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Isle of the Abbey – a Ghosts of Saltmarsh DM's Resource

Isle of the Abbey – a Ghosts of Saltmarsh DM's Resource


Isle of the Abbey is the fourth adventure of seven in the Ghosts of Saltmarsh campaign book. In this throwback to 2nd edition, brave adventurers are sent to investigate a ruined abbey on an undead-infested isle, pitting them against desperate cultists, devious traps and unliving guardians, as they must delve deep to find the abbey's hidden treasures....   [click here for more]
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Monster Loot – Van Richten's Guide to Ravenloft

Monster Loot – Van Richten's Guide to Ravenloft


I want to loot the Greater Star Spawn Emissary! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Van Richten's Guide to Ravenloft, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.  With this supplement, these...   [click here for more]
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Captains and Cannons: A Ship Combat Guide in D&D 5e

Captains and Cannons: A Ship Combat Guide in D&D 5e


Captains and Cannons: a Guide to Ship Combat in Dungeons and Dragons 5th Edition. This ruleset explains how to run a ship battle in your campaign. Whether you want to fight on lashed-together longships, blast enemies with the cannons of your carrack, or just ram rowboats, this ruleset has everything you need. Designed to be scalable, flexible, fast, and easy to learn, Captains and Cannons is here...   [click here for more]
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Player Primer: Icewind Dale

Player Primer: Icewind Dale


Discover the wonders of Faerûn’s frozen tundra with Player Primer: Icewind Dale! This supplement contains all the information DMs and players will need to jump into a Dungeons & Dragons adventure set in Icewind Dale including: Life in Icewind Dale Important story events Regions and settlements of Icewind Dale Factions of Icewind Dale New & adapted backgrounds A Character...   [click here for more]
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A Most Potent Brew - A Basic Rules Adventure

A Most Potent Brew - A Basic Rules Adventure


"Fantastic starter game for young and old players alike" "This was a wonderful first adventure" "All I can say is thank you for the fun our group had last night with this!" Enter the world of Dungeons & Dragons without spending a penny! This first-level adventure is designed to work with the free basic rules offered by Wizards of the Coast. You and your friends can...   [click here for more]
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The Joy of Extradimensional Spaces – a Candlekeep Mysteries DM's resource (maps, cheatsheets, advice)

The Joy of Extradimensional Spaces – a Candlekeep Mysteries DM's resource (maps, cheatsheets, advice)


Maps, advice, & more to help you run The Joy of Extradimensional Spaces The Joy of Extradimensional Spaces is a fun, escape room-like adventure that will challenge a party of 1st-level characters as they must face animated objects, fierce fiends, and mischievous dragons. These resources provide you with tools and thoughts that will help you make the...   [click here for more]
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The Malady Workshop

The Malady Workshop


Discover the next step in the evolution of maladies: The Seven Deadly Plagues!  Following the success of the Adamantine Bestseller supplement for fantastical diseases, comes the ultimate toolbox to help you create your own evocative diseases. This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths...   [click here for more]
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WBW-DC-FDC-08 The Great Toy Escape

WBW-DC-FDC-08 The Great Toy Escape


"The Great Toy Escape" is a four-adventure for 1st through 4th-level characters part of the Dungeoncraft Spotlight Program using new mechanics found in the "Domains of Delight: A Feywild Accessory" supplement. The adventure takes place in the Feywild Domain of Delight, the Joy Shop, or Aoibhneis, a realm that occupies a toymaker's workshop and a small area surrounding it. The shop is a wonder for...   [click here for more]
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Tasha's Scrapped Book

Tasha's Scrapped Book


Tasha's Scrapped Book Brought to you by the same group that created Tasha's Crucible of Everything Else, this title contains articles that were cut from the final result of both Tasha’s Crucible of Everything Else Volume 1 and Tasha’s Crucible of Everything Else Volume 2. Inside, you’ll find subclasses, races, spells, magic items, monsters, lore, and expanded options...   [click here for more]
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Epic Characters

Epic Characters


This 68-page handbook contains progression from 20th to 30th level for all character options found in the Player's Handbook, Dungeon Master's Guide, Sword Coast Adventurer's Guide, Xanathar's Guide to Everything, Guildmaster's Guide to Ravnica, Eberron: Rising from the Last War, and Explorer's Guide to Wildemount. It also includes epic racial bonuses for all races found in the aforementioned titles,...   [click here for more]
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The Solo Adventurer's Toolbox

The Solo Adventurer's Toolbox


Want to travel in a world where the fall of the dice can make things appear randomly? Get completely lost in this book with multiple quests and worlds of your choosing, without a DM. This book could even help you worldbuild for your very own campaign. Scott Niedjela Now released: The Solo Adventurer's Toolbox Part Two: The Toolbox Expanded! Sick...   [click here for more]
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Heroes & Villains of Theros

Heroes & Villains of Theros


Heroes & Villains of Theros is a massive expansion for the Theros D&D setting that presents a ton of new content to make your game MYTHIC! Latest Update v1.1 (8/8/2020) Now available for Fantasy Grounds! Subclasses suitable for adventures in any setting! Barbarian: Path of the Mythic Totem Warrior // Bard: College of Tragedy Cleric:...   [click here for more]
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DDAL10-00 Ice Road Trackers

DDAL10-00 Ice Road Trackers


A trek toward Icewind Dale turns deadly when an avalanche blocks the heroes’ passage through the Spine of the World. Rescued by a menagerie of strange creatures, the heroes are asked to return the favor in exchange for answers about what’s happening in the cold and frozen North. An introductory adventure comprising four 1-hour episodes. ...   [click here for more]
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Xanathar's Extraordinary Vault

Xanathar's Extraordinary Vault


More magic... More gear... More treasure... More Xanathar! Xanathar has spent centuries accumulating loot beneath the streets of Waterdeep. Now, at last, you have the chance to peek inside his extraordinary treasure vault! This book contains nearly 500 items, including mundane and magical arms and equipment for everyone. This vast catalog ensures that players will...   [click here for more]
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The Border Kingdoms: A Forgotten Realms Campaign Supplement

The Border Kingdoms: A Forgotten Realms Campaign Supplement


According to the sage Meriadas of Westgate: “The Border Kingdoms are the most favored destination for adventurers who want to proudly and boldly conquer a realm or establish their own new kingdom. Lords, counts, dukes, kings and emperors rise, proclaim themselves, and are swept away with the speed and regularity of waves crashing upon a shore.” A legendary “frontier” corner...   [click here for more]
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Monster Loot Vol. 2 – Volo's Guide to Monsters

Monster Loot Vol. 2 – Volo's Guide to Monsters


I want to loot the elder brain! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Volo's Guide to Monsters, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.  With this supplement, these brave adventurers will...   [click here for more]
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Monster Loot Vol. 3 – Mordenkainen's Tome of Foes

Monster Loot Vol. 3 – Mordenkainen's Tome of Foes


I want to loot the Demogorgon! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Mordenkainen's Tome of Foes, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.  With this supplement, these brave adventurers will be able...   [click here for more]
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Monster Loot – Dragon of Icespire Peak

Monster Loot – Dragon of Icespire Peak


I want to loot the white dragon! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in the Dragon of Icespire Peak, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.  With this supplement, these brave adventurers...   [click here for more]
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The Infinite Staircase

The Infinite Staircase


...   [click here for more]
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5E Automatic Effects - Van Richten's Guide to Ravenloft (Fantasy Grounds)

5E Automatic Effects - Van Richten's Guide to Ravenloft (Fantasy Grounds)


Instantly add effects for all class features, racial traits, items, and monsters found in 5e Van Richten’s Guide to Ravenloft! 5E Automatic Effects is a series of modules to aid Game Masters and Players by automatically adding coding effects in the 5e D&D ruleset on the Fantasy Grounds virtual tabletop platform. These modules pre-build all possible custom and spell effects for your equipment,...   [click here for more]
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A Tale of Two Cities - a Baldur's Gate: Descent into Avernus DM's Resource (maps, advice, handouts)

A Tale of Two Cities - a Baldur's Gate: Descent into Avernus DM's Resource (maps, advice, handouts)


A Tale of Two Cities – A Baldur's Gate: Descent into Avernus DM's Resource! Chapter 1: A Tale of Two Cities serves as the starting point for the newest official campaign: Baldur's Gate: Descent into Avernus. It's an introductionary chapter packed with action, where the adventurers get a feel for the seedy streets of Baldur's Gate, discover background information...   [click here for more]
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Split The Party

Split The Party


Prevailing wisdom often states that a Dungeon Master should never split the party. However, going against prevailing wisdom is often a way to create new and memorable experiences for players. It’s possible to create a unique cinematic experience where the tension rises as each half of the party watches what the other is going through. Split The Party provides advice, encounters, and an...   [click here for more]
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Encounters in Barovia

Encounters in Barovia


A bleak, miserable land, the Domain of Dread known as Barovia is filled with countless horrors that oppress the Domain’s soulless inhabitants. Helpless against the Devil Strahd’s tyranny, Barovians eke out a living one day at a time, drowning their miseries in scant quantities of wine. "Zeuch has a phenomenal understanding of what works with and an enhances a setting and campaign. Here...   [click here for more]
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Monster Hunts: Feywild

Monster Hunts: Feywild


Prepare your bows and daggers, it's time to hunt in the Feywild! Get set to fill your Feywild and Material Plane with 10 new fey creatures, inspired by traditional dark fairy tales, complete with their own creature habitats, loot tables, magical items, and monster hunting adventures! What Lies Within This Book? Monster Hunts: Feywild presents a collection of...   [click here for more]
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The Landscape of Estorian LeFae WBW-DC-FDC-06

The Landscape of Estorian LeFae WBW-DC-FDC-06


A two-hour adventure set in the creator’s Feywild domain, playable by D&D Adventurers League Forgotten Realms characters levels 1-4. Part of the Dungeoncraft Spotlight series for The Wild Beyond the Witchlight season This adventure is intended to be newcomer-friendly to the hobby and Dungeons & Dragons. Many aspects are left a bit open intentionally with guidelines for how to proceed...   [click here for more]
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The Book of Weird Magic

The Book of Weird Magic


THE BOOK OF WEIRD MAGIC 21 unfortunate subclasses for D&D 5th edition ...   [click here for more]
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A Friend in Need - a Waterdeep: Dragon Heist DM's Resource

A Friend in Need - a Waterdeep: Dragon Heist DM's Resource


A Friend in Need - a Waterdeep: Dragon Heist DM's Resource The goal of this document is to provide you, the Dungeon Master, with tools and thoughts that'll help you make Chapter 1 of Waterdeep: Dragon Heist more exciting for your players and easier for you to run. This download includes:  Before We Begin - A discussion about choosing a villain, including a brief review...   [click here for more]
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The Final Enemy – a Ghosts of Saltmarsh DM's Resource

The Final Enemy – a Ghosts of Saltmarsh DM's Resource


Saltmarsh is preparing for war. Merfolk, locathah, lizardfolk and human alike are banding together to face The Final Enemy: the sahuagin. Their numbers are vast and their fortress, immense. When the council decides to put together an elite strike force to gather information before the main assault, will heroes rise to meet the challenge? The Final Enemy is the fourth...   [click here for more]
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Eberronicon: A Pocket Guide to the World

Eberronicon: A Pocket Guide to the World


From the team that brought you the Convergence Manifesto,   Across Eberron presents the… This pocket guide for DMs, players, and content creators provides a concise overview of the fascinating world of Eberron. Within these pages, we've consolidated fifteen years of lore into one easy-to-read supplement. What’s inside? Quick reference. Highlights setting...   [click here for more]
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EB-18 Scales of War

EB-18 Scales of War


AT MY SIGNAL, UNLEASH HELL! The united forces of the Five Nations march into the Mournland to wage war on the Lord of Blades. West of the Glass Plateau, they're met by an army the likes of which hasn't been seen since the heights of the Last War. Let battle commence! Optimized for APL 18, this is the second in a quartet of adventures, the Flames of War storyline....   [click here for more]
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Darkhold: Secrets of the Zhentarim

Darkhold: Secrets of the Zhentarim


Join the most infamous organization in Faerûn, using the secrets within this book to run a campaign featuring the Zhentarim and their stronghold of Darkhold itself. For centuries, the Zhentarim have been expanding their influence throughout Faerûn. Known as the "Black Network” to outsiders, those within consider themselves part of an extended family that affords them immense opportunities and...   [click here for more]
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Tessa Presents 92 maps for Icewind Dale: Rime of the Frostmaiden

Tessa Presents 92 maps for Icewind Dale: Rime of the Frostmaiden


92 maps for Icewind Dale: Rime of the Frostmaiden available in multiple formats. Printable A3 PDF with 225 color pages JPG images with grid at 70ppi JPG images without grid at 70ppi dd2vtt files without grid at 70ppi dungeondraft_map files   I have worked to produce maps that are: Complete. All locations in the campaign that are likely to have a combat and lack an official map...   [click here for more]
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Dino World

Dino World


Explore an abandoned dinosaur theme park in search of your quarry…but beware! Predators of all sorts stalk the crumbling ruins and toppled tourist attractions of Dino World. Dino World is an Eberron: Oracle of War salvage mission for Tier 2 characters that can be completed in 3-4 hours. It is Adventurers League legal if used in conjunction with the Salvage Bases...   [click here for more]
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The Gray Merchant of Asphodel: 100+ Theros Magic Items

The Gray Merchant of Asphodel: 100+ Theros Magic Items


9 ARTIFACTS, 6 LEGENDARIES, 16 VERY RARES 19 rares, 35 uncommons, 24 commons and 9 story hook items These items are steeped in the lore of Theros with creative and thematic mechanics that were designed with an eye on balance! They include adventuring gear, rings, potions, rods, armor, and weapons! Items inspired by the text or art of Magic cards are hyperlinked so you can see the source...   [click here for more]
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The Wild Beyond the Witchlight Map Pack

The Wild Beyond the Witchlight Map Pack


Elevate your online campaign to the next level with this comprehensive map pack for Wild Beyond the Witchlight! Wow your players with 22 detailed and book-accurate battlemaps for every encounter missing from the official release. This pack includes gridded and gridless maps for: The Witchlight Carnival Hither Thither Yon Snail Races Queen's Way Little Oak Treehouse Lockbury Henge Pixie Kingdom Slanty...   [click here for more]
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To the End of Time - an Epic One-Shot

To the End of Time - an Epic One-Shot


An Epic Adventure They're some of the greatest heroes the world has ever seen, but when they are plucked from their own time and tasked with saving the world - and possibly much more besides - one last time, will they be up to the challenge? Taking D&D to the Limit Epic-level D&D is something that every gamer should get to play around with at least once. However, this is something that most...   [click here for more]
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Wild Magic for Every Class

Wild Magic for Every Class


"It was amazing, hilarious, and my whole group absolutely loved it." -Kat S. "I didn't realize I needed this in my life!" -Scotty B. "Wild Magic for EVERY class! Need I say more?" -Arthur Rouise Shouldn't every player character have a way to introduce dynamic magical chaos into their playstyle? Wild Magic for Every Class is a new feat and accompanying set...   [click here for more]
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A Stitch in Time (WBW-DC-FDC-09)

A Stitch in Time (WBW-DC-FDC-09)


A four-hour adventure set in the creator’s Feywild domain, playable by D&D Adventurers League Forgotten Realms characters levels 1-4. Part of the Dungeoncraft Spotlight series for The Wild Beyond the Witchlight season A clockwork Wonderland is running out of time as the gears that keep the domain ticking are in need of repair. The royal artificer, Hairspring, requests assistance on...   [click here for more]
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Gods of Faerun

Gods of Faerun


GODS OF FAERUN Piety Mechanics for the Forgotten Realms ...   [click here for more]
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Encounters with the Dark Powers

Encounters with the Dark Powers


"There's the unique feature of player characters dying and rising again, but with the features of something quite Barovian. Whether their souls get tainted or their bodies attract bugs, these unique Gothic flavors can help immerse them further into the setting." - Cita A F "Dying in D&D is a big deal. These encounters for beyond life are fantastic, short, and...   [click here for more]
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Before Phandelver - A Tutorial Adventure

Before Phandelver - A Tutorial Adventure


Before Phandelver A Tutorial and Alternate Start for Lost Mines of Phandelver Before Phandelver is a tutorial adventure designed to help new players and DMs be better introduced to Dungeons & Dragons.  Crafted with best educational practices in mind and covering important details of preparation and mindset often overlooked, especially by new DMs, Before Phandelver will...   [click here for more]
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Encounters in Sharn

Encounters in Sharn


Welcome to the City of Towers! This premiere Eberron supplement from the Guild Adepts brings you 12 mini-adventures for 5th edition D&D set in Sharn. The mini-adventures are made for characters of levels 1 - 10 and focus on the intrigue, excitement, and noir of Sharn! This supplement is meant to be used with the Wayfinder's Guide to Eberron! The encouters: The Callestan...   [click here for more]
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Tammeraut's Fate – a Ghosts of Saltmarsh DM's Resource

Tammeraut's Fate – a Ghosts of Saltmarsh DM's Resource


Tammeraut's Fate is the sixth adventure of seven in the Ghosts of Saltmarsh campaign book. In this terrifying adventure the party must travel to a mysterious island, as they investigate mysteries, fight to survive an epic horrific zombie survival battle, and dive to the bottom of the ocean to fight evil at its source! In this document, we seek to make running Tammeraut's Fate easier for the DM to...   [click here for more]
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Blood Magic (5e)

Blood Magic (5e)


Suggested Contribution: $1.95 Featured in Issue 7 of Dragon+ Magazine and Unearthed Arcana in the March 2016 Review by Mike Mearls and Chris Lindsay! Unleash the power of blood magic. Thanks for the support - we've expanded Blood Magic to provide Players and Game Masters with the following for thrilling play: Blood Magic. A wizard tradition for 5th Edition.  This product...   [click here for more]
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Ythryn Expanded Towers of Magic Bundle - maps and extra content for Rime of the Frostmaiden

Ythryn Expanded Towers of Magic Bundle - maps and extra content for Rime of the Frostmaiden


The ancient floating Netherese City of Ythryn had eight magical towers, one for each school of magic. Now the towers, along with the city, lie trapped in a frozen tomb. The wizards of this great city are either long dead or have lost their minds to madness. Yet the towers still hold powerful magic waiting to be tapped. This supplement contains EIGHT expansions to the locations in Ythryn with the...   [click here for more]
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Nerzugal's Dungeon Master Toolkit 2

Nerzugal's Dungeon Master Toolkit 2


Physical Copies Now Available in Hardcover and Softcover (Click Here!) After launching my first Toolkit about two years ago I have been blown away by the feedback I have received from the community. My first Toolkit has now reached 40,000 downloads and is still consistently a best-seller. I was completely blown away by its success and had no choice but to make...   [click here for more]
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Creature Harvest Index - Beasts

Creature Harvest Index - Beasts


**NOW OUT: Vol 2, ELEMENTALS! Thank you all for the support!!** https://www.dmsguild.com/product/274292/Creature-Harvest-Index--Elementals "In my culture, we harvest what we kill. The meat feeds us. The furs warm us. We adorn ourselves with their feathers and bones with pride- not in the kill, but in gratitude of the spirit that chose us to wear it." - Aki T'chana, shaman of the...   [click here for more]
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Monster Loot – Baldur's Gate: Descent Into Avernus

Monster Loot – Baldur's Gate: Descent Into Avernus


I want to loot the abyssal chicken! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Baldur's Gate: Descent Into Avernus, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.  With this supplement, these...   [click here for more]
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Arctic Survival House Rules for Icewind Dale

Arctic Survival House Rules for Icewind Dale


Icewind Dale Survival House Rules This homebrew content has over 50 House Rules to build and expand upon the realms of Icewind Dale, by presenting Dungeon Masters with in-depth rule options to highlight the terrible difficulty of survival in this setting. The content of this text is meant to be customized toward your players and the type of game you and your party find healthy, enjoyable, rewarding...and...   [click here for more]
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The Styes – a Ghosts of Saltmarsh DM's Resource

The Styes – a Ghosts of Saltmarsh DM's Resource


Maps, Advice, Cheatsheets – Everything you need to run The Styes The Styes is the final adventure of seven in Ghosts of Saltmarsh campaign book. It has the party traveling to the Styes, a decaying port fallen on hard times. The adventure contains a political intrigue, mysterious murders, a wicked cult, and legendary monsters. In this document, we seek to make running The Styes fun...   [click here for more]
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