Close
Close
Narrow Results
$ to $
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!















Edition
2nd Edition   Remove Search Term
Advanced Search

pixel_trans.gif

We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because to do otherwise would be the same as claiming these prejudices never existed. Dungeons & Dragons teaches that diversity is a strength, and we strive to make our D&D products as welcoming and inclusive as possible. This part of our work will never end.

pixel_trans.gif
pixel_trans.gif
 
 Hottest 2nd Edition
pixel_trans.gif
pixel_trans.gif
 
 Newest Titles in This Section
pixel_trans.gif
Products found in this section... Sort by: 
 Title    Publisher    Price  
Fast-Play Game - Dungeons & Dragons Worlds of Adventure (2e)

Fast-Play Game - Dungeons & Dragons Worlds of Adventure (2e)


The Fast-Play rules booklet was a free module released by TSR/WotC in 1998 to provide a quick and easy entry point into the world of 2nd Edition AD&D. It included pre-generated characters and a short dungeon, as well as an open ended setting. The rules themselves were a stripped down subset of 2nd edition rules. Each pregen and each encounter had descriptions of the unique rules and mechanics...   [click here for more]
Wizards of the Coast  $1.99

Add to Dungeon Masters Guild Order  
Blood Spawn (Birthright 2e)

Blood Spawn (Birthright 2e)


Blood Spawn: Creatures of Light and Shadow is a collection of monsters and adventures for the Birthright campaign setting. Far more than just a Monstrous Compendium volume, Blood Spawn is two accessories in one: The creature listings offer more than a dozen new monsters designed specifically for the Birthright world. Some of the denizens haunt the Shadow World, others populate...   [click here for more]
Wizards of the Coast  $4.99 $3.99

Add to Dungeon Masters Guild Order  
DSS3 Elves of Athas (2e)

DSS3 Elves of Athas (2e)


They run across the burning plains where others fear to walk. They live for the moment, these savages of a dying world. The elves of Athas are wild, dangerous, and unlike any other elves. Forget the frail forest dwellers of other campaign worlds. Athas's elves stand tall and lean, with long limbs and fearsome faces. They are thieves and raiders, swift warriors and terrible foes.  Elves of Athas explores...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
RQ2 Thoughts of Darkness (2e)

RQ2 Thoughts of Darkness (2e)


Of all the inhospitable domains in the Ravenloft campaign world, Bluetspur is the cruelest and most gruesome. Nothing grow in the endless night, and lightning periodically falls like rain. The only place to escape those storms is inside the mind flayers' complex under Mt. Makab, but that is the last place where any sane person would want to go. The High Master Mithid has been hatching black plots...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
ALQ4 Secrets of the Lamp (2e)

ALQ4 Secrets of the Lamp (2e)


Exciting Adventures in the City of Brass and Other Genie Lands! Revealed within are the greatest secrets of the genies: their magics, their rulers, and heir homelands. From the Citadel of Ice and Steel to the Great Dismal Delve, the works of geniekind are as wondrous as they are magnificent. Tour the City of Brass, from its golden towers to its brazen streets, foil the evil yak...   [click here for more]
Wizards of the Coast  $9.99

Add to Dungeon Masters Guild Order  
PHBR12 The Complete Paladin's Handbook (2e)

PHBR12 The Complete Paladin's Handbook (2e)


In the fight against evil, the paladin stands as Good's supreme, undaunted champion. This 128-page accessory helps you play the noblest warriors of the AD&D game. Create or enhance your paladin with new proficiencies and equipment, new rules for bonded mounts, and paladin kits like the divinate, envoy, ghosthunter, skyrider, and the indomitable wyrmslayer.   The Complete Paladin's Handbook...   [click here for more]
Wizards of the Coast  $9.99

Add to Dungeon Masters Guild Order  
MC15 Monstrous Compendium Ravenloft Appendix II: Children of the Night (2e)

MC15 Monstrous Compendium Ravenloft Appendix II: Children of the Night (2e)


The moon is full. The mists have risen. The terror is upon you. Step into these swirling clouds of fog, and you will come face to face with creatures more terrible than you can imagine. Be careful, for those who are embraced by the mists seldom live to tell the tale. Children of the Night presents complete descriptions of 20 unique individuals for use in the RAVENLOFT campaign setting, Ideal...   [click here for more]
Wizards of the Coast  $4.95 $2.97

Add to Dungeon Masters Guild Order  
WGA2 Falconmaster (2e)

WGA2 Falconmaster (2e)


The discovery of an evil cult in the City of Greyhawk has caused city officials to seek assistance in wiping out this new menace. Their greatest worry? The cult's leader has disappeared, and officials fear that she is simply gathering strength for her ultimate assault on the city. Can your adventuring party find the cult's leader and put a stop to her plans before she puts a stop to you? Falconmaster...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
FA1 Halls of the High King (2e)

FA1 Halls of the High King (2e)


Someone in the misty, wooded Moonshae isles needs hundreds of brand new swords taken under guard from Sword Coast smiths to a certain place on the Isles. The swords are needed so badly, and their safe arrival is considered so unlikely, that someone is willing to pay adventurers a lot of gold - someone fairly important. Adventures foolish enough to take assignments too good to be true (or merely...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
PHBR7 The Complete Bard's Handbook (2e)

PHBR7 The Complete Bard's Handbook (2e)


Thief, musician, clown, actor, acrobat - just a partial list of the many twists on the bard class to be found in this book!   Seventeen bard kits, multitudes of abilities and powers, new magical items, new proficiencies, rules for gaining patrons and followers, over 100 bardic instruments, and much more await you within. The Complete Bard's Handbook gives you everything you need to create...   [click here for more]
Wizards of the Coast  $9.99

Add to Dungeon Masters Guild Order  
Faction War (2e)

Faction War (2e)


SIGIL'S BEEN AT PEACE FOR OVER 600 YEARS. ALL GOOD THINGS COME TO AN END. Six centuries ago, events surrounding the Great Upheaval imposed an uneasy peace in the City of Doors. Since that time, the 15 factions have quietly conducted their philosophical battle for the hearts and minds of all Cagers - and always stopped short of all-out war. But now tensions are flaring, tempers...   [click here for more]
Wizards of the Coast  $9.99

Add to Dungeon Masters Guild Order  
WGS1 Five Shall Be One (2e)

WGS1 Five Shall Be One (2e)


Adventure in the world of Greyhawk! Powerful forces are set in motion as your party searches for the legendary Blades of Corusk. Take them on the perilous journey from Rookroost to the Lair of the Shadow Dragon in the frozen northlands. Will they survive the ramifications of events that they have initiated? Those who hold the magical blades will not easily give them up. Plucking them from the grasp...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
Thri-Kreen of Athas (2e)

Thri-Kreen of Athas (2e)


They tower above mere human warriors and adventurers. In a savage world, they hunt-and all else is prey. Wandering the sandy wastes and stony barrens under the crimson sun, thri-kreen are the most skilled trackers, the most barbaric gladiators, the most implacable of foes. Mysterious and savage, the mantis people have been a closed book. Until now?  Thri-Kreen of Athas enters the world of the nomadic...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
The Forgotten Terror (2e)

The Forgotten Terror (2e)


A knife flashes in the darkness. You never see the face of your attacker. The adventure begins. Their spirits trapped by a cursed magical weapon, the heroes find themselves imprisoned on the surreal domain of Aggarath. Here they must explore the mind of Chardath Spulzeer, the insane lord of the realm. Somewhere in his shattered dreams and tormented memories lie secrets that may enable the...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
Council Of Wyrms (2e)

Council Of Wyrms (2e)


Feel mighty muscles ripple beneath your armored flesh. Hear the wind rush by with each powerful flap of your scaled wings. Smell the fear-soaked sweat of your prey as it wafts up from the ground below. You are a dragon - majestic, invincible, supreme! IMAGINE player characters of such fierce countenance and unstoppable power that only one setting can hold them! IMAGINE having abilities...   [click here for more]
Wizards of the Coast  $9.99

Add to Dungeon Masters Guild Order  
Death Ascendant (2e)

Death Ascendant (2e)


The remnants of Ebon Fold are cutting a deadly path through the Falkovian countryside, draining travelers of their life force and leaving withered corpses in their wake. Hot on their trail, you come across the sole survivor of one of these deadly attacks, a young vistani man with an extraordinary skill for fortune-telling. His tarokka deck helps close the gap between you and the assassins. Together...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
Chronomancer (2e)

Chronomancer (2e)


You have all the time in the world—and now you don't. The final and most dangerous fantasy frontier lies not in space, but in time! At last, the dimension of Time is open to those few wizards who would risk everything, even their very existence, to visit ancient and forgotten lands or see the unbelievable wonders and horrors of the future. These few wizards are Chronomancers, and this 96-page AD&D...   [click here for more]
Wizards of the Coast  $9.99 $5.99

Add to Dungeon Masters Guild Order  
WGA1 Falcon's Revenge (2e)

WGA1 Falcon's Revenge (2e)


The Free City of Greyhawk beckons. Touted as the Gem of the Flanaess, it offers excitement and adventure in the form of magic to be learned, deals to be made, and streets to be explored. But wait - something else lurks here that threatens adventurers at every turn. Is someone following you - or is it your imagination? Why is your party receiving threats - you've been in town only a few days! Something...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
Battlesystem Skirmishes (2e)

Battlesystem Skirmishes (2e)


Everyone can enjoy miniatures gaming with these fast-paced, exciting fantasy combat rules. Each miniature represents one hero, wizard, soldier, or monster. Create exciting battles using any number and assortment of figures. The rules are compatible with the AD&D game, so your player character can be converted in minutes without complicated formulas. Magical items and spells are covered in detail....   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
Reverse Dungeon (2e)

Reverse Dungeon (2e)


See how the other half lives! Herpulh the goblin heard a knock-knock-knocking in the upper corridor?those nosy explorers have found the secret entrance to the goblin den! Herpulh must hurry to warn the tribe. If the invaders cut him off at the pass, there will be no means of stopping their mad advance into the lair! Welcome to Reverse Dungeon, the adventure where everything is...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
The Awakening (2e)

The Awakening (2e)


Upon the horde plains of Nova Vaasa, the Koshka Bluffs rise from the earth like gigantic, misshapen tumors. They give up stone to feed the sheer walls of Castle Faerhaaven, but lately they have yielded stranger objects: figurines, coins, and other odd artifacts, which curse those foolish enough to claim them. Now the ancient priestess Sachmet has awakened from a timeless sleep to come and take...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
Country Sites (2e)

Country Sites (2e)


Get out of town and into the world!   Country Sites, the third in a series of AD&D game accessories, is a compendium of challenging and distinctive settings that will test the mettle of any group of player characters. Herein is all the information a Dungeon Master needs to build adventures within these settings and incorporate them into an existing campaign: background information, maps,...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
RS1 [RR6] Van Richten's Guide to the Lich (2e)

RS1 [RR6] Van Richten's Guide to the Lich (2e)


There is a black terror that amasses great authority in the farthest reaches of Ravenloft, quietly insinuating its sway upon the land like a creeping poison in the body: its name is lich. Until now, vampires have been the undisputed masters of darkness, but the sheer genius of the lich (coupled with its immortal quest for ever more powerful magic) has proven to be malevolent threat to the...   [click here for more]
Wizards of the Coast  $9.99 $5.99

Add to Dungeon Masters Guild Order  
FRC2 Curse of the Azure Bonds (1e/2e)

FRC2 Curse of the Azure Bonds (1e/2e)


Day breaks, and the crowing of a distant rooster wakes you from an all-too-short sleep. Another day for adventure, you think as you arise - but then you stop short. You, and all of your companions, have an elaborate blue tattoo covering most of your sword arm! And there is more to these marks than a drunken prank. As you try to find out the source and meaning of your new adornment, you...   [click here for more]
Wizards of the Coast  $9.99

Add to Dungeon Masters Guild Order  
Death Unchained (2e)

Death Unchained (2e)


You have no friends here. What can you do when the Mists deposit you in the city of Lekar? The militia is no better than a gang of sadistic bullies, the citizens are more contagious than a fleet of plague ships, and every foot of public space is covered with corpses of criminals who committed no crime greater than struggling to survive in the oppressive domain of Falkovnia. Danger haunts...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
The Complete Starter Set: Advanced Dungeons & Dragons Game 2E

The Complete Starter Set: Advanced Dungeons & Dragons Game 2E


Picture a fantastic world filled with monsters, treaures, and daring deeds waiting to be done. Imagine crumbling stone towers and mysterious underground dungeons waiting to be explored and plundered. Imagine yourself as a mighty hero, a cunning wizard, or a stealthy thief, facing every danger with your sword or your magic. The ADVANCED DUNGEONS & DRAGON game is the best-selling fantasy role-playing...   [click here for more]
Wizards of the Coast  $29.99

Add to Dungeon Masters Guild Order  
City By the Silt Sea (2e)

City By the Silt Sea (2e)


Something awakens beneath the ruins of ancient Giustenal, the City by the Silt Sea. Many have tried to discover the secrets of this forsaken place, to plunder its legendary treasures. Few have returned from its shadowy embrace. Did they run afoul of savage raiders in the desert wastes? Did they lose their way in a sudden sandstorm only to sink hopelessly into the blowing, shifting silt? Perhaps they...   [click here for more]
Wizards of the Coast  $9.99

Add to Dungeon Masters Guild Order  
Servants of Darkness (2e)

Servants of Darkness (2e)


Young Bryonna has been judged guilty of consorting with the dark forces of Tepest, and now she will burn at the stake for it. The Inquisitors, priests whose zealousness sometimes stirs whispers of doubt among the people, have condemned her with all the surety that comes with their "holy" power. Heroes of integrity and justice are needed to ferret out the truth. To succeed, they must travel a perilous...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
FMQ1 City of Gold (2e)

FMQ1 City of Gold (2e)


Somewhere in the True World, to the north of the lands you know, lies the City of Gold: Michaca. It is a city of legend, of fable, and of wonder. The journey is hard, and the perils are many; you know, however, that the rewards will far outshine any treasure you have ever seen. This supplement for the Maztica Campaign setting is a new type of product: a combination adventure and accessory. In this...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
The Evil Eye (2e)

The Evil Eye (2e)


Welcome to Invidia, where Vistani curses come to their terrible fruition. As a young girl, Gabrielle Aderre was warned by her mother never to have children: "A man, a babe, a home—these things can never be for you, tragedy will be the only result." Now the witch Gabrielle has disobeyed her mother and borne a child, an abomination that could spell doom for Vistani everywhere....   [click here for more]
Wizards of the Coast  $4.95

Add to Dungeon Masters Guild Order  
Havens of the Great Bay (2e)

Havens of the Great Bay (2e)


Sailors of fortune, dealers in danger... Sunlight glinted off the chill blue waters of the Krakennauricht. The lapping of waves against the merchant trader's hull to lull the roundship's crew into relaxing their attentions, but these sailors were too seasoned to give their enemy that advantage. Pirates, deep-sea denizens, and especially the abominable Kraken could decimate an unwary...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
WGR3 Rary the Traitor (2e)

WGR3 Rary the Traitor (2e)


"In the agonizing aftermath of the Greyhawk Wars, when conflict touched virtually every corner of the continent, few gained more infamy than Rary of the Circle of Eight. Once considered a quiet, peaceful man with few ambitions, the great mage instead was corrupted to the ways of evil, and in the process slew two of the wisest and most powerful wizards of the Flanaess. Now, fleeing south with his co-conspirator...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
WGS2 Howl from the North (2e)

WGS2 Howl from the North (2e)


Barbarian legends tell of five magical blades of measureless power. The more civilized cultures of warmer climes believe these tales to be nothing more than delirious dreams of frost-bitten brains. "Those frozen louts- they're trying to scare respect out of us!" At least that's what they want to believe. Three of the legendary blades of Corusk have been unearthed, and their powers have proven to be...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
Warriors of Heaven (2e)

Warriors of Heaven (2e)


This book sheds new light on the powerful and majestic celestials, guardians of the Upper Planes and empyreal enemies of evil. Players can design their own celestial characters and take the fight to those denizens of darkness, the fiends! This accessory includes the following: Celestial Races. All of the information you need to design and play celestial characters: aasimon, aasimar, archons, asuras,...   [click here for more]
Wizards of the Coast  $9.99

Add to Dungeon Masters Guild Order  
The Dungeon of Death (2e)

The Dungeon of Death (2e)


The Dungeon of Death: Who says there's no truth in advertising?  Cryptic rumors spread across the far North, sparking new interest in a shadow-haunted ruin. Although it was once a seat of ancient dwarven power, centuries of unspeakable evil have transformed this former gem mine into the demon-infested, trap-filled Dungeon of Death. Its name is well deserved - unwary visitors fall victim...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
DMGR2 The Castle Guide (2e)

DMGR2 The Castle Guide (2e)


Imagine a world of knights in shining armor, mighty castles, and high chivalry. In this book, you'll find a wealth of information desgined to allow any DM to create a campaign world based on feudal Europe. Sections address life in a feudal culture, new Battlesystem rules for the resolution of sieges, a quick resolution system for massive military campaigns, and an assortment of generic castles to spark...   [click here for more]
Wizards of the Coast  $9.99

Add to Dungeon Masters Guild Order  
DSR1 Slave Tribes (2e)

DSR1 Slave Tribes (2e)


Out of the swirling, bone-dry sands of Athas come hordes of raiders. They overrun caravans, strip them bare then vanish into the untracked wastes once more. Who are these ghosts of the desert? Where do they live? How do they survive far from the high walls of the city-states? Slave Tribes answers these and many more questions about the ex-slaves who escape into the desert. The Dark Sun game world...   [click here for more]
Wizards of the Coast  $9.99 $5.99

Add to Dungeon Masters Guild Order  
ALQ1 Golden Voyages (2e)

ALQ1 Golden Voyages (2e)


Who among you dares to challenge the high seas?  Inspired by the tales of Sinbad, Golden Voyages provides the source material and adventures needed to run a mini-campaign on the Crowded Sea. Detailed backgrounds, perilous locations, and wondrous NPCs populate the enchanted seas. Player characters will discover wildly different adventures as they sail from place to place....   [click here for more]
Wizards of the Coast  $9.99

Add to Dungeon Masters Guild Order  
Castle Sites (2e)

Castle Sites (2e)


One's castle is one's home!   Castle Sites offers a fascinating and detailed look into the workings of seven fantastic fortresses, inlcuding the following: Kaurak Kholzil, a dwarven bastion built into the face of a cliff to protect a rich adamantium mine Cloud Keep, the flying fortress of a storm giant clan Dragon's Coffin, built to keep an ancient black dragon trapped inside its subterranean...   [click here for more]
Wizards of the Coast  $9.99

Add to Dungeon Masters Guild Order  
S6 Labyrinth of Madness (2e)

S6 Labyrinth of Madness (2e)


Sinister, twisting images. Horrific nightmares lurking at the corners of the mind. But these tales of the Labyrinth of Madnessare only legends, really, nothing more than stories used to frighten children at night - until a mysterious scepter is found, bearing within its crystal head a visage of insanity and terror, and also delivering a message: "Disturb not the Labyrinth of Madness again, and live...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
GA2 Swamplight (2e)

GA2 Swamplight (2e)


The city of Chala, nestled banks of the Leal river, has prospered for generations. But now the city faces misfortune, pestilence, and decay, because the icon which brought it prosperity has been stolen. All the clues suggest that the sacred object was carried into the heart of nearby Blackweed Swamp. But who, or what, would commit such a crime? Whoever is responsible, the statue must be recovered,...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
Children of the Night: The Created (2e)

Children of the Night: The Created (2e)


The Whole Is Greater Than the Sum of the Parts Within these pages lie the stories of 13 madmen and their singular creations. Some are flesh and blood, others glass or wax, even metal or mist. Whatever their makeup, each has the will to live - and sometimes that means needing to kill. They are more than just golems. They are the Created. And they are ready to make your acquaintance. Among those lurking...   [click here for more]
Wizards of the Coast  $4.99 $2.99

Add to Dungeon Masters Guild Order  
The History of Dragonlance (2e)

The History of Dragonlance (2e)


Here within the walls of the Great Library of Palanthas, you will find a treasure trove of information on the world of Krynn and its inhabitants. Visitors to that enchanted realms have left us with records of their journeys. Feel free to browse through them at your leisure. You may not take the scrolls with you, but the monks will be happy to copy any for your use. Please put in your request at...   [click here for more]
Wizards of the Coast  $14.99

Add to Dungeon Masters Guild Order  
LC3 Night Watch in the Living City (2e)

LC3 Night Watch in the Living City (2e)


Situated where the Fire River flows into the Sea of Fallen Stars, Ravens Bluff is a bustling port and trade center. Residents and frequent visitors to Ravens Bluff often boast that the city is the brightest spot on the Dragon Reach, but even the proudest citizen thinks twice about taking to the streets when the Veil, a thick, cold fog, rolls in. The veil turns the city's vigorous docks into a gloomy...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
FMA2: Endless Armies (2e)

FMA2: Endless Armies (2e)


The second adventure set in the land of Maztica. A plague of giant army ants threatens to annihilate the peaceful jungle kingdom of Payit. Can the heroes stop the army long enough to break the magical force that impels the deadly insects? Includes Battlesystems rules scenarios for use in the New World as wall as role-playing adventures. "Deep within the heart of the jungles of Far Payit is a city...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
Forest Maker (2e)

Forest Maker (2e)


Most adventurers know better than to listen to rumors. But when the rumors speak of a magical forest blooming deep in the burning stretch of the Alluvial Sand Wastes, even the most battle-hardened gladiator takes notice. A mysterious summons has gone out to the humans and demihumans of the Tyr region, luring them to the new forest and promising Athas' salvation. Now your characters have heard the call...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
Temple, Tower & Tomb (2e)

Temple, Tower & Tomb (2e)


"The Autarch has a problem. His kingdom is on the brink of war, and his royal viziers tell him the only hope for the future lies in gaining three unique magical items, each of surpassing power. But the items are held by guardians of such evil that the viziers tremble at the though of facing one, let alone all three. Recovering those items means almost certain death. The Autarch glances down at his...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
Book of Lairs [Forgotten Realms] (2e)

Book of Lairs [Forgotten Realms] (2e)


NOTE: This title is a scanned PDF. Some text and images might be slightly blurry as a result. So, thee say there be beasts out there thee've ne'er heard of nor encountered? 'Tis easily enough repaired—provided thee've the stomach for it!   -Elminster, the Sage of Shadowdale D&D's most popular world just became even better! Here are over 30 exciting adventures that can be played...   [click here for more]
Wizards of the Coast  $9.99

Add to Dungeon Masters Guild Order  
Wrath of the Minotaur (2e)

Wrath of the Minotaur (2e)


You hold in your hands the introduction to the world's greatest fantasy roleplaying experince, the Dungeons & Dragons game. If you have a taste for excitement, if you're ready to take the next step beyond computer adventure games, this is what you've been waiting for! It all starts with the celebrated Fast-Play Rules, a step-by-step tutorial that shows you the basic concepts of the game in a few...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
The Sword of the Dales (2e)

The Sword of the Dales (2e)


The Sword of the Dales, an icon of the Dalelands symbolizing the unity and strength of the people, has reappeared! Created by Shraevyn the weapons-mage hundreds of years ago, the lost Sword had become nothing more than a fantastic children's tale - until now. A group of warriors led by Randal Morn, rightful ruler of Daggerdale, rushed to the Sword's resting place to recover it, but dark forces awaited...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
Displaying 301 to 350 (of 515 items) Result Pages: [<< Prev]   1  2  3  4  5  6  7  8  9 ...  [Next >>] 
Select Page Number