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Publisher |
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Delve into the Darkling Depths The waters of a sunless sea meet a pebble-strewn shore, beyond which opens a wide Underdark vista shimmering with pale cave-light. Titanic columns as big as castles march miles into the misted distance. The wide, steeply sloping base of the nearest colossal column is carved with streets, walls, and elaborate structures, many with gaping, empty windows.... [click here for more] |
Wizards of the Coast |
$9.99
|
The peaks of a nearby mountain range have been home to Krikk, an old white dragon, for as long as anyone can remember. Aside from claiming ownership of a few villages and settlements near her range, she hasn't posed much of a threat or even taken much notice of political events around her.
Last week, a king's prophet had a vision of golems made of ice that wouldn't melt smashing through the royal... [click here for more] |
Wizards of the Coast |
$0.99
|
Wield the Legendary Power of Dragons.
Throughout history, dragons have displayed many grand and mysterious powers. Now, the secrets of these ancient talents are revealed at last!
Learn to harness the magic, the vigor, the grandeur, and the pure destructive fire of dragonkind, and achieve a level of power undreamt of...until now.
This D&D supplement presents an unprecedented... [click here for more] |
Wizards of the Coast |
$14.99
|
An Adventure for Four to Six 6th-level Characters
Last summer, we ran our first Creature Competition: Head-to-Head, with sixteen deadly competitors battling for player's favorite. At the conclusion, the lovely succubus paladin Eludecia took the crown.
With the conclusion of our Creature Competition: Dragons event, we felt it was finally time to offer the online adventure Eludecia has long been promised.... [click here for more] |
Wizards of the Coast |
$0.99
|
Bandits have been preying on the caravan trade of late, and the number of burglaries and kidnappings is on the rise. Such events might not seem all that unusual, except for the bandits' calling card -- webbing!
Can the PCs penetrate the bandit lair and slay the leader before any more locals vanish?
Drop the latest miniadventure for D&D v3.5 by Skip Williams into any spot in your campaign world... [click here for more] |
Wizards of the Coast |
$0.99
|
Tortured by Darkness
Whether lured by the Dark Powers or born to a life of darkness, those who devote themselves to the masters of the Land of Mists undergo their own agonizing struggles. Nemeses of good, yet puppets of evil, these beleaguered men and women may rise to greatness or find their way back to the light. In any other world, they would be called anti-heroes. Here, they are... [click here for more] |
Wizards of the Coast |
$9.59
|
Locate Your Next Adventure
Explore mysterious towers, foreboding temples, hidden coves, treacherous dungeons, and other intriguing locations with the aid of the thirty-two full-color maps.
Whether you use them as inspiration for creating new adventures, for handy reference during your game, or as detailed handouts to capture your players' imagination, each map offers the promise... [click here for more] |
Wizards of the Coast |
$4.99
|
The protector of Silversands -- a gold dragon named Miraxacalas -- is missing, and an immense black dragon has demanded tribute from the town. Where is Miraxacalas, and why isn't she driving off the intruder?
Can the PCs defeat the black dragon and find the town's protector and dear friend?
Drop this adventure for D&D v3.5 by Robert Wiese into any coastal area with marshes and mountains nearby.... [click here for more] |
Wizards of the Coast |
$0.99
|
What's happened to the Pearl Tower -- an ancient lighthouse built to warn ships away from a treacherous reef?
Ships are disappearing, and the busy part of the trading season is just about to start. Could someone have taken over the lighthouse and wrecked the ships?
Drop the latest miniadventure for D&D v.3.5 by Owen K. C. Stephens into any coastal region of your campaign world that has a... [click here for more] |
Wizards of the Coast |
$0.99
|
Rule the Realms
You've survived countless death traps, slain hordes of monsters, and overthrown your fair share of petty warlords and would-by tyrants. Ever wonder what it would be like to hold sway as an influential member of the royal court, a mighty general, a powerful religious figure, or a successful merchant prince?
The Power of Faerûn campaign... [click here for more] |
Wizards of the Coast |
$14.99
|
A strange light shines at random times from a distant hilltop in the Khud-Al Jungle.
Unexplained fires plague the town of Tooj-Reh, on the border of the jungle. Is it a coincidence that the fires happen only while the strange light shines?
Drop this adventure for D&D v3.5 by Eric Cagle into an area of your campaign world where an isolated town might exist on the fringe of a jungle.
Suitable... [click here for more] |
Wizards of the Coast |
$0.99
|
Welcome to the Dungeon!
Since the dawn of the Dungeons & Dragons game, the dungeon has remained a place of mystery, excitement, and danger.
Purple worms burrow through the earth, eager for their next meal. Savage orcs lurk within darkness, ready to surge forth and lay waste to civilized lands. Strange cults, mutated monsters, and forgotten gods hide within the choking darkness... [click here for more] |
Wizards of the Coast |
$14.99
|
Think You Know Everything About Psionics? Think Again
In ages past, those who wielded psionic power were ignored. Then, as folk witnessed first hand their strange abilities, they were scorned and treated like outcasts. Over time, they have carved niches for themselves in society. Now you can rub shoulders with them at the local inn, trade with them in the bustling streets, and... [click here for more] |
Wizards of the Coast |
$14.99
|
Fields of Ruin features two double-sided poster maps designed for roleplaying and miniatures skirmish play. An accompanying 16-page adventure can be dropped into any campaign.
Enemies include creatures from the recent D&D War Drums miniatures expansion. The two poster maps can be put together to form a ruined stronghold, while the reverse sides feature more ruins and battlefields players can explore.... [click here for more] |
Wizards of the Coast |
$4.99
|
Many hunters choose to try their mettle against the Timberway lion -- a native of the Timberway Forest whose pelt brings top coin in the surrounding frontier towns. Those who make extended trips into the forest often use Bluerock Lodge, a retreat built just for hunters, as their base. But this season, Timberway lions have become quite rare.
Why the sudden drop in population? Have they simply been... [click here for more] |
Wizards of the Coast |
$0.99
|
An ancient secret is discovered in an overrun border town, long ago forgotten by the elves of the east. It is a magical key - so obscure that history does not remember its form or even what it unlocks. But an unseen evil searches tirelessly, even as the lost knowledge finds its way into the most unlikely hands. Key of Destiny is a DRAGONLANCE adventure for the d20 System set in the Age of Mortals.... [click here for more] |
Wizards of the Coast |
$12.99
|
Heroes Tempered by Nature
From within verdant forests, among nomadic caravans, or atop soaring cliffsides, courageous adventurers arise from the people known as the races of the wild: elves, halflings, and raptorans. Living in harmony with the natural world, these noble individuals embark on grand adventures that become fireside tales for generations to come.
This supplement... [click here for more] |
Wizards of the Coast |
$14.99
|
These Forces of Nature Can Weather Any Storm
Barbarians, druids, and rangers are the rugged and noble champions of untamed lands. This book teems with new ways to customize even the most seasoned characters, including:
New feats, weapons, spells, and magic items.
Improved, more detailed rules for the wild shape ability.
New prestige classes such as the frenzied berserker, the windrider,... [click here for more] |
Wizards of the Coast |
$7.99
|
An unusually severe drought in a remote area recently worsened dramatically when three lakes dried up almost simultaneously. The locals suspect foul play, and the foulest player they know is a bugbear named Relgore -- the leader of a highly successful group of humanoid bandits.
Could he be seeking revenge for the militia attacks that recently dispersed his band?
Check out the latest miniadventure... [click here for more] |
Wizards of the Coast |
$0.99
|
Not all conflicts are straightforward. Not all decisions are easy. Two forces are at odds in this scenario, and neither is clearly good nor clearly evil. Drop this adventure from Dungeon Master's Guide author Monte Cook into your campaign and find out whom the player characters decide to aid -- or hinder. It's suitable for four 12th-level characters.
Six months ago, an adventuring group that calls... [click here for more] |
Wizards of the Coast |
$0.99
|
Create Your Own Legend…
One twin plots in a dark tower, mastering the arcane forces of magic and learning the secrets that will allow him to enter the Portal and challenge the gods themselves. The other twin hides from personal demons at the bottom of a bottle, not yet having found the courage and wisdom to become whole. Their legend will change both the history of Krynn and its... [click here for more] |
Wizards of the Coast |
$19.99
|
A New Breed of Adventurer Whether wondrous or wicked, some monsters have a calling that reaches beyond the ordinary existence of their kind. Traveling alongside other intrepid characters, these heroic creatures carve their places in legend with sword, spell, tooth, and claw. This supplement for the D&D game provides everything you need to play a monster as a character or to... [click here for more] |
Wizards of the Coast |
$11.99 $7.19
|
Fair fights are for suckers.
In a world filled with monsters and villains, a little deception and boldness go a long way. You know how to take advantage of every situation, and you don't mind getting your hands dirty. Take the gloves off? Ha! You never put them on! You infuriate your foes and amaze your allies with your ingenuity, resourcefulness, and style. For you, every new predicament... [click here for more] |
Wizards of the Coast |
$14.99
|
Unlock the Magical Power of Vestiges, Shadows, and Syllables
The Tome of Magic: Pact, Shadow, and Truename Magic supplement presents three new kinds of magic that you can integrate easily into any Dungeons & Dragons campaign. These magic "subsystems" function alongside the existing D&D magic system and offer new game mechanics, character options, and adventure possibilities.... [click here for more] |
Wizards of the Coast |
$19.99
|
Friends and Foes for Every Occasion
This collection of nefarious villains and powerful patrons adds spark to your Dungeons & Dragons game. It's packed with powerful spellcasters, devious mobsters, and deadly monsters galore, including:
Statistics for powerful and unusual nonplayer characters you can drop into your own campaign.
Ready-to-run minions, guards, and... [click here for more] |
Wizards of the Coast |
$6.99 $4.19
|
Written in the Stars
The mortal races of Krynn can see the presence of the gods by simply turning their gaze to the night sky. There the constellations of the gods of good, evil, and balance wheel about in silent struggle to influence their children who live and die on the world below. The gods have blessed the world with miracles of healing and salvation, but so also have... [click here for more] |
Wizards of the Coast |
$14.99
|
Divine dedication powers these crusaders.
This book spotlights the champions of deities in the D&D game, clerics and paladins. It's packed with ways to customize cleric and paladin characters, including:
New feats, prestige classes, weapons, and equipment
More uses for turning checks, and new magic items and spells designed specially for clerics and paladins
Information... [click here for more] |
Wizards of the Coast |
$7.99
|
Divine Power at Your Command
Mastery of divine power is no longer reserved for the cleric or paladin. With devotion and dedication, any hero can become a divine champion and a force to shake the heavens. Your strength comes from the universe itself, and you can use your divine gifts to create, heal, or destroy. Your choices shape the world.
This book gives players and Dungeon... [click here for more] |
Wizards of the Coast |
$14.99
|
Lock and Load, then Rock and Roll Check your target and open fire. Inside, you'll find a fully illustrated arsenal ranging from pistols and submachine guns to grenade launchers and antimateriel rifles. The d20 Weapons Locker provides detailed descriptions and statistics for reach firearm to make sure the characters of any d20 Modern roleplaying game are packing... [click here for more] |
Wizards of the Coast |
$14.99
|
A round building with an impossibly tall, conical roof seemingly rises from a frozen lake. Is this structure really as small as it looks, or does more of this building lie hidden beneath the water's icy surface? What secrets does this odd structure conceal? Are its inhabitants harmless eccentrics or deadly foes?
Download this adventure by Skip Williams and find out what's really happening in this... [click here for more] |
Wizards of the Coast |
$0.99
|
When the great sphinx Ujaset is slain, his ghost offers treasure to any heroes brave enough to avenge his death. Can your party solve his One Last Riddle to discover and defeat his killers? Game designer David Eckelberry offers the latest in our series of adventures.
This original Dungeons & Dragons scenario is suitable for a party of four to six characters of 5th to 7th level.
Adventure... [click here for more] |
Wizards of the Coast |
$0.99
|
In the light of a brilliant new star, a young man arrived mysteriously in the hamlet of Elton. Seemingly in need of aid but unable to communicate with the natives, he was adopted by the village, whose people quickly grew to love him. But after a few short weeks, he was kidnapped in a raid by horrid, buglike monsters led by a blue-skinned ogre.
Can the PCs save him before the leader can carry out... [click here for more] |
Wizards of the Coast |
$0.99
|
The Vessel of Stars is a Dungeon & Dragons adventure suitable for four 4th-level player characters.
Player characters find themselves escorting a child monarch to a mysterious location in an area stalked by extraplanar horrors, alien assassins, and secret forces. Two unallied group seek the queen.
One wishes to kill her. The other wants to capture her alive.
The players characters are her... [click here for more] |
Wizards of the Coast |
$0.99
|
Earthquakes, tidal waves, and volcanic eruptions have suddenly wracked Porthaven, a city normally known for its mild weather and calm seas. The root of the problem is an arcane machine built to protect the city 300 years ago by extraplanar creatures called modrons.
Now the machine has run out of fuel, and it's up to the PCs to obtain more by visiting each of the four elemental planes. Can they get... [click here for more] |
Wizards of the Coast |
$0.99
|
Faerûn needs mighty heroes, now more than ever!
Malevolent forces conspire to ravage the lands and cities of Faerûn, and only the most valiant heroes can thwart their dark designs. If you are a player, this book helps you play heroic champions with the might and conviction to destroy the worst evils of the world. If you’re a Dungeon Master, this book contains everything you need to create... [click here for more] |
Wizards of the Coast |
$14.99
|
Strange things have been happening at the king's court, and one of the courtiers is worried. Some of the king's other advisors have been making unusual recommendations of late, and the king has been taking their advice. Courtiers disappear without a trace or die under mysterious circumstances, those in power change their minds without apparent reason, and courtiers with unpopular opinions encounter... [click here for more] |
Wizards of the Coast |
$0.99
|
Delve into more Year of the Drow adventure! Designer Ramon Arjona spins a tangled web in this new minimodule. Two weeks ago, a group of four 4th-level NPC adventurers set out from the small town of Lerick and have not been heard from since. The missing adventures were the town's only protection, and their protracted absence is very unusual. None of the villagers can guess their fate, and all fear that... [click here for more] |
Wizards of the Coast |
$0.99
|
Prepare for War
Great conflicts erupt between rival nations and threaten to sweep across entire continents. As armies clash in epic battles, the actions of a handful of bold heroes can turn the tide of war. Whether in the thick of combat or on a secret mission of dire importance, brave champions have an impact that echoes across the battlefield and resounds through the ages.
This... [click here for more] |
Wizards of the Coast |
$11.99
|
Heroes Adapted to Adventure
Hailing from towns and villages in every corner of the world, resourceful and resilient adventurers emerge from among the races of destiny: humans, half-elves, half-orcs, and illumians. With an unparalleled drive to explore and experience, these diverse individuals have created names to last throughout the ages.
This supplement for the D&D game provides... [click here for more] |
Wizards of the Coast |
$14.99
|
New rules designed for running a d20 Modern campaign in a postapocalyptic setting.
This new rules supplement provides everything players and Gamemasters need to participate in adventures in a post-apocalyptic setting, including rules and designs for apocalyptic events, such as nuclear war, environmental disaster, alien invasion, or Armageddon. The book provides new rules for barter,... [click here for more] |
Wizards of the Coast |
$9.99
|
The city of Manifest rests atop ruins from ancient times and far above the entrance to the land of the dead. Here, the world of the living is shared equally with the deceased, who linger in physical form before finally passing through the Veil. Whether currently living or dead, residents and visitors are assured of an eternity of action and intrigue. Ghostwalk contains everything needed to run a stand-alone... [click here for more] |
Wizards of the Coast |
$14.99
|
You thought you were teleporting home, but instead you've landed in a githyanki's trap. May's free online adventure -- The Tower of Deception, by Monte Cook -- can be used as a challenging stand-alone Dungeons & Dragons scenario for four 9th-level characters, or DMs can insert it into their campaigns when their players least expect it! Monte, author of the Dungeon Master's Guide, drew inspiration... [click here for more] |
Wizards of the Coast |
$0.99
|
A new mini-module by Dungeon Master's Guide author Monte Cook introduces us to a wily white dragon named Charasta.
Drop A Frigid Demise, into your new Forgotten Realms campaign in the North of Faerûn, or use it in any setting you like.
Dragon encounters are traditionally time consuming and difficult to prepare, so save yourself some time time by picking up this challenging and complex... [click here for more] |
Wizards of the Coast |
$0.99
|
A Spell Is Better than a Thousand Words Every mystic library reserves a place for this single potent volume of arcane lore. It's packed with ways to customize sorcerer and wizard characters, including:
- New feats, spells, and magic items. - New prestige classes, including the dragon disciple, fatespinner, and pale apprentice. - Information about special organizatinos such as the Broken Wands... [click here for more] |
Wizards of the Coast |
$7.99
|
Gellidus, known to many as Frost, is the last remaining Dragon Overlord upon the face of Krynn. This terrifying foe plans to achieve ultimate power through the dark magic of his dead cousins and a terrible pact with the powers of evil.
Only the bravery and sacrifice of true heroes will be able to stop the monstrous wyrm.
Price of Courage embraces the tradition of Dragonlance adventures by... [click here for more] |
Wizards of the Coast |
$14.99
|
The idyllic mountain village of Sarwin has long been one of the most relaxing and secluded locations in the nation. Situated on the edge of civilization in the shadow of remote forested mountains, this tiny town is an ideal place to retire after a long life of adventuring. Watched over by the benevolent Sarwin family in their nearby castle, it is a place strangely untouched by the barbaric orc tribes... [click here for more] |
Wizards of the Coast |
$0.99
|
When the dreaded black rain falls, all those who revere deities or rely on them for power and protection cringe in fear. The black rain forms a wall between the mortal and the divine and thus, when it falls, clerics lose all ability to cast spells and work miracles. Only the foulest of villains would use this opportunity to strike against the near-helpless clerics of an otherwise powerful temple.
When... [click here for more] |
Wizards of the Coast |
$0.99
|
Great Riches Await – And Great Danger!
As war-ravaged Cormyr tries to rebuild, a host of eager seekers - expert adventurers, hardened mercenaries, scheming wizards, misguided patriots, covetous rivals, and more - scramble to find the dragon's treasure.
Will your band of heroes venture across the dangerous landscape of the Forest Kingdom to secure Cormyr's future, or will they seek the hoard for... [click here for more] |
Wizards of the Coast |
$4.99
|
Finesse and Versatility Make Powerful Allies
Bards and rogues rely on a stunning array of skills and abilities to give them an edge over any adversary. Packed with new ways to customize even the most artful characters, this book includdes:
- New feats, prestige classes, weapons, spells, magic items, and equipment. - Complete guidelines for trapmaking, including 90 sample traps.... [click here for more] |
Wizards of the Coast |
$7.99 $4.79
|
 Give Your Character Every Advantage
When you sit down to create a character, let your mind do the work--don't just leave it to the dice. The Hero Builder's Guidebook puts at your fingertips everything you need to know before your character's first adventure. With this book you will:
Maximize your character's potential with step-by-step character advancement guides.
Create a compelling... [click here for more] |
Wizards of the Coast |
$6.99 $4.19
|