Genies are potent elemental beings known for their legendary power to grant wishes to those that have bound them. But unbound Genies are capable of granting power as well. To their favored servants they entrust a Gen, a small elemental spirit that aids in casting spells. The Gen can also be given power to seek out other magics for the warlock to use. As they rise in power and experience the warlock... [click here for more]
The Hordemaster is a Barbarian that relies on a deadly force of personality and infectious rage that can drive allies past the point of exhaustion. In their early adventures the sudden explosion of anger stirs allies to act more decisively but as they grow in power they discover a bloody ritual that invites spirits of anger, hate, and vengeance into the bodies of fallen allies, drawn by the seed of... [click here for more]
The Thunderborn's rage is tied to the powers of storm. Over the course of their career it will render them resistant to the forces of storms, bring thunder and lightning to bear on their foes and bear them aloft. By the end of their career their blows strike with the force of a tornado. ... [click here for more]
Bards that choose the College of Law are Barristers. They learn quickly how hurling accusations, no matter how unfounded, can focus their party's will to fight or turn a community against their foe. During their career they will earn the reliable aid of a skilled agent of the law. Ultimately, their seeming absolute knowledge of legal minutiae may allow them to talk their way out of nearly any problem.... [click here for more]
The Gambler is one dedicated to trickster spirits or the gods of luck and fate. As deadly with a card or coin as they are with a dagger, Gamblers live by a strict code, betting only in good faith and accepting that cheating is part of any game. A Gambler's challenge is difficult to ignore and failing to honor one's debt to a Gambler incurs a curse. Near the end of their career a Gambler can even... [click here for more]
The Beast Patron grants its power to two kinds of being: those that are predators and those that wish to be. The powers gained by those pacted to the Beast make them well suited to sudden assaults, they gain access to spells granting them superior contact with and dominion over nature.
This purchase also includes a new Pact Boon: Pact of the Fang in which your Patron gives you the ability to manifest... [click here for more]
"Our group loved it!"
"Best one yet!"
For over a hundred years, Skyhold Tower has floated harmlessly above the lands of Faerun. But now it is plumeting toward the earth - directly at Neverwinter! Our heroes have been urgently recruited to enter the tower and avert disaster - but can they uncover the shocking secret of Skyhold Tower before it's too late?
The Secret of Skyhold... [click here for more]
M.T. Black, Tony Petrecca, Patrick E. Pullen and Jeff C. Stevens present The Tome of Adventures, a fantastic collection of twelve critically acclaimed 5th Edition Dungeons and Dragons modules.
Within these 296 pages your heroes will fight the legendary Killer Kobolds, save Neverwinter from a plummeting wizard's tower, uncover the mysteries of Dragon's Breath Tavern, confront a powerful undead beholder... [click here for more]