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 Hottest 4th Edition
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Monster Manual (4e)

Monster Manual (4e)


The third of three core rulebooks for the 4th Edition Dungeons & Dragons Roleplaying Game. The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D...   [click here for more]
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Player's Handbook (4e)

Player's Handbook (4e)


The first of three core rulebooks for the 4th Edition Dungeons & Dragons® Roleplaying Game. The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find...   [click here for more]
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Neverwinter Campaign Setting (4e)

Neverwinter Campaign Setting (4e)


ADVENTURE IN A REALM OF INTRIGUE Left a desolate ruin after a terrible cataclysm, the city of Neverwinter now rises from the ashes to reclaim its title as the Jewel of the North. Yet even as its citizens return and rebuild, hidden forces pursue their own goals and vendettas - any one of which could tear the city apart. If Neverwinter is to survive, it's up to heroes to face down secret cults, sinister...   [click here for more]
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Dungeon Delve (4e)

Dungeon Delve (4e)


Deadly Dungeons for All Levels! If you're a Dungeon Master looking for some quick one-shot adventures, or you're searching for fun encounters to weave into your home D&D campaign, look no farther! This Dungeons & Dragons supplement provides Dungeon Masters with 30 short, easy-to-run mini-dungeons - or "delves" - each designed to last a single game session. The book includes...   [click here for more]
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Lost Crown of Neverwinter (4e)

Lost Crown of Neverwinter (4e)


Neverwinter - A City on the Brink of War Missing for decades, the Crown of Neverwinter, symbol of the former ruling family, has emerged at last. Yet not all are pleased with the crown's reappearance. Beset by rebels and plaguechanged, Lord Dagult Neverember must hire a group of adventurers to track down the so-called Lost Heir and discover his intentions for the city. The stakes are...   [click here for more]
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Monster Manual 2 (4e)

Monster Manual 2 (4e)


Brave adventurers scour the dungeon in search of treasure, but around the next dark corner something terrible and hungry awaits them. What will it be this time? This Dungeons & Dragons core rulebook contains a horde of monsters to unleash upon your campaign world. It includes monsters approporiate for all levels of play, heroic, paragon, and epic. Terrorize your players with such classic...   [click here for more]
Wizards of the Coast  $16.99 $10.19

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Monster Manual 3 (4e)

Monster Manual 3 (4e)


Iconic monsters for your D&D campaign This core rulebook packs in over 200 new monsters to menace D&D player characters. Classic monsters such as the derro, the mimic, and Lolth (Demon Queen of Spiders) make their first 4th Edition appearance here. In addition, this book includes scores of new monsters to challenge characters of heroic, paragon, and epic level, including deadly catastrophic...   [click here for more]
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Underdark (4e)

Underdark (4e)


No realm in the Dungeons & Dragons world stirs the imagination like the Underdark. This vast subterranean domain holds thousands of adventure possibilities and myriad threats, including drow, mind flayers, dragons, and worse! Entire campaigns can unfold in its depths, and its rewards are boundless. This Dungeons and Dragons game supplement contains everything Dungeon Masters need to run adventures...   [click here for more]
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Eberron Player's Guide (4e)

Eberron Player's Guide (4e)


The Eberron Player's Guide presents the film noir world of Eberron from the point of view of the adventurer exploring it. This product includes everything a player needs to create their character for a D&D campaign in the Eberron setting, including new feats, new character powers, new paragon paths and epic destinies, and even a new 4th edition version of a classic Eberron class: the Artificer....   [click here for more]
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Demonomicon (4e)

Demonomicon (4e)


Demons and demon lords for your D&D campaign. Unleash the hordes of the Abyss! Demonomicon presents the definitive treatise on demons and their masters, the demon lords. Whether you’re looking to introduce demons into your D&D campaign or plunge your heroes into the heart of the Abyss, this book has something for you! More than just a maelstrom of chaos and corruption, the Abyss is an...   [click here for more]
Wizards of the Coast  $9.99 $5.99

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Madness at Gardmore Abbey (4e)

Madness at Gardmore Abbey (4e)


A thrilling heroic-tier adventure for characters of levels 6-8. This deluxe adventure takes heroes into the ruins of Gardmore Abbey, a monastery that was once the base of a militant order of paladins devoted to Bahamut. According to legend, the paladins brought a dark artifact back from a far crusade and stored it in their abbey for safekeeping, and evil forces gathered to assault the abbey and take...   [click here for more]
Wizards of the Coast  $11.99

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Draconomicon I: Chromatic Dragons (4e)

Draconomicon I: Chromatic Dragons (4e)


Draconomicon™ I: Chromatic Dragons describes several varieties of dragons, including red, blue, green, black, and white dragons, as well as three completely new chromatic dragons.  The sourcebook gives details of each dragon's powers, tactics, myths, lairs, servitors, and more. In addition, this book provides new information about draconic nations (such as Arkhosia) and organizations, and...   [click here for more]
Wizards of the Coast  $14.99 $8.99

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Dark Sun Creature Catalog (4e)

Dark Sun Creature Catalog (4e)


Monsters and other threats from the world of Athas. This supplement for the Dark Sun Campaign Setting collects the most iconic and dangerous monsters of the Dark Sun campaign setting into one handy tome. It also contains other hazards and threats found in the desert wastelands and dungeon tombs of Athas. The creatures and threats presented herein make worthy encounters for Athasian...   [click here for more]
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Monster Vault: Threats to the Nentir Vale (4e)

Monster Vault: Threats to the Nentir Vale (4e)


Terrifying monsters and villains for your heroic- and paragon-tier campaign. The Nentir Vale - a frontier land sheltered by mountains and strewn with abandoned farmsteads, ruined manors, and broken keeps - is the perfect base for any Dungeons & Dragons campaign. Monster Vault: Threats to the Nentir Vale presents statistics, tactics, and lore for an array of new monsters that prowl the Nentir...   [click here for more]
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The Plane Above: Secrets of the Astral Sea (4e)

The Plane Above: Secrets of the Astral Sea (4e)


Climb aboard an astral skiff and set sail for adventure! On the Astral Sea, characters face off against angels, devils, githyanki, and even the gods and their exarchs while exploring dungeons, raiding astral galleons, and establishing themselves as demigods. This game supplement builds on the overview of the Astral Sea presented in the Manual of the Planes game supplement and explores the heavenly...   [click here for more]
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Draconomicon II: Metallic Dragons (4e)

Draconomicon II: Metallic Dragons (4e)


Draconomicon: Metallic Dragons describes several varieties of dragons, including gold, silver, copper, iron, and adamantine dragons. It also introduces several other kinds of metallic dragons suitable for any D&D campaign. This supplement presents dragons both malevolent and benign, and gives details on each dragon’s powers, tactics, myths, lairs, servitors, and more. In addition, this book...   [click here for more]
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Seekers of the Ashen Crown (4e)

Seekers of the Ashen Crown (4e)


This stand-alone D&D adventure is designed to tale characters from 2nd to 5th level. Although nominally set in the Eberron campaign setting, Dungeon Masters can easily incorporate it into their "homebrew" D&D campaigns. In the adventure, a secret agency known as the Dark Lanterns hires the player characters to recover fragments of the Ashen Crown, an artifact left behind...   [click here for more]
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Dungeons & Dragons Starter Set (4e)

Dungeons & Dragons Starter Set (4e)


The best way to start playing the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game. Designed for 1–5 players, this boxed game contains everything needed to start playing the Dungeons & Dragons Fantasy Roleplaying Game, including rules for creating heroes, advice for playing the Dungeon Master, a solo play adventure, and group-play adventure content. Learning the game has never been...   [click here for more]
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The Plane Below: Secrets of the Elemental Chaos (4e)

The Plane Below: Secrets of the Elemental Chaos (4e)


Where Chaos Rules, Adventure Follows A hotbed of adventure awaits in the rolling maelstrom of the Elemental Chaos - a tumultuous plane of primordials, titans, elementals, slaads, and demons. From the City of Brass to the githzerai monastery of Zerthadlun to the spiraling depths of the Abyss, adventure lurks behind every lava waterfall, across every icy battlefield, and beyond every raging lightning...   [click here for more]
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Undermountain: Halaster's Lost Apprentice (4e)

Undermountain: Halaster's Lost Apprentice (4e)


A lost passageway on the upper level of the most infamous dungeon in Faerûn has recently been uncovered. When a patron hires a band of adventurers to brave the dangers of Undermountain, a search is on to uncover secrets of an apprentice of the dungeon’s lost creator – Halaster. "Undermountain: Halaster’s Lost Apprentice" is designed for five characters of 1st level and is the spring 2010 season...   [click here for more]
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War of Everlasting Darkness (4e)

War of Everlasting Darkness (4e)


Darkness spreads across Faerûn. Under this pall of shadow, the drow fight with impunity, protected from the harsh daylight. With every passing month, they conquer more territory and further Lolth’s ultimate goal of becoming the Goddess of Magic. "War of Everlasting Darkness" is a Dungeons & Dragons Roleplaying Game adventure designed for the autumn 2012 season of the D&D Encounters official...   [click here for more]
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Dark Legacy of Evard (4e)

Dark Legacy of Evard (4e)


Many years ago, Evard came to Duponde to destroy his rival Vontarin, a powerful wizard who lived in a manor at the edge of town. The two mages met near the walls of the abbey of St. Avarthil and dueled all night long with black spells, laying the old monastery in ruins with their magic. In the morning, the surviving friars found Evard dead in the wreckage and buried him in the town’s graveyard. Vontarin...   [click here for more]
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Player's Option: Heroes of the Elemental Chaos (4e)

Player's Option: Heroes of the Elemental Chaos (4e)


Command the Elements Imagine untamed oceans wracked by lightning, whirlwinds of seething flame and roaring thunder, and massive shards of flying earth and ice. Welcome to the Elemental Chaos, the raw plane from which the gods and the primordials fashioned the world. The plane forms the foundation of the D&D cosmos and is home to countless elemental beings, including genies, archons,...   [click here for more]
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Dungeon #176 (4e)

Dungeon #176 (4e)


Cross City Race by James Desborough: Adventurers -- noble and otherwise -- from all across the land have gathered to participate. Dead by Dawn by Aeryn Rudel: If even the monsters of the Chaos Scar have left a place abandoned, it’s probably for good. The Crossroads by Rodney Thompson: Just beyond the King’s Wall sits the Crossroads -- an...   [click here for more]
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E1 Death's Reach (4e)

E1 Death's Reach (4e)


Death's Reach is a D&D adventure designed to take characters from 21st to 24th level. In this adventure, players learn the very foundation of reality is threatened by those seeking to usurp the powers of the god of death. To prevent this cosmic coup, players must trace the disruptions into the Shadowfell's timeless core, where all things find their end. This adventure can be run as a stand-alone...   [click here for more]
Wizards of the Coast  $12.99

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Martial Power 2 (4e)

Martial Power 2 (4e)


Sharpen your sword and tighten your bow! This must-have book is the latest in a line of player-friendly game supplements offering hundreds of new options for D&D characters, specifically focusing on martial heroes. It provides new archetypal builds for fighters, rangers, rogues, and warlords, as well as new character powers, feats, paragon paths, and epic destinies. Product History...   [click here for more]
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Into the Unknown: The Dungeon Survival Handbook (4e)

Into the Unknown: The Dungeon Survival Handbook (4e)


The Darkness Beckons Being an adventurer is a hard business. Dungeons offer adventure, treasure, and glory, but they are fraught with deadly traps, vicious monsters, and sinister puzzles. It takes more than a stout heart and a sharp mind to survive. A hero must be equipped with knowledge and tools if he or she is to face the unknown and live to tell about it. Into the Unknown: The Dungeon Survival...   [click here for more]
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P2 Demon Queen's Enclave (4e)

P2 Demon Queen's Enclave (4e)


An evil awakens in the Underdark... Long ago, the drow unwittingly built a small enclave above a subterranean realm where a corrupted finger of the Shadowfell touches the world. Once home to a vampire exarch of Orcus, this dead zone still contains unspeakable malevolence that seeks to create terrifying new soldiers for the Demon Prince of the Undead. Demon Queen's Enclave is an adventure designed...   [click here for more]
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Dungeon #156 (4e)

Dungeon #156 (4e)


Rescue At Rivenroar By David Noonan: A Scales of War Adventure Path adventure. The new Dungeon Adventure Path kicks off in the town of Brindol. The PCs must locate and rescue some missing townsfolk and find out why a new hobgoblin chieftain is so interested in this region. An adventure for 1st-level PCs. The Haunting of Kincep Mansion By Skip Williams: Long rumored...   [click here for more]
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Dragon #364 (4e)

Dragon #364 (4e)


Demonomicon of Iggwilv: Yeenoghu By Robert J. Schwalb: Unleash the bloodthirsty Demon Prince of Gnolls—and his many loyal followers—on your unsuspecting PCs. Vor Kragal: Lost City of Bael Turath By Nicolas Logue: This long-dead relic of the ancient tiefling empire is rife with adventure for those willing to brave its dark streets. Playing Warforged...   [click here for more]
Wizards of the Coast  $4.99 $2.99

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Dungeon #162 (4e)

Dungeon #162 (4e)


FIST OF MOURNING By Robert J. Schwalb: A Scales of War Adventure Path adventure. This short adventure bridges the gap between the heroic and paragon tiers of play for your Scales of War campaign if your PCs aren’t quite 11th level. The Cult of Exquisite Agony—a cabal of insane devotees of the Far Realms—has grown in power recently, spurred on by a local sect popping up almost...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #157 (4e)

Dungeon #157 (4e)


Fatality! by Chris Youngs Siege of Bordrin's Watch by Robert J. Schwalb: (D&D 3) A Scales of War Adventure Path adventure. The new Dungeon Adventure Path continues as the PCs, In the Depths of Avarice by Tim Hitchcock: (D&D 13) The mine has been known as Tessount’s Folly for years, due to it producing nothing of value. Massacre...   [click here for more]
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Dragon #400 (4e)

Dragon #400 (4e)


Table of contents: Editorial Ampersand Dragon Anniversary: Dragonchess Dragon Anniversary: The Jester Dragon Anniversary: The Nine Hells Dragon Anniversary: Consult Limb Loss Subtable Dragon Anniversary: Tucker's Kobolds Dragon Anniversary: Through the Looking Glass: Do-It-Yourself Dragons Class Compendium Playtest: The Scoundrel Playtest: New Hybrid and Multiclass Options Characters Themes: Born...   [click here for more]
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Dungeon #158 (4e)

Dungeon #158 (4e)


The Shadow Rift of the Umbraforge By Scott Fitzgerald Gray: A Scales of War Adventure Path adventure. Following a lead from “Siege of Bordrin’s Watch,” the heroes pursue dark creepers who were selling weapons and armor to the orcs responsible for trying to attacking Overlook. Their investigation will take them into the darkness beneath the ancient city, and beyond. An adventure...   [click here for more]
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Dragon #371 (4e)

Dragon #371 (4e)


New Year's Resolve by Chris Youngs: Chris Youngs talks about New Year's resolutions should be, according to his co-workers. Legacy of Acererak by Robert J. Schwalb: The legendary demilich left a lasting stain on the world in more ways than one. Learn about his legacy. Hestavar: The Bright City by Stephen Radney-MacFarland: This Astral dominion...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #203 (4e)

Dungeon #203 (4e)


Table of Contents: Editorial: Anchors Aweigh! Grasp of Tharlarkis Hunt for the Herectic Art of the Ancients Bestiary: Perils of the Astral Sea ...   [click here for more]
Wizards of the Coast  $4.99

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