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The Accursed Tower (2e)

The Accursed Tower (2e)


Icewind Dale, Ten-Towns, Regis the lovable halfling scoundrel, and Drizzt Do'Urden, drow ranger. These names are legendary in the annals of the Forgotten Realms setting, made famous in the best-selling novels by author R.A. Salvatore. Now, Salvatore and his original gaming group, the Seven Swords, return to the Savage Frontier in this exciting 32-page adventure. The PCs begin in the port...   [click here for more]
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Reunion (2e)

Reunion (2e)


Once, the Tribe of Altair roamed the sands, free as the great eagle on the wind. Now, caged by an evil mage, these desert riders yearn for their lost freedom. But Fate takes a hand as a noble djinn seeks to fulfill an ancient wish.... In this unusual three-part scenario, players take the roles of the men of the tribe, who stage a revolt after being enslaved in the Pit of the Laughing Efreeti and...   [click here for more]
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The Sylvan Veil (2e/SAGA)

The Sylvan Veil (2e/SAGA)


For centuries, the Silvanesti elves remained aloof from the rest of Krynn. Many times they retreated to their sacred forest, taking no part in world events until some outside force invaded their sanctum. Soon after Chaos ascended to power on Ansalon, the Silvanesti took extreme measures--magically shielding themselves from humans, dwarves, dragons, and even other elves. As the years passed, those...   [click here for more]
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Kidnapped (2e)

Kidnapped (2e)


Ruthless kidnappers have abducted the eight-year-old son of Reverend Judge Hykros Allumen, Ravens Bluff's reigning high priest of Tyr. You have been entrusted with the task of delivering the ransom--500,000 gp worth of platinum, magic, and jewels. Can you see it safely past all the greedy bandits trying to intercept you and take the treasure for themselves? And if you do, can you trust the kidnappers...   [click here for more]
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FA1 Halls of the High King (2e)

FA1 Halls of the High King (2e)


Someone in the misty, wooded Moonshae isles needs hundreds of brand new swords taken under guard from Sword Coast smiths to a certain place on the Isles. The swords are needed so badly, and their safe arrival is considered so unlikely, that someone is willing to pay adventurers a lot of gold - someone fairly important. Adventures foolish enough to take assignments too good to be true (or merely...   [click here for more]
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PHBR1 The Complete Fighter's Handbook (2e)

PHBR1 The Complete Fighter's Handbook (2e)


Who says fighters are the poor cousins of the AD&D game? No one will say it aloud after reading the Complete Fighter's Handbook: 128 pages of mind-expanding advice on how to make your fighter the leanest, meanest threshing machine for leagues around. New weapons, new proficiencies, new fighting styles, and fighter "kits" make this optional AD&D accessory a useful item for...   [click here for more]
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Forgotten Realms Adventures (2e)

Forgotten Realms Adventures (2e)


The coming of the Avatars and the Time of Troubles caused tremendous changes in the Forgotten Realms. Areas of dead magic and wild magic have appeared; character classes have been altered; new magical spells have been discovered; old gods have been slain and new ones arisen. All the changes and updates are incorporated into this one essential volume for Forgotten Realms players and dungeon masters...   [click here for more]
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DLE1 In Search of Dragons (2e)

DLE1 In Search of Dragons (2e)


Good, Evil, Neutrality. These three forces exist in a delicate balance, a balance crucial to the harmony of all things. Now that harmony is threatened and all of Krynn is in jeopardy. For reasons unknown, the balance among Krynn's good, evil, and neutral dragons is shifting: A deadly affliction is killing off silver dragons, and no one has seen a bronze dragon in months. What's more, the...   [click here for more]
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FR15 Gold & Glory (2e)

FR15 Gold & Glory (2e)


The jingle of gold and the chance to earn glory in the battlefield motivate many people to answer a call to arms. These men and women are mercenaries, willing to fight someone else's battle for the chance to earn a few coins or lasting fame. Gold & Glory describes the mercenary companies of the Forgotten Realms Campaign Setting. The famous and the infamous are detailed within:...   [click here for more]
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LC2: Inside Ravens Bluff, The Living City (2e)

LC2: Inside Ravens Bluff, The Living City (2e)


Continue your tour of the Ravens Bluff campaign setting, the brightest spot on the Dragon Reach. Meet Jack Mooney, proprietor, manager, and ringmaster of the Realms' largest circus. Lucky visitors receive invitations to ourParty on Embassy Row, where intrigue and high society collide. Visit Lord Mayor Charles Oliver O'Kane's study for a quick peek at Elminster's notes on Ravens Bluff and environs....   [click here for more]
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PHBR3 The Complete Priest's Handbook (2e)

PHBR3 The Complete Priest's Handbook (2e)


Clerics have long been among players' favorites, but now there are new priest characters for your gaming enjoyment! Within these pages are new rules for mythos-specific priests, guidelines for creating mythoi of your own, how-to's for making new priesthoods. Also here are new priest "kits," so you can play a fighting monk, an amazon priestess, a savage priest, or even a peasant priest (among...   [click here for more]
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PHBR11 The Complete Ranger's Handbook (2e)

PHBR11 The Complete Ranger's Handbook (2e)


Forest guardian, border runner, bounty hunter, and more - the full potential of the ranger class has never been plumbed. Until now. Come learn the inner most secrets of one of the most popular AD&D character classes. Details on every part of the ranger's life, from allied forest brethren to unusual outdoor equipment. With 15 new and exciting character kits, this book is an information-packed...   [click here for more]
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Warriors of Heaven (2e)

Warriors of Heaven (2e)


This book sheds new light on the powerful and majestic celestials, guardians of the Upper Planes and empyreal enemies of evil. Players can design their own celestial characters and take the fight to those denizens of darkness, the fiends! This accessory includes the following: Celestial Races. All of the information you need to design and play celestial characters: aasimon, aasimar, archons,...   [click here for more]
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Volo's Guide to All Things Magical (2e)

Volo's Guide to All Things Magical (2e)


For aeons, folk have struggled to master the world of Toril through the use of magic. The human race has stolen what magical knowledge it can from the elves and other races, gained more through worship, and created the rest by building on the work of those who have gone before. For centuries, human wizards have experimented with new spells and variations on existing magic, striving to grow ever more...   [click here for more]
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Player's Secrets of Hogunmark (2e)

Player's Secrets of Hogunmark (2e)


The Hogunmarkdomain sourcebook details the people, land, customs, and culture of Hogunmark, a Rjurik domain on Cerilia's northern frontier. Queen Freila, the ruler described in The Rjurik Highlandsaccessory, has died, leaving the domain without a clear successor. This book assumes your player character (PC) is one of her six landed jarls (though you can play a different type of character if you choose)....   [click here for more]
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DSM1 Black Flames (2e)

DSM1 Black Flames (2e)


A simple trip from Urik to Raam: What could be easier? But unexpected encounters and freakish sandstorms conspire to make this journey more dangerous than imagined. Lost and dying of thirst, your characters unwittingly involve themselves in a strange mission-the motivation behind which lies hidden. On the adventurers' trail are enraged dragons, desert fiends, and a curse that threatens to drive...   [click here for more]
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FR14 The Great Glacier (2e)

FR14 The Great Glacier (2e)


"A village is only as livable as its surroundings. We are caretakers not only of our homes, but of our world." -Inum Strange sentiments, perhaps, from one who lives in what many perceive as a frozen wasteland, but the philosopher Inum speaks for the Ulutiun people of the Great Glacier. Their tribes share that icy landscape with arctic dwarves who enjoy sunbathing, sled-animals that...   [click here for more]
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PHBR6 The Complete Book of Dwarves (2e)

PHBR6 The Complete Book of Dwarves (2e)


Battle axes and beards. Good companions when travelling underground. Handy with tools. If that was your view of dwarves, you need The Complete Book of Dwarves. Discover 24 new character kits, new weapons, and new possibilities, including six dwarf subraces, new proficiencies, strongholds, origin myths, and a look at dwarven personalities. After reading the The Complete...   [click here for more]
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PHBR8 The Complete Book of Elves (2e)

PHBR8 The Complete Book of Elves (2e)


The glorious world of elvenkind shines from these pages! Detailed in this tome are their societies, rituals, and myths - and their physiology and psychology. Descriptions of every kind of elf abound. Rounding out this information are 11 new kits; new optional rules and suggestions for running elven campaigns; and special elven equipment, spells, and magical items. Forget...   [click here for more]
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Book of Lairs [Forgotten Realms] (2e)

Book of Lairs [Forgotten Realms] (2e)


So, thee say there be beasts out there thee've ne'er heard of nor encountered? 'Tis easily enough repaired—provided thee've the stomach for it!   -Elminster, the Sage of Shadowdale D&D's most popular world just became even better! Here are over 30 exciting adventures that can be played in the Forgotten Realms setting in a single session. Danger, puzzle-solving, humor,...   [click here for more]
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Forest Maker (2e)

Forest Maker (2e)


Most adventurers know better than to listen to rumors. But when the rumors speak of a magical forest blooming deep in the burning stretch of the Alluvial Sand Wastes, even the most battle-hardened gladiator takes notice. A mysterious summons has gone out to the humans and demihumans of the Tyr region, luring them to the new forest and promising Athas' salvation. Now your characters have heard the call...   [click here for more]
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HHQ3 Thief's Challenge (2e)

HHQ3 Thief's Challenge (2e)


For years, trade and travel along the river Thadysh have been peaceful. Suddenly a masked renegade, known only as the Gullwing Bandit, has turned the waters of Thadysh into a pirate stream. Who is this bandit? What nefarious plot is he weaving? Not even the local thieve's guild has been able to unveil the truth. "Thief's Challenge" is a special ADVANCED DUNGEONS & DRAGONS...   [click here for more]
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FOR6 The Seven Sisters (2e)

FOR6 The Seven Sisters (2e)


Beautiful, powerful, mysterious, and deadly, the silver-haired Seven Sisters are legendary throughout the Forgotten Realms. One rules the city of bards, Siverymoon. Another is Elminster's beloved and the infamous Witch-Queen of Aglarond. The third is the Lady Mage of Waterdeep, peer and consort of Khelben "Blackstaff" Arunsun, and the fourth is a Harper and one of the famous Knights of Myth Drannor....   [click here for more]
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Eye of the Wyvern (2e)

Eye of the Wyvern (2e)


You hold in your hands the introduction to the world's greatest fantasy roleplaying experience, the DUNGEONS & DRAGONS game. If you have a taste for excitement, if you're ready to take the next step beyond computer adventure games, this is what you've been waiting for! It contains everything you need to learn the fine art of becoming a Dungeon Master, weaving the interactive stories from which...   [click here for more]
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Castle Sites (2e)

Castle Sites (2e)


One's castle is one's home! Castle Sites offers a fascinating and detailed look into the workings of seven fantastic fortresses, inlcuding the following: Kaurak Kholzil, a dwarven bastion built into the face of a cliff to protect a rich adamantium mine Cloud Keep, the flying fortress of a storm giant clan Dragon's Coffin, built to keep an ancient black dragon trapped inside its...   [click here for more]
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DLE3 Dragon Keep (2e)

DLE3 Dragon Keep (2e)


The good dragons of Krynn need help. Recruited by the silver dragon Saramber, the player characters have joined ranks with the dragons and sought to solve the mystery behind the deaths of many silver and bronze dragons and passed the tests set out for them, earning the trust of these ancient creatures. But now, Saramber fears evil dragons have discovered the portal that could lead them to the dragons'...   [click here for more]
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DLT1 New Tales: The Land Reborn (2e)

DLT1 New Tales: The Land Reborn (2e)


The War of the Lance may be over, but the Heroes' jobs have only begun. Returen to the time just after the end of the War, when the land is healing and its peoples are struggling to rebuild their lives. Travel with Tika and Caramon in search of her father, Alleran Waylan. Help a group of kender track down an aging black dragon. Go with Riverwind and Goldmoon to reclaim the settlement of Que Shu....   [click here for more]
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Legends & Lore (2e)

Legends & Lore (2e)


Add the grandeur of epic adventure to your AD&D game! Legends & Lore has now been revised for use with the AD&D 2nd Edition rules and expanded to 192 pages. It describes dozens of deities, heroes, and monsters from 11 different cultures. Special attention has been paid to the priests who worship the deities represented in this book. Each entry outlines the spells and powers granted...   [click here for more]
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S6 Labyrinth of Madness (2e)

S6 Labyrinth of Madness (2e)


Sinister, twisting images. Horrific nightmares lurking at the corners of the mind. But these tales of the Labyrinth of Madnessare only legends, really, nothing more than stories used to frighten children at night - until a mysterious scepter is found, bearing within its crystal head a visage of insanity and terror, and also delivering a message: "Disturb not the Labyrinth of Madness again, and...   [click here for more]
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FR3 Empires of the Sands (1e)

FR3 Empires of the Sands (1e)


In the southeast corner of Faerûn, a thousand miles south of Waterdeep on the great Trade Way road, lie three lands known collectively as the Empires of the Sands. They are harsh lands that have produced tough people—proud, fierce, and hardworking. The Empires of the Sands are now fully detailed for your role-playing campaign. The cultures, personalities, economies, cities, towns, and...   [click here for more]
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The Dungeon of Death (2e)

The Dungeon of Death (2e)


The Dungeon of Death: Who says there's no truth in advertising? Cryptic rumors spread across the far North, sparking new interest in a shadow-haunted ruin. Although it was once a seat of ancient dwarven power, centuries of unspeakable evil have transformed this former gem mine into the demon-infested, trap-filled Dungeon of Death. Its name is well deserved - unwary visitors fall victim...   [click here for more]
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SJA4 Under the Dark Fist (2e)

SJA4 Under the Dark Fist (2e)


Few creatures inhabiting the realms of Greyspace, Krynnspace, and Realmspace know (or even dream) of each other's existence. Fewer still understand the celestial bonds they secretly share. As the worlds of men and elves, dwarves and dragons are about to discover, no less than twelve unknown spheres stand poised for wars. . . a war as unexpected as it will be devastating! Twelve spheres against...   [click here for more]
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DLQ2 Flint's Axe (2e)

DLQ2 Flint's Axe (2e)


Before the War of the Lance, Flint Fireforge returned to his place of birth, the dwarven town of Hillhome. There, he uncovered a fiendish plot and used his magical battle axe to stop evil dwarves from destroying his home. The axe was destroyed in Flint's final battle with the leader of the evil forces. Or was it? Now, rumors are circulating that Flint's axe has been seen around Hillhome. It is...   [click here for more]
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DSS1 City-State of Tyr (2e)

DSS1 City-State of Tyr (2e)


Tyr has battled and bled for its freedom, throwing off the yokes of an insane sorcerer-king and slavery. The city stands poised on the brink of democracy, but has Tyr the strength to seize the future and shape it in the image of that freedom, or has the city merely traded one form of slavery for another? City-State of Tyr addresses these matters and more. Within this 96-page booklet is the most...   [click here for more]
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PHBR12 The Complete Paladin's Handbook (2e)

PHBR12 The Complete Paladin's Handbook (2e)


In the fight against evil, the paladin stands as Good's supreme, undaunted champion. This 128-page accessory helps you play the noblest warriors of the AD&D game. Create or enhance your paladin with new proficiencies and equipment, new rules for bonded mounts, and paladin kits like the divinate, envoy, ghosthunter, skyrider, and the indomitable wyrmslayer. The Complete Paladin's Handbook...   [click here for more]
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Elminster's Ecologies Appendix II: The High Moor & The Serpent Hills (2e)

Elminster's Ecologies Appendix II: The High Moor & The Serpent Hills (2e)


An excerpt from A Treatise on the Life of the High Moor by the druid Bara: The environment includes such things as terrain, flora, fauna, weather, and natural and arcane forces. All these elements - each aspect of the environment and each organism - form a tapestry known as the ecology. And like a tapestry of cloth, this one can suffer severe damage if a single thread is removed, no matter...   [click here for more]
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RM2 The Created (2e)

RM2 The Created (2e)


"Beware what you wish, for it might come true" is an old Vistani saying. In the small town of Odiare, a toymaker has wished a puppet to life - only this puppet is not a friendly, playful toy. It is a thing of evil, bent upon killing all the adults of Odiare. When the player characters are trapped within this town, Maligno the puppet and his animated toys begin to hunt them down. The...   [click here for more]
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DSR2 Dune Trader (2e)

DSR2 Dune Trader (2e)


In the harsh lands of Athas, even the bare necessities of life are hard to come by. The caravans of the traders ply the shifting sands, daring raiders and the elements to bring goods and hope to both the teeming hordes of the city-states and the isolated villagers in the trackless wastelands. Without the traders, life on Athas would be impossible. Dune Trader explores the lives of the people who...   [click here for more]
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DLA1 Dragon Dawn (2e)

DLA1 Dragon Dawn (2e)


Venture once more to the world of Krynn, but this time to the continent of Taladas, largely untouched by the war of the Lance. The dragons here are Othlorx, the Uninvolved, because they remain neutral in the struggle against the evil of Takhisis and her minions. Then why are they being systematically exterminated? Who wants all dragons on Taladas dead? Your heroes must set on a dangerous trek in...   [click here for more]
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DLA2: Dragon Knight (2e)

DLA2: Dragon Knight (2e)


Someone or something is killing the Othlorx ('The Uninvolved') dragons of Taladas. Not only good dragons, but evil ones as well. Who or what would be so angered at these dragons as to slaughter them indiscriminately? To find out, The PCs must masquerade as dragon hunters and set out to destroy dragons. It's a dangerous game—if the dragons don't get you, your employers might! This quest will...   [click here for more]
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FOR3 Pirates of the Fallen Stars (2e)

FOR3 Pirates of the Fallen Stars (2e)


"Aye, fightin' ship to ship is a grand thing. Makes ya feel like a real pirate, aimin' ballistas and catapults and such at the enemy, blastin' great holes in her hull, watchin' 'em flee like rats." Jomo Shanbaeren's eyes glaze over with memories, and for a moment he looks like a young man again as he relives his glory days. "And boardin'! That's the thrill...   [click here for more]
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DLR1 Otherlands (2e)

DLR1 Otherlands (2e)


Beyond Ansalon - beyond even Taladas - cut off from the rest of Krynn by distance or circumstance, lie several lost lands with enough excitement and peril to challenge the hardiest adventurer. Far beneath the vastness of Krynn's oceans is Watermere, home to the reclusive Dargonesti sea elves. In their valley on the sea floor, they work, play, explore, and resist the plots and forces of Takhisis,...   [click here for more]
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Forbidden Lore (2e)

Forbidden Lore (2e)


The Horror Continues... A new era in horror role-playing began with the introduction of the RAVENLOFT boxed set. Combining the best elements of fantasy adventures with spine-tingling techniques of gothic horror, the RAVENLOFT game became an instant sensation. Now the time has come to learn about the secrets of the lands in the demiplane of dread. Forbidden Lore...   [click here for more]
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The Evil Eye (2e)

The Evil Eye (2e)


Welcome to Invidia, where Vistani curses come to their terrible fruition. As a young girl, Gabrielle Aderre was warned by her mother never to have children: "A man, a babe, a home—these things can never be for you, tragedy will be the only result." Now the witch Gabrielle has disobeyed her mother and borne a child, an abomination that could spell doom for Vistani...   [click here for more]
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Chaos Spawn (2e/SAGA)

Chaos Spawn (2e/SAGA)


In the heat of an unnaturally warm summer, the Knights of Takhisis conquer nearly every inch of Ansalon, even the glorious city of Palanthas. Mere days later a messenger arrives in Palanthas bearing a dire missive: Something wiped out the Knights posted at the Tower of the High Clerist and now cuts a swath of destruction across the countryside! Chaos Spawn pits your heroes against one of Chaos's...   [click here for more]
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Player's Option - Spells & Magic (2e)

Player's Option - Spells & Magic (2e)


Does your wizard wish to create a powerful magical item or a potent new spell? What other effects does your priest's favorite offensive spell accomplish? Spells & Magic provides players and Dungeon Masters with expanded rules that are compatible with the Player's Handbook, the Dungeon Master's Guide, and the rest of the Player's Option line of rulebooks. Within these...   [click here for more]
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SJA3 Crystal Spheres (2e)

SJA3 Crystal Spheres (2e)


Traveling the space lanes is risky and mysterious, and danger comes in many forms. The rescue of a tiny ship from pirate attackers leads to the discovery of a monumental, supernatural evil. Nothing is ever routine in space. Crystal Spheres takes player characters through four unique crystal spheres to battle a powerful force of darkness. Player Characters will find themselves fighting not...   [click here for more]
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DLQ1 Knight's Sword (2e)

DLQ1 Knight's Sword (2e)


Est Sularus oth Mithas: My Honor is My Life. For the young men who have gathered at the High Clerist's Tower, those words mean one thing: Knight of Solamnia. For some, knighthood is just around the corner. For others, there will be only failure and the shameful return home. Whatever the eventual outcome, all of the candidates bear those words in their hears. Eagerness and anticipation fill the...   [click here for more]
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Hour of the Knife (2e)

Hour of the Knife (2e)


A madman stalks the fog-shrouded streets of Paridon, killing with gruesome precision - and always at midnight. A party of brave adventurers witnesses the most recent of these brutal murders. Now that they've seen the killer's face, they're sure to be his next targets. Who can be trusted in this city where the residents are not what they appear to be? Those who dare to track the killer will...   [click here for more]
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Requiem: The Grim Harvest (2e)

Requiem: The Grim Harvest (2e)


"At midnight everyone will die..." Azalin the lich lord is launching another diabolic plan. He has allied himself with the entity known as Death, and together they plan to raze the domain of Darkon. From the ashes of this once-mighty land will rise a new domain - Necropolis, the land of the dead! For the citizens of Darkon, death has been an everyday companion, and...   [click here for more]
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