Title |
Publisher |
Price |
Take your spellcasters to limits they have never reached before! With over 200 new spells and magical items, Tome of Magic stretches the horizons of every wizard and priest in the AD&D 2nd Edition game. In these pages are new forms of wizard magic including elementalists, metamagic, and wild magic, plus expansions of existing schools. For priests, whole new spheres have been discovered... [click here for more] |
Wizards of the Coast |
$9.99
|
Traveling the space lanes is risky and mysterious, and danger comes in many forms. The rescue of a tiny ship from pirate attackers leads to the discovery of a monumental, supernatural evil. Nothing is ever routine in space. Crystal Spheres takes player characters through four unique crystal spheres to battle a powerful force of darkness. Player Characters will find themselves fighting not... [click here for more] |
Wizards of the Coast |
$4.99
|
Four doors of mystery appear in the Cage. They lead to four adventures, if a basher has the dark of them. "These aren't doors in the traditional sense, cutter, but they're portals just the same. They appear for a short time every 500 years, popping up in different parts of Sigil. Each hides a mystery that's waiting to be solved, and together they just might hold the key to a secret of the multiverse.... [click here for more] |
Wizards of the Coast |
$4.99
|
Immerse Yourself in the Inner Sea! For years beyond measure, folk of Faer?n have sailed and swum the Inner Sea from the Lake of Dragons to the Alamber Sea, but few believed there was more here than a vast expanse of blue water filled with fish, a few sea monsters, and ever-present pirates. Come, take another look and discover new worlds above and beneath the sea. Once you enter the Sea of... [click here for more] |
Wizards of the Coast |
$9.99
|
BILL OF FARE Welcome, guest, to our Inn. Shake the dust from your boots and throw off the cares of the weary road you travel. Have no fear of goblin or draconian, dragon or ogre (except in legend and song that you will hear around our fire)! This night, guest, you are safe and warm within the branches of the sheltering vallenwood.
-Your proprietors, Caramoa and Tika Majere
FOR YOUR ENJOYMENT, WE... [click here for more] |
Wizards of the Coast |
$12.95
|
More than just powerful wizards, divine temples, and wise kings comprise the Realms. For every beacon of light there exists a shadow; and shadows conceal much. Those who work in secret wield much power in Faerun: Groups as diverse as the Harpers and the Zhentarim all live and work in the shadows of the Realms. Here, for the first time, is detailed information on these groups' areas of influence,... [click here for more] |
Wizards of the Coast |
$7.99
|
Ride a magic carpet to a land of a thousand and one adventures! Visit spired cities, lush oases, and mysterious isles set in glittering seas. Meet sultans and sheikhs. See genies and giants. Discover a trove of new magical treasures! Whether your character starts from the compatible Forgotten Realms game setting or begins the journey elsewhere, this product contains everything a bold adventurer needs... [click here for more] |
Wizards of the Coast |
$9.99
|
Not just more monsters - mysterious, sinister creatures of the Orient! Inside you'll find 64 pages of the most fascinating monsters in the Kara-Tur campaign setting. From the jungle bajang to the arctic yuki-on-na, from savage sprits to beauteous new beasts - this volume captures them all. A must for Oriental Adventures fans and players with a taste for the exotic.
Product History... [click here for more] |
Wizards of the Coast |
$4.99 $2.99
|
The second volume of the series detailing the gods and their avatars of the Realms continues where Faiths & Avatars left off.
It contains information on gods, their followers' religious orders, temple floor plans, and much more. This is essential gaming material for the campaign setting.
Product History
Powers & Pantheons (1997), by Eric L. Boyd, is the second deity... [click here for more] |
Wizards of the Coast |
$9.99
|
Terror in the Land of Mists In the year 351 of the Barovian calendar, Strahd von Zarovich made a pact with Death - a pact that sealed his fate and created a land of nightmares known as Ravenloft. Other lords of darkness have embraced the Demiplane of Dread as their own, and woe to heroes who wander there. Creatures of the night prey freely upon the living in this land, and day is... [click here for more] |
Wizards of the Coast |
$9.99
|
The nightbound realm of Sithicus is dying!
The grey forested crags scarred by jagged rifts echo with the laments of the dying elven nation. But the lord of the land sits uncaring on his blackened throne in the charred castle of Negragaard, lost in ancient memories. Through his passion and hatred the nightmare haunted death knight, Lord Soth, permitted catastrophe to befall his native... [click here for more] |
Wizards of the Coast |
$4.99
|
Few creatures inhabiting the realms of Greyspace, Krynnspace, and Realmspace know (or even dream) of each other's existence. Fewer still understand the celestial bonds they secretly share. As the worlds of men and elves, dwarves and dragons are about to discover, no less than twelve unknown spheres stand poised for wars. . . a war as unexpected as it will be devastating! Twelve spheres against... [click here for more] |
Wizards of the Coast |
$4.99
|
From time out of mind, the standing stones known as the Circle of Cahervaniel have stood lonely vigil on a grassy hilltop. Sheepherders once moved their flocks over the hill and through the circle, sometimes resting in the cool shadows cast by the ancient stones. Everything changed when a stone finger fell, revealing a fissure in the earth.
Now, dark shadows caress the circle after the sun sets. Creatures... [click here for more] |
Wizards of the Coast |
$4.99
|
At last, some means of combating the ultimate undead—vampires—have found their way into print. Within these pages, Dr. Rudolph Van Richten shares his vast background as one of Ravenloft's most formidable lore masters and vampire hunters. Decades of research and experience have been compiled into discussions that define the very nature of these kings of the undead and help put them at a disadvantage... [click here for more] |
Wizards of the Coast |
$4.99 $2.99
|
What's a fantasy role-playing game without monsters?
At the heart of any good AD&D adventure, you'll find great monsters -- dragons, giants, trolls, killer oozes, shadows, and who knows what else!
This first Monstrous Compendiium gives DMs and players 144 pages of new and improved monsters, with all-new illustrations, expanded descriptions, and complete statistical data, all in an easy-to-read,... [click here for more] |
Wizards of the Coast |
$4.99 $2.99
|
You are probably wondering: Is this guidebook for me? In a word?yes! Dungeon Builder's Guidebook assembles tried-and -true dungeon building advice, approaches, and tactics gathered over many years. The suggestions and samples in this book are an invaluable resource for initiaing and fleshing out the ruins, mines, caverns, and tombs of your imagination. What if your already design all your own dungeons?... [click here for more] |
Wizards of the Coast |
$4.99
|
The Illithiad is a visually stunning tome that details important information on mind flayers, their mental powers, and their dire plans to control the multiverse. This "complete book of illithids" covers:
The anatomy and physiology of the mind flayer.
The terrible truth about the mind flayer life cycle.
Illithid-kin, undead mind flayers, and new' flayer-kin monsters.
A balanced look at illithid... [click here for more] |
Wizards of the Coast |
$9.99 $5.99
|
If you have been intrigued by the Dragonlance setting, but have felt intimidated by the sheer amount of information it comprises, this is the book for you.
This book will not baffle you with "game jargon." It presents the world of Krynn in a manner you are sure to find entertaining and informative. Through a combination of original fiction and long-established fact, you will discover the continent... [click here for more] |
Wizards of the Coast |
$4.99
|
Welcome to the picturesque village of Eveningstar, nestled at the foot of the Stonelands where the River Starwater winds down a gorge and snakes into the King\'s Forest. Here, the Knights of Myth Drannor began their famous adventures. Here, the Ladies of the Brazen Blade, The Company of the Singing Sword, The Steel Shield Band, and many other came, clutching royal charters from King Azoun with the... [click here for more] |
Wizards of the Coast |
$4.99
|
In the deserts and cities of Athas, the most dangerous weapon is the mind. With a thought, deadly mindbenders can shatter stone, bend steel, or break opponents. Thousands of Athasians possess wild psionic talents, but only a select few can master the Way and call themselves psionicists. The Will and the Way provides more details on psionics and psionicist characters. It introduces new character kits... [click here for more] |
Wizards of the Coast |
$4.99
|
Step into the past of 650 DR and experience the sights, sounds, and innumerable wonders of fabled Myth Drannor at its height. Walk the wooded glades of Cormanthyr, the last major elven empire on Faerun, and discover marvelous secrets lost to the Realms of the present day. This Arcane Age campaign expansion for the Forgotten Realms setting contains all the information necessary to begin either a... [click here for more] |
Wizards of the Coast |
$9.99
|
"Put out the Sun; Darken the Light!" -Illithid aphorism I watched the early morning sun dribble above the horizon, only to have my worst fears realized. As I looked on, something vast and unseen took a monstrous bite out of the sun, leaving gaping teeth marks. The bloated red disc guttered and spit, finally plunging back below the horizon like a wounded bird in flight, dousing the plain in a stygian... [click here for more] |
Wizards of the Coast |
$4.99
|
No ordinary tome can hold the powers of the planes, berk. That's why On Hallowed Ground is two books in one. In the first chapters, learn what divine compacts keep the gods from tearing the multiverse apart. Get the dark on turning player characters into proxies. Find out what happens when a spellslinger brings a petitioner back to life. And tumble to the awesome prestige—and awesome danger—of... [click here for more] |
Wizards of the Coast |
$9.99
|
Beneath the blistering rays of the Athasian sun live creatures more horrible than anything yet found in the AD&D game. In this harsh world, only the strongest can survive. Even the most timid looking creatures must be ready to kill or be killed at any time. The Dark Sun Monstrous Compendium contains 96 pages of new monsters specially designed for use in the Dark Dun campaign setting. Within these... [click here for more] |
Wizards of the Coast |
$9.99 $5.99
|
It has been a decade since the feared yellow sails of the Slavelords appeared in the harbors of Wild Coast towns?ten years since friends, family, and loved ones were carried off in shackles to the inhuman lands of the Pomarj. But since then, new evil has arisen in those dark lands.
Turrosh Mak, a half-orc warlord, has unified the bickering humanoid tribes into a rapacious nation! With sword and flame,... [click here for more] |
Wizards of the Coast |
$9.95
|
Calimshan and the Lake of Steam Revealed!
The dusty trails from the North have brought you to the warm and welcoming coasts of the Shining Sea and the Lake of Steam. Here is history spanning millennia, not just centuries; passion, profit and danger; dreams of power and conquest; and wonders mysteries centuries older than any hedge realm north of Dalagar's Road and the Snowflake Mountains.... [click here for more] |
Wizards of the Coast |
$7.99
|
Incredible magic for all campaigns! The Book of Artifacts will help every adventure reach new plateaus of mystery, danger, and epic excitement. Within these pages is the most complete collection of legendary and obscure artifacts ever assembled for the AD&D 2nd Edition game. Each enigmatic token or powerful relic has a detailed history, special powers that truly fit the theme of the item,... [click here for more] |
Wizards of the Coast |
$9.99
|
For centuries, the intelligent races of Krynn have looked upward, toward the moons, planets, star, and the bery crystal sphere of Krynnpace. They have looked up and wondered, and gone back to their planetbound lives. Meanwhile, on other worlds in other spheres, spelljamming ships have begun to venture into the Void; they have encountered vast evil--and vast wealth--in the trackless reaches of wildspace.... [click here for more] |
Wizards of the Coast |
$4.99
|
Watch your back! Who stalks the fog-shrouded alleys of the night? Who rules where the City Watch fears to tread? Enter the secret organized underground of thieves, pickpockets, cat burglars, upright men, and kingpins.
This 96-page book includes eye-opening details about thieves' guilds, a complete underworld organization, new adventures, and magical items. Also included is a full-color map showing... [click here for more] |
Wizards of the Coast |
$4.99
|
The Moonshae Isles are alive with AD&D game campaigns opportunities.
Characters of virtually all the standard classes and levels can find adventure and challenge in some part of the islands.
Product History
FR2: "Moonshae" (1987), by Douglas Niles, is the second book in the "FR" series of sourcebooks for the Forgotten Realms. It was released in November 1987.
UK Origins.... [click here for more] |
Wizards of the Coast |
$4.99
|
In the Outer Planes, a holy sword can be a fiend's best friend, especially when the owner wants it back? Sneaking into the second layer of foul Bagtor ain't easy, but with a little help from the right high-up men, it can be done. 'Course, exactly who the right high-up men are can give a basher pause, so it's often best not to ask. But there's a sword to be found, and bloods needed... [click here for more] |
Wizards of the Coast |
$4.99
|
Between Cormyr and the Moonsea lie the beautiful forests and fields of the Dalelands, home to some of the most powerful characters and exciting adventures in the Heartlands. Proud and free, these scattered realms stand against the dark evil of Zhentil Keep and the savage raiders of the mountains and forests. Ancient magic lies buried in dangerous ruins within the vast Elven Woods, waiting for the hand... [click here for more] |
Wizards of the Coast |
$4.99
|
Enter the infamous ruins of Castle Greyhawk, the most formidable and expansive dungeon on Oerth. Its mazes and catacombs have drawn hundreds of adventurers from around the Flanaess. They are intrigued by tales of its riches, undaunted by its reputation for death in countless unspeakable ways. Getting there is no trick-it's a well-traveled path. The trick is getting in and out again with your own hide... [click here for more] |
Wizards of the Coast |
$4.99
|
Creatures from the Time of Troubles are listed in Monstrous Compendium format and can be slotted into the AD&D Monstrous Compendium binder.
Product History
MC3: "Monstrous Compendium Forgotten Realms Appendix" (1989) is the third monster manual for AD&D 2e. It was published in November 1989.
About the Dividers. The "Forgotten Realms Appendix" contains four... [click here for more] |
Wizards of the Coast |
$4.99 $2.99
|
For characters level 7-20. Beware of Baba Yaga and her infamous hut!
Baba Yaga is an ancient crone who is said to have power over day and night itself. Many seek her out for her wisdom, which she has gleaned from centuries of travel through numerous worlds. Others, bolder and more foolish, search out the hut to plunder its treasures, which Baba Yaga has gathered from every corner of... [click here for more] |
Wizards of the Coast |
$4.99
|
For over a decade, mystery has surrounded the fate of the lost goddess of trade and wealth, Waukeen. The Golden Lady disappeared during the Time of Troubles and has not been heard from since. Now, in Marpenoth in the Year of the Tankard (1370 DR), a young prophet suffers from disturbing, divine visions that reveal a beautiful, golden-tressed woman imprisoned on a far plane of existence by some great... [click here for more] |
Wizards of the Coast |
$4.99
|
The Great Desert. Where the Winds Wail. Grave of the Lost Princes. The Great Sand Sea. Not a place many sane folk in the Forgotten Realms want to visit. But there are plenty of the other sort, who come hence to find wonders both beautiful and dangerous. The deadly, shifting sands of Anauroch hide-and occasionally, tantalizingly reveal-the riches and strange treasures of The Lost Kingdoms, swallowed... [click here for more] |
Wizards of the Coast |
$4.99
|
Prepare yourselves and your characters?. Here come more monsters, this time from the Greyhawk Campaign Setting! These 64 pages are filled with beasties and creatures, from aspis to zygon-and everything in-between! Crystalmist dragons (yes, there are more-four more, to be precise), and plenty of deadly plants await entry into your campaign. As always, these monster descriptions are organized... [click here for more] |
Wizards of the Coast |
$4.99 $2.99
|
Enter the world of the unknown? the land of dark mysteries, the realm of inexplicable terror. Adventure in a land where nothing is as it seems, where the innocent are evil in disguise. And watch your back ? no one can be trusted in Ravenloft! Book of Crypts is 96 pages of the finest in twisted horror. Nine short adventures await you, promising new, hideous villains and spine-chilling stories do... [click here for more] |
Wizards of the Coast |
$4.99
|
"The world is vast and varied, comprising towering mountains, dense jungles, and sprawling seas. There are regions so cold that their snow never melts, others so hot that their rain turns to steam as it touches the ground. "It is this variety of environments that accounts for the variety of life. In my travels I have noted 73 distinct types of pine trees?I estimate the number of fishes at well over... [click here for more] |
Wizards of the Coast |
$9.99
|
Look to your weapons! Here comes a horde of the strangest creatures ever to inhabit the worlds of the AD&D game. The denizens of the original FIEND FOLIO tome are back, updated and expanded for the AD&D 2nd edition game.
Treat yourself to an in-depth look at the peculiar achaierai, vicious stilt-legged birds that roam the infernal planes - and they also hunt closer to civilization. Find out... [click here for more] |
Wizards of the Coast |
$4.99 $2.99
|
You hold in your hands the fourth popular - nay, indespensible! - travel guide penned by the indefatigable, all-seeing Volo. The tireless traveler has seen the sights of the beautiful Forest Kingdom, and he offers this pouch-sized tome so your own visit to the fabled realm of shining knights may be a carefree success. Many of the finest establishments and most striking sights and landmarks of Cormyr... [click here for more] |
Wizards of the Coast |
$9.99
|
"Rock, and dark, and time not passing." I walk through darkness and a land frozen in the grip of winter. Everywhere frigid gusts of wind send icy needles at my face. I do not even flinch anymore; the pain reminds me that I yet live. I can feel them - their alien thoughts twirling about my mind. They wish me to serve, but I will not . not yet. In Masters of Eternal Night, adventurers travel across... [click here for more] |
Wizards of the Coast |
$9.99
|
Evil denizens of the depths: the sahuagin. The sahuagin are known by many names. Some call them the Devil Men of the Deep; to others, they are simply the Sea Devils. This deadly race of aquatic beings has remained a mystery to surfacedwellers - until now. This fully illustrated 96-page accessory details the highly organized structure of sahuagin society, offers insight into the workings of the predatory... [click here for more] |
Wizards of the Coast |
$4.99 $2.99
|
They are the favorite foes of many a party of adventurers. In these pages, the drow come to life, their culture and powers detailed fully for the first time. This guide presents new rules galore; new spells, new magical items, insight into the mysteries of Lolth, Monstrous Compendium entries for related monsters of the Underdark-and much, much more.
Learn all about the drow herein, from the words... [click here for more] |
Wizards of the Coast |
$7.99 $4.79
|
Here it is-the second Monstrous Compendium Appendix for the Forgotten Realms campaign world! In these pages you will meet the strikingly beautiful Inhiannan shee, the fingernail-sized monkey spider, and the nightmarish feyr. These and other brand-new, custom-made monsters (and a few updated favorites) lurk within this booklet, waiting for you to unleash them into your own campaign. As always, the... [click here for more] |
Wizards of the Coast |
$4.99 $2.99
|
Although Oerth is the dominant world in Greyspace, it is definitely not the only cradle of life in this system. Worlds such as Kule, Borka, and Edill have their own civilizations. Each has its own secrets to entice and threaten explorers courageous enough to brave the perils of Wildspace. This book details the dragons of Edill, the undead of Gnibile, the humanoids of Borka, and many others. It describes... [click here for more] |
Wizards of the Coast |
$4.99
|
Had I not seen the chaos that ensued,I would never have believed the tale Shadowdale's sage wove for me that day...Who would have believed that anything had the power to rip Halaster Blackcloak bodily from his Undermountain? Who again could predict the maelstrom of dangers that a dungeon gone made would unleash upon an unsuspecting Realms? It is thanks to the brave and noble souls who dared reach... [click here for more] |
Wizards of the Coast |
$4.99
|
From lost settlements on the wild shores of the Amedio Jungle to a dragon's lair in the Crystalmist Mountains, this new anthology of AD&D adventures has something for every adventurer.
Search for the fabled jewel, the Eye of Nur Dav, or seek a powerful magical item like the Helm of Selnor. You must be on your guard, however, for each of these adventures is designed to test the mettle of... [click here for more] |
Wizards of the Coast |
$4.99
|
As Kiruna reached the mouth of the cavern, she realized the heat was emanating from two towering braziers, one on either side of the entrance. Deep gouges - now she could see they were runes, of ancient origin - ringed their bases and rims, their lines and curves carved by instruments far larger than any she could wield. Her eyes adjusted slowly to the darkness within the stone giants' home.... [click here for more] |
Wizards of the Coast |
$9.99 $5.99
|