Close
Close
Narrow Results
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!











Edition
3rd Edition (d20 System)   Remove Search Term
Advanced Search

 
 Hottest 3rd Edition (d20 System)
 
 Newest Titles in This Section
Products found in this section... Sort by: 
 Title    Publisher    Price  
DD3 Fortress of the Yuan-Ti (3.5)

DD3 Fortress of the Yuan-Ti (3.5)


Storm the Nest of Vipers Evil yuan-ti conspire to destroy a kingdom using dark rituals and the bones of a long-dead king. To win the day, heroes must storm the yuan-ti fortress and wrest the bones from the cultists' clutches before they complete their rituals and unleash a far greater menace upon the world. This Dungeons & Dragons adventure is designed for 6th-level characters....   [click here for more]
Wizards of the Coast  $19.95 $9.99

Add to Dungeon Masters Guild Order  
Test of the Demonweb (3.0)

Test of the Demonweb (3.0)


Delve into more Year of the Drow adventure! Designer Ramon Arjona spins a tangled web in this new minimodule. Two weeks ago, a group of four 4th-level NPC adventurers set out from the small town of Lerick and have not been heard from since. The missing adventures were the town's only protection, and their protracted absence is very unusual. None of the villagers can guess their fate, and all fear that...   [click here for more]
Wizards of the Coast  $0.99

Add to Dungeon Masters Guild Order  
Lord of the Iron Fortress (3e)

Lord of the Iron Fortress (3e)


Great Danger Wrought in Secrecy Legendary forgemasters now serve an evil warlord and his dark purpose. Their hammers ring upon anvils dedicated to remaking a terrible weapon that was destroyed in ages long past. As the very fate of the world is being shaped, only the strongest heroes can shatter the diabolical plan. "Lord of the Iron Fortress" is a stand-alone...   [click here for more]
Wizards of the Coast  $9.95 $4.99

Add to Dungeon Masters Guild Order  
Unapproachable East (3.5)

Unapproachable East (3.5)


Explore a Mysterious Land of Might and Magic Tales from beyond the Easting Reach are told with awed voices and hushed tones. Known to most of Faerûn as the homeland of the Simbul, the hathrans, and the Red Wizards, the Unapproachable East is filled with dark secrets, insidious plots, and untold adventure. Discover the people, politics, cities, and societies of the region, along...   [click here for more]
Wizards of the Coast  $29.95 $14.99

Add to Dungeon Masters Guild Order  
Monster Manual V (3.5)

Monster Manual V (3.5)


The Darkest Dungeons of Your World Just Got a Little Darker. This supplement for the Dungeons & Dragons roleplaying game presents more than a hundred monstrous foes to challenge even the toughest player characters, including draconic masterminds, demonic horrors, vengeful fey that haunt ancient ruins, and mind flayers driven mad from their journey beyond the planes. This book...   [click here for more]
Wizards of the Coast  $34.95 $16.99

Add to Dungeon Masters Guild Order  
Heroes of Horror (3.5)

Heroes of Horror (3.5)


Heroes of Horror provides everything players and Dungeon Masters need to play and run a horror-oriented campaign or integrate elements of creepiness & tension into their existing campaigns. Players can develop heroes or anti-heroes using new feats, new spells, new base classes and prestige classes, and new magic items. The book presents new mechanics for different types of horror,...   [click here for more]
Wizards of the Coast  $14.99

Add to Dungeon Masters Guild Order  
Cormyr: The Tearing of the Weave (3.5)

Cormyr: The Tearing of the Weave (3.5)


Cormyr: The Tearing of the Weave is the first-ever Forgotten Realms hardcover super-adventure! Designed to take characters from 4th to 8th level, the adventure pits the heroes against the evil agents of Shar and Cyric as they plot to corrupt the worship of Mystra, goddess of magic. The adventure begins in Cormyr, but the characters must also travel to the Plane of Shadow to thwart the villains’...   [click here for more]
Wizards of the Coast  $29.95 $14.99

Add to Dungeon Masters Guild Order  
The Tower of Deception (3.0)

The Tower of Deception (3.0)


You thought you were teleporting home, but instead you've landed in a githyanki's trap. May's free online adventure -- The Tower of Deception, by Monte Cook -- can be used as a challenging stand-alone Dungeons & Dragons scenario for four 9th-level characters, or DMs can insert it into their campaigns when their players least expect it! Monte, author of the Dungeon Master's Guide, drew inspiration...   [click here for more]
Wizards of the Coast  $0.99

Add to Dungeon Masters Guild Order  
Sandstorm (3e)

Sandstorm (3e)


Take the Heat Sweltering temperatures, bone-scouring windstorms, and other dangers threaten explorers in waste environments. From arid deserts and volcanic regions to ash-choked dungeons and the lava-filled layers of Gehenna, unwary travelers may fall victim to the unrelenting hazards that await. This supplement for the D&D game explores the impact of desert...   [click here for more]
Wizards of the Coast  $34.95 $17.99

Add to Dungeon Masters Guild Order  
The Alchemist's Eyrie (3.0)

The Alchemist's Eyrie (3.0)


In The Alchemist's Eyrie, the player characters are sent to a dwarf alchemist to procure some medicine. Sounds easy. What could possibly go wrong? Game designer and author Edward Bolme brings us the fifth in our series of adventures. This original Dungeons & Dragons scenario is suitable for a party of four characters who together have between 24 and 28 levels of experience. Adventure...   [click here for more]
Wizards of the Coast  $0.99

Add to Dungeon Masters Guild Order  
Fiend Folio (3e)

Fiend Folio (3e)


Vanquish Terrible Evil The noblest heroes must contend with the foulest monsters. Whether torn from the darkest planes of existence or spawned as blights upon the natural world, the creatures bound within these covers will challenge stalwart adventurers of every experience level. This accessory for the D&D game captures over 150 monsters, including some of the most...   [click here for more]
Wizards of the Coast  $29.95 $11.99

Add to Dungeon Masters Guild Order  
Into the Frozen Waste (3.0)

Into the Frozen Waste (3.0)


From the publisher's website: A druid in a small frontier town at the edge of the tundra is gathering stalwart companions for a trading venture across the ice. Only the bravest need apply, he says, for survival in this harsh environment is not easy. But is there more to his venture than he lets on? What's a druid doing in the trading business? Who is his mysterious sorcerer client?...   [click here for more]
Wizards of the Coast  $0.99

Add to Dungeon Masters Guild Order  
Serpent Kingdoms (3.5)

Serpent Kingdoms (3.5)


Crawling Evils Never Sleep Chilling fireside tales describe the fell plans and foul actions of the horrors known as the Scaled Ones: lizardfolk, nagas, yuan-ti, and their sinister creator race, the sarrukh. Infinitely patient and ruthless, the insidious serpentfolk seek to enslave all of Faerûn's other races to breed them like cattle. For those bold enough to peer within, Serpent...   [click here for more]
Wizards of the Coast  $29.95 $14.99

Add to Dungeon Masters Guild Order  
Tome of Battle: The Book of Nine Swords (3.5)

Tome of Battle: The Book of Nine Swords (3.5)


Master the Secret Magic of Steel Nine are the disciplines of the Sublime Way - the path of martial supremacy in which the perfect combination of devotion, lore, and practice allows a warrior to achieve feats of superhuman prowess. The Desert Wind master strikes with the speed and fury of a raging fire. The Tiger Claw master tears his foes apart with the primal fury of a beast....   [click here for more]
Wizards of the Coast  $29.95 $14.99

Add to Dungeon Masters Guild Order  
Dragon Magic (3.5)

Dragon Magic (3.5)


Wield the Legendary Power of Dragons. Throughout history, dragons have displayed many grand and mysterious powers. Now, the secrets of these ancient talents are revealed at last! Learn to harness the magic, the vigor, the grandeur, and the pure destructive fire of dragonkind, and achieve a level of power undreamt of...until now. This D&D supplement presents an unprecedented...   [click here for more]
Wizards of the Coast  $29.95 $14.99

Add to Dungeon Masters Guild Order  
Deep Horizon (3e)

Deep Horizon (3e)


The Underdark Holds Many Secrets A series of earthquakes and eruptions have rocked a normally placid land. Strange creatures sighted in the dark of night raise fears across the already disturbed countryside. As tales of a lost race that once warred with the drow begin to surface, only the boldest adventurers dare to descend into the shadowy darkness. "Deep Horizon"...   [click here for more]
Wizards of the Coast  $9.95 $4.99

Add to Dungeon Masters Guild Order  
A Frigid Demise (3.0)

A Frigid Demise (3.0)


A new mini-module by Dungeon Master's Guide author Monte Cook introduces us to a wily white dragon named Charasta. Drop A Frigid Demise, into your new Forgotten Realms campaign in the North of Faerûn, or use it in any setting you like. Dragon encounters are traditionally time consuming and difficult to prepare, so save yourself some time time by picking up this challenging...   [click here for more]
Wizards of the Coast  $0.99

Add to Dungeon Masters Guild Order  
Races of the Dragon (3.5)

Races of the Dragon (3.5)


A D&D sourcebook detailing races descended from dragons. Races of the Dragon provides D&D players and Dungeon Masters with an in-depth look at races descended from or related to dragons. In addition to exploring the fan-favorite kobold race, Races of the Dragon introduces two new races, dragonborn and spellscales, and provides information on half-dragons....   [click here for more]
Wizards of the Coast  $29.95 $14.99

Add to Dungeon Masters Guild Order  
Shadowdale: The Scouring of the Land (3.5)

Shadowdale: The Scouring of the Land (3.5)


Zhentish soldiers, Maerimydran drow, and Sharran cultist have forged a dark alliance to subjugate the peaceful land of Shadowdale. Elmister's tower lies in ruins, Lord Amcathra governs at the sufferance of the dale's conquerors, and the very Weave of magic in this embattled land seems to fray with each passing day. The Zhentish yoke lies heavy over Shadowdale - but the Dalesfolk are ready to fight...   [click here for more]
Wizards of the Coast  $29.95 $14.99

Add to Dungeon Masters Guild Order  
Fait Accompli (3.5)

Fait Accompli (3.5)


The white dragon Hinterbite has kept the barony of Icenvale rulerless and poor for centuries. But now his power and that of his secret supporters is threatened by the popularity of an heir who hopes to make a change for the betterment of the people. Can the PCs take on the dragon and his minions and restore power to the barony's rightful ruling line? Download this adventure by Owen K.C. Stephens...   [click here for more]
Wizards of the Coast  $0.99

Add to Dungeon Masters Guild Order  
Road to Oblivion (3.5)

Road to Oblivion (3.5)


Oblivion is a town like no other. Situated in a hidden valley within a high mountain range and accessible only via air or a secret tunnel through the mountains, it has remained unknown to all except its inhabitants for uncounted centuries. What happens when a natural disaster exposes the town to the world and lets loose an ancient danger at the same time? Will the PCs aid those in need? Road to Oblivion...   [click here for more]
Wizards of the Coast  $0.99

Add to Dungeon Masters Guild Order  
Shoals of Intrigue (3.0)

Shoals of Intrigue (3.0)


Spies are common in the coastal cities, and the overlords depend on them to gain information about one another's plans. One such spy has gained vital information that could prevent a war and stabilize the entire coastal region, but his ship was lost at sea before he could deliver his message. Was it an accident, or could some evil force have an interest in preventing his information from reaching its...   [click here for more]
Wizards of the Coast  $0.99

Add to Dungeon Masters Guild Order  
Races of Ansalon (3.5)

Races of Ansalon (3.5)


The Children of the Stars. . . and of Chaos! The elves shape their future amidst the tragedy of exile, while the dwarves struggle to carve theirs from internecine strife. The minotaurs proclaim manifest destiny, while the kender look to a future without affliction. The gnomes assemble a collective future from cogs and gear shafts, while goblins shake theirs free from the oppressors of the past. Ogres...   [click here for more]
Wizards of the Coast  $44.99 $19.99

Add to Dungeon Masters Guild Order  
Magic of Faerûn (3e)

Magic of Faerûn (3e)


Discover the Power and Master the Art Magic pervades Faerûn. This guide explores the hidden lore and secrets of magic in the Forgotten Realms game setting. From the history of magic to magical variants (including gem magic, spellfire, and the mageduel), magical creatures, locations of power, and advanced options for creating magic items, this book covers what a Dungeon Master...   [click here for more]
Wizards of the Coast  $29.95 $11.99

Add to Dungeon Masters Guild Order  
Tome and Blood: A Guidebook to Wizards and Sorcerers (3e)

Tome and Blood: A Guidebook to Wizards and Sorcerers (3e)


A Spell Is Better than a Thousand Words Every mystic library reserves a place for this single potent volume of arcane lore. It's packed with ways to customize sorcerer and wizard characters, including: - New feats, spells, and magic items. - New prestige classes, including the dragon disciple, fatespinner, and pale apprentice. - Information about special organizatinos such as the Broken Wands...   [click here for more]
Wizards of the Coast  $19.95 $7.99

Add to Dungeon Masters Guild Order  
Anauroch: The Empire of Shade (3.5)

Anauroch: The Empire of Shade (3.5)


A Shadow Has Fallen over Faerun As malign forces conspire to undo the Weave and replace it with the Shadow Weave, the Great Desert of Anauroch begins to change. Unless something is done, all of Faerun will soon feel the dark might of the greatest magical empire since Netheril. This adventure is the climax of a three-part series set in the Forgotten Realms campaign setting....   [click here for more]
Wizards of the Coast  $29.95 $14.99

Add to Dungeon Masters Guild Order  
Monster Manual IV (3.5)

Monster Manual IV (3.5)


Scores of Monsters That Are Fun to Play and Easy to Run This supplement for the D&D game offers a fully illustrated horde of new monsters such as the clockwork steed, the tomb spider, and the evil creatures known as the "spawn of Tiamat." It also includes monsters that have previously appeared as D&D miniatures, including the bloodhulk, the justice archon, and the...   [click here for more]
Wizards of the Coast  $34.95 $16.99

Add to Dungeon Masters Guild Order  
Defenders of the Faith: A Guidebook to Clerics and Paladins (3e)

Defenders of the Faith: A Guidebook to Clerics and Paladins (3e)


Divine dedication powers these crusaders. This book spotlights the champions of deities in the D&D game, clerics and paladins. It's packed with ways to customize cleric and paladin characters, including: New feats, prestige classes, weapons, and equipment More uses for turning checks, and new magic items and spells designed specially for clerics and paladins Information...   [click here for more]
Wizards of the Coast  $19.95 $7.99

Add to Dungeon Masters Guild Order  
The Crumbling Hall of the Frost Giant Jarl (3.0)

The Crumbling Hall of the Frost Giant Jarl (3.0)


"Crumbling Hall of the Frost Giant Jarl" is a Dungeons & Dragons adventure for 10th-level characters in the style of 1st Edition AD&D classics such as the "Against the Giants" series. The player characters must stand against the machinations of Gungir, self-styled Jarl of the Frost Giants, while simultaneously discovering what evil lurks within Gungir's ancestral home. Adventure...   [click here for more]
Wizards of the Coast  $0.99

Add to Dungeon Masters Guild Order  
Tiger's Palace (3.0)

Tiger's Palace (3.0)


Pit your PCs against a formidable rakshasa villain in Tiger's Palace, an adventure from designer Owen K.C. Stephens. Use this scenario as a site-based adventure the characters simply stumble across, or build up the wily Bhishana Bhaga as a recurring villain, with this module serving as a climactic final confrontation. It's suitable for four 9th- or 10th-level characters. Bhishana Bhaga is an old...   [click here for more]
Wizards of the Coast  $0.99

Add to Dungeon Masters Guild Order  
Dungeonscape (3e)

Dungeonscape (3e)


Welcome to the Dungeon! Since the dawn of the Dungeons & Dragons game, the dungeon has remained a place of mystery, excitement, and danger. Purple worms burrow through the earth, eager for their next meal. Savage orcs lurk within darkness, ready to surge forth and lay waste to civilized lands. Strange cults, mutated monsters, and forgotten gods hide within the choking darkness...   [click here for more]
Wizards of the Coast  $29.95 $14.99

Add to Dungeon Masters Guild Order  
Exemplars of Evil (3.5)

Exemplars of Evil (3.5)


Villains for Your Campaign Every memorable adventure needs a great villain. You know the type: corrupt, reviled, and rotten to the core. The villains featured in this tome are the best of the worst, sure to test the heroes' mettle. The canny pirate lord, the sinister lich, the tyrannical fire giant queen... your characters won't know what hit them! This supplement shows you...   [click here for more]
Wizards of the Coast  $29.95 $14.99

Add to Dungeon Masters Guild Order  
Lochfell's Secret (3.5)

Lochfell's Secret (3.5)


Hollyvyre saw her husband eaten right before her eyes by a giant sea monster that walked on water. That same day, a young man found his mother's grave dug up -- and his mother's body missing. Are the two events connected? What would a sea monster want with corpses? Drop this adventure for D&D v3.5 by Eric Haddock into your campaign world wherever there is a small port town. Suitable for four...   [click here for more]
Wizards of the Coast  $0.99

Add to Dungeon Masters Guild Order  
Tarus's Banquet (3.5)

Tarus's Banquet (3.5)


A Short Adventure for Libris Mortis: The Book of Undead For Four 10th-Level Player Characters Libris Mortis is all about undead-their abilities, how to fight them, how to improve them, and how best to use them in your campaign. This short scenario uses feats, spells, and monsters from that book to build campaign elements that involve undead. Tarus’s Banquet is a short D&D adventure...   [click here for more]
Wizards of the Coast  $0.99

Add to Dungeon Masters Guild Order  
Stone Dead (3.0)

Stone Dead (3.0)


Petrification is one of the worst possible fates in a fantasy game. As a statue, you're not truly dead, but you're certainly not alive. You're held in stasis for as long as it takes for someone to find you and return you to your normal state. This power is certainly what makes otherwise standard monsters such as the basilisk and cockatrice so feared. How much more frightening is it, then, when the...   [click here for more]
Wizards of the Coast  $0.99

Add to Dungeon Masters Guild Order  
Manifesting: A Tale (3.0)

Manifesting: A Tale (3.0)


Mystery surrounds the fortress of Melinas -- Lord Prisius' daughter has vanished. To find her, the PCs must navigate a fortress full of ghostly manifestations and strange NPCs. This original Dungeons & Dragons scenario is suitable for a party of four to six characters of 3rd to 4th level. ...   [click here for more]
Wizards of the Coast  $0.99

Add to Dungeon Masters Guild Order  
The Ministry of Winds (3.0)

The Ministry of Winds (3.0)


Deep in the heart of the city lies that strange edifice. Everyone knows about it or, that is to say, everyone knows it is there. No one ever really seems to have much more information about the granite structure, except that it has no windows or doors, and it is surrounded by swirling wind. Most people call it the Obelisk of the Winds. Tales are told of its secrets, but none of them seems to hold the...   [click here for more]
Wizards of the Coast  $0.99

Add to Dungeon Masters Guild Order  
The Twilight Tomb (3.5)

The Twilight Tomb (3.5)


Stand Against the Coming Night! Shadows in the forest deepen as an oracle among the Yuirwood's half-elf inhabitants foretells the reemergence of the Duskwalker, an ancient and corrupt star elf wizard. Missing travelers and lost goods all point to a circle of standing stones within the forest. Perhaps, like its counterparts elsewhere in the Yuirwood, this stone henge allows...   [click here for more]
Wizards of the Coast  $9.95 $4.99

Add to Dungeon Masters Guild Order  
Thicker Than Water (3.0)

Thicker Than Water (3.0)


Blood is thicker than water, as they say. But what happens when people use ties of blood to exploit others? You may run into this problem in Monte Cook's new miniadventure, Thicker Than Water. In this module suitable for four 12th-level characters, one PC discovers a distant relative seeking help to complete a prophecy. Of course, things are never that easy -- particularly if the...   [click here for more]
Wizards of the Coast  $0.99

Add to Dungeon Masters Guild Order  
House of the Harpies (3.0)

House of the Harpies (3.0)


A new mini-module by Owen K.C. Stephens challenges PCs with an invigorating adventure. It's not often that a theives' guild needs help. Drop this adventure into your campaign in any wilderness setting or just outside any city. Suitable for four 6th-level characters. Adventure Preview The local thieves' guild survives by hiding outside of town, in the nearby forest. Since the...   [click here for more]
Wizards of the Coast  $0.99

Add to Dungeon Masters Guild Order  
Complete Champion (3.5)

Complete Champion (3.5)


Divine Power at Your Command Mastery of divine power is no longer reserved for the cleric or paladin. With devotion and dedication, any hero can become a divine champion and a force to shake the heavens. Your strength comes from the universe itself, and you can use your divine gifts to create, heal, or destroy. Your choices shape the world. This book gives players and Dungeon...   [click here for more]
Wizards of the Coast  $29.95 $14.99

Add to Dungeon Masters Guild Order  
An Eye for an Eye (3.0)

An Eye for an Eye (3.0)


When your ire has been raised, when you have been wronged, when someone has crossed you too many times -- it's time to contact the Council of Wrath. This small but extremely efficient band specializes in vengeance. And woe to those who find them looking in their direction. The Council of Wrath is an organization of mercenaries that fulfills a need: revenge. Mainly made up of assassins,...   [click here for more]
Wizards of the Coast  $0.99

Add to Dungeon Masters Guild Order  
Races of Stone (3.5)

Races of Stone (3.5)


Dwarves, Gnomes, and Goliaths From underground caverns to rolling canyons to mountain crags, bold adventurers emerge from among the hardiest people—folk who possess an affinity with the earth itself. Drawing strength and security from their surroundings, along with the skills needed to survive, the champions of these races of stone have etched their names in legend. This...   [click here for more]
Wizards of the Coast  $29.95 $14.99

Add to Dungeon Masters Guild Order  
Knightly Orders of Ansalon (3.5)

Knightly Orders of Ansalon (3.5)


Since the Age of Dreams, warriors have raised arms for good and evil across the face of Krynn. Great heroes and terrifying villains fight not for themselves, but for greater ideals. This sourcebook contains game information for the d20 System, as well as the lore and traditions of knightly orders. New and revised class information are provided for the various knighthoods, as well as new feats and...   [click here for more]
Wizards of the Coast  $34.99 $17.99

Add to Dungeon Masters Guild Order  
Tome of Magic: Pact, Shadow, and Truename Magic (3.5)

Tome of Magic: Pact, Shadow, and Truename Magic (3.5)


Unlock the Magical Power of Vestiges, Shadows, and Syllables The Tome of Magic: Pact, Shadow, and Truename Magic supplement presents three new kinds of magic that you can integrate easily into any Dungeons & Dragons campaign. These magic "subsystems" function alongside the existing D&D magic system and offer new game mechanics, character options, and adventure...   [click here for more]
Wizards of the Coast  $39.95 $19.99

Add to Dungeon Masters Guild Order  
Enemies and Allies (3e)

Enemies and Allies (3e)


Friends and Foes for Every Occasion This collection of nefarious villains and powerful patrons adds spark to your Dungeons & Dragons game. It's packed with powerful spellcasters, devious mobsters, and deadly monsters galore, including: Statistics for powerful and unusual nonplayer characters you can drop into your own campaign. Ready-to-run minions, guards,...   [click here for more]
Wizards of the Coast  $14.95 $6.99

Add to Dungeon Masters Guild Order  
Complete Psionic (3.5)

Complete Psionic (3.5)


Think You Know Everything About Psionics? Think Again In ages past, those who wielded psionic power were ignored. Then, as folk witnessed first hand their strange abilities, they were scorned and treated like outcasts. Over time, they have carved niches for themselves in society. Now you can rub shoulders with them at the local inn, trade with them in the bustling streets,...   [click here for more]
Wizards of the Coast  $29.95 $14.99

Add to Dungeon Masters Guild Order  
Champions of Ruin (3.5)

Champions of Ruin (3.5)


Explore the Darker Side of the Realms Every corner of Faerûn harbors its own sinister element. When opportunities arise, malevolent groups and nefarious individuals emerge from the shadows to make their mark on the Realms. Within these pages, you will discover everything players and Dungeon Masters need to create the most evil organizations, treacherous villains, and morally ambiguous...   [click here for more]
Wizards of the Coast  $29.95 $14.99

Add to Dungeon Masters Guild Order  
Ill Wind in Friezford (3.0)

Ill Wind in Friezford (3.0)


A new mini-module by Skip and Penny Williams challenges PCs with a haunting adventure. What is the wild hunt? Will the PCs survive their visit to Friezford? Drop this adventure into your campaign in any wilderness setting that contains a former trading route. Suitable for four 14th-level characters. Adventure Preview Introduction What haunts the woods surrounding the...   [click here for more]
Wizards of the Coast  $0.99

Add to Dungeon Masters Guild Order  
Hero Builder's Guidebook (3e)

Hero Builder's Guidebook (3e)


Give Your Character Every Advantage When you sit down to create a character, let your mind do the work--don't just leave it to the dice. The Hero Builder's Guidebook puts at your fingertips everything you need to know before your character's first adventure. With this book you will: Maximize your character's potential with step-by-step character advancement guides. Create a...   [click here for more]
Wizards of the Coast  $14.95 $6.99

Add to Dungeon Masters Guild Order  
Displaying 151 to 200 (of 240 items) Result Pages: [<< Prev]   1  2  3  4  5  [Next >>] 
Select Page Number