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University Quarter: A Grab-and-Go City District

University Quarter: A Grab-and-Go City District


The Grab-and-Go City District Series is for a Dungeon Master who enjoys world-building but doesn’t have the time to flesh out an original city from start to finish. These modular city districts come with NPCs, taverns, shopping opportunities, and plenty of plot hooks to get the party onto the next adventure. Take one district and insert it into your campaign world, or mix and match...   [click here for more]
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Merchant District: A Grab-and-Go City District

Merchant District: A Grab-and-Go City District


The Grab-and-Go City District Series is for a Dungeon Master who enjoys world-building but doesn’t have the time to flesh out an original city from start to finish. These modular city districts come with NPCs, taverns, shopping opportunities, and plenty of plot hooks to get the party onto the next adventure. Take one district and insert it into your campaign world, or mix and match...   [click here for more]
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Read 'Em and Weep: 50 '80s-Themed Books with Minor Magical Effects

Read 'Em and Weep: 50 '80s-Themed Books with Minor Magical Effects


New lower price! These magic items use the Manuals of Bodily Health, Gainful Exercise, and Quickness of Action and the Tomes of Clear Thought, Leadership and Influence, and of the Stilled Tongue from the DMG as a model, but provide slightly lesser and/or more specialized effects. These books can easily be used to populate the bookshelves...   [click here for more]
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Waterfront District: A Grab-and-Go City District

Waterfront District: A Grab-and-Go City District


The Grab-and-Go City District Series is for a Dungeon Master who enjoys world-building but doesn’t have the time to flesh out an original city from start to finish. These modular city districts come with NPCs, taverns, shopping opportunities, and plenty of plot hooks to get the party onto the next adventure. Take one district and insert it into your campaign world, or mix and match...   [click here for more]
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Read 'Em and Weep II: 50 '90s-Themed Books with Minor Magical Effects

Read 'Em and Weep II: 50 '90s-Themed Books with Minor Magical Effects


New lower price! These magic items use the Manuals of Bodily Health, Gainful Exercise, and Quickness of Action and the Tomes of Clear Thought, Leadership and Influence, and of the Stilled Tongue from the DMG as a model, but provide slightly lesser and/or more specialized effects. These books can easily be used to populate the bookshelves...   [click here for more]
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Curse of the Gnoll: Drop-In Side Quest for Any Level

Curse of the Gnoll: Drop-In Side Quest for Any Level


The party finds a secret chamber in a cavern, which was used as a gnoll hideout years ago before being cleared out by other adventurers. The secret chamber features a shrine to the demon lord Yeenoghu. If a PC puts their blood in the bowl of the shrine, they will slowly begin to transform into a gnoll. This quick side quest can be dropped in any adventure, and can be used at any level. The first...   [click here for more]
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Selkie in Distress: A Non-Combat Mini-Adventure

Selkie in Distress: A Non-Combat Mini-Adventure


New lower price! Selkies are creatures from Scottish mythology, seals able to transform into humans by shedding their skin. Folktales about selkies usually involve a human man finding the skin and hiding it, forcing the female owner of the skin to become his wife. Often the pair will even have children together, before the skin is finally returned to the selkie and she returns to...   [click here for more]
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Artisan District: A Grab-and-Go City District

Artisan District: A Grab-and-Go City District


The Grab-and-Go City District Series is for a Dungeon Master who enjoys world-building but doesn’t have the time to flesh out an original city from start to finish. These modular city districts come with NPCs, taverns, shopping opportunities, and plenty of plot hooks to get the party onto the next adventure. Take one district and insert it into your campaign world, or mix and match...   [click here for more]
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Hell Hath No Fury: An Erinyes Variant

Hell Hath No Fury: An Erinyes Variant


According the Monster Manual, the Erinyes are fiends who “bring swift death to creatures that have wronged their masters or defied the edicts of Asmodeus.” But according to Greek Mythology, they were quite different. The Erinyes, or Furies, were avenging spirits of justice and servants of Zeus. Some referred to them as the Eumenides, or “kindly ones,” to avoid offending such powerful...   [click here for more]
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True Love on Flag Day: Palm Reading Tables

True Love on Flag Day: Palm Reading Tables


You roll on a random encounter table, and now the party is meeting a fortune teller in a city alley. Against all your hopes and dreams, the players decide to get their palms read. Crap. Now you have to improvise palm readings for the whole party.   Using these tables, you can easily improvise unique fortunes for every member of the party that have a basis in real palm reading traditions. Download...   [click here for more]
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A Hero is Only as Good as His Weapon: Magic Items from Myth

A Hero is Only as Good as His Weapon: Magic Items from Myth


New lower price! 15 unique magic items based on Greco-Roman mythology! The magic items included here are all inspired by legendary items from the mythologies of ancient Greece and Rome. I’ve included a bit of background on each, but feel free to look up the names of these objects to get additional inspiration on where these items might pop up in a campaign. Download includes:...   [click here for more]
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Halfling Quarter: A Grab-and-Go City District

Halfling Quarter: A Grab-and-Go City District


The Grab-and-Go City District Series is for a Dungeon Master who enjoys world-building but doesn’t have the time to flesh out an original city from start to finish. These modular city districts come with NPCs, taverns, shopping opportunities, and plenty of plot hooks to get the party onto the next adventure. Take one district and insert it into your campaign world, or mix and match...   [click here for more]
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Truth is Stranger than Fiction: Magic Items from History

Truth is Stranger than Fiction: Magic Items from History


New lower price! 15 unique magic items based on real artifacts from ancient history! The magic items included here are all inspired by real archaeological finds from the ancient civilizations around the world, ranging from the prehistoric era to the cusp of the middle ages. Feel free to look up the names of these objects to get additional inspiration on where these items...   [click here for more]
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A Strange Spring Has Sprung

A Strange Spring Has Sprung


New lower price! This adventure for a party of four 5th-6th level characters has opportunities for combat, detective work, and a good ol' fashioned dungeon crawl. Encounters can be adjusted for other levels and other party sizes, and it can be used in any desert setting. ---- A spring has emerged in the tiny desert town of Jenmen where previously there was none. Most of the shops...   [click here for more]
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Mathilda's Magical Mysteries

Mathilda's Magical Mysteries


New lower price! “I may be old, but with age comes wisdom. I can tell you are in over your heads. I’d like to help in exchange for…a favor.” The party comes across “Auntie Mathilda’s Magical Mysteries” during their adventures, and meet Mathilda, a kindly old woman selling magical items who is actually a hag. She...   [click here for more]
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Procrutes' Iron Boot: A Mini Roadside Adventure for 2nd-3rd Level

Procrutes' Iron Boot: A Mini Roadside Adventure for 2nd-3rd Level


The party comes across a remote roadside inn while travelling to another location. The innkeeper introduces himself as Damastes Wrenchspanner, a crotchety elderly gnome, who offers the party to stay in the gnome-sized beds of the inn. In reality, Damastes is a redcap, and he will attempt to chop off the feet of those too tall for his beds. If the party manages to defeat him, the questions remain: what...   [click here for more]
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Roman Tali

Roman Tali


Roman Tali! A historical dice game to play in the tavern while your adventurers wait for the next quest-giver to come through the door! Quick and easy to play. ...   [click here for more]
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