and danger of underwater worlds and adventure - oceans, lakes, rivers, sewers, and flooded ruins. Whether you want to add an aquatic room in your... [click here for more] |
Dungeon Masters Guild |
$19.99
|
Elven Tower presents a compilation document of all the content for DMs running Curse of Strahd.
This guide has been very well received by the DMs community. I have gotten great response during the creation of this content.
The guide is 78 pages long and contains hoards of information, guides, suggestions, and general information for DMs running this module.
It comes in a good looking... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Often called the “Gateway to Chult”, the exotic city of Port Nyanzaru is built upon a landscape both mystifying and marvelous.
However, the city’s vibrant beauty is overshadowed by a mysterious scourge that plagues all within the land. Can the divergent forces within the city discover the truth before all are overcome by this growing threat?
Five Four-Hour Mini-Adventures for 1st-4th Level... [click here for more] |
Wizards of the Coast |
$3.99
|
"It was amazing, hilarious, and my whole group absolutely loved it." -Kat S.
"I didn't realize I needed this in my life!" -Scotty B.
"Wild Magic for EVERY class! Need I say more?" -Arthur Rouise
Shouldn't every player character have a way to introduce dynamic magical chaos into their playstyle? Wild Magic for Every Class is a new feat and accompanying set of Wild... [click here for more] |
Dungeon Masters Guild |
$3.95
|
THE BOOK OF BAD MAGIC
21 regrettable subclasses for D&D 5th edition
... [click here for more] |
Dungeon Masters Guild |
$7.95
|
I want to loot everything in the Witchlight Carnival!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in The Wild Beyond the Witchlight, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement,... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Join the most infamous organization in Faerûn, using the secrets within this book to run a campaign featuring the Zhentarim and their stronghold of Darkhold itself.
For centuries, the Zhentarim have been expanding their influence throughout Faerûn. Known as the "Black Network” to outsiders, those within consider themselves part of an extended family that affords them immense opportunities and... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Featured here are two maps made to supplement encounter stories in the Dungeons & Dragons 5th edition Module, Lost Mine of Phandelver. Both encounters, the goblin ambush at the start of the adventure and the confrontation with the Redbrands later on, are detailed further in the module, but contain no accompanying battle maps. These high resolution maps come in multiple variations including... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Welcome!
This Module is designed as an expansion to 5th edition and does not overwrite or re-word existing rules. It is to be used in conjunction with the Dungeon Masters Guide written and published by Wizards of the Coast, to achieve maximum effectiveness in a campaign setting.
Additionally, the guide is formatted so that a DM can purchase and immediately implement the features it provides, with... [click here for more] |
Dungeon Masters Guild |
$5.13
|
Shadows Over the Moonsea
Life on the Moonsea isn't easy. Bandits, pirates, and cruel lords dominate the land, threatening those who make an honest livind there. Now, a new scorge is prowling the waters: A ghost ship has been strikig small coastal villages, leaving its victims whispering about the "eye of the dracolich." Join the adventrue and learn the truth behind this threat!
An... [click here for more] |
Wizards of the Coast |
$2.99
|
After Growing Magic Items and Growing Magic Items 2, I'm introducing Growing Magic Items 3
Are you tired of conventional, static magical items that become obsolete as you level up? Say hello to a whole new level of enchantment! With 16 additional new Growing Magic Items, your gear evolves alongside you, unlocking hidden potential and growing more powerful as you... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Lost Mine of Phandelver - Chapter 1: Goblin Arrows
GM Resources Pack
Includes battlemaps for: Goblin Ambush Road, Goblin Trail, Cragmaw Hideout
Contents:
A pdf of resources for DMs, with set dressing, NPCs and other original material that expands and adds detail to your Lost Mine of Phandelver adventure.
... [click here for more] |
Dungeon Masters Guild |
$7.99
|
I want to loot Arasta of the Endless Web!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Mythic Odysseys of Theros, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these brave adventurers... [click here for more] |
Dungeon Masters Guild |
$3.45
|
Maps, advice, & more to help you start your Rime of the Frostmaiden Campaign!
Icewind Dale: Rime of the Frostmaiden: is a chilly campaign that will take characters from 1st to beyond 10th level, as they face frosty foes, deeply buried dangers, and dark deities while reshaping the fate of Icewind Dale – and perhaps the entire Sword Coast along with it!
This download, which... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Advice, maps, cheatsheets, and More to help you start your Baldur's Gate: Descent into Avernus Campaign!
Chapter 1: A Tale of Two Cities serves as the starting point for the newest official campaign: Baldur's Gate: Descent into Avernus. This introductory chapter is packed with action, where the adventurers get a feel for the seedy streets of Baldur's Gate, discover... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Tammeraut's Fate is the sixth adventure of seven in the Ghosts of Saltmarsh campaign book. In this terrifying adventure the party must travel to a mysterious island, as they investigate mysteries, fight to survive an epic horrific zombie survival battle, and dive to the bottom of the ocean to fight evil at its source!
In this document, we seek to make running Tammeraut's Fate easier for the DM to... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Elven Tower presents a compilation document of all the content for DMs running Out of the Abyss module.
This guide has been very well received by the DMs community. I have gotten great response during the creation of this content.
The guide is over 60 pages long and contains hoards of information, guides, suggestions, and general information for DMs running this module.
It... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Lost Mine of Phandelver - Chapter 9: Phandalin
GM Resources Pack
Includes battlemaps for: Phandalin (full village in battlemap scale), Redbrand Hideout
Contents:
A pdf of resources for DMs, with set dressing, NPCs and other original material that expands and adds detail to your Lost Mine of Phandelver adventure.
... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Enter the Tower of High Sorcery! Through this supplement, you can expand and enrich your Shadow of the Dragon Queen campaign or even your homebrew Dungeons & Dragons world.
In Mages of High Sorcery you will discover:
- How the moons affect Magic and those who use it
- The story of the Three Orders and The Towers of High Sorcery
- Additional rules and story hooks for those characters that want... [click here for more] |
Dungeon Masters Guild |
$3.95
|
After Growing Magic Items, I'm introducing Growing Magic Items 2
Are you tired of conventional, static magical items that become obsolete as you level up? Say hello to a whole new level of enchantment! With 16 additional new Growing Magic Items, your gear evolves alongside you, unlocking hidden potential and growing more powerful as you do. Experience the thrill of... [click here for more] |
Dungeon Masters Guild |
$1.99
|
New Combat Actions for the Creatures in Mordenkainen's Tome of Foes
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Your party will wander into Mossbank two hours after the funeral of Sylviel - a beloved member of the Mossbank community. The party is offered 150 GP by the mayor to aid in solving her murder (to be collected after the case is solved.) Another death will occur while the party is investigating. Townsfolk are split on whodunit. The party must work together to piece together clues; ultimately finding... [click here for more] |
Dungeon Masters Guild |
$1.99
|
SWEET DREAMS ARE MADE OF CHEESE
Waterdeep is hosting an inaugural Cheese Competition in honor of the new Cheesemongers’ Association, but dairy connoisseurs from across the Realms are now causing chaos in the City of Splendors. Will the event be a grating ordeal or can someone help the Guild make this a gouda experience? A (Cheesy) Waterdeep Escapade ... [click here for more] |
Dungeon Masters Guild |
$3.50
|
* WOW! We've reached 3,000 downloads and received another metal coin: Best Mithral Seller! Thanks to all of you! Please don't forget to leave a message and some stars after reading.*
Have you ever imagined being able to play in a unique D&D world that is capable of changing or expanding on its own? Let this guide expand the boundaries of your imagination and discover that it's... [click here for more] |
Dungeon Masters Guild |
$2.99
|
From James Ohlen, the lead designer of Baldur's Gate I & II...
Sinister forces are moving against the city of Baldur’s Gate
in this adventure book for Dungeons and Dragons 5th Edition!
Full-color, 160-page adventure book
Digital version includes printer-friendly PDFs
Includes illustrations and statistics for 15 legendary heroes and villains!
This adventure will take a party of 4-6 heroes from... [click here for more] |
Dungeon Masters Guild |
$19.95
|
Discover the secrets of liches from the greatest lich of all: Acererak. Its words were instrumental in the making of this 31 page manuscript.
Keep reading to discover:
- 40 new actions and traits.
- 4 unique liches ready to be the next great villain of your campaign.
- 2 new monsters and 1 new NPC.
- The Baelnorn: a neutral elven lich that uses necromancy to protect the clan.
- 2 new magic items.
-... [click here for more] |
Dungeon Masters Guild |
$4.99
|
"Eldritch magic, the powers drawn from those dark beings and forces which exist between the stars. Not as pervasive as the arcane and divine magics wielded by more common spellcasters, eldritch magic always presents an aspect of otherness, a connection to a world which rarely intersects with ours and which strikes ordinary mortals as strange... and dangerous."
Unlock... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This is a module for the Roll20 VTT. If you are looking for the PDF - click here.
This volume helps to create a thieves' guild, from its senior members to the benefits of joining it, or simply dealing with it.
Inside you will discover:
- Chapter 1: Everything about creating a thieves' guild: its organization and activities, its relationship with the law, merchants and artisans, and its base... [click here for more] |
Dungeon Masters Guild |
$4.95
|
"This module was just great"
"An excellent adventure, full of interesting encounters!"
"I loved running this. It was an absolute blast"
"Everyone loved the adventure... It's a steal at the current price - I'd have easily paid at least $5"
The door slams open so hard that the wall shakes and the hinges groan. To everyone’s astonishment, a goblin staggers in. He is badly wounded, with dried blood... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Dues for the Dead
For years, the Most Solemn Order of the Silent Shroud has tended the dead at Valinghen graceyard, providing them a peaceful eternal rest. Now, that rest has been disturbed by a necromancer seeking out a key to re-activate the Pool of Radiance.
An adventure for 1st-4th level characters.
DDEX1-4 5E ... [click here for more] |
Wizards of the Coast |
$2.99
|
This volume covers a plethora of books, both magical and mundane, from their appearance to the features and powers that their knowledge conveys.
Inside you will discover:
- Chapter 1: Advice on establishing the physical appearance and features of unique books for your campaign with the help of 13 tables.
- Chapter 2: 50 mundane books from the Forgotten Realms that can add depth to your campaign.
-... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The Lingering Soul
An Optional Class or Death Alternative for 5th Edition Dungeons & Dragons.
Mortality. All who draw breath fear the icy grip of death, the promised end. It is the primal fear that drives much of history, and the promise of a restful afterlife brings weight to the influence of any temple.
Your afterlife, unfortunately, is not so restful.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Maps, Advice, Cheatsheets – Everything you need to run The Styes
The Styes is the final adventure of seven in Ghosts of Saltmarsh campaign book. It has the party traveling to the Styes, a decaying port fallen on hard times. The adventure contains a political intrigue, mysterious murders, a wicked cult, and legendary monsters.
In this document, we seek to make running The Styes fun... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Quill & Cauldron presents to you a very special 300+ page tome, aimed at both players and dungeon masters.
It is narrated by none other than Ulraunt, the Keeper of Tomes at Candlekeep, and also supports epic level play (as introduced in Epic Characters).
Below is a short description of what you will find within each part of the... [click here for more] |
Dungeon Masters Guild |
$24.99
|
I want to loot all the aliens!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in the Spelljammer: Adventures in Space, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these brave adventurers... [click here for more] |
Dungeon Masters Guild |
$3.45
|
Craft legendary weapons and armor!
Ghesh's Guide to Making Things is a crafting and modification system designed to complement the 5th Edition rulesystem. The kobold inventor, Ghesh Fizzlebang, is an enigmatic character of some renown, known for his rather explosive ways of improving the equipment of his fellow adventurers. Though his background may cause some raised eyebrows as to... [click here for more] |
Dungeon Masters Guild |
$9.95
|
The Archive Has Been Opened
Scribes have been hard at work, toiling with the assistance of mimirs to create this supplement with information necessary to survive planar travel. Ownership of this tome does not guarantee surviving planar travel, but it does substantially increase one's chances.
This supplement includes wide-ranging player options and DM material to help craft Planescape adventures on... [click here for more] |
Dungeon Masters Guild |
$14.99 $10.49
|
Anyone that's ran or peeked at Curse of Strahd's prologue, Death House, will know that there are hardly any area descriptions, and that the information provided is as dry as the [spoiler].This often leads to the DM dryly reading aloud the information provided: "This room contains a bed, a wardrobe, and a mirror behind which a secret—uhh, oops!"
The Death House Script solves... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Witness the ENnie award-winning end of Ravenloft in this all-new adventure, brought to life in over 200 illustrations and maps. Presenting... One Night Strahd!
Precise and messy as a vampire bite, One Night Strahd (ONS) delivers the spectacle and catastrophe of gothic horror as a consistent and fast-paced short... [click here for more] |
Dungeon Masters Guild |
$18.00
|
A 4th level adventure to play alone or with friends!
So you want to be a Mage of High Sorcery? To join the esteemed organization, you must travel to the Tower of Wayreth and undertake the most important event in your life—the harrowing Test of High Sorcery! If you can survive where so many aspiring mages have failed, you will forever bind your soul to the Gods... [click here for more] |
Dungeon Masters Guild |
$19.95
|