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DM Screen of Greater Referencing

DM Screen of Greater Referencing


UPDATE Jan. 06 2018: The screen is now available in portrait orientation, as well as its original landscape format. Both versions are included in the .zip file, along with a new portrait .docx file for you to customize. This is a four panel DM screen for 5th edition D&D. I designed this screen for use in my own games, keeping in mind the things that I specifically need quick access to...   [click here for more]
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The Spellbinder Class

The Spellbinder Class


Looking for a new class to play? A daring, canny warrior who traverses crumbling ruins and deadly dungeons, overcoming the scariest of arcane and eldrich horrors with strength of heart and mind, the Spellbinder is at your disposal to seal dangerous magic and investigate strange occurances. The Spellbinder is a new complete class for Dungeons & Dragons 5e, complete with three specialisation paths,...   [click here for more]
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D&D Solo Adventure: Citadel of the Raven

D&D Solo Adventure: Citadel of the Raven


5e Solo Gamebooks presents Citadel of the Raven, the third in our series of solo adventures. Citadel of the Raven is the sequel to Tyrant of Zhentil Keep, but is also playable as a standalone solo adventure. The first solo adventure in this series is titled The Death Knight’s Squire. This is the gamebook/pdf. For the Fantasy Grounds version, click here. This...   [click here for more]
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DDEX1-04 Dues for the Dead (5e)

DDEX1-04 Dues for the Dead (5e)


Dues for the Dead For years, the Most Solemn Order of the Silent Shroud has tended the dead at Valinghen graceyard, providing them a peaceful eternal rest. Now, that rest has been disturbed by a necromancer seeking out a key to re-activate the Pool of Radiance. An adventure for 1st-4th level characters. DDEX1-4 5E ...   [click here for more]
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Izzy's Airships a la Carte: Build your own Airship!

Izzy's Airships a la Carte: Build your own Airship!


That's right folks! After months of waiting and anticipation, Izzy’s Airships À la Carte is finally here! This standalone, fully illustrated airship guide can at long last be yours! Custom Airships, Built to Order Are you tired of gazing longingly at the airship entry at the DMG, while wishing for something with a more personal touch? Do you want a hands on guide to make your...   [click here for more]
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CCC-AETHER-01-01 The Heir of Orcus: Verse I

CCC-AETHER-01-01 The Heir of Orcus: Verse I


An Adventurers League Con-Created Content Module. Levels 1-4 (Tier 1), 2-4 Hours. (Compatible with Homebrew games too!) May I have the next 100 words to convince you to purchase this adventure? **PITCH BEGINS!** This module features three ways to play: join the Knights of Holy Judgment, the Cult of Zariel, or the forces of Chaos as you search for a lost Angel of Tyr, Ser Vindictus. Play like...   [click here for more]
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DDEX1-09 Outlaws of the Iron Route (5e)

DDEX1-09 Outlaws of the Iron Route (5e)


Outlaws of the Iron Route The Iron Route, an important trade road east of Phlan, is beset by competing bandits. An exiled Black Fist officer leads his band of mercenaries turned cloaked ruffians, while a mysterious dragonborn sorcerer commands screaming savages from the north. In this war over the trade route, the beleaguered merchants are the victims, and Phlan suffers from a lack...   [click here for more]
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Sylgar's Guide to Everything Else

Sylgar's Guide to Everything Else


Insights and Options from the other side of the fishbowl. Take a deep dive into a myriad of options for players and DM's alike, including: 40 new subclasses 3 new prestige classes 25 new spells 19 new feats You'll also get new options for highly customizable races and character backgrounds, group spellcasting, crafting with exotic materials, and building unique and exciting dungeon monsters...   [click here for more]
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DDEX1-11 Dark Pyramid of Sorcerer’s Isle (5e)

DDEX1-11 Dark Pyramid of Sorcerer’s Isle (5e)


Dark Pyramid of Sorcerer’s Isle Long unoccupied, the pyramid on Sorcerer’s Isle now flows with strange magical energy, warping creatures and the landscape around it. The Cult of the Dragon and Red Wizards of Thay have taken notice, and it’s up to you to keep whatever power dwells there out of their hands. An eight hour adventure for 5th-10th level characters. DDEX1-11...   [click here for more]
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50 Magic Items - Treasures of the Mad Mage

50 Magic Items - Treasures of the Mad Mage


Home to the Mad Mage, Halaster Blackcloak, the Undermountain is the most dangerous series of dungeons an adventurer is ever likely to encounter. This compendium contains 50 unique magic items inspired by the 23 floors that makes up the Undermountain, and those who live in its depths. From the goblins and bandits in the upper levels, to Halaster the Mad Mage himself. These items are...   [click here for more]
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Expanded Racial Feats

Expanded Racial Feats


As featured on D&D Beyond, this supplement introduces additional feats that allow you to explore your character’s race further. These feats are each associated with a race from sources outside the Player’s Handbook, as summarized in the Racial Feats table below. As with the feats found in Xanathar’s Guide to Everything, using these racial feats means that your...   [click here for more]
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DDAL-ELW05 Against the Lightning

DDAL-ELW05 Against the Lightning


Against the Lightning is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW05. An assassin’s trail lures the characters into a lethal deathtrap. But who wants them dead... and why? In the City of Towers, the person holding all the answers is usually the one holding the dagger to your back. This adventure is...   [click here for more]
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40 Magic Items - Treasures of the Underdark

40 Magic Items - Treasures of the Underdark


If you’re running a campaign or string of sessions in the underdark, this supplement is probably a “must have”. - @RealmwarpM This epic supplement contains 40 new magical trinkets from...   [click here for more]
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CCC-OCC-02 Feast of the Moon

CCC-OCC-02 Feast of the Moon


Festivals galore line the streets, parks, and courtyards of Thentia. It is the Feast of the Moon, and all are gathered to remember loved ones and friends that have departed this world, and to pay homage to their ancestors. At a celebration in the Brambles, followers of Kelemvor host a stage where revelers tell tales of heroic deeds of their lineage. When one tall tale gets out of hand, the city...   [click here for more]
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DDEX1-08 Tales Trees Tell (5e)

DDEX1-08 Tales Trees Tell (5e)


Tales Trees Tell Despite the shaky alliance that exists with the elves of the Quivering Forest, they do not suffer trespass in their realm lightly, especially from common folk from nearby Phlan. A woodworker's recent blunder into the forest might set off a diplomatic incident. Can you help find him and mollify the aggravated elves? An adventure for 1st-4th level characters. DDEX1-8...   [click here for more]
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100 Non-Combat Random Encounters (On the Road)

100 Non-Combat Random Encounters (On the Road)


Many adventures spend a lot of time traveling along the road - outside of cities and villages, yet not entirely removed from civilization. This travel can get boring easily, but planning out a bunch of combat encounters is time-consuming and repetitive. This rollable table provides you with 100 ideas for something notable, exciting, or scary that can happen on their travel - all without getting out...   [click here for more]
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Shops&Merchants catalogue

Shops&Merchants catalogue


Traiding good catalogue ...   [click here for more]
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The Vigilante Class (Updated 01/01/2019)

The Vigilante Class (Updated 01/01/2019)


The Vigilante Class (Updated 01/01/2019) Design by Mark Hulmes, Art by Joma Cueto, Editing by Erica Heathrow ----------------------- Inspired by character archetypes like Batman, the Punisher, Zorro, John Wick, Kill Bill's The Bride, Black Canary, Elektra, and many more, the Vigilante is a martial character who focuses on taking down the targets of their Mark of Vengeance and using crippling...   [click here for more]
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DDAL05-11 Forgotten Traditions (5e)

DDAL05-11 Forgotten Traditions (5e)


The origin of runes has long been lost to the majority of sages and wizards, save those with giant blood. However, with the shattering of the Ordning, the magic of runes has once again emerged into the Realms. Adventurers must delve into a ruined complex beneath the Spine of the World, suspected by SEER to be the birthplace of that arcane tradition. A Four-Hour Adventure for 5th-10th Level Characters...   [click here for more]
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D&D Solo Adventure: Tyrant of Zhentil Keep

D&D Solo Adventure: Tyrant of Zhentil Keep


This is the pdf version. For the Fantasy Grounds module, click here. 5e Solo Gamebooks presents Tyrant of Zhentil Keep by Paul Bimler, a 160+ page solo adventure for Dungeons and Dragons Fifth Edition. This adventure is designed for one 3rd-level PC of any race or class, without a DM. Tyrant of Zhentil Keep continues the narrative of The Death Knight’s Squire (the...   [click here for more]
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Companion System

Companion System


Ever wanted to have NPCs travel with your party, only to be discouraged by the extra time they add to combat? Or perhaps you want to have that one important NPC adventure with the players, but you want to avoid the infamous DMPC. Or maybe your players just woke up in a jail cell with 10 other NPCs that are all interesting, but keeping them all around is just too much to keep track of. Fear not! The...   [click here for more]
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DDEX1-07 Drums in the Marsh (5e)

DDEX1-07 Drums in the Marsh (5e)


Drums in the Marsh For the past several nights, drums have been heard on the wind, coming from the Twilight Marsh. Each morning, more turn up missing from the nearby farms, leaving only muddy, clawed foot prints heading towards the marsh. Can you help find the lost and bring justice to the abductors? An adventure for 1st-4th level characters. DDEX1-7 5E Also...   [click here for more]
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Backgrounds of Faerûn: The Underwater Nations

Backgrounds of Faerûn: The Underwater Nations


Inside you'll find resources to help you roleplay many of the aquatic and amphibious races from many of the regions in the Forgotten Realms. - Underwater Rules Reminder - 9 New Races - 2 Tortle Subraces - 5 Grippli Variants - 9 Race Backgrounds - 7 Aquatic Armor Variants - 6 New Poisons This supplement is standalone, but works with the entire "Backgrounds of Faerûn"...   [click here for more]
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DDAL4-01 Suits of the Mists (5e)

DDAL4-01 Suits of the Mists (5e)


Strange things are afoot in the Moonsea. The factions have called all those willing and able to investigate strange occurrences in the region surrounding Phlan. Dark whispers and unseen terrors lurk in the misty shadows between this world and someplace much more sinister. Unveil the horrors before it is too late! Part one of Misty Fortunes and Absent Hearts. Five, 1Hour MiniAdventures for 1st and...   [click here for more]
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DDAL05-05 A Dish Best Served Cold (5e)

DDAL05-05 A Dish Best Served Cold (5e)


Stagwick’s long-standing peace with giant-kind is threatened as a patrol of Blood Riders spark a feud with a local tribe of giants. With word of strange activity coming from the Ice Spires, Good King Hartwick can’t be too careful. Can you quench the giants’ thirst for revenge? A Two-Hour Adventure for 5th-10th Level Characters Also included in the purchase of this...   [click here for more]
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Journey into the Feywild

Journey into the Feywild


The green trees sway, and a fresh breeze greets you as you walk past the ring of trees, you have stepped into a strange and fantastical realm ruled by ancient creatures where nature reigns supreme. This book contains materials and inspiration to run your adventures in the Feywild, home of the faeries, under the Dungeons & Dragons 5th Edition ruleset. Chapter 1: All...   [click here for more]
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DDEX1-05 The Courting of Fire (5e)

DDEX1-05 The Courting of Fire (5e)


The Courting of Fire An exiled cultist and his kobold minions are spotted searching for long-forgotten ruins in the Dragonspire Mountains. Rumors say he looks for a precious gift to give a fearsome dragon that dwells there. What he hopes to attain wiht his gift is unknowen, but can't be good for the citizens of Phlan. An introductory adventure for 1st-4th level characters. DDEX1-5...   [click here for more]
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Kraken's Gamble - a Storm King's Thunder Adventure

Kraken's Gamble - a Storm King's Thunder Adventure


Kraken's Gamble This adventure is designed for the Storm King’s Thunder campaign, and is meant to enhance your party’s connection to important events and NPCs. It is intended for use during Chapter 3 and 4, where your party is roaming the Savage Frontier, and has material enough for 1-2 full sessions. It brings your party in contact with the mysterious Kraken Society, and introduce...   [click here for more]
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The Faithful of Eberron

The Faithful of Eberron


For the Fantasy Grounds Module, click Here We are pleased to present The Faithful of Eberron, a supplement designed to highlight the myriad of faiths present in Khorvaire and beyond. Dive into the lore of major faiths—the Sovereign Host, the Dark Six, warforged faiths, and more. Everything from druid sects to the Undying Court is represented within these pages! Devote yourself...   [click here for more]
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DDEX1-10 Tyranny in Phlan (5e)

DDEX1-10 Tyranny in Phlan (5e)


Tyranny in Phlan The Maimed Virulence has come. The future of the Cinnabar Throne and the lives of the denizens of Phlan are in jeopardy. The Cult of the Dragon rejoices, and the Black Fist is powerless to stop them. How will the factions of the city respond to this threat? Can Phlan be saved this time? Part One of Under Emerald Claws. An introductory adventure for 5th-10th level...   [click here for more]
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Ravenloft Archetypes I: Nightmares of Barovia

Ravenloft Archetypes I: Nightmares of Barovia


Now updated with new archetypes, new spells, and new feats as a thank you to customers, Ravenloft Archetypes: Nightmares of Barovia presents thirteen new subclasses as well as new spells, new monsters, new subraces, and more for the Curse of Strahd storyline and other 5th Edition D&D games set in the Domains of Dread and beyond. NEW: Get...   [click here for more]
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Emirikol's Guide to Devils

Emirikol's Guide to Devils


This book contains everything you need to know about devils in 5th edition Dungeons & Dragons. Done in the style of Volo's Guide to Monsters, this gives you piles of material for your campaign: Chapter 1: All the basics on devils, and a look at every single type of devil currently known to exist. Chapter 2: Player stuff! New Race: The maeluth, a half-dwarf/half-devil. Player...   [click here for more]
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Curse of Strahd: The Wedding At Ravenloft

Curse of Strahd: The Wedding At Ravenloft


Triumphant in his centuries-long pursuit of his beloved Tatyana, Strahd von Zarovich cannot help but gloat. Wedding invitations have been sent out across Barovia, and all are expected to witness this unholy union. In his arrogance, he has invited the adventurers to his place of power to humiliate them one last time before draining Ireena Kolyana of her life's blood and damning her soul for eternity....   [click here for more]
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Critically Awesome Essentials (Fantasy Grounds)

Critically Awesome Essentials (Fantasy Grounds)


Critically Awesome Essentials is an extension framework used for the Fantasy Grounds VTT. It uses modules for different functions. As Critically Awesome Essentials continues to add functions to Fantasy Grounds, several modules will be released with different functions. Many are already in development! The first one, presented here with the extension, concerns wild shape functionality for Druids....   [click here for more]
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Create-A-Patron: A Warlock Patron Creation Guide

Create-A-Patron: A Warlock Patron Creation Guide


Search the darkest corners of your reality for the ultimate warlock Patron and bring them to life with this guide. Do as your Patron commands and you shall be greatly rewarded with powers beyond your imagining. This guide was crafted after researching the official warlock patron options as well as other homebrew. It offers suggestions, inspiration, research insights, and many examples of features...   [click here for more]
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DDEX1-13 Pool of Radiance Resurgent (5e)

DDEX1-13 Pool of Radiance Resurgent (5e)


Pool of Radiance Resurgent Vorgansharax rules Phlan, using the Cult of the Dragon to extend his noxious gaze. But the green dragon seeks far more than control of the beleaguered town – ultimate power is nearly within reach. Will he reactivate the Pool of Radiance and ascend to greater prominence amongst his kind? A sequel to DDEX1-10 Tyranny in Phlan and Part Two of Under...   [click here for more]
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CCC-BMG-47 HILL 3-2 Suffer the Children

CCC-BMG-47 HILL 3-2 Suffer the Children


Suffer The Children Children born with demonic traits have begun to appear in Hillsfar. No one is sure of the cause, so paranoia and fear threaten to turn into a witch hunt. Every day, more of these children are born, while the true cause of the problem lays unresolved deep in the Cormanthor Forest. A Four-Hour Adventure for 5th-10th Level Characters JENNIFER ADCOCK Author ...   [click here for more]
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CCC-BMG-48 HILL 3-3 Spare the Rod

CCC-BMG-48 HILL 3-3 Spare the Rod


Spare the Rod The Zhentarim were in over their heads the moment the demon child was delivered to them. They were woefully unprepared to raise a baby, let alone an infant demon. Two tenday ago, it disappeared and has not returned. With the rumors of a fiendish influence spreading throughout the forest, the Zhentarim’s worst nightmare has come true. A Four-Hour Adventure for 5th – 10th Level...   [click here for more]
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DDAL04-02 The Beast (5e)

DDAL04-02 The Beast (5e)


Something strange is afoot within the Quivering Forest. So much so that even the elves of Greenhall have left their homes to seek out help from their newfound neighbors. But, their tales of a strange beast are not earning them any favors; especially among the Vistani, whom the elves suspect are to blame for their ills. Return once more to the Quivering Forest and learn the terrifying truth! Part Two...   [click here for more]
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The Complete Martialist Handbook

The Complete Martialist Handbook


Here’s what reviewers and DM’s Guild authors are saying about The Complete Martialist Handbook: “I’ve been looking for a product like this for awhile, and I’m delighted that the talented Ben Huffman has delivered it. Definitely worth checking out.” MT Black, Guild Adept “Lots of interesting and unique approaches to characters. I wish...   [click here for more]
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DDAL05-16 Parnast Under Siege (5e)

DDAL05-16 Parnast Under Siege (5e)


Despite the adventurers’ best efforts, more creatures joined under Bad Fruul’s banner. No longer content to simply attack caravans or isolated homesteads, the hill giant warlord descends upon Parnast at the head of a great force of humanoids. SEER warns the adventurers (directly now) in time to rally the town and prepare defenses, but a heroic effort is required to break the siege....   [click here for more]
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Ravnica Races Expanded

Ravnica Races Expanded


SIX NEW PLAYABLE RACES FOR ADVENTURES IN THE CITY OF GUILDS Ravnica Races Expanded introduces six new playable races present on Ravnica, including: Gorgons, capable of turning their foes to stone with a gaze. Faeries, who gain both great advantages and disadvantages from their tiny size. Dryads,...   [click here for more]
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50 New Magic Items - World Builder Blog Presents

50 New Magic Items - World Builder Blog Presents


More magic power! This document provides 50 new magic items plus 100 new common rarity weapon properties, 100 new common rarity wondrous items, and 100 new cursed item properties. Many of the magic weapons and armor in this document are meant to fill-in the gaps and provide a magic item where their previously was none (e.g. magic whips, nets, and hide armor). Included in the PDF... Armor...   [click here for more]
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DDEX1-14 Escape from Phlan (5e)

DDEX1-14 Escape from Phlan (5e)


Escape from Phlan Three important citizens of Phlan, who stand against the tyrannical dragon that rules, seek to escape and find refuge across the Moonsea. Can you extricate those that are vital to the factions before it’s too late? An adventure for 5th-10th level characters. DDEX1-14 5E ...   [click here for more]
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Triboar - a Storm King's Thunder DM's resource

Triboar - a Storm King's Thunder DM's resource


Triboar - a Storm King's Thunder DM's Resource This product is created to enhance the town of Triboar when you run it during the Storm King's Thunder adventure, as well as significantly reduce the preparation time needed to run Triboar in an entertaining way. The download includes: Introductions - a guide to introducing Triboar and its NPCs to your players in an immersive and entertaining...   [click here for more]
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Leverage: Waterdeep - "Waste Not, Want Not"

Leverage: Waterdeep - "Waste Not, Want Not"


Trollskull Manor stinks. With its sewage system impossibly clogged, you don’t have the gold to pay the Cellarers’ and Plumbers’ Guild for its repair — to say nothing of the fines that you’re wracking up daily. The only spot of luck in a terrible week is that a journeyman plumber has his own problem that you are uniquely suited to resolve. His nephew is convinced that...   [click here for more]
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The Palace of Pain's Pleasures

The Palace of Pain's Pleasures


A galvanice weird has torn apart an Izzet laboratory in the Blistercoils. The weird’s path of destruction leads to Tin Street where the weird was spotted being subdued and taken aboard the notorious Palace of Pain’s Pleasures, a mobile Cult of Rakdos performance stage. To return the weird to its proper owner and discover the mystery behind its bizarre behavior the party...   [click here for more]
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Shops and Stores

Shops and Stores


Various shops and items for you to use on your campaign. Including: Blacksmith and Armory Adventuring Supplies General Store Jeweler and Stonecutter Leatherworker Woodworker and Bowyer Shady Dealer Tailor and Textiles Potion Shop Temple of Faith Arcane Shop Inn and Tavern Stables and Farm Animals Dock and Shipyard Enjoy! ...   [click here for more]
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DDAL05-04 In Dire Need (5e)

DDAL05-04 In Dire Need (5e)


An expedition of dwarf warriors from Citadel Adbar finds itself isolated and besieged by Ice Spire ogres and their allies. They require immediate relief or they risk being destroyed to a dwarf. SEER has directed you to their location in the hopes that you can rescue the dwarves and save their precious cargo, a tablet bearing secrets of ancient rune magic. A Two-Hour Adventure for 5th-10th Level...   [click here for more]
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Waterdeep Primer

Waterdeep Primer


The Waterdeep Primer is a Dungeon Master's go to document to learn about or refresh their knowledge of the current state of Waterdeep. The primer is a summary, distillation and update of the AD&D, 3.5e, and 4e printings about Waterdeep. The Primer saves Dungeon Masters' time by reducing the amount of searching and reading needed to gain an up to date understanding of the current state of Waterdeep....   [click here for more]
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