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We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because to do otherwise would be the same as claiming these prejudices never existed. Dungeons & Dragons teaches that diversity is a strength, and we strive to make our D&D products as welcoming and inclusive as possible. This part of our work will never end.

 
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SJR8 Space Lairs (2e)

SJR8 Space Lairs (2e)


"Avast, me hearties, and listen to me tales o' monsters that lair in the vastness of wildspace and the fiery streams o' the phlogiston. Great and terrible beasties they be, just waitin' for a daring band o' adventurers to stumble upon 'em?or seek 'em out! Here's a toast to those brave enough to face the challenge!" Wildspace the phlogiston are vast. Even when ships travel at spelljamming speed, a...   [click here for more]
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Return to the Tomb of Horrors (2e)

Return to the Tomb of Horrors (2e)


The nightmare of Acererak's tomb once again hungers for life! Imagine a place of unspeakable evil. It was built upon hopelessness and filled with unending terror and pain. This loathsome place shattered the life of everyone who ventured near. But through tremendous sacrifice and heroism, over the course of many years, it was finally gutted and its foul creator destroyed. Now...   [click here for more]
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The Legend of Spelljammer (2e)

The Legend of Spelljammer (2e)


Feared by some, hunted by others, the awesome vessel Spelljammer glides through the vastness of space on manta wings. For the first time ever, the myths surrounding the Great Ship are unveiled, allowing you to expand your Spelljammer game campaign. Is the Spelljammer a legend from the past or a mystery of the present? Is it truly a ship or a living being? Who commands it? What secrets hide in its...   [click here for more]
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A Paladin in Hell (2e)

A Paladin in Hell (2e)


Eternally does the Lord of Nessus scheme, and his designs are for all eternity; In the pit of Hell do the devils teem round his throne, and his reign is unchallenged; By the eight Dark Ones is he held supreme, and his name (speak it not!) is Asmodeus. - From "The Canticle of Thumis," 142:15 To some, justice is more important than glory, duty is more important than desire, and goodness is more important...   [click here for more]
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Hollow World Campaign Setting (Basic)

Hollow World Campaign Setting (Basic)


THE KNOWN WORLD: IT ISN'T FLAT, BUT IT IS HOLLOW. Within the sphere of the Know World is another world, the Hollow World. There your characters will meet ancient Nithians, long disappeared from the surface world and thought extinct: Blacklore Elves, living in a magical valley and served by automatons-devices that take care of everything, from serving their food to trimming their grass: Azcans, terrifying,...   [click here for more]
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DLC2: Dragonlance Classics Volume II (2e)

DLC2: Dragonlance Classics Volume II (2e)


Note: Maps for this product have been added to the digital file. To receive the scanned maps, please purchase the digital version or digital + print combo. You hold in your hands the second in a series of all-in-one reprints of the epic adventures of the Dragonlance saga. This booklet comprises the adventures previously published as Dragons of Ice, Dragons of Light,...   [click here for more]
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Encyclopedia Magica, Vol. 1 [A-D] (2e)

Encyclopedia Magica, Vol. 1 [A-D] (2e)


The Encyclopedia Magica is a four-volume series that describes every magical item for the AD&D game. These items have been collected from rule books, campaign settings, supplements, adventures, and magazines dating back to 1975. This essential reference tool puts the power of more than 20 years of AD&D history at your fingertips! **Warning: Large file size!** ***** ...   [click here for more]
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Encyclopedia Magica, Vol. 3 [P-S] (2e)

Encyclopedia Magica, Vol. 3 [P-S] (2e)


The Encyclopedia Magica is a four-volume series that describes every magical item for the AD&D game. These items have been collected from rule books, campaign settings, supplements, adventures, and magazines dating back to 1975. This essential reference tool puts the power of more than 20 years of AD&D history at your fingertips! **Warning: Large file size!** ***** ...   [click here for more]
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Encyclopedia Magica, Vol. 4 [T-Z] (2e)

Encyclopedia Magica, Vol. 4 [T-Z] (2e)


The Encyclopedia Magica is a four-volume series that describes every magical item for the AD&D game. These items have been collected from rule books, campaign settings, supplements, adventures, and magazines dating back to 1975. This essential reference tool puts the power of more than 20 years of AD&D history at your fingertips! **Warning: Large file size!** ***** ...   [click here for more]
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Encyclopedia Magica, Vol. 2 [D-P] (2e)

Encyclopedia Magica, Vol. 2 [D-P] (2e)


The Encyclopedia Magica is a four-volume series that describes every magical item for the AD&D game. These items have been collected from rule books, campaign settings, supplements, adventures, and magazines dating back to 1975. This essential reference tool puts the power of more than 20 years of AD&D history at your fingertips! **Warning: Large file size!** ***** ...   [click here for more]
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MC9 Monstrous Compendium Spelljammer Appendix II (2e)

MC9 Monstrous Compendium Spelljammer Appendix II (2e)


Prepare to be boarded! Here are still more new, inventive, dangerous, and entertaining creatures and races for your SPELLJAMMER campaign setting! There are giant undead insects, star gypsies, space plants, and much, much more awaiting your stellar travelers in these pages. Elven war-beasts, giant space turtles, orcish death-creatures, and other beings of the phlogiston, crystal spheres, and wildspace...   [click here for more]
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Calimport (2e)

Calimport (2e)


The City of Glory Revealed at Last! "Calimport? I'd sooner dive into Undermountain than risk my ship going to that gods-forsaken city!" "Ah - the fabled City of Glory. Its wonders remain unmatched by any other city across Faerun, e'en Waterdeep, for Calimport does not impede anyone's business due to some overbearing morality." "Walking through Calimport, either among the alleys or atop the sabban...   [click here for more]
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Al-Qadim: Arabian Adventures (2e)

Al-Qadim: Arabian Adventures (2e)


We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because...   [click here for more]
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Return to White Plume Mountain (2e)

Return to White Plume Mountain (2e)


In ancient times, a sorcerer named Keraptis searched for eternal life. Within the magma domes and steam vents of an active volcano, he conducted his arcane experiments. Eventually he faded into legend, and the world heard no more of Keraptis form more than a millennium. Two decades ago, however, Keraptis reappeared in White Plume. The mountain and its insane lord proved too much for most, but eventually...   [click here for more]
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Skullport (2e)

Skullport (2e)


Skullport, the Port of Shadow, is perhaps the best kept secret in all the Sword Coast. A mile and a half beneath the orderly streets of Waterdeep squats the most wretched and lawless pit of thieves, buccaneers, slavers, and sellswords the Realms has to offer. Under a moldering tangle of catwalks threaded between the stalactites and stalagmites of the cavern city, illithids, drow, beholders, and other...   [click here for more]
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Aurora's Whole Realms Catalogue (2e)

Aurora's Whole Realms Catalogue (2e)


At last! Complete in one catalog, all the finest merchandise Faerun has to offer is presented by that enterprising entrepreneur, Aurora the Eclectic. Useful for players in any AD&D fantasy campaign (and other role-playing games too!), this is a handy listing of items and goods of all kinds, from farming tools to scribes' pens, from imported Shou Lung silks to Maztican cotton, from wines...   [click here for more]
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Cormyr (2e)

Cormyr (2e)


One of the oldest and most interesting kingdoms on the continent of Faerun, Cormyr is a land of classic fantasy wherein a strong king rules his subjects fairly and evenly, nobles struggle against each other for the little power the king doesn't keep for himself, and adventuring companies clear forests of ferocious monsters for a small share of the crown's treasury. And-there's the magic. Lots of magic....   [click here for more]
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SJR2 Realmspace (2e)

SJR2 Realmspace (2e)


Toril: that blue-green orb on which live Elminster, Lhaeo, and the Harpers, to name but a few. The planet so many adventurers call "home." To many, it seems to be the center of the universe. Far be that from the truth! There are seven other planets in Toril's system, some closer to the primary star, other farther from its warmth. These pages revel the little-known facts about every planet in Realmspace:...   [click here for more]
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Volo's Guide to the Sword Coast (2e)

Volo's Guide to the Sword Coast (2e)


Well met, traveler! Welcome to the latest in the popular series of guidebooks penned by Volothamp Geddarm. You hold in your hands and overview of the most important inns, taverns, shops, and tourist attractions in the western Heartlands, the coast of which is known as the Sword Coast. These lands begin south of fabled Waterdeep and the Savage Frontier, continue up the northern boarders...   [click here for more]
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Volo's Guide to Baldur's Gate II (2e)

Volo's Guide to Baldur's Gate II (2e)


In this, the sixth indispensable travel guide by Volothamp Geddarm, famed traveler of the Realms, the wonders of the mysterious South are laid bare for all to see. Adventurers seeking their fortunes in the lands made famous by the Baldur's Gate II: Shadows of Amn computer game will find all the dangers and treasures this rich territory has to offer. And as always, the finest establishments on the gold...   [click here for more]
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Hellgate Keep (2e)

Hellgate Keep (2e)


Hellgate Keep-a name that once make the boldest of heroes shudder in fear-was long ago known as the fair citadel of Ascalhorn, a have for elves and humans. Then a demonic horde of baatezu and tanar'ri destroyed all remnants of real civilization and turned it into a den of malevolence. Today, the citadel lies ruined. The Mistmaster and the Harpers destroyed the keep and ended its centuries-long reign...   [click here for more]
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Karameikos: Kingdom of Adventure (2e)

Karameikos: Kingdom of Adventure (2e)


This box set presents the campaign setting of the Kingdom of Karameikos, itself a part of the larger Mystara campaign setting. The box set contains the following: - The Explorer's Guide, containing background information for the setting. - The Adventure Book, containing two adventures. - 2 poster-sized maps. - parchment maps and several player handouts. - hero cards. Much of the information in the...   [click here for more]
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SJA1 Wildspace (2e)

SJA1 Wildspace (2e)


On a busy day in the marketplace, something hurtles down out of a clear sky. When the dust clears, you c can see that it's a ship's anchor, attached to a rope that stretches up as far as you can see. What do you do?  Pull you AD&D game players up the rope and into the astounding universe of fantasy space! Send their spacegoing galleon, the Skyrunner, across the vast reaches of Wildspace. Drop...   [click here for more]
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Drizzt Do'Urden's Guide to the Underdark (2e)

Drizzt Do'Urden's Guide to the Underdark (2e)


The place has many names: the Underdark, Deepearth, the Realms Below, the Night Below, the Lightless Lands. This vast world beneath the surface is home to fabled races such as beholders, cloakers, drow, illithids, and ixzan. Menzoberranzan, the dreaded City of Spiders, is only one of the hidden cities of the Underdark. This 128-page book, compiled by the Underdark's most famous son, Drizzt Do'Urden,...   [click here for more]
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Tales from the Infinite Staircase (2e)

Tales from the Infinite Staircase (2e)


An anthology of eight separate but linked adventures, Tales from the Infinite Staircase takes adventurers to exotic locales throughout the planes. A crossover product meant to be usable with the FORGOTTEN REALMS, this is a great introduction to PLANESCAPE for players unfamiliar with the setting. Product History Tales From the Infinite Staircase (1998) is that rarest of beasts:...   [click here for more]
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Slavers

Slavers


It has been a decade since the feared yellow sails of the Slavelords appeared in the harbors of Wild Coast towns?ten years since friends, family, and loved ones were carried off in shackles to the inhuman lands of the Pomarj. But since then, new evil has arisen in those dark lands. Turrosh Mak, a half-orc warlord, has unified the bickering humanoid tribes into a rapacious nation! With sword and flame,...   [click here for more]
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The Vortex of Madness and other Planer Perils (2e)

The Vortex of Madness and other Planer Perils (2e)


Have your AD&D@ players been everywhere and slain everything? Are they getting bored with the same old world? Need to shake them up? Then drop them into the Vortex! Step through the portal into: The Vortex of Madness: In the depths of Limbo, a lost legend warps reality. Discover the fate of one of history's great madmen in this mind-bending locale. The Citadel of Gith Reborn:...   [click here for more]
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Ruins of Undermountain II: The Deep Levels (2e)

Ruins of Undermountain II: The Deep Levels (2e)


"Looking for adventure are ye? Looking for a place brimming with silver and gold, a place dripping with things magical? "I know a place far and not far from here where all of that-and more-can be had. But mind me lads and lassies, there are other things there as well-danger and risk and uncertainty, and creatures never before seen by the likes of sell-swords and wizards who tread upon the...   [click here for more]
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Dragon Mountain (2e)

Dragon Mountain (2e)


"The rubble-strewn passageway twists and turns, winding ever deeper into the mountain, lower and lower into the bowels of the ancient, forbidding halls of long-dead dwarves. The torchlight flickers, threatening to succumb to the oppressive darkness. Creeping along one striated granite wall, Arikus the warrior moves cautiously toward the great cavern ahead, its sides and walls disappearing into the...   [click here for more]
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Castles Forlorn (2e)

Castles Forlorn (2e)


Time Is Meaningless in Castle Tristenoira Forlorn has long remained hidden in the shadows of notorious Barovia and Kartakass, yet the tiniest domain in the lands of the core is nearly as old as Ravenloft itself. This land is sick with evil, a twisted mockery of the place it once was. It is filled with creatures of despair who were drawn into the demiplane of dread.... Within Castle Tristenoira lies...   [click here for more]
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Ruins of Zhentil Keep (2e)

Ruins of Zhentil Keep (2e)


Visit the Heart of the Black Network Known throughout the Realms as the headquarters of the Zhentarim, Zhentil Keep has long been a trade hub, a seat of power, and a nest of corruption at the edge of the Moonsea. This set details Zhentil Keep in the days of Band the Black Lord, before the Time of Troubles. It also presents the new Zhentil Keep, a city nearly destroyed by the insane Cyric,...   [click here for more]
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The Scarlet Brotherhood (2e)

The Scarlet Brotherhood (2e)


Threats from the South The Scarlet Brotherhood has always been a mystery. Cloaked in shadow, manipulating events across the Flanaess, exploring unknown southern jungles, the Brotherhood influences the world in ways both obvious and subtle. Now learn their early history, hierarchy of power, gods, and agenda. But the Brotherhood is not alone in the south. Explore the peoples, nations, gods and wonder...   [click here for more]
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Guide to Hell (2e)

Guide to Hell (2e)


Diabolical threats lurk everywhere in the world of the AD&D game. Heroes who fight evil on the Prime Material Plane may contend with forces whose power rises from the depths of Hell. Adventurers who travel to Hell meet devildom on its own terms and risk not only their lives, but also their everlasting souls.  Guide to Hell is a comprehensive look at the nature of devils, ways for heroes...   [click here for more]
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Against the Giants: The Liberation of Geoff (2e)

Against the Giants: The Liberation of Geoff (2e)


A ravaged land. . . . Villains that really are larger than life. . . . A time for heroes. . . . A decade ago, the land of Geoff was overrun by a horde of giants, ogres, and evil humanoids, its people either slain, enslaved, or driven into exile. Now at last the tide has turned. Against the Giants features: The full text of three classic adventures by Gary Gygax: G1: Steading of the Hill Giant...   [click here for more]
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SJR1 Lost Ships (2e)

SJR1 Lost Ships (2e)


Who among you who have dared to enter the starry deeps has not heard of the dark, drifting derelicts of earlier spacefarers? The silent, menacing lairs of monsters that may hide great treasures for those bold enough to explore them? And what space captain plies the spacelanes who does not dream of a bigger, sleeker, more powerful ship than his present one? Product History SJR1: "Lost...   [click here for more]
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The Gates of Firestorm Peak (2e)

The Gates of Firestorm Peak (2e)


Once a generation, they say, a strange comet appears in the sky overhead and the gates of Firestorm Peak swing open. Twenty-seven years ago, your father lead his band of adventurers into the mysterious mountain, never to return. Now the Dragon's Tear once more flickers in the sky, and the glass gates on the mountainside beckon. Will you pass through to discover the secrets that await beyond the portal...   [click here for more]
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RQ1 Night of the Walking Dead (2e)

RQ1 Night of the Walking Dead (2e)


In a rain-soaked graveyard, a small group of men stands round a coffin bound with heavy chains. "We are here to mourn the passing of Jean de Cardeau," intones the village priest. " Let us pray that his rest is eternal, and that he never returns."  As the pallbearers lift the coffin, something scrapes on the wood from inside. Quickly and without emotion, the attendants slide the casket into a crypt....   [click here for more]
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MC8 Monstrous Compendium Outer Planes Appendix (2e)

MC8 Monstrous Compendium Outer Planes Appendix (2e)


Welcome to the Monstrous Compendium volume that finally details the powerful creatures unique to the outer planes. These denizens of the planes can be powerful allies or terrible enemies. From aasimon to zoveri, and everything between, this supplement is a must have for any DM planning to run an adventure in the outer planes. Product History MC8: "Monstrous Compendium Outer Planes...   [click here for more]
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Lands of Intrigue (2e)

Lands of Intrigue (2e)


Greetings kind travelers! The roads south to the Lands of Intrigue are long and dusty indeed, but they are roads to greatness and glory for merchants, adventurers, and scholars all. Folk with mettle enough to brave these lands will be challenged and astounded by forms of power, magic, and culture that are found nowhere else in Faerun. Developed from out-of-print material originally found in FR3...   [click here for more]
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How the Mighty Are Fallen (2e)

How the Mighty Are Fallen (2e)


As the floating cities of Netheril hover peacefully in the air, the winds of intrigue boil all around them. The phaerimm continue to plot the downfall of the Netherese even as Karsus prepares for the casting of his greatest spell. Undead walk the land, driving orcs and humans before them. And somewhere below the greatest nation of Faer?n, the Tarrasque awakens from a long slumber. How the Mighty...   [click here for more]
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Demihuman Deities (2e)

Demihuman Deities (2e)


This essential supplement is a companion to Faiths & Avatars and Powers & Pantheons, which detailed the rules by which deities function in the Realms. Demihuman Deities describes the demihuman relgions and powers of the Realms: those of the elves (including the drow), the dwarves, the gnomes and the halflings. Each entry includes information about a deity's appearance, personality, worshipers,...   [click here for more]
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MC4 Monstrous Compendium Dragonlance Appendix (2e)

MC4 Monstrous Compendium Dragonlance Appendix (2e)


This volume of the exciting Monstrous Compendium series brings you the unique creatures of Krynn: astral dragons, Krynn minotaurs, the various races and tribes of dwarves and elves, knights of Solamnia, kender, and dozens of other creatures and monsters from both Ansalon and the new continent of Taladas. Product History MC4: "Monstrous Compendium Dragonlance Appendix" (1990)...   [click here for more]
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Tome of Magic (2e)

Tome of Magic (2e)


Take your spellcasters to limits they have never reached before! With over 200 new spells and magical items, Tome of Magic stretches the horizons of every wizard and priest in the AD&D 2nd Edition game.  In these pages are new forms of wizard magic including elementalists, metamagic, and wild magic, plus expansions of existing schools. For priests, whole new spheres have been discovered...   [click here for more]
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The Shattered Circle (2e)

The Shattered Circle (2e)


From time out of mind, the standing stones known as the Circle of Cahervaniel have stood lonely vigil on a grassy hilltop. Sheepherders once moved their flocks over the hill and through the circle, sometimes resting in the cool shadows cast by the ancient stones. Everything changed when a stone finger fell, revealing a fissure in the earth. Now, dark shadows caress the circle after the sun sets. Creatures...   [click here for more]
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SJA2 Skull & Crossbows (2e)

SJA2 Skull & Crossbows (2e)


Different worlds have different laws. But everywhere you go, you're going to find people who bend and break those laws and turn a healthy profit doing it. Whether sailing the high seas or the Flow, they are called pirates.  It's these pirates that you've been hired to hunt. With letters of marque in your mapcase, your job is to track down and capture, alive or dead, some of the most dangerous characters...   [click here for more]
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The North: Guide to the Savage Frontier (2e)

The North: Guide to the Savage Frontier (2e)


The Savage Frontier, the Barbaric North, the Cold Wastes, the Uneducated Backyard. These, among many others, are nicknames for the North. This is a land of rabid monsters and ruthless barbarians, where nature is the strongest force for leagues in any direction. The North campaign expansion for the Forgotten Realms setting is the authority on the lands from Daggerford in the south to Ten-Towns in the...   [click here for more]
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FOR4 The Code of the Harpers (2e)

FOR4 The Code of the Harpers (2e)


From the storm-lashed rocks west of fabled Evermeet to the Plains of Purple Dust, all the folk of Faerun have heard of the Harpers. Noble fools, some call them. Crazy, misguided meddlers, others say. Still others disagree. "The one true hope of the Realms," said one princess. "A shining light in the darkness of our lives," agreed a sage. "Pray that it never goes out."...   [click here for more]
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Ravenloft Campaign Setting, Revised, Boxed Set (2e)

Ravenloft Campaign Setting, Revised, Boxed Set (2e)


Terror in the Land of Mists In the year 351 of the Barovian calendar, Strahd von Zarovich made a pact with Death - a pact that sealed his fate and created a land of nightmares known as Ravenloft. Other lords of darkness have embraced the Demiplane of Dread as their own, and woe to heroes who wander there. Creatures of the night prey freely upon the living in this land, and day is...   [click here for more]
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Well of Worlds [Planescape] (2e)

Well of Worlds [Planescape] (2e)


Clueless? The majesty and the dark got you down, cutter? Don't know how to lead a green prime to water? Then worry no more! The Well of Worlds is the answer to every basher's pleas for introducing gamers to the planes. The chant is: Nine new adventures; a poster map of the planes (depicting Avernus, the first layer of Baator); a slew of magical items; and excitement! Face off against a crazy king...   [click here for more]
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Cloak & Dagger (2e)

Cloak & Dagger (2e)


More than just powerful wizards, divine temples, and wise kings comprise the Realms. For every beacon of light there exists a shadow; and shadows conceal much. Those who work in secret wield much power in Faerun: Groups as diverse as the Harpers and the Zhentarim all live and work in the shadows of the Realms. Here, for the first time, is detailed information on these groups' areas of influence,...   [click here for more]
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