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Dark Sun Campaign Setting (4e)

Dark Sun Campaign Setting (4e)


Explore a savage, wondrous world. Aimed at players and Dungeon Masters, this game supplement explores the heroes and wonders of Athas—a savage desert world abandoned by the gods and ruled by terrible sorcerer-kings. Use it to build Dark Sun heroes and thrilling D&D adventures set in the Seven Cities of the Tyr Region, the Ivory Triangle, the Sea of Silt, and monster-infested...   [click here for more]
Wizards of the Coast  $14.99

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Madness at Gardmore Abbey (4e)

Madness at Gardmore Abbey (4e)


A thrilling heroic-tier adventure for characters of levels 6-8. This deluxe adventure takes heroes into the ruins of Gardmore Abbey, a monastery that was once the base of a militant order of paladins devoted to Bahamut. According to legend, the paladins brought a dark artifact back from a far crusade and stored it in their abbey for safekeeping, and evil forces gathered to assault the abbey and take...   [click here for more]
Wizards of the Coast  $11.99

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Dark Sun Creature Catalog (4e)

Dark Sun Creature Catalog (4e)


Monsters and other threats from the world of Athas. This supplement for the Dark Sun Campaign Setting collects the most iconic and dangerous monsters of the Dark Sun campaign setting into one handy tome. It also contains other hazards and threats found in the desert wastelands and dungeon tombs of Athas. The creatures and threats presented herein make worthy encounters for Athasian...   [click here for more]
Wizards of the Coast  $9.99 $5.99

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Open Grave: Secrets of the Undead (4e)

Open Grave: Secrets of the Undead (4e)


Unearth the Evil! Whispered tales speak of an eldritch tome crafted by necromancers and filled with spine-chilling facts about a vile menagerie of undead horrors - unnatural things known to haunt the gloom-filled corners of the world and beyond. Beware! This is that tome. This supplement for the Dungeons & Dragons® Roleplaying Game explores the origins, tactics, myths, and lairs...   [click here for more]
Wizards of the Coast  $9.99 $5.99

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Book of Vile Darkness (4e)

Book of Vile Darkness (4e)


This roleplaying game product is intended for Dungeon Masters looking to broaden their campaigns to include dark subject matter and truly evil threats. It features a detailed look at the nature of evil and the complex challenge of confronting the many dilemmas found within the deepest shadows. It includes: - A 32-page facsimile of the Book of Vile Darkness, filled with malignant secrets and musings...   [click here for more]
Wizards of the Coast  $14.99 $8.99

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Dungeon #207 (4e)

Dungeon #207 (4e)


1 All Together Now By Christopher Perkins We’ve bundled all of this month’s Dungeon® content into one PDF. How scary is that? 2 Starhaunt By Craig Campbell and Christopher Perkins The Order of the Endless Night swore an oath to protect the world against threats from beyond. Now, a sinister force has taken hold of the astronomers and infiltrated their fortress-observatory. A D&D® adventure...   [click here for more]
Wizards of the Coast  $4.99

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Dark Sun: Fury of the Wastewalker (4e)

Dark Sun: Fury of the Wastewalker (4e)


On a trade road to the city-state of Tyr, a caravan is assaulted by a deadly obsidian shardstorm, forcing the survivors to band together and navigate the wastes to safety. But the force of nature that destroyed the caravan is under the malevolent control of the being known as the Wastewalker, who will stop at nothing to see the end of those that escaped his initial wrath. Can the heroes reach the Ringing...   [click here for more]
Wizards of the Coast  $4.99

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Marauders of the Dune Sea (4e)

Marauders of the Dune Sea (4e)


A D&D adventure set in the world of Athas or your own campaign world. Now that Tyr is free of Kalak the Sorcerer-King, opportunity abounds in the city and the surrounding wastes. But some see Kalak’s fall as the beginning of Tyr’s end, and the unpatrolled deserts nearby are rife with danger. Outlaws openly defy the city’s Revolutionary Council and threaten outlying holdings....   [click here for more]
Wizards of the Coast  $6.99

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Dungeon #195 (4e)

Dungeon #195 (4e)


Table of Contents: That Which Never Sleeps The Five Deadly Shadows Eye on Eberron: Fort Bones Backdrop: Xiousing The Ecology of the Banderhobb Bestiary: Flowers in the Darkness Eye on the Realms: Spellslayer Wine Eye on Dark Sun: Terrors of the Silt Sea Save My Game ...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #416 (4e)

Dragon #416 (4e)


Table of contents: 3 Misty Memories By Stan! This month we raise Ravenloft from the dead. Boys and ghouls, you’re in for a treat. 4 Strahd and Van Richten By Sterling Hershey Rudolph van Richten is the D&D game’s most esteemed vampire hunter, but one legendary vampire has so far eluded him. 11 Twisted by Darkness By Doug Hyatt Because of your brutal deeds, the dark powers have turned you...   [click here for more]
Wizards of the Coast  $2.99

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Dragon #414 (4e)

Dragon #414 (4e)


Table of Contents: Editorial: De Planes, De Planes! History Check: The Iggwilv-Graz’zt Affair Bazaar of the Bizarre: From the Attic of Alluvius Ruskin Character Themes: Sensates, Ciphers, and Chaosmen The Ecology of the Modron Eye on Dark Sun: Slaves of the Oba Eye on Eberron: Vale of the Inner Sun Eye on the Realms: The Lost Dragon of Waterdeep ...   [click here for more]
Wizards of the Coast  $2.99

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Dungeon #192 (4e)

Dungeon #192 (4e)


Table of contents: Going Ape! Evard's Shadow Scarred for Life Creature Incarnations: Abyssal Plague Demons Save My Game Backdrop: Daggerdale Eye on the Realms: Masks of Living Flesh Eye on Dark Sun: The Eye of Ablach-Re Eye on Eberron: Kyrzin, the Prince of Slime Monster Manual Updates: Aberrants ...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #393 (4e)

Dragon #393 (4e)


Achieving Equilibrium by Steve Winter Murkroot Trade Moot by Matthew Sernett: Somewhere sunken beneath the sodden soil at the edge of the great Murkendraw Swamp in the Feywild, a secret hides Legacy of Nerath by Jeff Morgenroth: To most folk living now, Nerath means nothing more than ancient legends in the shadows of crumbling ruins Dark...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #391 (4e)

Dragon #391 (4e)


Unearthing Unearthed Arcana by Steve Winter: Introducing Unearthed Arcana, an expedition into the unknown and the unexpected. Dark Sun: Hunters in the Wasteland by Chris Sims: Ferocious beasts roam the wild places of Athas, making them deadly regions for travelers. Shadar-kai in the Realms by Robert J. Schwalb: The shadar-kai are new to Faerûn,...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #180 (4e)

Dungeon #180 (4e)


The Psurlon Cometh by Steve Winter: Looking forward to Dark Sun, looking backward to Empire of the Petal Throne. The Spiral Gate by Scott Fitzgerald Gray: The separatist faction of Bedine desert tribesfolk known as the Sand Kings have long opposed the iron The Pillar of Eyes by Robert J. Schwalb: Not far from the wall bounding the Chaos Scar’s...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #390 (4e)

Dragon #390 (4e)


Off to Gencon … or Not. by Steve Winter: The lucky few get to attend Gencon. We got a rock ... so let’s make rockade! Dark Sun: Playing Templars by Robert J. Schwalb: The authority of the templars keeps the nobles and common folk in line, but templars have more than just a writ to Dark Sun: The Slave Theme by Matthew Sernett: The cities...   [click here for more]
Wizards of the Coast  $4.99

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