Title ▲ |
Publisher |
Price |
Hundreds of new weapons, tools, and magic items for your D&D character.
This supplement for the Dungeons & Dragons game presents nearly a thousand magic items, weapons, tools, and other useful items for your D&D character. Whether you’re a player looking for a new piece of equipment or a Dungeon Master stocking a dragon’s hoard, this book has exactly what you need.... [click here for more] |
Wizards of the Coast |
$14.99
|
Make Your Wishes Come True
You've just defeated the monsters, and in the back of their lair you find an old wooden chest atop a pile of bones and rusty weapons. Through the keyhole spills a wondrous golden light. What magical treasures will find inside ?
This Dungeons & Dragons game supplement presents hundreds of new magical items. Including weapons, Armour, ammunition, tomes,... [click here for more] |
Wizards of the Coast |
$14.99
|
New options for wizards, warlocks, sorcerers, bards, and swordmages... This tome focuses on the arcane heroes: characters who wield strange and mysterious spells and rely on their mastery of magic for survival. This book provides new archetypal builds for the wizard, warlock, sorcerer, bard, and swordmage classes, including new character powers, feats, paragon paths, and epic destinies.
Product... [click here for more] |
Wizards of the Coast |
$14.99
|
Enter a Realm of Enchantment
When Monsters threaten the village of Crystalbrook, it's up to adventurers to track down where they're coming from. The investigation leads them on a journey across planes. In the Feywild, the heroes must explore an enchanted island garden and unravel the plot of a foul hag, before she and her fiendish companion can perform a ritual to seize control of... [click here for more] |
Wizards of the Coast |
$4.99
|
This roleplaying game product is intended for Dungeon Masters looking to broaden their campaigns to include dark subject matter and truly evil threats. It features a detailed look at the nature of evil and the complex challenge of confronting the many dilemmas found within the deepest shadows.
It includes:
- A 32-page facsimile of the Book of Vile Darkness, filled with malignant secrets and musings... [click here for more] |
Wizards of the Coast |
$14.99 $8.99
|
Lolth’s avatar has come to Menzoberranzan, declaring the god’s intent to spin a Demon Weave and gain control of arcane magic. The drow rush to aid her by retrieving ancient artifacts and channeling their power to Lolth. But in Menzoberranzan, the City of Intrigue, nothing is ever as simple as it seems. The Council of Spiders demands representation for wizards on the Ruling Council of the drow theocracy.... [click here for more] |
Wizards of the Coast |
$4.99
|
The 4th edition of the DUNGEONS & DRAGONS® Roleplaying Game showcases an evolution in gameplay and puts an emphasis on fun. These quick-start rules provide an overview of the game so that you can play the Keep on the Shadowfell adventure.
For the complete experience, including character creation and the full rules of the game, pick up the D&D® Player’s Handbook, Dungeon Master’s... [click here for more] |
Wizards of the Coast |
FREE
|
This handy and comprehensive Dungeons & Dragons book is intended as a quick rules reference. It contains the complete core rules for the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game.
In addition to providing an overview of the game and how it’s played, this book presents the core rules in a format that is easily referenced during a game. It includes information on level advancement,... [click here for more] |
Wizards of the Coast |
$9.99
|
Many years ago, Evard came to Duponde to destroy his rival Vontarin, a powerful wizard who lived in a manor at the edge of town. The two mages met near the walls of the abbey of St. Avarthil and dueled all night long with black spells, laying the old monastery in ruins with their magic. In the morning, the surviving friars found Evard dead in the wreckage and buried him in the town’s graveyard. Vontarin... [click here for more] |
Wizards of the Coast |
$4.99
|
Explore a savage, wondrous world.
Aimed at players and Dungeon Masters, this game supplement explores the heroes and wonders of Athas—a savage desert world abandoned by the gods and ruled by terrible sorcerer-kings. Use it to build Dark Sun heroes and thrilling D&D adventures set in the Seven Cities of the Tyr Region, the Ivory Triangle, the Sea of Silt, and monster-infested... [click here for more] |
Wizards of the Coast |
$14.99
|
Monsters and other threats from the world of Athas.
This supplement for the Dark Sun Campaign Setting collects the most iconic and dangerous monsters of the Dark Sun campaign setting into one handy tome. It also contains other hazards and threats found in the desert wastelands and dungeon tombs of Athas.
The creatures and threats presented herein make worthy encounters for Athasian... [click here for more] |
Wizards of the Coast |
$9.99 $5.99
|
On a trade road to the city-state of Tyr, a caravan is assaulted by a deadly obsidian shardstorm, forcing the survivors to band together and navigate the wastes to safety. But the force of nature that destroyed the caravan is under the malevolent control of the being known as the Wastewalker, who will stop at nothing to see the end of those that escaped his initial wrath. Can the heroes reach the Ringing... [click here for more] |
Wizards of the Coast |
$4.99
|
SHOW THIS BEHOLDER WHO’S BOSS
The Keepers of the Celestian Order, valiant defenders dedicated to destroying horrors from the Far Realm, have trapped a beholder in its lair. However, the evil aberration has proven far more dangerous than expected, and the Keepers need the help of adventurers to end the threat of Omaranthax once and for all.
This DUNGEONS & DRAGONS® Roleplaying Game adventure,... [click here for more] |
Wizards of the Coast |
$2.99
|
Demons and demon lords for your D&D campaign.
Unleash the hordes of the Abyss!
Demonomicon presents the definitive treatise on demons and their masters, the demon lords. Whether you’re looking to introduce demons into your D&D campaign or plunge your heroes into the heart of the Abyss, this book has something for you!
More than just a maelstrom of chaos and corruption, the Abyss is an... [click here for more] |
Wizards of the Coast |
$9.99 $5.99
|
This must-have book is the latest in a line of player-friendly game supplements offering hundreds of new options for D&D characters, specifically focusing on heroes who draw power from divine forces.
It provides new archetypical builds for the cleric, paladin, invoker, and avenger classes, including new character powers, feats, paragon paths, and epic destinies.
It also includes rules for divine... [click here for more] |
Wizards of the Coast |
$14.99
|
Draconomicon™ I: Chromatic Dragons describes several varieties of dragons, including red, blue, green, black, and white dragons, as well as three completely new chromatic dragons.
The sourcebook gives details of each dragon's powers, tactics, myths, lairs, servitors, and more. In addition, this book provides new information about draconic nations (such as Arkhosia) and organizations, and... [click here for more] |
Wizards of the Coast |
$14.99 $8.99
|
Draconomicon: Metallic Dragons describes several varieties of dragons, including gold, silver, copper, iron, and adamantine dragons. It also introduces several other kinds of metallic dragons suitable for any D&D campaign.
This supplement presents dragons both malevolent and benign, and gives details on each dragon’s powers, tactics, myths, lairs, servitors, and more. In addition, this book... [click here for more] |
Wizards of the Coast |
$19.99 $11.99
|
 Demonomicon of Iggwilv: Yeenoghu By Robert J. Schwalb: Unleash the bloodthirsty Demon Prince of Gnolls—and his many loyal followers—on your unsuspecting PCs.
Vor Kragal: Lost City of Bael Turath By Nicolas Logue: This long-dead relic of the ancient tiefling empire is rife with adventure for those willing to brave its dark streets.
Playing Warforged... [click here for more] |
Wizards of the Coast |
$4.99 $2.99
|
 What's Coming Next by Chris Young
Playtest - Artificer by Logan Bonner, Mike Mearls, David Noonan: Dragon begins a new feature with this unique opportunity to play a new class from 2009’s Eberron
Backdrop - Cormyr by Brian James: Explore the nation of Cormyr, updated to reflect the post-Spellplague era of the Forgotten Realms.
Ecology... [click here for more] |
Wizards of the Coast |
$4.99
|
Mithrendain, Citadel of the Feywild By Rodney Thompson: The eladrin are some of the least understood creatures in the world, yet their culture is as deep and storied as any. Get a glimpse into an eladrin city with Mithrendain.
Wish Upon a star By Bruce R. Cordell: Warlocks are a mysterious bunch, but few are as misunderstood as those of the Star Pact.
Ritually... [click here for more] |
Wizards of the Coast |
$4.99 $2.99
|
 Sideshow by Chris Youngs: Chris Youngs talks about humor in D&D.
Epic Faerun by Richard Baker: Heroes of the Realms find new options at epic levels with these new epic destinies.
Ecology of the Genasi by Rodney Thompson: Learn about the history, society, and culture of one of the new races from the Forgotten Realms Campaign.
Intelligent... [click here for more] |
Wizards of the Coast |
$4.99
|
Birth of the Cool by Chris Youngs: Cool new characters.
Backdrop: Graywall by Keith Baker: Visit Graywall, a city of monsters from the EBERRON® campaign setting.
Items of Legend by David Noonan: Ready for your campaign, these brand-new artifacts span a range of power and levels.
Expeditionary Dispatches - Stillwater... [click here for more] |
Wizards of the Coast |
$4.99
|
 Thank You, Dungeons & Dragons by Chris Youngs: Chris talks about D&D being the perfect recession time hobby.
Playing Minotaurs by Robert J. Schwalb: Roll up your next D&D character—as a minotaur!
Bazaar of the Bizarre - A Motley Assortment of Magic Items by Kolja Raven Liquette: One of the authors of Adventurer’s... [click here for more] |
Wizards of the Coast |
$4.99
|
 Ze Planes! Ze Planes! by Chris Youngs: Chris talks about the Manual of the Planes
Her Majesty's Secret Servants: Agents of Tiamat by Robert J. Schwalb: Chromatic dragons aren’t the only servants of Tiamat.
Riven Justice: The Mercykillers by Robert J. Schwalb: The Mercykillers return to D&D, complete with information on... [click here for more] |
Wizards of the Coast |
$4.99
|
 New Year's Resolve by Chris Youngs: Chris Youngs talks about New Year's resolutions should be, according to his co-workers.
Legacy of Acererak by Robert J. Schwalb: The legendary demilich left a lasting stain on the world in more ways than one. Learn about his legacy.
Hestavar: The Bright City by Stephen Radney-MacFarland: This Astral dominion... [click here for more] |
Wizards of the Coast |
$4.99
|
Playing Shadar-kai by Chris Sims: Learn about playing a member of one of the Shadowfell's most compelling races.
Deities & Demigods: Bane by Ari Marmell: This new recurring feature introduces the followers of Bane -- and their dark master. What does it mean to worship Bane, and how do non-evil followers reconcile their beliefs with those of this... [click here for more] |
Wizards of the Coast |
$4.99
|
Art of the Kill by Robert J. Schwalb: Assassins lurk around every corner in some games. Now learn how your character can master the art of the silent kill.
Codex of Betrayal: The Butcher of Nessus by Ari Marmell: This article details the archdevil Alloces, creator of some of the Nine Hells' most hideous -- and useful -- monstrous creations.
Confessions... [click here for more] |
Wizards of the Coast |
$4.99 $2.99
|
 Multiple Character Disorder by Chris Youngs: Chris Youngs talks about wanting to play new characters.
Character Concepts - Arcane Options by Matthew Sernett: Arcane Power is out this month! Check out two cool builds using content from the new book.
White Lotus Academy by Peter Schaefer: Many of the world’s best arcanists graduate from... [click here for more] |
Wizards of the Coast |
$4.99
|
 Players 1, Dungeon Masters 1 by Chris Youngs: Chris Youngs announces the new focus of Dragon Magazine.
Keepers of the Celestial Order by Matthew Sernett: Entities of the Far Realms are always seeking a way into the mortal realm, and the members of the Celestian Order
Game Transparency by Andy Collins: This article will help all DMs learn when... [click here for more] |
Wizards of the Coast |
$4.99
|
 There is no "I" in Vecna by Bart Carroll: Bart Carroll talks about the role of the instigator in a group.
Creature Incarnations - Fell Taints by N. Eric Heath: Monster Manual 2 introduced these new aberrant monstrosities, and we’re presenting even more of these
Demonomicon of Iggwilv - Turaglas, the Ebon Maw by Ari Marmell: The Ebon Maw was... [click here for more] |
Wizards of the Coast |
$4.99 $2.99
|
 Exclusively Yours by Chris Youngs: Chris Youngs talks about 'D&D Insider' exclusivity.
Player’s Handbook 3 Debut Content - The Psion by Andy Collins, Bruce R. Cordell, Mike Mearls, Stephen Schubert: Featuring commentary from the staff that worked on the new psion class, this article supports the psion class
Tu'narath, City of Death by Robert... [click here for more] |
Wizards of the Coast |
$4.99
|
 Just the Facts, Ma’am by Chris Youngs: Chris Youngs discusses the claim that 4th Edition has removed all roleplaying from D&D.
Player's Handbook 3 Debut Content - Githzerai by Mike Mearls, Stephen Schubert, Robert J. Schwalb, Chris Sims, and James Wyatt: Complete with staff commentary, this is the second in our Player’s Handbook 3 debut series.
Domain... [click here for more] |
Wizards of the Coast |
$4.99
|
The Future is Now by Chris Youngs: Chris Youngs discusses the latest additions to the Wizards of the Coast online community.
Player's Handbook 3 Debut Content - Skill Powers by Mike Mearls, Peter Schaefer and Robert J. Schwalb: A new mechanical piece from Player’s Handbook 3 is described here, exclusively on D&D Insider.
Assassin by Mike Mearls: The... [click here for more] |
Wizards of the Coast |
$4.99
|
 What You're Looking For by Chris Youngs: Chris Youngs discusses changes in the D&D Insider schedule.
Player's Handbook 3 Debut Content - The Seeker by Stephen Radney-MacFarland and Robert J. Schwalb: The next class from Player’s Handbook 3 is here, exclusively on D&D Insider!
Abyssal Genasi by Peter Schaefer: While most genasi are... [click here for more] |
Wizards of the Coast |
$4.99
|
 Stepping Out of the Spotlight by Chris Youngs: Chris Youngs talks about those moments in a game when your character is not in the spotlight.
Player's Handbook 3 Debut Content - The Monk by Rob Heinsoo, Mike Mearls and Robert J. Schwalb: The monk is complete, and now D&D Insiders can get an exclusive look at the results of all the playtest
The Foundling... [click here for more] |
Wizards of the Coast |
$4.99
|
 Career Change (Or, Your Character Sheet as Résumé) by Bart Carroll: Bart Carroll talks about your character changing careers.
Player's Handbook 3 Debut Content - Ardent by Peter Schaefer, Robert J. Schwalb and James Wyatt: Get an exclusive look at another new class from Player’s Handbook® 3. This month, the ardent!
Swordmage Essentials:... [click here for more] |
Wizards of the Coast |
$4.99
|
 Roleplaying to the Max by Chris Youngs: Chris Youngs talks about stubborn players.
Player's Handbook 3 Debut Content - Hybrid Characters by Andy Collins & Mike Mearls: Get the scoop on the post-playtest versions of hybrid characters, straight from PH3!
Invoker Essentials: Secrets of Holy Might by Robert J. Schwalb: Learn the secrets to... [click here for more] |
Wizards of the Coast |
$4.99
|
 I Got a Pony ... And All it Cost Me Was My Pride by Chris Youngs
Player’s Handbook 3 Debut: The Battlemind by Mike Mearls: Get your first look at this new psionic class a full month before the release of Player’s Handbook 3.
Bazaar of the Bizarre - Legendary Figurines by Robert J. Schwalb: Figurines of wondrous power for the paragon and... [click here for more] |
Wizards of the Coast |
$4.99
|
Where Do They Come From by Chris Youngs
Power of Dragons by Greg Tito: Learn how some dragonborn, as well as members of other races, have found immense power by tying themselves to
Power of the Mind: The Kalashtar by Keith Baker: The Kalashtar are one of the least understood races in Eberron. Discover more about this unique race, as well as
The... [click here for more] |
Wizards of the Coast |
$4.99
|
How do You Spell Victory? by Chris Youngs
On Civilization’s Fringes: Humans of the Wild by Robert J. Schwalb: Humans can survive - even thrive - in virtually any environment. Learn how some groups of hardy humans embrace
Underhanded and Overconfident by Ari Marmell: Scoundrels are some of the most popular and fun characters of fiction and film.... [click here for more] |
Wizards of the Coast |
$4.99
|
 Love the Fight You’re in by Chris Youngs
Shaman Basics by Robert J. Schwalb: Get the rundown on this primal leader class, with emphasis on your first shaman character
Playing Shardminds by Bruce R. Cordell: One of the new - and most intriguing - races from Player’s Handbook 3 is explored in greater detail
The Call of the Wild: Wayfaring... [click here for more] |
Wizards of the Coast |
$4.99
|
 Hail to the Chief by Chris Youngs: Chris bids adieu in his final Dragon Magazine editorial.
Paladin Basics by Jeff Morgenroth: The paladin is the defender par excellence, and the options presented this month offer them new ways to be
Epic Destinies: Heroes Reborn by Rodney Thompson: The hero’s path has been trod many times. When an epic hero... [click here for more] |
Wizards of the Coast |
$4.99
|
 "My God, It's Full of Stars . . ." by Steve Winter: Change is in the wind. It’s more like a slight breeze, really.
Origin Stories by Steve Townshend: A compelling origin story can drive your character’s adventures through an entire career.
Fiction: Blood Oasis by Kevin J. Anderson: An escaped gladiator and a heartsick preserver battle for... [click here for more] |
Wizards of the Coast |
$4.99
|
 Off to Gencon … or Not. by Steve Winter: The lucky few get to attend Gencon. We got a rock ... so let’s make rockade!
Dark Sun: Playing Templars by Robert J. Schwalb: The authority of the templars keeps the nobles and common folk in line, but templars have more than just a writ to
Dark Sun: The Slave Theme by Matthew Sernett: The cities... [click here for more] |
Wizards of the Coast |
$4.99
|
 Unearthing Unearthed Arcana by Steve Winter: Introducing Unearthed Arcana, an expedition into the unknown and the unexpected.
Dark Sun: Hunters in the Wasteland by Chris Sims: Ferocious beasts roam the wild places of Athas, making them deadly regions for travelers.
Shadar-kai in the Realms by Robert J. Schwalb: The shadar-kai are new to Faerûn,... [click here for more] |
Wizards of the Coast |
$4.99
|
 What Do You Want From Me? by Steve Winter: Lots of people seem to want to write for Dragon Magazine. Here’s what we’re looking for.
Clerics: Earth Domain by Mike Mearls: There is great power in stone and tree, earth and root. Clerics who draw upon the earth domain learn to brandish
Homeland: Everwatch by Robert J. Schwalb: All heroes come... [click here for more] |
Wizards of the Coast |
$4.99
|
 Achieving Equilibrium by Steve Winter
Murkroot Trade Moot by Matthew Sernett: Somewhere sunken beneath the sodden soil at the edge of the great Murkendraw Swamp in the Feywild, a secret hides
Legacy of Nerath by Jeff Morgenroth: To most folk living now, Nerath means nothing more than ancient legends in the shadows of crumbling ruins
Dark... [click here for more] |
Wizards of the Coast |
$4.99
|
 Houston Rockets vs. the Transit Board by Steve Winter
Assassin by Rodney Thompson: Assassins embrace shadow magic and pledge a shard of their souls to the Shadowfell to gain their power.
Totem Creatures of the Far Realm: The Aberrant Souls by Galen Mullins: Throughout the world, there are those who find themselves touched by the Far Realm. Most... [click here for more] |
Wizards of the Coast |
$4.99
|
 Table of contents:
Editorial Ampersand Sword Guard of Astrazalian Mustering the Sword Guard Empathic Champions Channel Divinity: Vecna! Primal Spirits of Athas Windswept Lord Strongholds A Little Help from Your Friends Confessions of a Full-Time Wizard Modron's March Warm Up Your Winter with D&D! ... [click here for more] |
Wizards of the Coast |
$4.99
|
Table of contents:
Editorial Ampersand Winning Races: Genasi of Athas Bazaar of the Bizarre: The Beast of Talgora Unearthed Arcana: Fight or Flight Class Acts: Bards of Wolfstone Class Acts: Hierophant Druids Guilds and Groups: The Last Legion Confessions of a Full-Time Wizard D&D Alumni ... [click here for more] |
Wizards of the Coast |
$4.99
|