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Season 3 Narrative: Hillsfar

Season 3 Narrative: Hillsfar


Want a bit of insight into the design process for the D&D Adventurers League? Using Hillsfar in a home game and want a bit of background information? Then this is for you! Inside, you'll find the narrative used by the Campaign Administrators in developing the Season's storyline as well as: - A brief history of the city - A number of the major organizations within the city and their prominent NPCs...   [click here for more]
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Season 2 Narrative: Mulmaster

Season 2 Narrative: Mulmaster


Want a bit of insight into the design process for the D&D Adventurers League? Using Mulmaster in a home game and want a bit of background information? Then this is for you! Inside, you'll find the narrative used by the Campaign Administrators in developing the Season's storyline as well as: - A brief history of the city - A number of the major organizations within the city and their prominent...   [click here for more]
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Season 1 Narrative: Phlan

Season 1 Narrative: Phlan


Want a bit of insight into the design process for the D&D Adventurers League? Using Phlan in a home game and want a bit of background information? Then this is for you! Inside, you'll find the narrative used by the Campaign Administrators in developing the Season's storyline as well as: - A brief history of the city - A number of the major organizations within the city and their prominent NPCs...   [click here for more]
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Expanded Character Backgrounds - Noble

Expanded Character Backgrounds - Noble


In this series I plan to expand upon the vanilla 5e character backgrounds by providing a variety of associated ‘sub-backgrounds’ under each generic title. Each of these will have its own independent feature and a selection of fitting personality traits/suggestions for backstory elements. The idea is to replicate the player’s handbook style of providing a basis for each character that...   [click here for more]
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Recipe Crafting for Consumables

Recipe Crafting for Consumables


This guide introduces new mechanics and options to give purposes to why a character might choose a tool proficiency. By spending some time, effort, and gold, they can gain new abilities, items, or trinkets that will help them on their adventures without breaking the current AC and damage bounding. In addition, it can serve as a place to pour extra gold into when you find your players are walking around...   [click here for more]
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Archons - World Builder Blog Presents

Archons - World Builder Blog Presents


You've seen them in previous editions of D&D. Now the lantern archon (CR 2), hound archon (CR 5), and trumpet archon (CR 10) can be a part of your game in this 4-page PDF. For more free game resources check out worldbuilderblog.me or view my other DMs Guild products. ...   [click here for more]
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Awakened Dead

Awakened Dead


Undead horrors for heroes to face.   From blasphemous creations to unlucky victims turned to horrors of the night, this product presents an assortment of dead that do not rest in their graves. Some of the undead here are free willed and some are created abominations made to serve even more powerful masters. This product includes the following undead: Bodak (An...   [click here for more]
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Oath of Liberation

Oath of Liberation


The Oath of Liberation is an incitement to rebellion. Often called freedom knights, holy liberators or revolutionary vanguards, these heroes dedicate themselves to overthrowing tyranny wherever it may be found. These champions of freedom liberate slaves, challenge oppressive governments and fight for the dispossessed, the poor and the downtrodden. Paladins who follow this oath vow to always follow...   [click here for more]
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The Food Fight - An Adventures Unlimited Story

The Food Fight - An Adventures Unlimited Story


Introduction: In the town of Waterdeep, a small Halfling hurriedly tacks up the last of his posters. “If this doesn’t bring them in, I don’t know what will!” he says, as he smiles and adjusts his waistcoat. Hoping the next group of adventurers can fix his problem, he walks back to his office. A leathered hand grabs a ticket stub from a poster. An ancient...   [click here for more]
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Expanded Character Backgrounds - Acolyte

Expanded Character Backgrounds - Acolyte


In this series I plan to expand upon the vanilla 5e character backgrounds by providing a variety of associated ‘sub-backgrounds’ under each generic title. Each of these will have its own independent feature and a selection of fitting personality traits/suggestions for backstory elements. The idea is to replicate the player’s handbook style of providing a basis for each character...   [click here for more]
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Character Generation Quick Reference

Character Generation Quick Reference


If there's one thing gamers like almost as much as maps, it's tables - so here are nine tables for use in character creation for DMs and players. Keep these handy when creating new characters or NPCs, or make them part of your DM screen for handy reference during the campaign. ...   [click here for more]
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Ancient King Primal Path for Barbarian

Ancient King Primal Path for Barbarian


PRODUCT INFORMATION This product provides Players and Dungeon Masters with the Ancient King Primal Path for Barbarians, for those who wish to follow on the footsteps and example of the kings from past days. Focused on leaping and war cries, this archetype can lead others into battle or hold the front on his own. There are also new magic items to use in your games. I will...   [click here for more]
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Elves with Shotguns

Elves with Shotguns


There is no "right" way to introduce firearms into a fantasy setting. Everyone runs a different game. There are so many things to keep in mind. Will this destabilize the campaign? What will happen to bows, swords, and shields? How fast can flintlocks get reloaded? Do I really want revolvers? Where did this technology come from? This book answers those questions and more. Even if you're...   [click here for more]
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Druid Spell Sheet - by John Bard (Printable)

Druid Spell Sheet - by John Bard (Printable)


This is a Druid specific Spell Sheet. It includes spells from Player's Handbook and Elemental Evil Companion along with school and page refernce number. ...   [click here for more]
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Chosen: Primal Path

Chosen: Primal Path


PRODUCT INFORMATION This product provides Players and Dungeon Masters with the Chose Primal Path for the Barbarian class. This Primal Path is based on the archetype of heroes that, after a tragedy, are offered a chance to fight back by a powerful entity. This patron empowers and guides them,but at a price. Work in progress I will continue to work on this archetype as I receive...   [click here for more]
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Fox's Gambit - Old Friends, New Enemies

Fox's Gambit - Old Friends, New Enemies


An inn-keeper’s old associate returns looking to collect on a debt. Instead he ends up drawing his friend and a hapless party into a den of intrigue involving a shadowy organization. A 2-hour adventure for 1st-4th level characters Need some NPCs for your game? Why not try out PocketNPC: PocketNPC allows you to create memorable NPCs with unique personalities,...   [click here for more]
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Swords of Impiltur: Soargar's Legacy

Swords of Impiltur: Soargar's Legacy


Over 15 years ago, Dragon magazine published my article "Soargar's Legacy" showcasing five magical swords from the Forgotten Realms. Now updated to 5E, Soargar's Legacy is the first in a series of articles that will be presented here at the DMs Guild showcasing this fabled, missing trove of magical blades. If this article is to your liking feel free to peruse the second submisson in this...   [click here for more]
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Truly, Madly, Deeply-Module 01

Truly, Madly, Deeply-Module 01


The purpose of this module is to introduce a new player, or players, and a Dungeon Master (DM), to the fight mechanics included in the D&D 5E Player’s Handbook (PHB). If you have played through Module 0, some of the background information will be duplicated and can be skipped over. If you skipped Module 0, you will be able to jump into this module with no problems. It is assumed that...   [click here for more]
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TWC2 Lopango - Land of the Sacred Sun

TWC2 Lopango - Land of the Sacred Sun


Welcome to Lopango! Sometimes called the Land of Fire by unknowing Faerunians; among its primary inhabitants - the mysterious folk known as the Natican, it is only known as "The Land of the Sacred Sun" in honor of their patron deity Intiri. Lopango lies far to the south of Maztica and is itself an even more mysterious land. In this book, you will discover its inhabitants, its cities and its mysteries....   [click here for more]
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Random Adventurer

Random Adventurer


This product has random roll charts for creating a D&D adventurer. One for Race, Class, Alignment and Background. They include information from the Players Handbook, Dungeon Master's Guide, Elemental Evil Players Companion and the Sword Coast Adventurer's Guide. I created this to inspire new NPCs and PCs for my own gaming experiences and wanted to share with...   [click here for more]
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Way of the Samurai - Monk Monastic Variant

Way of the Samurai - Monk Monastic Variant


Way of the Samurai Monks of the Way of the Samurai seek to defeat their foes in a single decisive blow. They employ longswords not used by other monks, to deadly efficiency. Samurai often practice their entire lives perfecting and honing the use of their weapon. ...   [click here for more]
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How to Make Enemies and Piss Off People

How to Make Enemies and Piss Off People


The start of this adventure requires the group has fought AND killed a nameless NPC. This story is about that NPC that was killed by the player group's actions and helping that poor soul move on. This story gives more meaning to all the actions the players take. Killing has consequences if you see them or not. This time you will see the consequences. In fact, I am going to rub your nose in...   [click here for more]
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DM Companion Pack for DDEX3-06 No Foolish Matter

DM Companion Pack for DDEX3-06 No Foolish Matter


(Updated 3/17/16: NEW maps, updated DM sheets) This is a supplement to the official adventure: DDEX 3-06 “No Foolish Matter” The included artwork will help enhance the experience for the players, and the DM Cheat Sheet can be easily attached to the screen for quick access to information specific to this adventure. Includes: Title Page Map for "Shocking...   [click here for more]
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Dungeons & Dragons 5e Directory

Dungeons & Dragons 5e Directory


The Dungeons & Dragons 5e Directory is meant to help you find the information you need quickly. Part index and part cross-reference, you can use the Directory to find the book(s) and page numbers(s) for certain information, cutting down on the amount of time spent flipping through one book after another. The Directory will be updated as new materials are made available. While having...   [click here for more]
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Spells of Old Volume I

Spells of Old Volume I


Spells of Old features a number of spells from the 3rd edition era of sourcebooks updated for use within the 5th Edition ruleset. Volume I features 16 spells from The Lords of Madness! Arms of Plenty Befoul Blast of Force Blots of Bedevilment Brain Spider Damning Darkness Darkbolt Despoil Invoke the Cerulean Sign Maddening Scream Morality Undone Nature's Purity Pox Probe Thoughts Undulant...   [click here for more]
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A Bit of Blood

A Bit of Blood


The wizard Curinax needs a few drops of fey blood for crafting a wand. But what seems to be a simple task turns into a tale of love, devotion, and some remarkably pesky foes. A single session adventure for four to five 1st level PCs set in a generic fantasy setting. For 5th edition Dungeons and Dragons. ...   [click here for more]
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Fully-Loaded 5E Character Sheet

Fully-Loaded 5E Character Sheet


FREE : MY "FULLY-LOADED" 5E CHARACTER SHEET Includes: Sanity score Fields for Honor, Hero Points, and Exhaustion Level Quick reference rules And much more! Credit: Fitz (skull death saves) The author has been a regular D&D player and DM since the basic red box edition. Please check out my other ressources available on Dungeon Masters...   [click here for more]
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The Feystone Shards

The Feystone Shards


The Feystone Shards is an adventure for characters from levels 5-8, optimized for 4-6 player characters. This moderate length campaign should have 20+ hours of gaming, all focused around the Forgotten realms area of Red Larch. The Heroes are tasked to find five fragments of a shattered Orb, once worshipped by a faction of Elves. The search will take the party to a haunted Citadel, as they seek the...   [click here for more]
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Wizard Tradition: Darohkar

Wizard Tradition: Darohkar


PRODUCT INFORMATION This product provides Players and Dungeon Masters with the Darohkar Wizard tradition. The Darohkar use a special item they craft, the Thaumaturgy card, to channel and boost their spells, but also to pull feats of reflex and skill with them. I will continue to work on this archetype as I receive feedback for balancing, flavor, as well as adding more content...   [click here for more]
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Character Sheet (Fillable Form)

Character Sheet (Fillable Form)


This is a form fillable character sheet for 5E. If you like this please rate it and let us know. Look for more products coming soon from Bent Sinister Games, including adventures specializing in the One v One format, custom character sheets for specific classes and more. Our latest adventure offering Duty's Edge ...   [click here for more]
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Class: The Metallurgist

Class: The Metallurgist


Metal is part of almost everything around us, so much so, that often times we forget about how important it is. Metallurgy is an ancient art that requires a deep understanding of metal and the devine powers it holds. Imbue your armor with magical abilities, craft armor more powerful than has ever been seen, create your own autonomous machines. With this new 5e Class you can use your intillect to create...   [click here for more]
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Elemental Myrmidons

Elemental Myrmidons


Expanding upon those found in the Princes of the Apocalypse adventure, contained within are 16 new elemental myrmidons: elementals bound within plate armor and created to fight. Included are stat blocks for four paraelemental myrmidons, eight quasi-elemental myrmidons, and four pseudoelemental myrmidons, in the same vein as my lesser elementals and elementals expanded products. 3 of 6 for my Elemental...   [click here for more]
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The Tarot Deck of Many, Many Things

The Tarot Deck of Many, Many Things


Shuffle your reality with just a draw of a card... This 32-page sourcebook expands the classic Dungeons and Dragons magic item to a full tarot deck with over 100 results to dramatically change characters or shake up your campaign. Beyond the card descriptions, there are tips for how the Dungeon Master can utilize the Tarot Deck, ways to introduce the Deck to the party, and an adventure focused...   [click here for more]
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Animated Objects Paper Miniatures

Animated Objects Paper Miniatures


Print & play ready Animated Objects paper miniatures from the Monster Manual. Includes Paper Miniatures for: Animated Armor Animated Sword Rug of Smothering Please note that these paper miniatures do not have unique backs (the backs are just duplications of the front artwork) with an arrow to indicate which way the character is facing. ...   [click here for more]
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Arcane Tradition - Archivist

Arcane Tradition - Archivist


Archivists are those who devote themselves to the understanding of all magical knowledge, both arcane and divine. Whereas clerics and paladins recieve their spellcasting from gods, archivists seek out religious tomes to expand their repertoire of abilities. In their journey’s they also gain insight into the different types of otherworldly entities that seek to either help or hinder the material...   [click here for more]
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Commoners

Commoners


This supplement contains rules to allow a campaign to start at level 0, prior to any character’s adventuring knowledge or class skill. The starting point of these rules is a character with only a profession and a story. Upon completion of these rules, each player will have a level 1 character that can then utilise the standard D&D 5th Edition rules to continue adventuring. ...   [click here for more]
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Above and Below

Above and Below


Haggofik the dwarven prospector has a nose for ore. And he believes he's found a vein of rare metal up in the mountains. The only problem is that this territory is claimed by a tribe of birdmen. A two-hour adventure for 3rd level characters,. For 5th edition Dungeons and Dragons. Includes the 5th edition writeup of the thoqqua. ...   [click here for more]
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Tower at the Sea of Fallen Stars

Tower at the Sea of Fallen Stars


After the changes of the Spellplague, aboleths and their servants assail the coasts of the Sea of Fallen Stars. Yet there are those who would defend the land-dwellers against the ancient aberrations. One of these men is Lord Faden. But his tower is in decline and many fear that it will soon fall to the enemy. Unable to prevent this catastrophe, the members of the Grand Council of Impiltur send a group...   [click here for more]
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Musica Aeternam: A Bardic Handbook

Musica Aeternam: A Bardic Handbook


Are you a lifelong Bard player, desperate for some more flavorful class options in 5e? Perhaps you're a new player looking for some inspiration for your shiny new character, or a DM looking to make a few unique NPCs? Within this 21 page guidebook for Bards you will find 6 new Colleges, 5 new feats, 3 new epic boons, and 3 new magic items to hopefully give you just what you've been looking for. I've...   [click here for more]
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TWM3 The Grand History of the True World

TWM3 The Grand History of the True World


The Grand History of the Realms by Brian James is perhaps the most useful product for Realms enthusiasts that exists. It appeals to the history buff and Realms fan in all of us. This book is an attempt to catalogue all of the events that have occured canonically in the True World setting alongside material developed by the Maztica Alive community. With this, you can keep track of all that...   [click here for more]
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Treasury of Foolishness: Slightly Silly Magic Items For 5th Edition

Treasury of Foolishness: Slightly Silly Magic Items For 5th Edition


Ripped from the pages of Armoury of Enchantment, rescued from the recycling bin, and released just in time for April Fool's Day comes the Treasury of Foolishness, a sprinkling of slightly silly (but mostly functional) items bound to liven up any campaign. Keep in touch with your friends and family with the book of many...   [click here for more]
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TWA1 The Ruins

TWA1 The Ruins


The Ruins is a jungle based encounter and adventure that can be used in any jungle setting. It is specifically designed for the Maztica setting but adaptation to others is minimal and all creatures, items and other information are self contained within this book. All you need is right here. The Ruins is based off of the 2008 movie of the same name and tries to closely mimic the events that occured...   [click here for more]
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Druid Animal Companions

Druid Animal Companions


PRODUCT INFORMATION This product provides Players and Dungeon Masters with three new Druid Circles, focused on a beast ally: Circle of the Animal Companion Circle of the Beast Companion. Circle of the Spirit Companion. In addition to these new circles, there are some revamped rules for uses of the Animal Training skill, and rules for teaching beasts tricks....   [click here for more]
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The Little Runners

The Little Runners


Has a new thieves' guild arisen in town? The signs seem to indicate it. But who are they and where have they set up shop? The PCs have been asked to find the new guild and "persuade" the thieves to direct their attentions away from the Riverine trade coster. It is up to them to decide how. A short urban side adventure for four 7th level player characters. For 5th edition Dungeons and...   [click here for more]
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Class Lines: Monk

Class Lines: Monk


When your players decide to raid a monastery or, worse, rescue a bunch of monks before attacking the boss monster that captured them and rally them to battle, what is a Dungeon Master to do? Well, if the DM is insane, he could sit down and stat up monks of four different tiers for each of the five published monastic orders, then create his own order and stat those up as well. Or, if the DM is...   [click here for more]
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Codex Gothica: Gothic Horror Cosmetic Spell Effects, Volume I

Codex Gothica: Gothic Horror Cosmetic Spell Effects, Volume I


Suggestions for cosmetic effects to apply to spells in a Gothic Horror campaign. Perfect for use in Curse of Strahd. Volume I contains spells in the Player's Handbook, from acid splash to eyebite. ...   [click here for more]
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The Shaaryan Compendium

The Shaaryan Compendium


May I present to you The Shaaryan Compendium! This 10-page sourcebook provides rules, background and ideas for setting an adventure in the Shining South. There are 3 new races: Loxo and Thri-kreen from my previous publications, and Wemics. There are also 4 sets of variant rules for the different tribes of humans living in and around The Shaar. There are 3 new weapons, 9 variant monsters, 8 new...   [click here for more]
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Mighty Hero Class

Mighty Hero Class


The Mighty Hero class is designed to allow players to build characters that would function similarly to Heracles of Greek mythology or Thor of Norse mythology. The types of heroes that rely on their brute inhuman strength, ability to shrug off damage, and the idea that a single strike should kill an opponent as opposed to multiple weaker strikes. It has been balanced using the Fighter and Barbarian...   [click here for more]
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Bazaar of the Bizarre: Archer's Best Friend

Bazaar of the Bizarre: Archer's Best Friend


A collection of archery items from articles in Dragon Magazine. Each article a collection of reader submissions. Converted to 5e rules. 4/25/16 Update: added Frief's Magical Quiver and Quiver of Arrow Storing. 6/3/16 Update: v 2.0! Added over 20 new ammunition items and lots of new artwork. Please check out my DMs Guild titles! Airs of Ages Past, Nine magical harps from the Forgotten...   [click here for more]
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Herbalism:Defined, Refined, and Usable

Herbalism:Defined, Refined, and Usable


Amid the skills a character can have none is as useful as herbalism; from healing to killing, a well trained herbalist can create brews that cure disease or cause the heart to stop, they heal the righteous or inflict pain on the wicked. All this and more through the knowledge of herbalism. With over 20 pages of new rules, 25 new items to craft, as well as a complete list of ingredients, their known...   [click here for more]
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