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A series of mysterious attacks by manticores is plaguing the area around Icewind Dale. The Glockeberg Hunters Guild has been hired to track down and eliminate the manticores. The hunt for the manticore's lair unveils a larger plot. What started as a simple extermination mission, turns into the fight for survival for the town of Good Mead.
A Four-Hour Adventure for Tier 1 Characters. Optimized... [click here for more] |
Dungeon Masters Guild |
$1.99
|
POWERFUL FORCES GATHER . . .
High above Karrnath, the adventurers present the Oracle of War to the Institute of the Twelve. The dragonmarked houses promise security, but dead eyes are watching from the dark. In this nation of storms, the drums of war are beating again. A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 11, this is the first in a trilogy of adventures,... [click here for more] |
D&D Adventurers League |
$4.99
|
The ranchers of Longsaddle have recently been plagued by a pride of especially bold griffons, slaughtering their best horses. They have collectively put out a bounty to track down the beasts and put an end to their predations.
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
CONTENT WARNING: Animal Death (potential)
Includes full color digital maps for Virtual Tabletop.... [click here for more] |
Dungeon Masters Guild |
$1.99
|
A group of evil druids have begun a ritual that will transform a “regular” Owlbear into a powerful spirit of nature. The Glockeberg Hunters Guild has been contracted by the Emerald Enclave to stop the ritual and defeat these druids.
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Includes full color digital maps for Virtual Tabletop.
The Glockeberg Hunters... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The Vault of Eternity is a classic dungeon crawl with a twist for a party of mid-to-high level adventurers (roughly 9th-10th). While the dungeon is set in the Underdark of the Forgotten Realms, it is designed to be easily added without any major adjustments to any campaign that features dwarves. For example, this could easily be an ancient and forgotten mountain stronghold rather than an Underdark... [click here for more] |
Dungeon Masters Guild |
$2.95
|
"Monasteries serve many purposes in the realms of Dungeons & Dragons. Some are great centres of learning, where scholars and mages gather from the corners of the world to study and work together. Others are sites of holy pilgrimage, centres of religious power in their nations and communities. Still others are the sites of artifacts of magical power, renowned military training colleges, or the... [click here for more] |
Dungeon Masters Guild |
$2.85
|
The Twelve Noble Genasi Houses is a lore supplement for DMs and players. In this updated-for-fifth-edition version of Calimshan, those descended from elementals rule while "mundane" humans have been reduced to serfdom. In this nation where the planetouched reign, a dozen noble houses have emerged, each with distinct tastes, interests, and spheres of influence. Each house is detailed through:
a unique... [click here for more] |
Dungeon Masters Guild |
$0.95
|
The culprit behind the incident at the planar portal has been identified.
Adventurers must investigate the individual behind the foul play, determining the means and the motive. But an odd party and some even odder guests threaten the investigation.
A four-hour Adventurers League legal CCC adventure for 1st-4th level characters, brought to you by Baldman Games. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A Featured Product in August 2018's Dungeon Masters Guild Newsletter, The Dungeon of the Decanter is the first adventure in the Sands of Empty Wishes adventure path. This adventure for first and/or second level characters begins in the city of Almraiven, moves through the wilderness, and finishes in a dungeon crawl. While the Sands of Empty Wishes is set in Calimshan in the Forgotten Realms, it is... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The Black Forest Tomb
The Black Forest Tomb is a Fifth Edition adventure for a party of 3-6 level 3 characters. The tomb has long since been disused, but became a recent target of bandits who decided it would make a good hideout. Little did they know, protective magics were still active within the old decaying structure.
This adventure is set just outside the town of Hailings Cove but this could be... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
9 unique magical items to spice up your holiday game, whether it's a christmas one shot or an in-game winters festival. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Themes from the Golden Keys Vol 1
Musical supplement for the Murkmire Malevolence
Track list -
1) The Golden Vault - dramatic opening music to play while the Golden Vault music box relays the quest to the party.
2) Gemstone Gala - snooty noble music brought to you by 4 bards - harpsichordist, cellist, violist and violinist.
3) Gala Dance - a waltz piece for... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Retired Adventurers
25 Unforgettable Retired Adventurer NPCs
With several coastal themed adventurers, this supplement is perfect for DMs looking to spice up their Saltmarsh campaign.
One cannot drink from an empty cup. As a dungeon master, your players rely on you to be constantly refilling their characters' creative cups with your own. You take on the responsibility of creating... [click here for more] |
Dungeon Masters Guild |
$4.49
|
Ever been asked the name of a tavern or blacksmith's by a player and been stumped trying to come up with something on the fly? Well not anymore! This resource has an extensive list of names for taverns and inns ranging from squalid to luxurious, and multiple name options for most businesses your players are likely to visit, from bakeries to armouries.
So take your players out for a drink and a nice... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Seeking mastery of the magical world is not something relegated to studious wizards, charismatic sorcerers, and pacted warlocks. Artificers seek to harness magical secrets to create magical items--both permanent and temporary. Versatile arcane magic-users, Artificers engineer magic and bind it, always curious and always inquisitive.
Use your skills--and the skills of your companions--to manufacture... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The legendary Christmas icon Santa Claus has vanished. The only clue to his whereabouts, a note demanding a ransom. With Christmas Eve rapidly approaching, Mrs. Claus and Santa’s elves have put out a desperate cry for heroes to step up and rescue the missing Santa and bring him back before Christmas Eve. Can the heroes find the culprit and rescue Santa? ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Residents of Dewhurst have become increasingly sick over the recent weeks, with many whispers blaming the local trapper and their strange, new supply of meat. It’s not rotten, and doesn’t taste too different, but something about it seems… odd.
Cabin Fever is a 5th edition adventure for a party of 3 - 6 level 3 adventurers.
Background
The small town of Dewhurst has employed... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
3 Calimshan Backgrounds for fifth edition is exactly what you'd expect: three new player backgrounds. In this updated-for-fifth-edition version of Calimshan, those descended from elementals rule while "mundane" humans have been reduced to serfdom. In this nation where the planetouched reign, three new kinds of player backgrounds come to light:
Drudgehunter: when servants flee their masters, a drudgehunter... [click here for more] |
Dungeon Masters Guild |
$0.50
|
A Featured Product in January 2019's Dungeon Masters Guild newsletter, Mysteries and Aqueducts is the second adventure in the Sands of Empty Wishes adventure path. This adventure for second and/or third level characters begins in the city of Almraiven, moves through the barren wilderness, and finishes in a cave system. Easy opportunities for combat, roleplaying, and investigation are all... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The Lady Dark is the fourth adventure in the Sands of Empty Wishes adventure path. This adventure for fourth and/or fifth level characters begins in the city of Almraiven, moves through the wilderness to a mysterious above-ground shipwreck, and takes the party through the ship’s wreckage to solve a tantalizing mystery. Easy opportunities for combat, roleplaying, and investigation are all included.... [click here for more] |
Dungeon Masters Guild |
$2.95
|
This is a homebrew class made for D&D 5e by Luke and Tom. The class is has based on Vikings with added magical powers to suit the magical world. They have increased strength capabilities like the Goliath and focus on strength and constitution builds. Feedback is welcome and is much appreciated if you decide to spend money on this product. Note that this class is able to have additional features... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A brand new Warlock subclass that adds a bit of wild chaos to the class. Inspired by wild magic, Chaos Warlocks tap into the primal, raw energy of magic, which can often have unforseen side effects.This PDF adds the Chaos Lord patron as well as the Pact of Chaos, two options that compliment each other well but can be used with other core warlock options. Also included are 2 new spells and a new wild... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Tired of your party skipping through all your unique, underground world features on their way to fight the big bad subterranean beast that you've put in their path? Want to make travelling through caves and caverns just a bit more interesting?
If so, this book's for you!
Inside you'll find rules for building your own underground content and features and ready-made encounters if you need just an extra... [click here for more] |
Dungeon Masters Guild |
$2.99
|
A Muderous Adventure for Characters Level 5-10
A hero is dead, and there is villainy afoot! Can you retrieve the missing pieces of Thale Goodsight so that he may receive a proper burial - and who could be behind such a foul assassination? Bring justice to the dismembered in this traditional dungeons and dragons adventure featuring 6 iconic monstrous humanoids!
The Final Resting... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Granting immortal life is only one of its minor powers: The relic holding hundreds of souls captive got stolen. The adventurers receive a task that appears to be multiple classes above their usual paygrade. Does this relate to their ordering party, the mysterious angel Lady Adèl? Or does this powerful member of the Orzhov Syndicate have other plans?
In this urban adventure the players will have to... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A Monastic Adventure for Characters Level 5-10
The Isle of Labyrinth derives its name from the myriad passages of the monastery built upon its sands. While normally a tranquil place of meditation and self-reflection, foul forces have conspired against the order of monks that reside there. One of the monastery’s masters has issued a cry for help - but who would seek to harass such... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The old primordial tortle, Iz'Puz, looked deeply into the crystal lens. He stepped back, gasping, his mind filled with vision of many peoples performing various supernatural acts...
Iz'Puz's Infinite Lens of Races and Archetypes is brimming with new rules for players, allowing for huge quantities of customization. Most races come from the existing Forgotten Realms canon, encouraging the decision... [click here for more] |
Dungeon Masters Guild |
$3.00
|
ARTOR MORLIN, the vampire Lord of Waterdeep, has come to Icewind Dale, thrilled at the lack of sunlight. He want to entice Halaster, the Mad Mage of Undermountain to come to Icewind Dale use his magic to create a ski chalet for their use.
However, he (reluctantly) needs the help of some adventurers to get plans and permits for the Ski Chalet. Can the adventurers survive... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
And Then the Ground Shook is the 3rd adventure in the Sands of Empty Wishes adventure path. This is a nontraditional, downtime adventure for 3rd and/or 4th level characters. As a downtime adventure, it provides PCs with a chance to spend approximately three weeks pursuing activities chosen from among 19 possible options.
While the Sands of Empty Wishes... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Harkfreid is a Tiefling with incredible enchanting prowess. However, his enchanted items are seldom useful. Containing rules for running Harkfreid's shop as well as 50 new magical items, none of which will help your players vanquish Strahd or save Waterdeep, but they're sure to add some fun and flare to your game. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Harnessing their abilities from potent spirits and wines, these monks demonstrate incredible resilience to pain and even though their staggering about may look uncoordinated and foolish, this unorthodox fighting style only serves to be their greatest advantage in battle. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Mercenaries, sell swords and adventurers from far and wide have answered the call of the merchant guilds of Avaros to venture to the town of Stonebridge the last outpost of civilization deep past the wilds of the Northern Great Forest, through the treacherous mountain passes of the Tin Hills to the borders of the mysterious White Wood. The people and the trade that flows through this last outpost must... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Always wanted to use Divine Smite to smack your foes with literal thunderbolts? Look no further! The Oath of Storms is a 5th Edition D&D Paladin subclass with themes of strong gales and thunderous bangs. Feel like Thor as you throw your weapon into that giant's face. Lift off as your body arcs with lightning and you blast enemies with bolts of stormy energy.
If you enjoy this subclass, please... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
In the first of four planned releases, Tom of the Dunces and Drunkards, brings you a new elemental themed Warlock subclass, the Otherworldly Patron known as the Zephyr!
The four elements are said to be the first materials the gods used to create the multiverse. It is the remnants of radiant energy the gods imparted with their touch, mixed with the raw and primal power of the elements, that the elementals... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
In the second of four planned releases, Tom of the Dunces and Drunkards, brings you a new elemental themed Warlock subclass, the Otherworldly Patron known as the Steinar!
The four elements are said to be the first materials the gods used to create the multiverse. It is the remnants of radiant energy the gods imparted with their touch, mixed with the raw and primal power of the elements, that the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Having looked deeply into the crystal lens, the old primordial tortle, Iz'Puz, came to the conclusion that he needed to share some of this new knowledge widely, whilst keeping other things more guarded...
Iz'Puz's Infinite Lens of Races is a lite version of Iz'Puz's Infinite Lens of Races and Archetypes, omitting the subclass options. It is brimming with new rules for players, allowing for... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
In some settings, having Asian-themed characters doesn’t always make sense. Whether it be the distance they would have to travel to get to your pseudo-European lands, or the fact that Asian-inspired cultures don’t currently exist in your setting, there could be a number of reasons why a DM would not allow the Monk class, as presented in the PHB, in his campaign. Which, will quite... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Welcome one and all to a new age, one of growing modernity and waning magic!
This short and sweet, one-page guide to a 19th-century-style, dead magic setting, is designed so that a DM can simply bring along a single sheet for each player, plonk it on a table, and get started playing straight away. It is not the most complex or elaborate setting guide, but it allows you to hit the ground running quickly.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Welcome one and all to the most glorious spectacle in all the underdark; The Red Abyss Arena! I am your extravagant host, Raznok the Marvelous, wizard extraordinaire! I have captured and enlisted the best and brightest adventurers and am ready to pit them against the most interesting opponents the world has to offer! Are you ready to enter the arena? I’m not really giving you a choice after all!... [click here for more] |
Dungeon Masters Guild |
$5.00
|
The Souler
A bit of combat superiority mixed with bit of casting and even some buffs for yourself or allies.
You get something resembling a patron, ways to improve your fighting capabilities and stuff to do with your bonus actions and reactions!!!
As a souler you gain incredible abilities relying on your martial talents and the ferocity of the soul beast. You could have been born with, magically... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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