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Dungeons & Dragons Conversion Manual (2e/3e)

Dungeons & Dragons Conversion Manual (2e/3e)


This booklet is intended to help you preserve the best of your old D&D campaign as you adopt the new rules. This was a free promotional product provided by Wizards of the Coast prior to the release of Dungeons & Dragons 3rd Edition. ...   [click here for more]
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Fast-Play Game - Dungeons & Dragons Worlds of Adventure (2e)

Fast-Play Game - Dungeons & Dragons Worlds of Adventure (2e)


The Fast-Play rules booklet was a free module released by TSR/WotC in 1998 to provide a quick and easy entry point into the world of 2nd Edition AD&D. It included pre-generated characters and a short dungeon, as well as an open ended setting. The rules themselves were a stripped down subset of 2nd edition rules. Each pregen and each encounter had descriptions of the unique rules and mechanics...   [click here for more]
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MC15 Monstrous Compendium Ravenloft Appendix II: Children of the Night (2e)

MC15 Monstrous Compendium Ravenloft Appendix II: Children of the Night (2e)


The moon is full. The mists have risen. The terror is upon you. Step into these swirling clouds of fog, and you will come face to face with creatures more terrible than you can imagine. Be careful, for those who are embraced by the mists seldom live to tell the tale. Children of the Night presents complete descriptions of 20 unique individuals for use in the RAVENLOFT campaign setting, Ideal...   [click here for more]
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The Evil Eye (2e)

The Evil Eye (2e)


Welcome to Invidia, where Vistani curses come to their terrible fruition. As a young girl, Gabrielle Aderre was warned by her mother never to have children: "A man, a babe, a home—these things can never be for you, tragedy will be the only result." Now the witch Gabrielle has disobeyed her mother and borne a child, an abomination that could spell doom for Vistani everywhere....   [click here for more]
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A Light in the Belfry (2e)

A Light in the Belfry (2e)


“The only thing more fragile than glass is a lover's heart.” —A Vistani Proverb Decades ago, the fair land of Avonleigh was guarded by an order of paladins known as the Circle. One stormy night, a wizard named Morgoroth came to seek refuge with them. But, all was not as it seemed! Morogoroth was no mere wizard; he was a necromancer on the run from a knightly brotherhood...   [click here for more]
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Adam's Wrath (2e)

Adam's Wrath (2e)


There are some things that mere mortals were never meant to know. . . . In the domain of Lamordia, Doctor Victor Mordenheim created Adam?cobbling the creature together from parts of human corpses. Now, years later, Adam wants revenge. Adam wants Elise, Victor's wife. Adam wants Victor dead. The player characters' ship founders on the coast of the domain of Lamordia. A vicious storm leaves...   [click here for more]
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Beyond the Prism Pentad (2e)

Beyond the Prism Pentad (2e)


The relentless passage of time sweeps across the burning plains, and the world beneath the crimson sun changes in its wake? The Dragon of Tyr is gone, his evil scattered on the scalding winds. Torrential rains fall over the Sea of Silt, spinning off deadly storms that can strike anywhere in the Tablelands with only a moment's notice. Violent upheaval rocks the city-states of Raam, Draj, and Balic...   [click here for more]
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Carnival (2e)

Carnival (2e)


Freak show or sanctuary? It's all a matter of perspective when you're at Carnival. A carnival offers a glimpse of abnormal and unnatural things most genteel folk never talk about, much less see. This carnival is not a simple sideshow, though, and its performers are far more than freaks on display. Carnival is a wandering haven for those who have no place else to go - including adventurers...   [click here for more]
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Children of the Night: The Created (2e)

Children of the Night: The Created (2e)


The Whole Is Greater Than the Sum of the Parts Within these pages lie the stories of 13 madmen and their singular creations. Some are flesh and blood, others glass or wax, even metal or mist. Whatever their makeup, each has the will to live - and sometimes that means needing to kill. They are more than just golems. They are the Created. And they are ready to make your acquaintance. Among those lurking...   [click here for more]
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Children of the Night: Vampires (2e)

Children of the Night: Vampires (2e)


Behold the Many Faces of Mankind's Darkest Enemy Twin puncture wounds mark the kiss of the nosferatu. Blood trickles with the slow crawl of despair. A shadow lingers, black against black. Chill mist clings damply to every surface, and the echo of an anguished shriek still hangs in the air. Children of the Night: Vampires introduces 13 unique and terrifying villains...   [click here for more]
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Chilling Tales (2e)

Chilling Tales (2e)


Seven Gripping Settings. . . . Haunted graveyards, manors, and tombs, a bardic library with an unexpected room, ancient catacombs, and an entire town turned to dark terror. Seven Terrifying Characters. . . . Deadly and unexpected foes: a vampire who walks in the sun and laughs at clerics, a mummy whose touch turns living flesh to water, and a fearsome host of others: a darkling, a vassalich, a ghost,...   [click here for more]
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Circle of Darkness (2e)

Circle of Darkness (2e)


The Mists of Ravenloft lead to G'Henna, land of famine and zealous devotion to Yagno Petrovna, high priest of the Beast-God, Zhakata. In the cities of G'Hanna, worshipers starve themselves to prove their faith; in the Outlands, twisted mongrelmen struggle to survive in a land of unforgiving windstorms and bleak plains. No domain in the Demiplane of Dread has been in greater need of change?and the...   [click here for more]
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Dark of the Moon (2e)

Dark of the Moon (2e)


In the bitter cold of a land mired in eternal winter, hunters take the shape of wolves to better kill their prey. They stalk the snow-filled forests on paws of deadly silence. Powerful and swift, these evil shapechangers roam the land at will, murdering those who oppose them and plundering the weak. At the head of this pack paces the great Black Wolf of the Wood. Is this murderous beast the underling...   [click here for more]
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Death Ascendant (2e)

Death Ascendant (2e)


The remnants of Ebon Fold are cutting a deadly path through the Falkovian countryside, draining travelers of their life force and leaving withered corpses in their wake. Hot on their trail, you come across the sole survivor of one of these deadly attacks, a young vistani man with an extraordinary skill for fortune-telling. His tarokka deck helps close the gap between you and the assassins. Together...   [click here for more]
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Death Unchained (2e)

Death Unchained (2e)


You have no friends here. What can you do when the Mists deposit you in the city of Lekar? The militia is no better than a gang of sadistic bullies, the citizens are more contagious than a fleet of plague ships, and every foot of public space is covered with corpses of criminals who committed no crime greater than struggling to survive in the oppressive domain of Falkovnia. Danger haunts...   [click here for more]
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DSM1 Black Flames (2e)

DSM1 Black Flames (2e)


A simple trip from Urik to Raam: What could be easier? But unexpected encounters and freakish sandstorms conspire to make this journey more dangerous than imagined. Lost and dying of thirst, your characters unwittingly involve themselves in a strange mission-the motivation behind which lies hidden.  On the adventurers' trail are enraged dragons, desert fiends, and a curse that threatens to drive...   [click here for more]
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DSM2 Merchant House of Amketch (2e)

DSM2 Merchant House of Amketch (2e)


In the city of Balic, an insidious new threat to the Tyr region has arisen in the shape of a humble beetle. Magically altered to deliver a psionic malady via their bite, the beetles have been used by templars, slavers, raiders, and worse to neutralize the psionic abilities of their captives and render them docile. In desperation, the Veiled Alliance has called upon your characters to track down the...   [click here for more]
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DSQ3 Asticlian Gambit (2e)

DSQ3 Asticlian Gambit (2e)


The palace of the Forest Queen contains treasures unimaginable. To the sons and daughters of Athas's harsher climes, Gulg and the Crescent Forest seem almost perversely lush, a jumble of green and growing things hording precious water for the benefit of the few. But while basking in the glow of Lalali-Puy6's gratitude, your characters have the richness of the forest at your beck and call. Of course,...   [click here for more]
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DSR2 Dune Trader (2e)

DSR2 Dune Trader (2e)


In the harsh lands of Athas, even the bare necessities of life are hard to come by. The caravans of the traders ply the shifting sands, daring raiders and the elements to bring goods and hope to both the teeming hordes of the city-states and the isolated villagers in the trackless wastelands. Without the traders, life on Athas would be impossible.  Dune Trader explores the lives of the people who...   [click here for more]
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DSR3 Veiled Alliance (2e)

DSR3 Veiled Alliance (2e)


Few safe havens exist on Athas, and fewer still for preservers. In the hidden places of the cities - a potter's shop, a crematoria, even under the very palace of a sorcerer king - the Veiled Alliance abides, aiding and protecting preservers and auxiliaries, and standing against defilers. In Tyr, Balic, Draj, Gulg, Nibenay, Raam, and Urik, protection from the dark forces of Athas endures. Secret recognition...   [click here for more]
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DSS1 City-State of Tyr (2e)

DSS1 City-State of Tyr (2e)


Tyr has battled and bled for its freedom, throwing off the yokes of an insane sorcerer-king and slavery. The city stands poised on the brink of democracy, but has Tyr the strength to seize the future and shape it in the image of that freedom, or has the city merely traded one form of slavery for another?  City-State of Tyr addresses these matters and more. Within this 96-page booklet is the most...   [click here for more]
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DSS2 Earth, Air, Fire, and Water (2e)

DSS2 Earth, Air, Fire, and Water (2e)


On a world with no gods, what do priests serve? The priests class on Athas is unique and distinct from the priest classes of any other AD&D campaign world. Athasian priests worship no gods, collect no followers, and carry edged weapons.  Earth, Air, Fire, and Water answers all your questions about this singular class of clerics. Here are the elemental priests who serve the elementals and Athas....   [click here for more]
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DSS3 Elves of Athas (2e)

DSS3 Elves of Athas (2e)


They run across the burning plains where others fear to walk. They live for the moment, these savages of a dying world. The elves of Athas are wild, dangerous, and unlike any other elves. Forget the frail forest dwellers of other campaign worlds. Athas's elves stand tall and lean, with long limbs and fearsome faces. They are thieves and raiders, swift warriors and terrible foes.  Elves of Athas explores...   [click here for more]
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Forest Maker (2e)

Forest Maker (2e)


Most adventurers know better than to listen to rumors. But when the rumors speak of a magical forest blooming deep in the burning stretch of the Alluvial Sand Wastes, even the most battle-hardened gladiator takes notice. A mysterious summons has gone out to the humans and demihumans of the Tyr region, luring them to the new forest and promising Athas' salvation. Now your characters have heard the call...   [click here for more]
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Forged of Darkness (2e)

Forged of Darkness (2e)


Absolute Power. In the bewitched domain of Tepest, under the pale amber light of a full moon, a wandering band of adventurers comes across the severed hand of a hanged man. Far beneath Darkon's dread Castle Avernus, a mysterious Black Vault is sealed, locking away an assortment of magical arms and armor until such time as the cause of evil demands their service. Across the dread domains of Ravenloft,...   [click here for more]
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Hour of the Knife (2e)

Hour of the Knife (2e)


A madman stalks the fog-shrouded streets of Paridon, killing with gruesome precision - and always at midnight. A party of brave adventurers witnesses the most recent of these brutal murders. Now that they've seen the killer's face, they're sure to be his next targets. Who can be trusted in this city where the residents are not what they appear to be? Those who dare to track the killer will...   [click here for more]
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Howls in the Night (2e)

Howls in the Night (2e)


The Mists of Ravenloft draw close, surrounding unfortunate travelers in their clammy embrace. When they part, they revel the land of Mordent, a domain of rolling moors and woods, beautiful by day and terrifying by night. The moors surround Westcote Manor, whose owner seeks your aid to break a curse that has beset his family. A new danger lurks in the haunted moors: hounds whose mournful howls and...   [click here for more]
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MC10 Monstrous Compendium Ravenloft Appendix

MC10 Monstrous Compendium Ravenloft Appendix


They lurk in the shadows. They linger in your dreams. They strike from the darkness. They are foul and horrible creatures that dwell in the dark dimension of Ravenloft and they are waiting for you. Inside this book are elven vampires, the dreaded Dark Ones who have broken the trust of Vistani, and dozens of other creatures sure to add a taste of fear into every Ravenloft campaign. But be warned,...   [click here for more]
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Neither Man nor Beast (2e)

Neither Man nor Beast (2e)


Shipwrecked on a desert island! Marooned among savage creatures who seem half human, half animal. Who can you trust? Kindly old Doctor Fran and his beautiful companion? The strange monks said to guard an evil artifact in their mountain fastness? Or the beast-man chief who gathers his people and prepares for war? This is short, for you must escape the domain of Diosamblet, the Master of Pain, before...   [click here for more]
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RA2 Ship of Horror (2e)

RA2 Ship of Horror (2e)


Horrible hauntings, cruel curses, dark secrets...this is no pleasure cruise! The mists of Ravenloft know no boundaries and observe no rules. One way or another, they always get what they want - this time with some help from a cursed captain and his ship. Player characters boarding an innocent-looking ship will soon find themselves aboard a haunted vessel, destined for an island...   [click here for more]
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RA3 Touch of Death (2e)

RA3 Touch of Death (2e)


The Mists of Ravenloft envelop you once again. When you realize where they've taken you, it's too late. You find yourself in the burning wastelands of Har'Akir—where nothing is as it seems. The desert is a powerful foe, but in Har'Akir, an ancient evil is awakening, and the desert will be the least of your worries. As withered hands cast off ancient shrouds, little can save you from their touch...   [click here for more]
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RM2 The Created (2e)

RM2 The Created (2e)


"Beware what you wish, for it might come true" is an old Vistani saying. In the small town of Odiare, a toymaker has wished a puppet to life - only this puppet is not a friendly, playful toy. It is a thing of evil, bent upon killing all the adults of Odiare. When the player characters are trapped within this town, Maligno the puppet and his animated toys begin to hunt them down. The PCs' only...   [click here for more]
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RM3 Web of Illusion (2e)

RM3 Web of Illusion (2e)


Rakshasa. For centuries, these diabolical creatures have hunted humanity and preyed upon its flesh. Now the Mists have opened upon the land of Sri Raji, home of dread Arijani, the rakshasa lord. Arijani is the mastermind behind a deadly game of illusion where plots lie within plots that lie within plots. The wise will trust neither their eyes nor their wits, for nothing is as it seems in...   [click here for more]
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RM4 House of Strahd (2e)

RM4 House of Strahd (2e)


Far above the village of Barovia sits Castle Ravenloft, the home and fortress of vampire lord Strahd Von Zarovich. Legends claim that Strahd flies with the bats and runs with the wolves to terrorize the countryside. Ancient tales also tell of dungeons and catacombs deep under the castle. Other stories recall the great halls, treasures, and glory of Ravenloft in centuries past. Undoubtedly, Strahd...   [click here for more]
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RQ1 Night of the Walking Dead (2e)

RQ1 Night of the Walking Dead (2e)


In a rain-soaked graveyard, a small group of men stands round a coffin bound with heavy chains. "We are here to mourn the passing of Jean de Cardeau," intones the village priest. " Let us pray that his rest is eternal, and that he never returns."  As the pallbearers lift the coffin, something scrapes on the wood from inside. Quickly and without emotion, the attendants slide the casket into a crypt....   [click here for more]
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RQ2 Thoughts of Darkness (2e)

RQ2 Thoughts of Darkness (2e)


Fall the inhospitable domains in the Ravenloft campaign world, Bluetspur is the cruelest and most gruesome. Nothing grow in the endless night, and lightning periodically falls like rain. The only place to escape those storms is inside the mind flayers' complex under Mt. Makab, but that is the last place where any sane person would want to go. The High Master Mithid has been hatching black plots...   [click here for more]
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RQ3 From the Shadows (2e)

RQ3 From the Shadows (2e)


Deep beneath the foundation stones of Castle Avernus, Azalin the lich hatches his plots. The grand conjunction is coming, when all the lands and lords of Ravenloft will be set free upon the realms of man. Azalin does not intend to let this oppurtunity slip by. All he needs are a few deadies. Fortunately, there is a party of adventurers nearby.... This is the first of two adventures that feature...   [click here for more]
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RR2 Book of Crypts (2e)

RR2 Book of Crypts (2e)


Enter the world of the unknown? the land of dark mysteries, the realm of inexplicable terror. Adventure in a land where nothing is as it seems, where the innocent are evil in disguise. And watch your back ? no one can be trusted in Ravenloft! Book of Crypts is 96 pages of the finest in twisted horror. Nine short adventures await you, promising new, hideous villains and spine-chilling stories do...   [click here for more]
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RR3 Van Richten's Guide to Vampires (2e)

RR3 Van Richten's Guide to Vampires (2e)


At last, some means of combating the ultimate undead—vampires—have found their way into print. Within these pages, Dr. Rudolph Van Richten shares his vast background as one of Ravenloft's most formidable lore masters and vampire hunters. Decades of research and experience have been compiled into discussions that define the very nature of these kings of the undead and help put them at a disadvantage...   [click here for more]
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RR7 Van Richten's Guide to Werebeasts (2e)

RR7 Van Richten's Guide to Werebeasts (2e)


I know now the shape of madness, of ravening insanity, and it is me! I dread the waxing of the moon, yet how can I flee from time itself? The hour of transformation is at hand, and my heart surges in bloodlust!  —The Cry of a Werewolf Werebeasts: men and women who assume the shape of animals. In this volume, Dr. Rudolph Van Richten—Ravenloft's eminent expert on the horrific—exposes the...   [click here for more]
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RR8 Van Richten's Guide to the Created (2e)

RR8 Van Richten's Guide to the Created (2e)


...by the glimmer of the half-extinguished light, I saw the dull yellow eye of the creature open; it breathed hard, and a convulsive motion agitated its limbs. —Mary Shelley, Frankenstein Armed with satchel and saw, the creator slips into the night. He seeks the freshly dug grave and the unguarded morgue, selecting each body part with care. In the twilight before dawn, he tailors...   [click here for more]
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Servants of Darkness (2e)

Servants of Darkness (2e)


Young Bryonna has been judged guilty of consorting with the dark forces of Tepest, and now she will burn at the stake for it. The Inquisitors, priests whose zealousness sometimes stirs whispers of doubt among the people, have condemned her with all the surety that comes with their "holy" power. Heroes of integrity and justice are needed to ferret out the truth. To succeed, they must travel a perilous...   [click here for more]
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The Awakening (2e)

The Awakening (2e)


Upon the horde plains of Nova Vaasa, the Koshka Bluffs rise from the earth like gigantic, misshapen tumors. They give up stone to feed the sheer walls of Castle Faerhaaven, but lately they have yielded stranger objects: figurines, coins, and other odd artifacts, which curse those foolish enough to claim them. Now the ancient priestess Sachmet has awakened from a timeless sleep to come and take...   [click here for more]
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The Forgotten Terror (2e)

The Forgotten Terror (2e)


A knife flashes in the darkness. You never see the face of your attacker. The adventure begins. Their spirits trapped by a cursed magical weapon, the heroes find themselves imprisoned on the surreal domain of Aggarath. Here they must explore the mind of Chardath Spulzeer, the insane lord of the realm. Somewhere in his shattered dreams and tormented memories lie secrets that may enable the...   [click here for more]
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The Gothic Earth Gazetteer (2e)

The Gothic Earth Gazetteer (2e)


The Gothic Earth Gazetteer is a complete guide to the people and events that shaped the 1890's. An indispensable reference of any Masque of the Red Death campaign, it contains a wealth of information including: Qabals: A look at nine of Gothic Earth's mysterious qabals, including Van Helsing's Die Wachtern and the mysterious Order of the Crimson Dawn. Headline News: A year-by-year...   [click here for more]
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The Will and the Way (2e)

The Will and the Way (2e)


In the deserts and cities of Athas, the most dangerous weapon is the mind. With a thought, deadly mindbenders can shatter stone, bend steel, or break opponents. Thousands of Athasians possess wild psionic talents, but only a select few can master the Way and call themselves psionicists. The Will and the Way provides more details on psionics and psionicist characters. It introduces new character kits...   [click here for more]
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Thri-Kreen of Athas (2e)

Thri-Kreen of Athas (2e)


They tower above mere human warriors and adventurers. In a savage world, they hunt-and all else is prey. Wandering the sandy wastes and stony barrens under the crimson sun, thri-kreen are the most skilled trackers, the most barbaric gladiators, the most implacable of foes. Mysterious and savage, the mantis people have been a closed book. Until now? Thri-Kreen of Athas enters the world of the nomadic...   [click here for more]
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Vecna Reborn (2e)

Vecna Reborn (2e)


From the depths of antiquity, he arises. . . . Trapped in a mockery of his former kingdom, he broods. . . . In hatred and spite against the one who betrayed him, he schemes. . . . The other lords of Ravenloft may possess horrific power. . . but Vecna is god. Trapped by the Mists of Ravenloft, the lich lord Vecna plots his escape and revenge against Kas the Destroyer, his traitorous former lieutenant....   [click here for more]
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When Black Roses Bloom (2e)

When Black Roses Bloom (2e)


The nightbound realm of Sithicus is dying! The grey forested crags scarred by jagged rifts echo with the laments of the dying elven nation. But the lord of the land sits uncaring on his blackened throne in the charred castle of Negragaard, lost in ancient memories. Through his passion and hatred the nightmare haunted death knight, Lord Soth, permitted catastrophe to befall his native...   [click here for more]
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Windriders of the Jagged Cliffs (2e)

Windriders of the Jagged Cliffs (2e)


And so I found myself learning about a folk that I had never heard described even in rumors. These halflings are an ancient people-in fact, they gave a new definition for "ancient." Their race is older than any other on Athas. They remember times before the Warbringer, before magic, and before the advent of the Way. -The Wanderer's Journal To the west of Tyr, the proud strongholds...   [click here for more]
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