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The Blackstaff's Warlock Codex

The Blackstaff's Warlock Codex


The Blackstaff’s Warlock Codex is the ultimate collection of 5E warlock subclasses, options, and spells, from the creators of such titles as The Blackstaff’s Book of 1,000 Spells, Elminster's Guide to Magic, the Player's Companion, Faiths of the Forgotten Realms (I and II), and the Ravenloft Archetypes series...   [click here for more]
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Of Warlocks & Patrons

Of Warlocks & Patrons


This volume aims to investigate the relationship between warlocks and their patrons, from the relationship's inception to the myriad developments that could occur during a campaign. Inside you will discover: - Chapter 1: Relationship Between Warlocks and Patrons, which explores Backstory, Purpose, Methods, Connections, Communication Channel, and Repaying Debts with the help of 21 tables. ...   [click here for more]
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Out of the Abyss - DM Guide

Out of the Abyss - DM Guide


Elven Tower presents a compilation document of all the content for DMs running Out of the Abyss module. This guide has been very well received by the DMs community. I have gotten great response during the creation of this content. The guide is over 60 pages long and contains hoards of information, guides, suggestions, and general information for DMs running this module. It...   [click here for more]
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The Art of War for D&D Players

The Art of War for D&D Players


"Incredibly well-researched" "Amazing!" "This is exactly what the players at my table needed... they're already thinking more clearly about their combat." Over two thousand years ago, a philosopher-general named Sun Tzu wrote The Art of War, the seminal work on military strategy. Discover how you can use these ancient secrets to master the game of Dungeons...   [click here for more]
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Lost Mine of Phandelver Battle Maps

Lost Mine of Phandelver Battle Maps


Featured here are two maps made to supplement encounter stories in the Dungeons & Dragons 5th edition Module, Lost Mine of Phandelver. Both encounters, the goblin ambush at the start of the adventure and the confrontation with the Redbrands later on, are detailed further in the module, but contain no accompanying battle maps. These high resolution maps come in multiple variations including...   [click here for more]
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Faiths of the Forgotten Realms

Faiths of the Forgotten Realms


Link to the Fantasy Grounds version Dive into the Divine! Would you like to add some faithful flair to your Forgotten Realms campaign? Within these pages, you’ll find what you need as a player or Dungeon Master to bring the 48 gods of the Faerûnian pantheon to life. The book also includes the faiths of Corellon and Moradin. Become a vassal of the gods and goddesses...   [click here for more]
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Treasures of the Realms - Magic items & Weapons of Faerûn

Treasures of the Realms - Magic items & Weapons of Faerûn


Treasures of the Realms Magic items & Weapons of Faerûn Fantasy Grounds version out now! Click here to get it! From the experienced pen of Mithral-best-selling Guild author R P Davis comes Treasures of the Realms, a collection of more than 140 magic items! This work converts the magic items found in the book Magic...   [click here for more]
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Creature Harvest Index - Monstrosities

Creature Harvest Index - Monstrosities


VOLUME IV: ELEMENTALS NOW OUT AND ALREADY A COPPER BEST SELLER! https://www.dmsguild.com/product/274292/Creature-Harvest-Index--Elementals "Magic has long been used to create. It is no surprise that beings with the ability to do so have used their powers to breathe life into strange creatures that don't seem naturally possible. I mean, come on- an owlbear?" - Magus Darion Forgana...   [click here for more]
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Critically Awesome Essentials & One Click Druid (Fantasy Grounds)

Critically Awesome Essentials & One Click Druid (Fantasy Grounds)


Critically Awesome Essentials is an extension framework used for the Fantasy Grounds VTT. It uses modules for different functions. There should now be a total of 4 extension files... 2 for classic, and 2 for Unity. Now includes CUSTOM tokens, CUSTOM monster shapes, and functionality for one-click polymorph, shape change, and disguise. WOW! This now includes the Generic Token Swapper which adds...   [click here for more]
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Barovia Random Encounters Maps & Tokens pack for Roll20 Curse of Strahd

Barovia Random Encounters Maps & Tokens pack for Roll20 Curse of Strahd


You've seen the great encounters in the Barovia: Random Encounters on the Old Svalich Road supplement collection. Now grab the resources to make it super easy to implement in Roll20! Included in this addendum to the supplement are SIX hi-resolution maps of the Old Svalich Road and surrounding forests. AND!!! More than 40 tokens for all the monsters,...   [click here for more]
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Grazilaxx's Guide to Ancestry

Grazilaxx's Guide to Ancestry


As Featured On D&D News with Greg Tito. Discover RPG Twitch Stream (9/4/2019) Comicbook.com Geektyrant.com Grazilaxx’s Guide to Ancestry provides a new and innovative way to use “race” in your 5e games. No longer do you need to settle for the restrictive language of race and tethered ability score increases!  This product provides the following: Removes inflexible...   [click here for more]
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Madness of the Misty Cove

Madness of the Misty Cove


The promise of treasure led you here... "You enter the cave, jagged walls slick with seawater and made slippery by moss and clinging seaweed. The smell brings to mind the pungent odor of fish and brine, but there is something else as well, something foul and stinking. You walk deeper, the darkness enveloping you as you explore this seaside cavern. That's when you feel it, like...   [click here for more]
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DDAL09-15 Maddening Screams

DDAL09-15 Maddening Screams


The final resting place of the Hellrider company known as the Bloody Hooves has been found. Unfortunately, the Canyon of Screams is well beyond the reach of safe haven, so you must protect Dara behind enemy lines with no one to count on but yourselves. Her holy mission, and your very souls, are at stake. Part One of the Doors and Corners series of adventures. A Four-to-Six-Hour Adventure for Tier 3...   [click here for more]
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DM Options: Monster Talents (5E)

DM Options: Monster Talents (5E)


The Fantasy Grounds version can be found here. "This product is bar none, one of my favorite non-adventure supplements. This is a must have 5 star product!" - CritAcademy "A definite boon for dungeon masters who are tired of players always predicting what monsters are capable of." - AndrewR "......   [click here for more]
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Cartographer

Cartographer


The Cartographer is a ranger archetype for intrepid explorers, mapmakers, and trailblazers who forge their own paths through the wilderness. As a Cartographer, you create a Master Map that channels the energy of the land it depicts, granting mundane benefits as well as unique arcane powers. Pack your compass, paper, and charcoal, and prepare to chart your epic journey! About the Authors...   [click here for more]
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CCC-MELB-02 The Sunken Sepulcher

CCC-MELB-02 The Sunken Sepulcher


A group of dwarves in the Hulburg region are in need of help. Strange lights have been seen at night and a deadly terror has struck their mining camp. Venture into the ancient ruins and discover the source of this terror before it's too late. A Two Hour Adventure for Tier 1 Characters. Optimized for APL 3. This adventure was due to be premiered at Conquest 2020...   [click here for more]
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DDAL4-01 Suits of the Mists (5e)

DDAL4-01 Suits of the Mists (5e)


Strange things are afoot in the Moonsea. The factions have called all those willing and able to investigate strange occurrences in the region surrounding Phlan. Dark whispers and unseen terrors lurk in the misty shadows between this world and someplace much more sinister. Unveil the horrors before it is too late! Part one of Misty Fortunes and Absent Hearts. Five, 1Hour MiniAdventures for 1st and...   [click here for more]
Wizards of the Coast  $2.99

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To Hell and Back Again

To Hell and Back Again


Play alone or with friends! For characters of 1st to 3rd level. What begins as a simple job for the oddball wizard Shandalar leads to a heart-pounding romp through the fey-haunted Cloakwood and into the fiery depths of Avernus! Do you have what it takes to escape hell? And just how far will you be willing to go to return home...   [click here for more]
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Puzzles Riddles and Traps Set 1

Puzzles Riddles and Traps Set 1


Puzzles, Riddles and Traps Set 1 By Patrick E. Pullen * BONUS * *These can be used in your products & adventures!!!* Set 2 NOW AVAILABLE! Click below to get it! Tired of the same old puzzles, riddles and traps that you can find all over the internet? The ones all your players know by heart?!? How about some ORIGINAL...   [click here for more]
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100 Magical Items (and Where to Find Them)

100 Magical Items (and Where to Find Them)


100 Magical Items (and Where to Find Them) takes you around 10 locations common to any game and setting, and provides you with 10 unique, themed items. With a wide range of items which can be used in a huge variety of ways, everyone is sure to find a new favourite for their table in this supplement! Each page has fantastic art and a smooth layout, optimised for viewing on your monitor, tablet, or mobile....   [click here for more]
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The Asinine Armory

The Asinine Armory


50+ New Weapons and A New Ranger Archetype! Are you wanting for more ways to slice, dice, chop, bash, smash, break and unmake your enemies? Were you looking for new weapons, new firearms and more varied keywords to bring the pain in fun ways? Want to play a Ranger with an up close and personal trigger finger? ...Wanna blow $#*! up? Then the Asinine Armory might be what...   [click here for more]
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The House of the Midnight Violet

The House of the Midnight Violet


"This was a great adventure to drop into my ongoing campaign - it hits just the right kinds of horror notes, and has a really interesting story that unfolds at a nice pace." "A well-written adventure through a mansion filled with dark secrets." The House of the Midnight Violet is a 3+ hour standalone adventure designed for 5th Edition.  The print version of the adventure...   [click here for more]
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Winter Trinkets and Creation Tables - Random Tables

Winter Trinkets and Creation Tables - Random Tables


All tables visible in Previews under the product image 80 Winter Trinkets and Creation tables to create more trinkets. Using 1d20 tables Use in Icewind Dale themed campaign or Festive adventure. Includes... 80 Winter Trinkets (tables A-D) Modifying and Buiding Winter Trinkets (Modifying Existing Trinkets, Building Your Own, Trinket Base Item...   [click here for more]
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DDAL08-02 Beneath the City of the Dead

DDAL08-02 Beneath the City of the Dead


The treasure hunt has led to the City of the Dead. Beneath that well-manicured park is an ancient crypt where the treasure awaits you! Part Two of the Umbral Aristocracy Trilogy. A 2-4 Adventure for Tier 1 Characters. Optimized for APL 3. ...   [click here for more]
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A Night of Fright!

A Night of Fright!


Jinkies! Uldryn Beauregard is dead—and he’s left one million gold to anyone who can survive the night in his haunted mansion! But spooky things are going on, and nothing is as it seems. Luckily, Mystery LLC is on the case! TL;DR Here’s what you get: A four-hour parody-horror adventure that, if you’re asking me, is pretty funny Five ready-to-play pregenerated characters,...   [click here for more]
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Trollskull Manor Deed

Trollskull Manor Deed


Strait out of the Waterdeep: Dragon Heist module!  Here is a deed form for Trollskull Manor, which your adventurers should receive from Volo Geddarm.  This deed is patterned on traditional English/American deeds, and would be recordable today. -Accuate metes and bounds property description. -Signed and sealed by Volo and Waterdeep Magistrate Kylynne Silmerhelve. -Adventure appropriate consideration....   [click here for more]
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Fantasy Grounds Automatic Shield Master

Fantasy Grounds Automatic Shield Master


This is an EXTENSION for use with the Fantasy Grounds VTT. This will automatically check if you have the Shield Master Feat, or if you have an effect `Shield Master` then add your shield's Armor class to dexterity saves that target only you. ...   [click here for more]
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Legendary Bestiary: Expanded

Legendary Bestiary: Expanded


Create Legendary Moments with Your Favorite Monsters! We decided to expand on Legendary Bestiary: Legendary Actions for Low-Level Monsters with a supplement that covers monsters from outside the Monster Manual. Now you can create unique encounters using even the most unique creatures fifth edition has to offer. What's Inside? Easy-to-implement legendary action...   [click here for more]
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Solo Adventure Resource: The Dungeon Oracle

Solo Adventure Resource: The Dungeon Oracle


Contained in this small supplement is a method for converting published party adventures for solo (DM-less) play. In our product The Solo Adventurer's Toolbox, we introduced a method for creating freeform, self-generating solo adventures that reveal themselves as they go. But through conversations with other solo players, it has become evident that many soloists desire to take advantage...   [click here for more]
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Triboar - a Storm King's Thunder DM's resource

Triboar - a Storm King's Thunder DM's resource


Triboar - a Storm King's Thunder DM's Resource This product is created to enhance the town of Triboar when you run it during the Storm King's Thunder adventure, as well as significantly reduce the preparation time needed to run Triboar in an entertaining way. The download includes: Introductions - a guide to introducing Triboar and its NPCs to your players in an immersive and entertaining...   [click here for more]
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The Thrro

The Thrro


Playable Cloth Golems! Build-a-Battler! Ever wanted to be a race of constructs that isn't made of metal? Have you ever wanted to be a comforting sight to your allies but a force of nature to your enemies? Do you want a race that can transform it's body to mix and match to your playstyle? ...Wanna play as Raggedy Ann or Andy? Then the Thrro might just be what you're looking for!...   [click here for more]
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Tools of the Trade: Artificer Options

Tools of the Trade: Artificer Options


Fill out your utility belt with these new artificer specialties! Updated for Eberron: Rising from the Last War! With the recent release of the much-anticipated artificer revision, we wanted to strap on our goggles and get to work on these fascinating class. We hope these artificer specialities let you explore different playstyles while still maintaining the arcane inventor theme....   [click here for more]
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Grasp of the Emerald Claw: An Expansion and 5e Conversion Guide

Grasp of the Emerald Claw: An Expansion and 5e Conversion Guide


Grasp of the Emerald Claw The epic Eberron adventure that began in The Forgotten Forge comes to its epic conclusion as you travel to the jungles of Xen'drik in this race against evil! This classic 3.5 adventure takes the PCs from Sharn through the sahuagin-infested Thunder Sea to the city of Stormreach... and then into the jungles of Xen'drik in search of secrets locked away in the ruins of the ancient...   [click here for more]
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Shipwrecked! Part One

Shipwrecked! Part One


An interactive narrative solo adventure for level 1 characters Part 2 now available! Part 3 now available! Summary: Barely surviving a storm at sea, a novice adventurer...   [click here for more]
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Curse of Strahd: Castle Ravenloft Map Flowchart

Curse of Strahd: Castle Ravenloft Map Flowchart


Let's face it: Castle Ravenloft is a labrynthine nightmare to navigate—even for the Dungeon Master. Take out all the vampires and wights, and you've still got an isometric map that's confusing at best, and unnavigable at worst. The Castle Ravenloft Map Flowchart reduces the map into a single page with arrows and lines showing all connections to the various areas of the castle....   [click here for more]
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The Magus Class

The Magus Class


Combining martial prowess and magical power, the magi are spell swords, arcane archers, mystic marauders, and sorcerous sentinels. Every magus pledges themself to an eldritch society that inducts them into the magic arts and trains them in war. This versatile training means that magi are versatile adventurers and unpredictable foes. Every magus is a member of an eldritch society. Eldritch Societies...   [click here for more]
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D&D Solo Adventure: Tyrant of Zhentil Keep

D&D Solo Adventure: Tyrant of Zhentil Keep


This is the pdf version. For the Fantasy Grounds module, click here. 5e Solo Gamebooks presents Tyrant of Zhentil Keep by Paul Bimler, a 160+ page solo adventure for Dungeons and Dragons Fifth Edition. This adventure is designed for one 3rd-level PC of any race or class, without a DM. Tyrant of Zhentil Keep continues the narrative of The Death Knight’s Squire (the first...   [click here for more]
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Journey Through the Center of the Underdark

Journey Through the Center of the Underdark


"What particularly struck me is how well-written they are. The text is a delight to read. The descriptive text is evocative, and the DM notes don’t ramble. I really wish more adventures I read were as good as this one." - Merric B https://merricb.com/2016/03/30/5e-adventure-review-journey-through-the-center-of-the-underdark/ Are your player's moving out of Velkenvelve?  Enjoying a stroll along...   [click here for more]
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DDAL05-11 Forgotten Traditions (5e)

DDAL05-11 Forgotten Traditions (5e)


The origin of runes has long been lost to the majority of sages and wizards, save those with giant blood. However, with the shattering of the Ordning, the magic of runes has once again emerged into the Realms. Adventurers must delve into a ruined complex beneath the Spine of the World, suspected by SEER to be the birthplace of that arcane tradition. A Four-Hour Adventure for 5th-10th Level Characters...   [click here for more]
Wizards of the Coast  $3.99

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Amarune's Adventures: Rise of the Bear King

Amarune's Adventures: Rise of the Bear King


Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series. Rise of the Bear King An Icewind Dale adventure for 4-6 characters of 4th-6th level. This adventure occurs in 1491 DR. Rime of the Frostmaiden lists 1489 DR or later, and the timeline of the events in this adventure can be altered as...   [click here for more]
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College of Acapella

College of Acapella


The COLLEGE OF ACAPELLA welcomes bards and minstrels alike who seek to utilize the harmony they have within themselves. As an acapella bard, you can manifest spectral duplicates to enhance your combative song & manipulate the harmonic connections between you and your allies to greater heights! Along with a new subclass option for bards to pick at third level, this supplement...   [click here for more]
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MZA5 The Ruins of Olbi

MZA5 The Ruins of Olbi


Deep in the Sands of Itzcala lies a ruin from a long forgotten age. No one alive today can recall its origins, but it is believed to predate even the first War of the Gods and the construction of the fabled ruins of Tewahca.  Tucked away in the Maztica Boxed Set which was written by Douglas Niles and released way back in 1991, there was a small section called “Other Points of Interest.” In it,...   [click here for more]
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Olkenander's Cabinet of Consumables

Olkenander's Cabinet of Consumables


A collection of one hundred consumable magic items, each one divided by category and illustrated with watercolors, to enrich every game! From the Amphibious Gland to the Zealot's Seal, you will certainly find something interesting inside this cabinet! ...   [click here for more]
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Sorcerous Origin: Vampire Bloodline

Sorcerous Origin: Vampire Bloodline


Bring Ravenloft alive with this new Sorcerous Origin. In this new supplement for Ravenloft, you are introduced to the Sorcerous Origin: Vampire Bloodline, a sorcerer born of the necromantic energy of the vampires’ dark embrace. While you are not undead many of the vampires’ abilities and weakness are awakened in you. Only time will tell if the bloodlust of the vampire overwhelms you. The...   [click here for more]
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The Interactive Tome of Strahd

The Interactive Tome of Strahd


Explore the centuries old history of the land of Barovia side by side with the Dread Lord Strahd von Zarovich himself!  This book combines source material from decades of Ravenloft history and lore with the incredible community efforts to expand the Curse of Strahd module into 14 short adventures that chronicle Strahd's past in his own words. Along the way, characters can meet long-dead heroes and...   [click here for more]
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Theros - The Meletian Calendar

Theros - The Meletian Calendar


This calendar expands on the information provided in Mythic Odysseys of Theros. The introduction gives details about the Athenian basis of the Meletian calendar; this affects the recording of the year and the importance of the moon. The calendar itself is an interactive .pdf so you can record and plan your adventures in Theros. The titles for each month are...   [click here for more]
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Tower of Aldred

Tower of Aldred


Tower of Aldred is a Dungeons & Dragons 5th edition adventure by The Natural Twenty for a group of three to five 5th-level characters.  -Mysterious villains & Dark secrets await!- A letter found on a dead rider details a request for immediate aid and a handsome reward offered by the famed wizard Aldred. His village has been slaughtered by monsters, his home taken and his...   [click here for more]
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Way of The Bending Willow

Way of The Bending Willow


Anew monk subclass for 5th edition D&D, aimed at giving you the feel of those classic, high speed kung-fu movies with some of the iconic weapons those heroes wielded. This subclass specializes in the use of flexible weapons like the whip, nunchucks, three-section staff, rope dart and more. We’ve even included an additional weapons...   [click here for more]
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DDAL-ELW00 What's Past is Prologue

DDAL-ELW00 What's Past is Prologue


This product has been updated to with error fixes and clarifications. Thank you all for your feedback and to our new editor, Ashley Michaela "Navigator" Lawson. What's Past is Prologue is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW00. Sharn, City of Towers. They reach into the...   [click here for more]
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Fantasy Grounds Automatic Lingering Effects

Fantasy Grounds Automatic Lingering Effects


This is an EXTENSION for use with the Fantasy Grounds VTT. This gives an option to automatically roll for lingering injuries when a PC hits 0 hit points or is hit while Dying. This will first check if you have a table "[dmgtype] Damage Lingering Injuries" Example: "Fire Damage Lingering Injuries", if you do not it will check for a default "Lingering Injuries" table (which is included...   [click here for more]
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