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Rime of the Frostmaiden Companion 1: Ten Towns

Rime of the Frostmaiden Companion 1: Ten Towns


From the author of the best-selling Dungeon of the Mad Mage Companion: Everything You Need to Run Rime of the Frostmaiden and More! The Rime of the Frostmaiden Companion is your one-stop supplement to enhance your campaign. This supplement includes: DM Notes. Notes including but not limited to spicing up the region with valuable roleplay with select NPCs. Sample...   [click here for more]
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Rime of the Frostmaiden Companion - The Complete Edition

Rime of the Frostmaiden Companion - The Complete Edition


From the author of the best-selling Dungeon of the Mad Mage Companion: Everything You Need to Run Rime of the Frostmaiden and More! Total Price: $17.70 $9.95 (45% DISCOUNT!) This bundle contains all seven chapters of the Icewind Dale: Rime of the Frostmaiden Companion, the best-selling supplement devoted to enhancing and streamlining your campaign. By purchasing this product, you save...   [click here for more]
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Rime of the Frostmaiden Companion 2: Ice Wind Dale

Rime of the Frostmaiden Companion 2: Ice Wind Dale


From the author of the best-selling Dungeon of the Mad Mage Companion: Everything You Need to Run Rime of the Frostmaiden and More! The Rime of the Frostmaiden Companion is your one-stop supplement to enhance your campaign. This supplement includes: Establishing a Party Ally. The Companion provides a new system for a party ally to handle intrigue...   [click here for more]
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Rime of the Frostmaiden Companion 3: Sunblight

Rime of the Frostmaiden Companion 3: Sunblight


From the author of the best-selling Dungeon of the Mad Mage Companion: Everything You Need to Run Rime of the Frostmaiden and More! The Rime of the Frostmaiden Companion is your one-stop supplement to enhance your campaign. This supplement includes: The Chardalyn Dragon. By default, the adventurers must choose between pursuing Xardorok's...   [click here for more]
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DotMM Companion: Complete Edition

DotMM Companion: Complete Edition


One Companion to Rule Them All The Complete Edition of the Dungeon of the Mad Mage Companion is your one-stop guide for running and fleshing out Dungeon of the Mad Mage! It contains every chapter written for the Companion over these last seventeen months, which consists of the following: Halaster's Game....   [click here for more]
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Rime of the Frostmaiden Companion 4: Destruction's Light

Rime of the Frostmaiden Companion 4: Destruction's Light


From the author of the best-selling Dungeon of the Mad Mage Companion: Everything You Need to Run Rime of the Frostmaiden and More! The Rime of the Frostmaiden Companion is your one-stop supplement to enhance your campaign. This supplement includes: Dragon Scourge Revisions. Although this is the most epic chapter of RoFM, it is mathetically...   [click here for more]
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Rime of the Frostmaiden Companion 7: Doom of Ythryn

Rime of the Frostmaiden Companion 7: Doom of Ythryn


From the author of the best-selling Dungeon of the Mad Mage Companion: Everything You Need to Run Rime of the Frostmaiden and More! The Rime of the Frostmaiden Companion is your one-stop supplement to enhance your campaign. This supplement includes: Into the Necropolis. A sample, three-act storyline you can run to break up Ythryn's monotony and implement...   [click here for more]
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Rime of the Frostmaiden Companion 5: Auril's Abode

Rime of the Frostmaiden Companion 5: Auril's Abode


From the author of the best-selling Dungeon of the Mad Mage Companion: Everything You Need to Run Rime of the Frostmaiden and More! The Rime of the Frostmaiden Companion is your one-stop supplement to enhance your campaign. This supplement includes: Fleshed Out Tests of the Frostmaiden. More detail and new variants have been provided for the four...   [click here for more]
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Rime of the Frostmaiden Companion 6: Caves of Hunger

Rime of the Frostmaiden Companion 6: Caves of Hunger


From the author of the best-selling Dungeon of the Mad Mage Companion: Everything You Need to Run Rime of the Frostmaiden and More! The Rime of the Frostmaiden Companion is your one-stop supplement to enhance your campaign. This supplement includes: Avarice's Ploy. With Avarice eager to seek out Ythryn, the Companion provides an optional encounter...   [click here for more]
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Dragon Heist: The Haunting at Trollskull Manor

Dragon Heist: The Haunting at Trollskull Manor


We’re all privy to the dark secret of Trollskull Manor—and soon your adventurers will be too. Alas, Waterdeep: Dragon Heist comes up short on providing an adequate haunting—it merely informs you of the presence of the poltergeist, and provides two brief descriptions of what can be done with him. That's it. No antics provided, no scenes. The Haunting at Trollskull Manor is a...   [click here for more]
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Curse of Strahd: The Wedding At Ravenloft

Curse of Strahd: The Wedding At Ravenloft


The Wedding at Ravenloft has made it to Fantasy Grounds! Catch it here! Triumphant in his centuries-long pursuit of his beloved Tatyana, Strahd von Zarovich cannot help but gloat. Wedding invitations have been sent out across Barovia, and all are expected to witness this unholy union. In his arrogance, he has invited the adventurers to his place of power to humiliate them one...   [click here for more]
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DotMM Companion: Bundle 1

DotMM Companion: Bundle 1


"Filling in the gaps in the core books, this is another brilliant work by Wyatt!" - David R., purchaser of Halaster's Game "You'd be madder than Halaster if you didn't BUY THESE SUPPLEMENTS!" - Travis C., purchaser of DotMM Companion 1 "AMAZING. One of the most useful tools to create fun and interesting aspects of DOTMM, this is a must buy product for anyone who is overwhelmed...   [click here for more]
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Daerdan's Class Feats

Daerdan's Class Feats


One Hundred and One Feats to Further Distinguish Your PC! Now on Fantasy Grounds! "A wonderful little gem of a supplement that expands on character development even further with a ton of new creative feats. If you're looking to give your players more individuality and options, both in and out of combat, this is a must have. Brilliant work! - Vall Syrene Daerdan's Class...   [click here for more]
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Dragon Heist: NPC Map

Dragon Heist: NPC Map


Waterdeep: Dragon Heist has over 150 named characters—an absolute nightmare for any DM to keep track of. Navigate this web of Waterdhavian intrigue with this NPC Map: it has all major characters, including their lieutenants with brief descriptions of their relationship with other characters. Vital details that are buried in the sourcebook—such as Manshoon's plot to control...   [click here for more]
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Curse of Strahd: Castle Ravenloft Map Flowchart

Curse of Strahd: Castle Ravenloft Map Flowchart


Let's face it: Castle Ravenloft is a labrynthine nightmare to navigate—even for the Dungeon Master. Take out all the vampires and wights, and you've still got an isometric map that's confusing at best, and unnavigable at worst. The Castle Ravenloft Map Flowchart reduces the map into a single page with arrows and lines showing all connections to the various areas of the castle. It's...   [click here for more]
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Curse of Strahd: Death House Script

Curse of Strahd: Death House Script


Anyone that's ran or peeked at Curse of Strahd's prologue, Death House, will know that there are hardly any area descriptions, and that the information provided is as dry as the [spoiler].This often leads to the DM dryly reading aloud the information provided: "This room contains a bed, a wardrobe, and a mirror behind which a secret—uhh, oops!" The Death House Script solves...   [click here for more]
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DotMM Companion: Bundle 2

DotMM Companion: Bundle 2


The Dungeon of the Mad Mage Companion's second bundle hits the shelves, this time covering Levels 4-8 of Undermountain. By buying all five chapters in bulk you save $2.50! A printer friendly file is included, as is a fully bookmarked and hyperlinked colored file.  Within this supplement, you'll find (in brief): Halaster's Game....   [click here for more]
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DotMM Companion: Skullport

DotMM Companion: Skullport


Welcome to another installment of the Dungeon of the Mad Mage Companion. This time we tackle Skullport, an optional and flesh-and-bones area of Undermountain. Unfortunately, it seems that Skullport was an after thought or a mark on a checklist for DotMM because it's downright skeletal. No quests are provided, and its recent desolation seems to be intentional so that less time...   [click here for more]
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Character Secrets - Waterdeep: Dragon Heist

Character Secrets - Waterdeep: Dragon Heist


What hidden shames dominate the heroes of Waterdeep? Not every person is an open book and most lives are filled with hidden shames and regrets. Player characters are no different—some players even wish to embrace a checkered past when designing their characters. However, without work on the DM's part, there is little chance for these shames and sins to come to light or even factor...   [click here for more]
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Odyssey Anthology Volume I: In Callaphe's Wake

Odyssey Anthology Volume I: In Callaphe's Wake


Take to the wine-dark seas of Theros with Odyssey Anthology Volume I: In Callaphe's Wake. Taking inspiration from the Odyssey and other Greek myths and Greek-myth-inspired media, the Odyssey Anthology provides everything an adventure will need to plot a course across the Theran seas like the legendary seafarer Callaphe, upon oceans dotted with islands rife with myth and mystery, each with their...   [click here for more]
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Curse of Strahd: Escaping Death House Skill Challenge

Curse of Strahd: Escaping Death House Skill Challenge


There's a disappointing truth to Death Housethe prologue to Curse of Strahd—and it's that it's alternative ending "The Cult is Denied" is just a dull series of rolls. Each character rolls against poisonous smoke. Each character rolls to pass through the scythes. While frightening at first, it quickly loses its charm. Enter the Skill Challenge: Escaping Death...   [click here for more]
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DotMM Companion 1: Enter the Depths

DotMM Companion 1: Enter the Depths


Welcome to the Dungeon of the Mad Mage, Halaster Blackcloak himself. Fortune and glory awaits like spinach in the yellow teeth of Undermountain, a place rife with danger and senseless peril. This supplement is designed to help the Dungeon Master in running Chapter 1, the first level of the dungeon. In this document you'll find: DM Notes. Notes including but not limited to...   [click here for more]
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Daerdan's Tall Tales: 101 Seafaring Encounters

Daerdan's Tall Tales: 101 Seafaring Encounters


Take to the seas and briny depths with this tome of 101 encounters! "It all began after my second divorce; I had fled to the high seas as a deckhand, cartographer, and raconteur extraordinaire, so stay awhile—and tip well!" - Daerdan "the Yarnspinner" Daerdan's Tall Tales: 101 Seafaring Encounters is the first in a series of encounters with a split amongst the...   [click here for more]
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Daerdan's Class Feats | Volume II

Daerdan's Class Feats | Volume II


One Hundred and Three Feats to Further Distinguish Your PC! Daerdan's Class Feats returns for its second volume, providing another 103 class-specific feats to flesh out your character. Average. Each class is represented with at least five feats, with an average of eight per class. Some require a character to be of a specific subclass, whereas others...   [click here for more]
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DotMM Companion: Bundle 3

DotMM Companion: Bundle 3


The Dungeon of the Mad Mage Companion's third bundle comes at you live, time covering Levels 9-13 of Undermountain. By buying all five chapters in bulk you save $2.50! A printer friendly file is included, as is a fully bookmarked and hyperlinked colored file.  Within this supplement, you'll find (in brief): Halaster's Game. The...   [click here for more]
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Daerdan's Tall Tales: 101 Arctic Encounters

Daerdan's Tall Tales: 101 Arctic Encounters


Explore the Frozen Wastes with this Tome of 101 Encounters! "After my days on the high seas, my treacherous kin had me banished to the frozen wastes where I blazed a trail fierce enough to startle the gods—I swear!" - Daerdan "the Yarnspinner" Daerdan's Tall Tales: 101 Arctic Encounters is the unawaited sequel to the all-right selling Daerdan's Tall Tales series....   [click here for more]
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Urban Archetypes: 30 Urban-Themed Subclasses

Urban Archetypes: 30 Urban-Themed Subclasses


Urban Archetypes has made it to Fantasy Grounds! Grab it here! Urban Archetypes includes 30 urban-themed subclasses and 17 spells (including lovely spells like Conjure Mugger and Lawyer-Up) for any cityscape campaign or character. A summary of each subclass can be found below. Barbarian Path of the Stonefist Brawler. Consumed...   [click here for more]
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DotMM Companion: Bundle 4

DotMM Companion: Bundle 4


The Dungeon of the Mad Mage Companion's fourth bundle covers Levels 14-18 of Undermountain. By buying all five chapters in bulk you save $2.50! A printer friendly file is included, as is a fully bookmarked and hyperlinked colored file.  Within this supplement, you'll find (in brief): Halaster's Game. The Mad Mage—rewritten...   [click here for more]
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DotMM Companion 2: The Arcane Chambers

DotMM Companion 2: The Arcane Chambers


Welcome back to the second installment of the Dungeon of the Mad Mage Companion, this time covering the second chapter of the adventure: the Arcane Chambers. Within this guide you will find: DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with select NPCs. The Mad Mage. Advice on roleplaying...   [click here for more]
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Curse of Strahd: Destined Allies

Curse of Strahd: Destined Allies


"There is one destined to stand with you against the shadow, but of their ultimate fate, not even I can tell," - Madam Eva Destined Allies is a supplement intended to make your life easier for tracking the ally destined to join the adventurers in their fight against the shadow of Strahd von Zarovich in Curse of Strahd. In this supplement you'll find the statblocks...   [click here for more]
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DotMM Companion: Bundle 5

DotMM Companion: Bundle 5


The Dungeon of the Mad Mage Companion's fifth and final bundle covers Levels 19-23 of Undermountain. By buying all five chapters in bulk you save $3.00! A printer friendly file is included, as is a fully bookmarked and hyperlinked colored file.  Within this supplement, you'll find (in brief): Halaster's Game. The Mad Mage—rewritten...   [click here for more]
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DotMM Companion 3: The Sargauth Level

DotMM Companion 3: The Sargauth Level


The third installment of the Dungeon of the Mad Mage Companion is back with a vengeance. Within this guide you will find: DM Notes. Notes on maximizing the central conflict of this chapter: the war between the Legion of Azrok and House Auvryndar. The Mad Mage. Advice on roleplaying Halaster Blackcloak himself, chiefly as a deranged...   [click here for more]
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DotMM Companion: Halaster's Game

DotMM Companion: Halaster's Game


The show must go on—and our players find themselves trapped in Halaster's insidious game. In this chapter of the Dungeon of the Mad Mage Companion, we expand upon Undermountain itself and the dealings of the Mad Mage. Inside, you'll find: Roleplaying Halaster Blackcloak. Further fleshing out of the Mad Mage, particularly as a deranged gameshow host. His...   [click here for more]
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DotMM Companion 5: Wyllowwood

DotMM Companion 5: Wyllowwood


"Walk lightly, my contestants—for Wyllowwood is not part of my game but hers," - the Mad Mage In this chapter of the Dungeon of the Mad Mage Companion, we flesh out Wyllowwood, the fifth level of Undermountain and demesne of the archdruidess, Wyllow. You'll find in this supplement: DM Notes. Quick notes for the DM so as to not flip through...   [click here for more]
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DotMM Companion 4: The Twisted Caverns

DotMM Companion 4: The Twisted Caverns


"See, this is the part of the story where I experimented with religion. Namely, creating one. Alas, somewhere between worship and ritual sacrifice, my disciples got it wrong. I said, 'love thy labors,' not 'thy neighbor.' And they welcomed that new neighbor with open arms—right up until it shattered their minds and made them slaves." – the Mad Mage on being a god   Welcome to...   [click here for more]
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DotMM Companion 6: The Lost Level

DotMM Companion 6: The Lost Level


"I always felt this level lacked… Pizazz. But after a few brief experiments in conjuration, I'm confident that this arc of the season will impress," – the Mad Mage on the Lost Level The Dungeon of the Mad Mage Companion returns to flesh out the disappointment that is the Lost Level. With 48 rooms and a third of them empty, we invoke the themes...   [click here for more]
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DotMM Companion 7: Maddgoth's Castle

DotMM Companion 7: Maddgoth's Castle


The newest chapter of the Dungeon of the Mad Mage Companion details our unfortunate contestants' journey to Maddgoth's Castle. However, it goes to great pains to paint an otherwise colorless level with one simple change: Maddgoth returns now, not after the players have departed—and the gracious host intends for his guests to stay here... forever. In this supplement you'll find:...   [click here for more]
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DotMM Companion 9: Dweomercore

DotMM Companion 9: Dweomercore


The DotMM Companion marches on! This chapter tackles Dweomercore, stuffing this wizard's academy of prima donnas with even more adventure! Inspired heavily by Harry Potter, this supplement includes: DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with select NPCs. Relationship...   [click here for more]
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Daerdan's Tall Tales: Ten Seafaring Encounters

Daerdan's Tall Tales: Ten Seafaring Encounters


Dip your toes into Daerdan's Tall Tales with these ten encounters! Grab the Complete 101 Encounter Edition Here! "It all began after my second divorce; I had fled to the high seas as a deckhand, cartographer, and raconteur extraordinaire, so stay awhile—and tip well!" - Daerdan "the Yarnspinner" Daerdan's Tall Tales: Ten Seafaring Encounters...   [click here for more]
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DotMM Companion 23: Mad Wizard's Lair

DotMM Companion 23: Mad Wizard's Lair


The day has come at last for the adventurers to square off against Halaster Blackcloak in his private sanctum. However, the ending provided in Dungeon of the Mad Mage is lackluster at best. The final chapter of the DotMM Companion completely overhauls the level by adding the following features: In the Kingdom of Madness: a complete...   [click here for more]
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DotMM Companion 8: Slitherswamp

DotMM Companion 8: Slitherswamp


The Dungeon of the Mad Mage picks up where it left off with the squalor that is Slitherswamp! In this chapter, you'll find: DM Notes. Quick notes to launch into session as soon as possible. Out from Under the Rod. A three-act event overseeing the adventurers falling prey to the nagas' rod of rulership,...   [click here for more]
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DotMM Companion 14: Arcturiadoom

DotMM Companion 14: Arcturiadoom


The DotMM Companion reaches the mid-season finale! Halaster has armed the Weapon of Mass Disintegration Arcturia so carefully designed for her lair, pitting the players into a ten minute—yes, ten minutes!—race to find six mithral keys and shut off the WMD before it dusts all living creatures on this level! This supplement includes: DM Notes. Notes including...   [click here for more]
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DotMM Companion 15: The Obstacle Course

DotMM Companion 15: The Obstacle Course


The DotMM Companion continues on to Level 15, the Obstacle Course—the most perfect level of Undermountain. Having been locked in a demiplane for three months by the Mad Mage, the party is offered to chance to save the city of Waterdeep from Mecha-Halaster! This supplement includes: DM Notes. Notes including but not limited to spicing up the dungeon crawl...   [click here for more]
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DotMM Companion 10: Muiral's Gauntlet

DotMM Companion 10: Muiral's Gauntlet


The DotMM Companion thunders back to life! As our adventurers descend to Muiral's Gauntlet, they must finally face House Auvryndar, their perpetual heels throughout Undermountain. Likewise, the Gauntlet's master roams these halls with his dead, desperate to hold onto what he has left. This supplement includes: DM Notes. Notes including but not limited to...   [click here for more]
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DotMM Companion 19: Caverns of Ooze

DotMM Companion 19: Caverns of Ooze


Having survived the horrors of Vanrakdoom, the adventurers descend to the Caverns of Ooze where they receive the next major quest of Undermountain! This chapter of the DotMM Companion includes: DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with select NPCs. Areas of Note. Notes,...   [click here for more]
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DotMM Companion(Fantasy Grounds): Bundle 1

DotMM Companion(Fantasy Grounds): Bundle 1


Now for Fantasy Grounds! "Filling in the gaps in the core books, this is another brilliant work by Wyatt!" - David R., purchaser of Halaster's Game "You'd be madder than Halaster if you didn't BUY THESE SUPPLEMENTS!" - Travis C., purchaser of DotMM Companion 1 "AMAZING. One of the most useful tools to create fun and interesting aspects of DOTMM, this is a must buy...   [click here for more]
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Scientific Secrets of Avernus

Scientific Secrets of Avernus


Scientific Secrets of Avernus This bestiary was created by a talented team of scientists, researchers, & environmentalists who were inspired by scientific literature to create original monsters that can dropped right into your Baldur's Gate: Descent into Avernus campaign or any other infernal adventure. Each monster is inspired by a fusion of folklore & science and will bring a fresh...   [click here for more]
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DotMM Companion 17: Seadeeps

DotMM Companion 17: Seadeeps


The latest chapter of the DotMM Companion takes the party through the Alterdeep simulation, the pride and joy of the ulitharid Extremiton. Can they realize the terrible truth of this odd Waterdeep? This supplement includes: DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with select NPCs. Areas...   [click here for more]
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DotMM Companion 22: Shadowdusk Hold

DotMM Companion 22: Shadowdusk Hold


So close to the Mad Mage's private sanctum, yet so far! There is but one last trial before the adventurers can face Halaster Blackcloak, and it is not meant for mortal minds. This chapter of the DotMM Companion includes: DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with select NPCs. Dead Hold....   [click here for more]
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DotMM Companion 16: The Crystal Labyrinth

DotMM Companion 16: The Crystal Labyrinth


The DotMM Companion shoots up into outerspace with Level 16, the Crystal Labyrinth. This supplement fleshes out the chapter, offers advice for NPCs' tactics, and sets up the next level of Undermountain. It includes: DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with select NPCs. Areas of Note....   [click here for more]
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