Title |
Publisher |
Price |
Home-Field Advantage is a 240-page compendium of Lair Actions for your favorite 5e baddies!
This ENnie Award winning, Adamantine Best Seller features hundreds of new and unique lairs covering over 320 of your favorite creatures from the 5e Monster Manual, Mordenkainen's Tome of Foes, and Volo's Guide to Monsters.
There’s nothing like entering the lair of a boss monster who's been built up as an... [click here for more] |
Dungeon Masters Guild |
$19.95
|
The Ultimate Adventurer’s Handbook is the ultimate resource for creating new characters to play in your next Dungeons & Dragons campaign. Within this book you’ll find new races, subclasses, feats, spells, magic items, and more. In addition to new options available to every class published by Wizards of the Coast, as well as Matt Mercer’s Blood Hunter,... [click here for more] |
Dungeon Masters Guild |
$39.95
|
Have you ever opened the Dungeon Master’s Guide looking for interesting magic weapons, only to find swords, swords, and more swords?
All The Weapons solves this problem, featuring a total of 228 new magic weapons, covering the entire simple and martial weapons tables detailed in the Player’s Handbook, from clubs and slings to whips and nets!
Plus: a bonus category of Handwrap... [click here for more] |
Dungeon Masters Guild |
$14.99
|
"[..] this tome is accurate and insightful, so I recommend it highly.." - Ed Greenwood (excerpt from Foreword)
"You see, I hadn’t found much literature written about the Underdark to this point. Most of what I’d read focused on places like Menzoberranzan, the drow capital, or spoke of mysterious lost locales that they assumed had sunk into the underground. I could not believe that a land... [click here for more] |
Dungeon Masters Guild |
$9.95
|
The Ultimate Adventurer’s Handbook is the ultimate resource for creating new characters to play in your next Dungeons & Dragons campaign, and now you can add them to Roll20 Characters! You’ll find new races, subclasses, feats, spells, magic items, and more!! In addition to new options available to every class published by Wizards of the Coast, as well as... [click here for more] |
Dungeon Masters Guild |
$39.95
|
Armor can be a defining aspect of a character. From the knight in shining plate mail, the barbarian wrapped in furs, or the rogue wearing stealthy ninja gear — the armor is a key part of the aesthetic.
It can be a shame, then, when a character is looking to upgrade their gear and can’t find the right kind of magic armor to match their kit.
That’s where All The Armor comes in, featuring... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Add 60 new consumable magic items to your games, including Arrows, Bombs, Oils, Poisons, & Potions!
Consumable magic items are a staple of treasure hoards since the dawn of adventuring, and for good reason. They can be a fun tool for the players to use, but since they are expendable, they tend not to overwhelm the game if you give them out generously. Presented here is a collection... [click here for more] |
Dungeon Masters Guild |
$3.99
|
"I love books like this." - Ed Greenwood (excerpt from Foreword)
"When Arclath asked me what a forest was, I probably looked at him like he’d sprouted an extra head. Though, he posed a good question; if I’m writing this book to explain these locales to people who have never seen them, how would I explain a 'forest' to someone who’s lived in a desert wasteland for their entire life and never... [click here for more] |
Dungeon Masters Guild |
$9.95
|
"Ah, yes. The “howling frozen nothingness in which living things just disappear forever into all the white emptiness.” At last." - Ed Greenwood (excerpt from Foreword)
"I can remember my dearest Arclath complaining so flippantly in the heat of the jungles of Chult about how one can add more layers in the cold, but there is only so much one can remove to cool themselves. He even asked in my... [click here for more] |
Dungeon Masters Guild |
$9.95
|
This is the roll20 conversion of "Home-Field Advantage: a Compendium of Lair Actions"!
Home-Field Advantage is a 240-page compendium of Lair Actions for your favorite 5e baddies. This ENnie Award winning, Mithral Best Seller features hundreds of new and unique lairs covering 320 of your favorite creatures from the 5e Monster Manual, Mordenkainen's Tome of Foes, and Volo's Guide to Monsters. Run... [click here for more] |
Dungeon Masters Guild |
$24.95
|
Tasha's Scrapped Book
Brought to you by the same group that created Tasha's Crucible of Everything Else, this title contains articles that were cut from the final result of both Tasha’s Crucible of Everything Else Volume 1 and Tasha’s Crucible of Everything Else Volume 2. Inside, you’ll find subclasses, races, spells, magic items, monsters, lore, and expanded options... [click here for more] |
Dungeon Masters Guild |
$7.50
|
"Welcome to the 'forgotten' part of The Forgotten Realms" - Ed Greenwood (excerpt from Foreword)
"When the earliest forms of this almanac series began to materialize in my mind, I did not foresee grasslands as being a part of the series. After all, with so many stunning mountains, ancient forests, and other marvels of the world, who could be interested in grasslands? At the time, grasslands seemed... [click here for more] |
Dungeon Masters Guild |
$9.95
|
"To most ‘everyday folk’ of the Realms, deserts are places to stay well away from. Dangerous, uncomfortable even when you make only brief, timid forays in from the verges, and offering little good reason to go there. And beings who do dwell in a desert are hardened to survive there, and usually don’t appreciate intruding competitors—and treat them accordingly." - Ed Greenwood (excerpt from... [click here for more] |
Dungeon Masters Guild |
$9.95
|
"[..] those who do dwell in and near marshes will tell you of their bounty, from fish and frogs for the cooking-fire to reeds for thatching roofs, and bog-muck that makes crops grow with almost frightening speed and vigor to a rich array of abundant, life-saving medicinal plants—to say nothing of herbs for dishes bound for even the finest dining tables. So, sparsely-tapped wells of bounty that... [click here for more] |
Dungeon Masters Guild |
$9.95
|
"So coasts are places where things happen, not just a haunt of seabirds, and endless crashing surf. Which is why this book exists; to look more closely at the 'thin ribbon of adventure' (to quote the famous bard Mintiper) that is the Coast. Enjoy!" - Ed Greenwood (excerpt from Foreword)
"It’s easy to think of the adventures of the land and the adventures of the sea as being categorically different.... [click here for more] |
Dungeon Masters Guild |
$9.95
|
"To most folk of the “civilized” Realms, mountains are walls: no-go areas prone to avalanches, roamed by fearsome monsters, and beset by frigid winds and, at their loftiest heights, perpetual ice and snow. The usually rare passes through mountains are vital trade routes—and dangerous gaps invading armies pour through. [..] Perhaps mountains are worth visiting, and not just gazing at. This tome... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Unleash elemental chaos upon your foes with a package of 50 new and unique spells for Druids, Rangers, Sorcerers, Warlocks, and Wizards! Bring down sizzling acid rain! Catapult earthen disks into your opponents! Turn enemy magic to your side with redirect lightning! Bury your foes in a pyroclastic flow! Ascend to new heights with earth... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Traverse every corner of the Astral Sea and see sights unseen with Captain N’ghathrod’s Tall Tales of Distant Stars.
Included are rules for new Spelljammer ships (Auger, Barreleye, Batfish, Mobula, Velella; and two solo-jammers: Goldfish and Piranha), complete with deck maps, and 15 Wildspace systems with plot hooks:
Ashakspace by Dylan Bockelman – A dying star encased in metal... [click here for more] |
Dungeon Masters Guild |
$19.95
|
New healing options, including nonmagical medics and physicians! A streamlined set of Injury rules to add lasting impact to deadly scenarios! Expanded magic items for healing and dealing with injuries!
4 subclasses: Bard College of Healing, Medic Fighter, Monk Way of Renewal, and Sawbones Rogue
New optional rules for Battle Fatigue, Massive Damage, and Impactful Injuries
12 Magic Items... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Make the Feywild… wild!
Magical Plants of the Feywild is a book full of strange magical plants, monsters, and magic items. By using the plants and creatures in the book, you can make the Feywild stand out as a unique plane by making it more alien and fantastical.
Magical Plants. This book contains 25 different plants for populating... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Have you ever opened the Dungeon Master’s Guide looking for interesting magic weapons, only to find swords, swords, and more swords?
All The Weapons solves this problem, featuring a total of 228 new magic weapons, covering the entire simple and martial weapons tables detailed in the Player’s Handbook, from clubs and slings to whips and nets!
Plus: a bonus category of Handwrap... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Now available for Fantasy Grounds Unity!
The Ultimate Adventurer’s Handbook is the ultimate resource for creating new characters to play in your next Dungeons & Dragons campaign. Includes: 102 subclasses, 36 feats, 175 spells, and over 150 magic and mundane items. In addition to new options available to every class published by Wizards... [click here for more] |
Dungeon Masters Guild |
$49.95
|
"You see, I hadn’t found much literature written about the Underdark to this point. Most of what I’d read focused on places like Menzoberranzan, the drow capital, or spoke of mysterious lost locales that they assumed had sunk into the underground. I could not believe that a land on such an enormous scale could simply be devoid of anything interesting, so it had to be a matter of no one else... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Now available for Fantasy Grounds Unity!
Home-Field Advantage is an extensive compendium of lair actions, featuring 250 new and unique lairs covering over 320 of your favorite creatures from the 5e Monster Manual, Mordenkainen's Tome of Foes, and Volo's Guide to Monsters.
There’s nothing like entering the lair of a boss monster who's been built up as an antagonist for several sessions. Lair actions... [click here for more] |
Dungeon Masters Guild |
$29.95
|
Now for Fantasy Grounds!
"Ah, yes. The “howling frozen nothingness in which living things just disappear forever into all the white emptiness.” At last." - Ed Greenwood (excerpt from Foreword)
"I can remember my dearest Arclath complaining so flippantly in the heat of the jungles of Chult about how one can add more layers in the cold, but there is only so much one can remove to... [click here for more] |
Dungeon Masters Guild |
$9.95
|
2020 Update! Now with even better breath weapon scaling and new a page of extras!
Have you ever felt that the vanilla dragonborn race was a bit dull? Greater Dragonborn modifies and expands the dragonborn race into a much more appealing and interesting form, boosting its power level to more inline with the rest of the default races.
Natural Armor! 13 + Dexterity modifier AC when not... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Now for Fantasy Grounds!
"To most folk of the “civilized” Realms, mountains are walls: no-go areas prone to avalanches, roamed by fearsome monsters, and beset by frigid winds and, at their loftiest heights, perpetual ice and snow. The usually rare passes through mountains are vital trade routes—and dangerous gaps invading armies pour through. [..] Perhaps mountains are worth visiting,... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Now for Fantasy Grounds!
"To most ‘everyday folk’ of the Realms, deserts are places to stay well away from. Dangerous, uncomfortable even when you make only brief, timid forays in from the verges, and offering little good reason to go there. And beings who do dwell in a desert are hardened to survive there, and usually don’t appreciate intruding competitors—and treat them accordingly."... [click here for more] |
Dungeon Masters Guild |
$9.95
|
"When Arclath asked me what a forest was, I probably looked at him like he’d sprouted an extra head. Though, he posed a good question; if I’m writing this book to explain these locales to people who have never seen them, how would I explain a 'forest' to someone who’s lived in a desert wasteland for their entire life and never seen a stand of trees larger than a dozen? Saying ‘you... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Now for Fantasy Grounds!
"So coasts are places where things happen, not just a haunt of seabirds, and endless crashing surf. Which is why this book exists; to look more closely at the 'thin ribbon of adventure' (to quote the famous bard Mintiper) that is the Coast. Enjoy!" - Ed Greenwood (excerpt from Foreword)
"It’s easy to think of the adventures of the land and the adventures... [click here for more] |
Dungeon Masters Guild |
$9.95
|
"Welcome to the 'forgotten' part of The Forgotten Realms" - Ed Greenwood (excerpt from Foreword)
"When the earliest forms of this almanac series began to materialize in my mind, I did not foresee grasslands as being a part of the series. After all, with so many stunning mountains, ancient forests, and other marvels of the world, who could be interested in grasslands? At the time, grasslands... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Now for Fantasy Grounds!
"[..] those who do dwell in and near marshes will tell you of their bounty, from fish and frogs for the cooking-fire to reeds for thatching roofs, and bog-muck that makes crops grow with almost frightening speed and vigor to a rich array of abundant, life-saving medicinal plants—to say nothing of herbs for dishes bound for even the finest dining tables. So,... [click here for more] |
Dungeon Masters Guild |
$9.95
|
An improved and expanded form of Genasi, featuring 10 elemental subtypes, 6 new lineage feats and 6 bonus spells.
The default genasi race presented in Elemental Evil Player’s Companion has a cool aesthetic, and is relatively popular, but suffers from lackluster design. This redesign attempts to revitalize the genasi with more and better features, without... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Tasha's Scrapped Book
Now for Fantasy Grounds Unity!
Brought to you by the same group that created Tasha's Crucible of Everything Else, this Fantasy Grounds module contains articles that were cut from the final result of both Tasha’s Crucible of Everything Else Volume 1 and Tasha’s Crucible of Everything Else Volume 2. Inside, you’ll find subclasses, races, spells,... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Add 60 new consumable magic items to your games, including Arrows, Bombs, Oils, Poisons, & Potions, now using Fantasy Grounds Unity!
Consumable magic items are a staple of treasure hoards since the dawn of adventuring, and for good reason. They can be a fun tool for the players to use, but since they are expendable, they tend not to overwhelm the game if you give them out generously.... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Presented here are 31 various magic items I made each day during October 2018, each based on the Inktboer prompt for that day of the month. They range from common items to artifacts, weapons to potions, across such exciting prompt words as "precious", "angular", and "gift". Fool's Platinum, Emergency Spellbooks, and the artifact-tier Elixir of Eternity are just some of the items contained within.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Designed to fulfill the kind of Barbarian that fights for an audience in arenas, bars, and pits, one that relies on the adoration of their allies and fans to keep their rage at its peak. Whether your character is a professional fighting in a grand arena, a slave thrown into a bloody fighting pit, or a wrestler displaying their physique in tough competition, the Path of the Gladiator is for them!
Blood... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
31 new magic items created during Creatober 2020, based on a prompts list run by the Dmsguild Creative Lounge. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|