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Dragons! Volume 1 - Chromatic Dragons

Dragons! Volume 1 - Chromatic Dragons


"If you want more flexibility in how you use dragons, Dragons! is an inexpensive option to save yourself the time of messing around with numbers and trying to calculate Challenge Ratings. Recommended." - Merric B https://merricb.com/2016/04/26/5e-supplement-review-dragons/ Welcome dragon lovers! Are you playing in the Forgotten Realms? Running Storm King's Thunder? Tyranny...   [click here for more]
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Icewind Dale Encounter Tables - Random Encounters

Icewind Dale Encounter Tables - Random Encounters


All random tables visible in Previews. Encounter tables using creatures from Icewind Dale: Rime of the Frostmaiden and Monster Manual. Random Tables for... Arctic Wilderness (Encounters level 1-4, encounters level 5-10, wilderness beasts, nomads) Arctic Shores (Encounters level 1-4, encounters level 5-10, shores beasts, waters beasts) Arctic...   [click here for more]
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Riddle of the Raven Queen

Riddle of the Raven Queen


This adventure is now Adventurers League legal and uses the code DDHC-MORD-01. Any player content within is NOT AL legal. Embark on a rescue mission into the heart of the Shadowfell in this adventure for the world's greatest role-playing game! This 8-to-12-hour adventure for 5th to 10th level characters takes heroes from the elf village Dripping Leaves in Cormanthyr Forest to a drow outpost to...   [click here for more]
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The Heart of the House

The Heart of the House


My name is Rowan Stern, and this place is not as I remember. When my family and I lived here, it was reasonable, a proper if unloving home. I dreamed of it, as I rested in the village below, and, in my dream, I was drawn to enter it. And now I find myself awakened in my parent’s bed, a stranger in what had been my home. I don’t know what is tangled in the sheets, but I dare not disturb...   [click here for more]
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DDEX1-14 Escape from Phlan (5e)

DDEX1-14 Escape from Phlan (5e)


Escape from Phlan Three important citizens of Phlan, who stand against the tyrannical dragon that rules, seek to escape and find refuge across the Moonsea. Can you extricate those that are vital to the factions before it’s too late? An adventure for 5th-10th level characters. DDEX1-14 5E ...   [click here for more]
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Vault of Magic II

Vault of Magic II


Vault of Magic II is the sequel to the platinum bestseller, Vault of Magic! Discover powerful and fearsome magical objects, spells, backgrounds, and NPCs to enrich your world of Dungeons & Dragons. Contained in this supplement, you will find: - 72 new magical items    - 22 new spells - 4 new NPCs - 6 tables to give your magic items some oddities and quirks - 2 new backgrounds -...   [click here for more]
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Planeswalkers of Ravnica

Planeswalkers of Ravnica


UNLEASH YOUR POTENTIAL Here's what people have to say about Planeswalkers of Ravnica: "Willett brings the idea of the Planeswalker (and the different colors) to D&D campaigns. You may think this is a simple fan made class, but it’s not. It’s actually a custom background which means that pretty much any character can use it." GeekTyrant.com https://geektyrant.com/news/make-your-dungeons-amp-dragons-character-a-planeswalker-in-planeswalkers-of-ravnica...   [click here for more]
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Puzzles for Players

Puzzles for Players


Puzzles for Players a collection of templates to help you build puzzles into your game world Designed for fantasy tabletop RPGs, these 20 puzzle templates provide GMs with concepts and starting points to introduce challenges that will engage players, no matter how high (or low) their characters’ levels may be. If you want more from puzzle solving than skill checks and dice rolls, these are for you....   [click here for more]
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Encounters on the Savage Seas

Encounters on the Savage Seas


Encounters on the Savage Seas is a 100-page supplement containing mini-adventures, NPCs, new ships, locations, and magic items. In all, the writers have produced 19 unique encounters, NPCs, and locations for you to add to any nautical campaign. We’ve even included scaling suggestions so they can be used with different party levels. Visit the township of Badu - the village...   [click here for more]
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Fantasy Grounds Portals - REVAMPED!

Fantasy Grounds Portals - REVAMPED!


This is a module for the Fantasy Grounds VTT. PORTALS When it comes to playing D&D, a lot of time is expended moving characters between maps. The Portals extension allows you to define areas on a map that link to other areas on the same map or on different maps. Whenever a PC or NPC steps on a portal, the extension will either prompt the user about moving to the linked location or it will...   [click here for more]
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Baldur's Gate: City Encounters

Baldur's Gate: City Encounters


Baldur's Gate: City Encounters There’s no eliminating power in the City of Blood; it only changes hands. Baldur’s Gate: City Encounters provides Dungeon Masters with forty short encounters to supplement your Baldur’s Gate: Descent into Avernus campaign. These brief scenarios...   [click here for more]
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Fantasy Grounds Automatic Return Damage

Fantasy Grounds Automatic Return Damage


This is an EXTENSION for use with the Fantasy Grounds VTT. This adds a new effect type. RETURNDMG: [dice] [type] This will roll damage against anything that hits with a melee attack. If they're on a map it will also check that they're within 5' as well. Reach weapons do not get hit by the return damage if they're more than 5' away. ...   [click here for more]
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Fantasy Grounds Automatic Elemental Adept

Fantasy Grounds Automatic Elemental Adept


This is an EXTENSION for use with the Fantasy Grounds VTT. This adds some new effect types, as well as automatically treating rolls of 1 on damage of your adept type as 2's. IGNORERESIST: [types] and IGNOREIMMUNE: [types] These types will check directly against the RESIST: [types] or IMMUNE: [types] on the target of the damage. For Elemental Adept to get the full benefit (turning...   [click here for more]
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Galifax's Guide To Everything Evil

Galifax's Guide To Everything Evil


Learn about the dark and dangerous corners of the multiverse from the rogue who’s seen it all in this advanced supplement for Dungeons and Dragons 5th edition. This all-encompassing guide is great for both players and DMs who want to run a villainous campaign or add more sinister elements into their stories and is recommended for players of any experience level. Inside you’ll find: ...   [click here for more]
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It Sleeps Beneath The Waves

It Sleeps Beneath The Waves


A 4 - 6 hour aquatic Cosmic Horror/Body Horror one-shot for 4th Level Characters Fortune’s Death was once known as one of the most infamous pirate ships in the Sea of Swords. But things have changed since the death of her former captain. Now, in order...   [click here for more]
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DM Options: Monster Talents (5E)

DM Options: Monster Talents (5E)


The Fantasy Grounds version can be found here. "This product is bar none, one of my favorite non-adventure supplements. This is a must have 5 star product!" - CritAcademy "A definite boon for dungeon masters who are tired of players always predicting what monsters are capable of." - AndrewR "......   [click here for more]
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Ruins of Mbala - maps and extra content for Tomb of Annihilation

Ruins of Mbala - maps and extra content for Tomb of Annihilation


High above the dense jungles of Chult on a large plateau lies what’s left of the forgotten kingdom Mbala. These decrepit ruins holds dark secrets left uncovered. According to local legend, all that remains of Mbala is Nanny Pu'pu, a witch doctor with ancient magical powers. Old Nanny Pu’pu is secretly a hag who could prove to be an important ally to a group of heroes, or, if they are not useful...   [click here for more]
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Saltmarsh: People, Places, and Shops

Saltmarsh: People, Places, and Shops


Within these pages you will find many unique shops, shipwrecks, and other places of interest for your adventures along the Azure Sea. 19 unique entries! Shipwrecks, Sea Captains, Shops, Shrines, and even a Halfling village! Fill Saltmarsh and the surrounding area with life! Every entry includes descriptive box text. Never worry about your players asking "so what do we see around us?"...   [click here for more]
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Curse of Strahd: Castle Ravenloft Map Flowchart

Curse of Strahd: Castle Ravenloft Map Flowchart


Let's face it: Castle Ravenloft is a labrynthine nightmare to navigate—even for the Dungeon Master. Take out all the vampires and wights, and you've still got an isometric map that's confusing at best, and unnavigable at worst. The Castle Ravenloft Map Flowchart reduces the map into a single page with arrows and lines showing all connections to the various areas of the castle. It's...   [click here for more]
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Esquiel's Guide to Magic Weapons

Esquiel's Guide to Magic Weapons


Esquiel's Guide to Magic Weapons presents over 120 new magic weapons for your 5th edition Dungeons & Dragons adventures and campaigns, providing a fun sourcebook for DMs and players alike (and giving you a serious boost to the 30 or so published in the Dungeon Masters Guide!). The guide contains: 120 new magic weapons. With at least one new magic weapon for every weapon type...   [click here for more]
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Mythic actions! (Volo's Guide to Monsters)

Mythic actions! (Volo's Guide to Monsters)


                                                                   "A crackling sound echoes through the skies as the storm that raged for years is starting to get absorbed by the giant. The body of the ancient creature trembles as pulses of energy seep through it whole. As this abnormal procedure ends, a protective layer of lightning envelops the giant and its...   [click here for more]
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DDAL4-01 Suits of the Mists (5e)

DDAL4-01 Suits of the Mists (5e)


Strange things are afoot in the Moonsea. The factions have called all those willing and able to investigate strange occurrences in the region surrounding Phlan. Dark whispers and unseen terrors lurk in the misty shadows between this world and someplace much more sinister. Unveil the horrors before it is too late! Part one of Misty Fortunes and Absent Hearts. Five, 1Hour MiniAdventures for 1st and...   [click here for more]
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Barovia Hand Drawn Maps

Barovia Hand Drawn Maps


Included are two hand drawn maps of all of Barovia, to scale with the map included in the campaign book. One map includes location names, the other does not. The PDFs are pretty high resolution so you can zoom in and only use what you need. Enjoy!!! ...   [click here for more]
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The Second Black Dawn

The Second Black Dawn


"The FANTASY GROUNDS version is now available!" "This adventure is written in an excellent manner, full of engaging narrative elements and with great care to detail. I find the narrative intertwines perfectly with the combats to create a good balance of story beats, without the presence of empty encounters. Personally, I consider this adventure to be of better quality than...   [click here for more]
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Puzzles Riddles and Traps Set 1

Puzzles Riddles and Traps Set 1


Puzzles, Riddles and Traps Set 1 By Patrick E. Pullen * BONUS * *These can be used in your products & adventures!!!* Set 2 NOW AVAILABLE! Click below to get it! Tired of the same old puzzles, riddles and traps that you can find all over the internet? The ones all your players know by heart?!? How about some ORIGINAL...   [click here for more]
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Curse of Strahd: Death House Script

Curse of Strahd: Death House Script


Anyone that's ran or peeked at Curse of Strahd's prologue, Death House, will know that there are hardly any area descriptions, and that the information provided is as dry as the [spoiler].This often leads to the DM dryly reading aloud the information provided: "This room contains a bed, a wardrobe, and a mirror behind which a secret—uhh, oops!" The Death House Script solves...   [click here for more]
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Moloch's Revenge

Moloch's Revenge


An off-target teleport alerts adventurers to a fight between Moloch the Archdevil and the dreaded Cult of Glasya.  The race is on--can the adventurers track down the secrets the cult is hiding from Moloch before he does? Moloch's Revenge is a single-session adventure for four to six characters of levels 14 to 16.  It is a stand-alone adventure but Volume 3 of the Great White North trilogy. ...   [click here for more]
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Faiths of the Forgotten Realms

Faiths of the Forgotten Realms


Link to the Fantasy Grounds version Dive into the Divine! Would you like to add some faithful flair to your Forgotten Realms campaign? Within these pages, you’ll find what you need as a player or Dungeon Master to bring the 48 gods of the Faerûnian pantheon to life. The book also includes the faiths of Corellon and Moradin. Become a vassal of the gods and goddesses...   [click here for more]
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Triboar - a Storm King's Thunder DM's resource

Triboar - a Storm King's Thunder DM's resource


Triboar - a Storm King's Thunder DM's Resource This product is created to enhance the town of Triboar when you run it during the Storm King's Thunder adventure, as well as significantly reduce the preparation time needed to run Triboar in an entertaining way. The download includes: Introductions - a guide to introducing Triboar and its NPCs to your players in an immersive and entertaining...   [click here for more]
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One-Page One-Shots, Volume One

One-Page One-Shots, Volume One


Travel to the howling peaks of Djinn Cave, brave Madman's Run, survive the attack of a deadly assassin in the city streets and much more in this collection of ten one-shot adventures, each carefully distilled into a single-page format, ready to play. Game night is saved with minimal preparation and maximum flexibility, focusing the party on a clear mission in a colourful setting while leaving room...   [click here for more]
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Journey Through the Center of the Underdark

Journey Through the Center of the Underdark


"What particularly struck me is how well-written they are. The text is a delight to read. The descriptive text is evocative, and the DM notes don’t ramble. I really wish more adventures I read were as good as this one." - Merric B https://merricb.com/2016/03/30/5e-adventure-review-journey-through-the-center-of-the-underdark/ Are your player's moving out of Velkenvelve?  Enjoying a stroll along...   [click here for more]
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Enhanced Demons – an Eventyr Games Compendium

Enhanced Demons – an Eventyr Games Compendium


Enhanced Demons – an Eventyr Games Compendium Demons. Destruction incarnate. Chaos and slaughter manifest. From the pitiful mane to the mighty balor, the abyss spawns a host of fearsome enemies to throw at your party. Many of these creature offer interesting action choices and tactical puzzles, although some seem to specialize only in mindless slaughter. In this compendium, we...   [click here for more]
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The Magus Class

The Magus Class


Combining martial prowess and magical power, the magi are spell swords, arcane archers, mystic marauders, and sorcerous sentinels. Every magus pledges themself to an eldritch society that inducts them into the magic arts and trains them in war. This versatile training means that magi are versatile adventurers and unpredictable foes. Every magus is a member of an eldritch society. Eldritch Societies...   [click here for more]
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DDAL04-02 The Beast (5e)

DDAL04-02 The Beast (5e)


Something strange is afoot within the Quivering Forest. So much so that even the elves of Greenhall have left their homes to seek out help from their newfound neighbors. But, their tales of a strange beast are not earning them any favors; especially among the Vistani, whom the elves suspect are to blame for their ills. Return once more to the Quivering Forest and learn the terrifying truth! Part Two...   [click here for more]
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D&D Solo Adventure: Tyrant of Zhentil Keep

D&D Solo Adventure: Tyrant of Zhentil Keep


This is the pdf version. For the Fantasy Grounds module, click here. 5e Solo Gamebooks presents Tyrant of Zhentil Keep by Paul Bimler, a 160+ page solo adventure for Dungeons and Dragons Fifth Edition. This adventure is designed for one 3rd-level PC of any race or class, without a DM. Tyrant of Zhentil Keep continues the narrative of The Death Knight’s Squire (the first...   [click here for more]
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Lutrinian Race - An otter kind of race

Lutrinian Race - An otter kind of race


The Lutrinian are part of the Uncharted Waters bundle grab them with other great aquatic races and coastal adventures! Or grab the Anthropomorphic Races bundle! Presented here is the Lutrinian race! A race of playful tricksters, based on one the cutest of animals: the otters! With their 3 subraces and 2 exclusives feats, the river,...   [click here for more]
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Trinkets of Theros

Trinkets of Theros


Trinket of Theros This supplement introduces 100 new trinkets that you may find in the campaign setting Theros The trinkets presented in this supplement are inspired by the classical Greek culture and the Magic Gathering cards sets based in Theros.  Trinkets in this book were created to bring an additional layer of depth and world-building to a campaign based in...   [click here for more]
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Creature Harvest Index - Monstrosities

Creature Harvest Index - Monstrosities


VOLUME IV: ELEMENTALS NOW OUT AND ALREADY A COPPER BEST SELLER! https://www.dmsguild.com/product/274292/Creature-Harvest-Index--Elementals "Magic has long been used to create. It is no surprise that beings with the ability to do so have used their powers to breathe life into strange creatures that don't seem naturally possible. I mean, come on- an owlbear?" - Magus Darion Forgana...   [click here for more]
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Extra Metallic Dragons

Extra Metallic Dragons


Want some extra Metallic Dragons outside of the traditional five offered in the Monster Manual, this supplement has you covered. Includes 46 Monster Statblocks for Low-Level to High-Level encounters! 44 of which are Dragons! 2 are supplemental entities for dragons! Also, check out these for more dragons: Extra Chromatic Dragons: https://www.dmsguild.com/product/326086/Extra-Chromatic-Dragons...   [click here for more]
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Fantasy Grounds Coin Converter

Fantasy Grounds Coin Converter


This is a module for the Fantasy Grounds VTT. 5E Coin Converter DM: "You find a hoard containing 5637 CP, 3425 SP, 655 EP". Player: "Uh, how much is that in GOLD?" MATH!!!! The 5E Coin Converter extension allows players to quickly convert their coinage. In just a couple of clicks, you can see whether or not you have enough money to afford that suit of Plate....   [click here for more]
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Icewind Dale Time Tables

Icewind Dale Time Tables


EDIT: There was a mistake found in the Places of Interest section of the file. The starting towns for the Cave of the Berserkers questline are incorrectly labeled. They should read Easthaven and Caer-Koenig respectively. The travel times are correct though! Ever get tired of having to look up how much time it would take to get from point A to point B? Well here you have every time...   [click here for more]
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To Hell and Back Again

To Hell and Back Again


Play alone or with friends! For characters of 1st to 3rd level. What begins as a simple job for the oddball wizard Shandalar leads to a heart-pounding romp through the fey-haunted Cloakwood and into the fiery depths of Avernus! Do you have what it takes to escape hell? And just how far will you be willing to go to return home...   [click here for more]
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Hellturel

Hellturel


Note: Light spoilers for Baldur's Gate: Descent into Avernus in this description! Expand your Baldur's Gate: Descent into Avernus game with four new adventure locations, complete with plot hooks and NPCs, plus five new magic items all found in the holy city of Elturel! This supplement adds more challenges for characters of levels 5 to 6 who enter Avernus through...   [click here for more]
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Trollskull Manor Deed

Trollskull Manor Deed


Strait out of the Waterdeep: Dragon Heist module!  Here is a deed form for Trollskull Manor, which your adventurers should receive from Volo Geddarm.  This deed is patterned on traditional English/American deeds, and would be recordable today. -Accuate metes and bounds property description. -Signed and sealed by Volo and Waterdeep Magistrate Kylynne Silmerhelve. -Adventure appropriate consideration....   [click here for more]
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DDAL05-11 Forgotten Traditions (5e)

DDAL05-11 Forgotten Traditions (5e)


The origin of runes has long been lost to the majority of sages and wizards, save those with giant blood. However, with the shattering of the Ordning, the magic of runes has once again emerged into the Realms. Adventurers must delve into a ruined complex beneath the Spine of the World, suspected by SEER to be the birthplace of that arcane tradition. A Four-Hour Adventure for 5th-10th Level Characters...   [click here for more]
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The Interactive Tome of Strahd

The Interactive Tome of Strahd


Explore the centuries old history of the land of Barovia side by side with the Dread Lord Strahd von Zarovich himself!  This book combines source material from decades of Ravenloft history and lore with the incredible community efforts to expand the Curse of Strahd module into 14 short adventures that chronicle Strahd's past in his own words. Along the way, characters can meet long-dead heroes and...   [click here for more]
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CCC-BMG MOON 7-1 The Temple of the Beast

CCC-BMG MOON 7-1 The Temple of the Beast


The Temple of the Beast was one of the most dangerous temples kept by the old druids of the Earthmother. Revering wild and unpredictable beasts came with much risk. Surviving its trials may be your undoing! Part 1 of the Temples of the Earthmother trilogy. A two/four hour adventure for Tier 2 characters.  ...   [click here for more]
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The Envie

The Envie


Playable Gatorfolk! Did you want to play a large lizardfolk with more of an affinity to alligators or crocodiles? Want to play a race of unstoppable force but only when they get around to wanting to be? Want to play a race that not only have large amounts of strength but can also let you play as a Large category size creature? ...Want it to be Flat $@!# Friday, everyday?...   [click here for more]
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The Art of War for D&D Players

The Art of War for D&D Players


"Incredibly well-researched" "Amazing!" "This is exactly what the players at my table needed... they're already thinking more clearly about their combat." Over two thousand years ago, a philosopher-general named Sun Tzu wrote The Art of War, the seminal work on military strategy. Discover how you can use these ancient secrets to master the game of Dungeons...   [click here for more]
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Tower of the Mad Mage - Adventure

Tower of the Mad Mage - Adventure


"This module was just great" "An excellent adventure, full of interesting encounters!" "I loved running this. It was an absolute blast" "Everyone loved the adventure... It's a steal at the current price - I'd have easily paid at least $5" The door slams open so hard that the wall shakes and the hinges groan. To everyone’s astonishment, a goblin staggers in. He is badly wounded, with...   [click here for more]
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