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5 Minute Workday Presents: Traps
Every good dungeon needs traps, right? And one never has enough traps. Just like monsters, you always need more. This product contains nineteen new traps to challenge your players with in your 5th Edition game, both classical in design but also new and surprising.
Squish adventurers between crushing walls, drop them into pits of... [click here for more] |
Dungeon Masters Guild |
$0.75
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20 new traps ready to throw at your players! Some are updated versions of classics while others are totally new. Get your hands on...
Abyssal Gate
Acidic Fall
Crushing Room
Electrified Floor
Explosive Object
Flame Jet
Grasping Arms
Hungry Insects
Log Slammer
Malicious Harpsichord
Mists of Madness
Object of Deception
Pendulum Scythe
Poison Mister
Room Filling with Water
Spectral Tendrils
Spinng Saw... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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This product has just been updated with a visual overhaul and an improvement of the rules!
This is a guide that covers several traps that can be used with D&D 5e. It contains 10 unique traps and a table for generating triggers to be used with the traps. From the deadly Dragons Breath to the mysterious Gleaming Gem, each will enhance your sessions in fun and merorable ways.
Don't... [click here for more] |
Dungeon Masters Guild |
$0.50
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Puzzles, Riddles and Traps Set 1 By Patrick E. Pullen
* BONUS *
*These can be used in your products & adventures!!!*
Set 2 NOW AVAILABLE! Click below to get it!
Tired of the same old puzzles, riddles and traps that you can find all over the internet?
The ones all your players know by heart?!?
How about some ORIGINAL content?... [click here for more] |
Dungeon Masters Guild |
$2.95
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Puzzles, Riddles and Traps Set 2
By Patrick E. Pullen
* BONUS *
*These can be used in your products & adventures!!!
(See below for details)
PUZZLES , RIDDLES AND TRAPS SET 1 Also AVAILABLE on DMsGuild!
Tired of the same old lame puzzles, riddles and traps that you can find all over the internet?
Have you used all the... [click here for more] |
Dungeon Masters Guild |
$2.95
|
3 IN 1 COMBO!!!
ALL 3 of my TOP award winning Products in 1 package!!
You get a savings of OVER 50%!!!!
83 PAGES of MAGIC ITEMS, TRAPS, RIDDLES AND PUZZLES FOR YOUR GAMES!
WHAT YOU GET IN THIS PACK:
*MAGIC ITEM COMPILATION SET #1: 39 pages containing 55 fully detailed magic items: GOLD SALES MEDAL
*PUZZLES RIDDLES AND TRAPS SET #1: 22 pages... [click here for more] |
Dungeon Masters Guild |
$6.95
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Whether you want to play deadly tricks from the shadows or just control the battlefield, the Trapsmith is the archetype for you. With your arsenal of magical traps and perfectly timed counter darts, few will stand a chance against you!
And feel free to check out some of my other books, Items to Astound: Way of the Warrior and Items to Astound: Projectiles of Power! ... [click here for more] |
Dungeon Masters Guild |
$1.49
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Over 40 new traps and triggers for adventurers to encounter and even build themselves.
Calpurnia's treatise on traps is a must-have for practical adventurers. Rather than detailing impossibly complex clockwork or magical contraptions, Calpurnia describes simple traps that adventurers are likely to encounter -- or even construct themselves.
5e Compatible. Builds upon the trap rules... [click here for more] |
Dungeon Masters Guild |
$4.95
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Use this supplement to sprinkle 6 unique and fairly niche traps across a dungeon.
If you enjoy this free supplement consider trying my other content.
Adventures
Womb Of Horrors https://www.dmsguild.com/product/305104/Womb-of-Horrors
The Silver Specter Cometh https://www.dmsguild.com/product/306755/The-Silver-Specter-Cometh?filters=45469_0_0_0_0_0_0_0
Story hook... [click here for more] |
Dungeon Masters Guild |
$0.99
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Now for Fantasy Grounds!
This product is a Fantasy Grounds conversion by Grim Press of an original work by Joel Kelley.
Over 40 new traps and triggers for adventurers to encounter and even build themselves.
Calpurnia's treatise on traps is a must-have for practical adventurers. Rather than detailing impossibly complex clockwork or magical contraptions, Calpurnia... [click here for more] |
Dungeon Masters Guild |
$8.95
|
Add some ⚔ADVENTURE⚔ to your next game session with these complex trap encounters!
Complex traps were introduced in Xanathar’s Guide to Everything as a way to include memorable, threatening non-combat encounters into your game session. This suppliment outlines 10 new complext traps sure to challenge your gaming group.
Featuring over 30 pages detailing each trap, including:
Thin... [click here for more] |
Dungeon Masters Guild |
$4.95
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This tome provides 25 standalone traps, tricks or puzzles that can be inserted into almost any campaign/adventure. Each trap, trick or puzzle has a page of detail and is ready to be used 'as is' or modified by the GM.
There are 20 individual traps, tricks and puzzles and 5 'kobold engineered' traps. The 'kobold engineered' traps are a little more mischievious.
There is also a page containing a few... [click here for more] |
Dungeon Masters Guild |
$1.20
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A supplement of over 100 sample traps to add danger to your dungeons. ... [click here for more] |
Dungeon Masters Guild |
$2.99
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The Kobold Engineering College is dedicated to making the life of the average adventurer as miserable as possible. Young Kobolds are sent to study at the KEC and learn all the techniques they need to delay, maim and kill any adventurer daring to infiltrate their lair.
This tome includes 20 example traps that are used as case studies at the KEC. Each is presented with a full page description and includes... [click here for more] |
Dungeon Masters Guild |
$1.20
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There is nothing more suspicious to a party of adventurers than a seemingly innocuous looking passageway. But most of the time passageways are just an uneventful conduit from location A to location B and the party's checking and prodding for traps ends up being a pointless exercise. This tome includes 20 traps, tricks and puzzles that will liven up the passageway experience by introducing a selection... [click here for more] |
Dungeon Masters Guild |
$1.20
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Traveling through the wilderness can sometimes be a little bit of a drag. Yes, there are the occasional random encounters (the odd monster or two, sometimes an NPC with some vital quest information or maybe a merchant being attacked by a gang of goblins) but moving from one location to the next is usually an uneventful (and often ignored) element of the campaign. Why not introduce your players to a... [click here for more] |
Dungeon Masters Guild |
$1.20
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Add some ⚔ADVENTURE⚔ to your next game session with these complex trap encounters-now for Fantasy Grounds Unity!
Complex traps were introduced in Xanathar’s Guide to Everything as a way to include memorable, threatening non-combat encounters into your game session. This suppliment outlines 10 new complex traps sure to challenge your gaming group.
Featuring over 30 pages detailing... [click here for more] |
Dungeon Masters Guild |
$5.95
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Traps, Tricks and Puzzles is back with it’s 4th tome of goodies. This publication focuses on challenges that a party of adventurers may come across in a dark, dank, wet tomb.
This time around there are a series of challenges which have been placed into a watery tomb. You can either use TTP4 as a standalone adventure or (as with the earlier TTP volumes) you can just choose the trap, trick or puzzle... [click here for more] |
Dungeon Masters Guild |
$1.20
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Usually a band of intrepid adventurers will undertake a quest or task for some form of reward. This reward could come in many guises; valuable experience, information, money, magical treasure...
Ahh, magical treasure.
This tome contains treasure that you can offer to your players as a reward for a job well done and the items listed will appear to be magical items or treasure that will benefit the... [click here for more] |
Dungeon Masters Guild |
$1.20
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Maybe your party want to enter a long-lost tomb in a bid to retrieve a valuable artifact or maybe they just stumbled across a tomb entrance that has been hidden from sight for hundreds of years. However they got to this point, as they stand before the entrance they will probably be feeling two contrary emotions as they look down into the darkness. The overpowering feeling will be a strong desire to... [click here for more] |
Dungeon Masters Guild |
$1.20
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This publication is a follow up to the popular '20 Traps for a Kobold Lair'.
It contains 20 devious traps that you might find in a Kobold lair. Each one aims to provide an intellectual and physical challenge to your player characters and should provide an entertaining and fun encounter.
And as the traps are to be found in a Kobold lair they are targeted at a party consisting of lower level characters... [click here for more] |
Dungeon Masters Guild |
$1.20
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Treasure chests are everywhere in an adventure. Most chests are just what they seem, but others can be traps or hide other secrets. Here are the descriptions and details of forty chest designs to keep players on their toes. They can be added to any adventure or used to spice up random encounters. The chests are tailored to the environment and include:
Primitive chests
Underwater chests
Chests... [click here for more] |
Dungeon Masters Guild |
$2.50
|
A tome of 12 devious devices that can be used in your own home-brew world.
Confront your players with a dozen challenges that will have them scratching their heads, losing valuable hit points or just using trial and error to see how the device works (in some cases they may do all three of these things!).
There is also a bonus section at the end that contains a home-brew ruleset on how to manage... [click here for more] |
Dungeon Masters Guild |
$1.20
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Discovering a treasure chest is generally a cause for celebration to a party of adventurers as it usually indicates that they are about to be rewarded for their hard endeavours. And most of the time they are correct, they usually open the chest to reveal gold coins, jewelry, gems and maybe even some magic items. But Dungeon Masters can be a little sneaky and sometimes they will turn the treasure chest... [click here for more] |
Dungeon Masters Guild |
$1.20
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A brief guideline on the principles of running a 'complex trap encounter' followed by 8 detailed and illustrated examples showing what will happen on a round-by-round basis.
If you've shied away from putting a complex trap in your adventure because you thought it was too, well, complex then this is for you. Easy to understand and follow and should provide some memorable moments for your game session.... [click here for more] |
Dungeon Masters Guild |
$1.20
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Traps! Not puzzles. This isn't about solving a riddle. No trap designer worth their salt would tell you how to get past their security measures, however obscure the clues may be.
This is about being diabolical in your mechanical trap design. No runes to worry about, nothing to dispel, and no magical resistance to save you. ... [click here for more] |
Dungeon Masters Guild |
$3.00
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I converted the published Unearthed Arcana™ article "Traps Revisited" into a Fantasy Grounds module for free use.
Feel free to contact me to convert free material into the FG VTT, or your own works. ... [click here for more] |
Dungeon Masters Guild |
FREE
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Within this module you will find a hand crafted selection of devious and deadly traps(82), hazards(21) and tricks(9) for use against adventurers, both alone or in groups. Traps of every conceiveble type, damage, and effect are listed here.
Each type of trap has multiple difficulties, scaling from a light damage annoyance to a full blown DC20 party crasher. For the truly cruel dungeon master, schematics... [click here for more] |
Dungeon Masters Guild |
$0.60 $0.58
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Centuries ago, a powerful Dwarven Wizard became the king of his clan and used his abilities and intellect to expand his people’s kingdom. He crafted himself powerful magic items and his influence grew along with his kingdom's borders. But over time, the ravages of war drove him mad and as his power surged, his mind faded. Eventually, he went mad, abandoning his throne and his people and retreating... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The name has been known for hundreds of years but only spoken by a small few. Over the years, stories of the Trickster God—his exploits, his interventions, his influence—spread through various kingdoms. Some versions contain veins of truth, some credit the Trickster God for the exploits (or failures) of others, and some are used as lessons about the corrupting powers of greed and vanity. But... [click here for more] |
Dungeon Masters Guild |
$2.99
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This is simply a classic mini dungeon full of traps! This one shot adventure has 7 key traps listed and described along with a beautifully detailed map. There is everything here for a DM to simply sit down, maybe add a few stats and then get right into the game.
Toby Lancaster at Dark Realm Maps ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Traps are fun but it's easy to get bogged down in the details when you're trying to make them. Sometimes you need to come up with a trap quickly. That's where this suplement comes in handy. When you need a trap, just roll on the following tables. You probably won't need all of them, you might roll on just one and let your imagintion do the rest!
Also Check out my other DM's Guild Titles!
... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Among the rarer and more insidious traps that adventurers might run into are those that are generally referred to as "devious traps." These are magical traps of a specific nature, placed by perverted, demented, or just plain evil individuals. Traps like these are not meant solely for titilation, but are designed to leave characters in a vulnerable state deep in a dungeon or in the middle of... [click here for more] |
Dungeon Masters Guild |
$0.99
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Do you like traps?
Do you wish there were Grimtooth's books for 5th Edition?
So did we.
That's why we made one.
Welcome to
"Pretty damn handy book, too!" -- Phil Beckwith, legendary Guild creator and proprietor of PB Publishing
ON SALE FOR A LIMITED TIME! WAS $11.95, NOW $9.95!
Fantasy Grounds version now available! Click here... [click here for more] |
Dungeon Masters Guild |
$9.95
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Just 5 simple traps you can quickly implement anywhere. I hope these provide you with inspiration. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Do you like traps?
Do you use the Fantasy Grounds virtual tabletop?
Do you wish there were Grimtooth's books for 5th Edition?
So did we.
That's why we made one.
Welcome to
"Pretty damn handy book, too!" -- Phil Beckwith, legendary Guild creator and proprietor of PB Publishing
Fresh from the archives of Bregan d'Aerthe, Jarlaxle's... [click here for more] |
Dungeon Masters Guild |
$11.95
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Arcane Trapster
An Archetype for the Ranger Class that specializes in setting mystical traps via Arcane Seals to sow confusion and chaos amongst their enemies, adding an element of uncertainty to any fight they enter into, to keep their opponents on their toes/talons/tendrils! ... [click here for more] |
Dungeon Masters Guild |
$0.99
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This Module is for Fantasy Grounds
Welcome to Wandrille Oakbottom's guide to traps. The renowned Halfing, Wandrille Oakbottom, reveals over 40 traps that apprentice rogues might encounter in thier activities. "Oh, Traps, How dull adventuring would be without them, There is no better way for the clever rogue to display thier skills to the less gifted members of an adventuring party". Wandrille... [click here for more] |
Dungeon Masters Guild |
$6.31
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Scare players who think they can handle weak enemies with this free supplement!
Kobold Traps is an excerpt from Veratrem's Tribal Siege, an adventure that takes place during Chapter 3 of Storm King's Thunder.
The adventure is designed for the Storm King's Thunder campaign and is intended to give your players extra content during Chapter 3. It will bring your party to Wealdham, a small town located... [click here for more] |
Dungeon Masters Guild |
FREE
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D&D Celebration 2021 kicked off with the Dungeon Master Challenge, and the first stage of entry was creating a complex trap.
As participants, we devised these traps over a few days. While we didn’t advance in the competition, these dastardly creations are worthwhile challenges for your table. Ranging from painful to lethal, these traps take on a life of their own—some literally.
In fact,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Dungeon Traps
Printable papercraft traps for your dungeon.
Spike traps!
Flame throwers and Spiky Disc traps!
... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This special bundle product contains the following titles.
Chest Traps Regular price: $2.50 Bundle price: $1.73 Format: PDF Treasure chests are everywhere in an adventure. Most chests are just what they seem, but others can be traps or hide other secrets. Here are the descriptions and details of forty chest designs to keep players on their toes. They... [click here for more] |
Dungeon Masters Guild |
$14.95 $12.95
|
Puzzles, Riddles, & Traps for Dungeon Masters
Unleash the Mysteries: Puzzles, Riddles, & Traps for Dungeon Masters!
Embark on a journey through the realms of creativity and cunning with Smiling Orc Publishing's latest offering: a treasure trove for Dungeon Masters seeking to elevate their Dungeons & Dragons campaigns to new heights.
What's... [click here for more] |
Dungeon Masters Guild |
$2.95
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What do we have here? This is a token/icon pack to furnish dungeons, mazes, lairs, or any other location. This pack focuses on deadly devices like traps, gas vents, automated machinery, and a few dungeon-furnishing items. The pieces are varied enough to create plenty of different locations.
This pack includes 107 individual tokens.
All assets are tagged with dimensions in 140 top-view pixel increments.... [click here for more] |
Dungeon Masters Guild |
$5.95
|
5 Minute Workday Presents: Poisons & Diseases
In this book you will find twenty-one new and updated diseases as well as fourteen additional poisons, ranging from the familiar and mundane to the extraordinary and magical.
Inflict Twisting Rot on your players, subject them to the horrors of Zombie Sickness, or cause them to burn into flames after suffering Combustion Fever. Spike their drink with... [click here for more] |
Dungeon Masters Guild |
$0.75
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Deadly Dungeon Doors is the FIRST D&D handbook for creating exciting door encounters for your dungeon adventures!
This gorgeous treatise on dungeon doors will refresh your D&D game no end. Between the covers you will find:
A quick overview on how dungeon doors in D&D right now.
Traps
Damage Severity
Skill checks
Locks
New rules variant on a door’s Armor Classs and Hit... [click here for more] |
Dungeon Masters Guild |
$3.95
|
5E Random Trap Tables
This a module for the Fantasy Grounds VTT software.
This is a set of tables (for use with the Fantasy Grounds VTT) to generate random traps for all tiers of play.
There are 276 unique traps. 276!
There are 23 trap types and they each have different stats for both tiers and for difficulty category.
Dungeon Masters Guide guidelines were used... [click here for more] |
Dungeon Masters Guild |
$3.00
|
Artifice and Artisanship is now updated to bring the Artificer Specialists within in line with the official Artificer as seen in Eberron: Rising From the Last War!
Artifice and Artisanship contains:
Four Artificer subclasses: Animator, Gunsmith, Herbalist, and Trapmaker.
New rules regarding constructs and traps.
New magic items & spells
MORE... [click here for more] |
Dungeon Masters Guild |
$1.95
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The Havarti Job places you in a D&D heist as a group of highly specialized mice. This one-shot adventure is a fun, simplistic heist that is designed to be played with ease and minimal preparation on both the DM's and player's side.
The target for tonight's infiltration is the delicious havarti cheese. The mice must weave their way through a manor during an active party to snag the mouth-watering... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
NEW! FANTASY GROUNDS CONVERSION IS HERE! NEW!
Comicbook.com says: "Halaster's Hoard is a fantastic supplement for Dungeon of the Mad Mage!"
GeekTyrant.com says: "A lot of thought and work went into this supplement and I love it."
A group of the Guild's most creative minds has banded together to bring you a huge collection... [click here for more] |
Dungeon Masters Guild |
$14.95
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