Title |
Publisher ▲ |
Price |
Something Wicked
A Dreams of the Red Wizards: Obscure Devotion Adventure
The Redeemer has spoken. It’s time to go to Iskirthos, where a powerful crystal that defies the Weave lies hidden in an ancient necropolis. Can you survive this dangerous journey and arrive in one piece? Part Two of the Obscure Devotions series of adventures.
A Four-Hour Adventure for 5th-... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Something Wicked
A Dreams of the Red Wizards: Obscure Devotion Adventure
The Redeemer has spoken. It’s time to go to Iskirthos, where a powerful crystal that defies the Weave lies hidden in an ancient necropolis. Can you survive this dangerous journey and arrive in one piece? Part Two of the Obscure Devotions series of adventures.
A Four-Hour Adventure for 5th-... [click here for more] |
Dungeon Masters Guild |
$7.99
|
A 4 hour Dungeons & Dragons adventure for 1st-4th level characters!
A caravan is missing and the most dangerous night in Icewind Dale is almost here. Can you save them before it is too late?
The heroes brave the harsh climes of Icewind Dale to find a caravan led astray by two mysterious elves. They soon discover that the elves are allied with the winter fey and... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.39
|
A 4 hour Dungeons & Dragons adventure for 1st-4th level characters!
A caravan is missing and the most dangerous night in Icewind Dale is almost here. Can you save them before it is too late?
The heroes brave the harsh climes of Icewind Dale to find a caravan led astray by two mysterious elves. They soon discover that the elves are allied with the winter fey... [click here for more] |
Dungeon Masters Guild |
$2.99
|
WELCOME TO THE NINE HELLS! STAY FOR A WHILE WITH THIS COMPANION SUPPLEMENT FOR BALDUR’S GATE: DESCENT INTO AVERNUS™!
The D&D Adventurer’s League Admins bring you a wealth of fun to add to your DDAL and home games. In this supplement you will find:
Over 70 random encounters across all nine layers of the Hells for use in expanding any adventure that takes place in the Nine... [click here for more] |
Dungeon Masters Guild |
$6.95
|
A compilation of over 300 spells with options pulled right out of Ravnica, Theros, and Arcavios (Strixhaven) such as Firemind's Research, Grave Betrayal, Enter the Infinite, Anger of the Gods, Aspect of Gorgon, Thoughtseize, Pigment Storm, Mascot Exhibition, and Flamethrower Sonata. There's at least 1 spell of every level for... [click here for more] |
Dungeon Masters Guild |
$10.00
|
UNDERMOUNTAIN BECKONS... TERROR AND TREASURE AWAIT! It takes more than a strong arm and a sharp sword to overcome the dangers of Undermountain. What you need is an expert, someone who has been there before and can advise what resources you will need to survive. Who better to guide you than Mirt, the renowned veteran of Undermountain? Mirt's Undermountain Survival Guide... [click here for more] |
Dungeon Masters Guild |
$6.95
|
Immerse yourself in GIANT monster lore in this supplement for the world's greatest roleplaying game
Featuring:
ELDRITCH GIANTS
SAND GIANTS
GIANT RUNES
GIANT MAGIC ITEMS
GIANT FRIENDS
AND MANY MORE GIANT THINGS
... [click here for more] |
Dungeon Masters Guild |
$1.99
|
In cursed lands, forgotten tombs, and ancient temples to dead gods, the undead hold court, waiting to fell any traveller foolish enough to venture beyond the world of the living.
You are not like the others, however. Though your curse may be the same, within your mind dwells a shadow of the mortal soul you once had, a glimmer of hope, a flicker of self awareness. Your former life is over, the lands... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A fallen clock tower holds components from an ancient artifact. Upon discovery of the components, competing agents look to launch expeditions to uncover additional components scattered across distant places—and times. The now-lost Temple of Moloch and the construction site of the legendary Tomb of Horrors are two of those locations. However great the risks, finding the components demands the effort,... [click here for more] |
Wizards of the Coast |
Pay What You Want
|
Your people once dominated everything south of the mountains; you had the greatest, most advanced underground stronghold ever known to orc-kind. Then the cataclysm happened. Centuries have passed, and only a few tribes have survived and assembled under the banner of one cause. Reclaim what was once yours!
This adventure is designed for four to six orc characters, levels 6 to 8.
All proceeds from... [click here for more] |
Wizards of the Coast |
$9.99
|