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SJR6 Greyspace (2e)

SJR6 Greyspace (2e)


Although Oerth is the dominant world in Greyspace, it is definitely not the only cradle of life in this system. Worlds such as Kule, Borka, and Edill have their own civilizations. Each has its own secrets to entice and threaten explorers courageous enough to brave the perils of Wildspace. This book details the dragons of Edill, the undead of Gnibile, the humanoids of Borka, and many others. It describes...   [click here for more]
Wizards of the Coast  $4.99

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Beyond the Prism Pentad (2e)

Beyond the Prism Pentad (2e)


The relentless passage of time sweeps across the burning plains, and the world beneath the crimson sun changes in its wake? The Dragon of Tyr is gone, his evil scattered on the scalding winds. Torrential rains fall over the Sea of Silt, spinning off deadly storms that can strike anywhere in the Tablelands with only a moment's notice. Violent upheaval rocks the city-states of Raam, Draj, and Balic...   [click here for more]
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DMGR7 The Complete Book of Necromancers (2e)

DMGR7 The Complete Book of Necromancers (2e)


Come, let us explore the art of necromancy together. - Arch-Necromancer Kazerabet Necromancers like Kazerabet and their priestly counterparts have mastered many dark, forbidden secrets. This tome reveals these mysteries to the Dungeon Master, who will find new NPC kits and volumes of necromancer's minions, familiars, secret societies, poisons, magical items, enchanted tomes, and...   [click here for more]
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Volo's Guide to the Dalelands (2e)

Volo's Guide to the Dalelands (2e)


Behold the newest, brightest, and perhaps best travel guide by the world-walking, all-seeing Volo! Fresh from recounting the splendors of Cormyr, the Forest Kingdom, and circumnavigating all of Toril in a bold and wondrous adventure that none have equaled for its haste and humor, the tireless Volo has come at last to the beautiful Dales of the Dragonreach in the Heartlands of the Realms and set forth...   [click here for more]
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DSS2 Earth, Air, Fire, and Water (2e)

DSS2 Earth, Air, Fire, and Water (2e)


On a world with no gods, what do priests serve? The priests class on Athas is unique and distinct from the priest classes of any other AD&D campaign world. Athasian priests worship no gods, collect no followers, and carry edged weapons. Earth, Air, Fire, and Water answers all your questions about this singular class of clerics. Here are the elemental priests who serve the elementals and Athas....   [click here for more]
Wizards of the Coast  $10.95 $4.99

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WGQ1 Patriots of Ulek (2e)

WGQ1 Patriots of Ulek (2e)


The Great War may be over, but the battles continue. Rumors and facts are often confused in the aftermath. Depending on who you listened to, Prinzfeld is either under attack or perfectly safe. Turrosh Mak is on his way, with hordes of orcs at his command—ridiculous, he would never attempt an invasion at this time. Graf Twembly is being held hostage, and near death—no, he's just under...   [click here for more]
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FOR3 Pirates of the Fallen Stars (2e)

FOR3 Pirates of the Fallen Stars (2e)


"Aye, fightin' ship to ship is a grand thing. Makes ya feel like a real pirate, aimin' ballistas and catapults and such at the enemy, blastin' great holes in her hull, watchin' 'em flee like rats." Jomo Shanbaeren's eyes glaze over with memories, and for a moment he looks like a young man again as he relives his glory days. "And boardin'! That's the thrill...   [click here for more]
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ALQ1 Golden Voyages (2e)

ALQ1 Golden Voyages (2e)


Who among you dares to challenge the high seas? Inspired by the tales of Sinbad, Golden Voyages provides the source material and adventures needed to run a mini-campaign on the Crowded Sea. Detailed backgrounds, perilous locations, and wondrous NPCs populate the enchanted seas. Player characters will discover wildly different adventures as they sail from place to place....   [click here for more]
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The Accursed Tower (2e)

The Accursed Tower (2e)


Icewind Dale, Ten-Towns, Regis the lovable halfling scoundrel, and Drizzt Do'Urden, drow ranger. These names are legendary in the annals of the Forgotten Realms setting, made famous in the best-selling novels by author R.A. Salvatore. Now, Salvatore and his original gaming group, the Seven Swords, return to the Savage Frontier in this exciting 32-page adventure. The PCs begin in the port...   [click here for more]
Wizards of the Coast  $9.95 $4.99

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Dragon Kings (2e)

Dragon Kings (2e)


Explore the 10th level of magic Only the most powerful characters are destined to rule Athas. Warriors with vast armies of followers campaign for glory; rogues become masters of illusory magic to further their deadly schemes; spellcasters who can also master psionics open whole new tomes of magic available only to them - the most powerful spells ever! And not only do they gain greater...   [click here for more]
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Temple, Tower & Tomb (2e)

Temple, Tower & Tomb (2e)


"The Autarch has a problem. His kingdom is on the brink of war, and his royal viziers tell him the only hope for the future lies in gaining three unique magical items, each of surpassing power. But the items are held by guardians of such evil that the viziers tremble at the though of facing one, let alone all three. Recovering those items means almost certain death. The Autarch glances down...   [click here for more]
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FRE1 Shadowdale (1e/2e)

FRE1 Shadowdale (1e/2e)


The Gods walk the Realms. Cast out from their heavenly domain, the gods of the Forgotten Realms wander the land as mortals-extremely powerful mortals, to be certain, but mortal nonetheless. They seek the lost Tablets of Fate, key to their return. But as the good and evil gods for the Realms bring their fight down to earth, the people and lands are caught in between. Nature itself revolts; strange...   [click here for more]
Wizards of the Coast  $5.00

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Volo's Guide to Cormyr (2e)

Volo's Guide to Cormyr (2e)


You hold in your hands the fourth popular - nay, indespensible! - travel guide penned by the indefatigable, all-seeing Volo. The tireless traveler has seen the sights of the beautiful Forest Kingdom, and he offers this pouch-sized tome so your own visit to the fabled realm of shining knights may be a carefree success. Many of the finest establishments and most striking sights and landmarks of Cormyr...   [click here for more]
Wizards of the Coast  $12.95 $9.99

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SJA4 Under the Dark Fist (2e)

SJA4 Under the Dark Fist (2e)


Few creatures inhabiting the realms of Greyspace, Krynnspace, and Realmspace know (or even dream) of each other's existence. Fewer still understand the celestial bonds they secretly share. As the worlds of men and elves, dwarves and dragons are about to discover, no less than twelve unknown spheres stand poised for wars. . . a war as unexpected as it will be devastating! Twelve spheres against...   [click here for more]
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Joshuan's Almanac & Book of Facts (Basic/2e)

Joshuan's Almanac & Book of Facts (Basic/2e)


The Known World as it's never been known before! This fourth yearly edition is different from the previous Poor Wizard's Almanacs. This updated volume, assembled by new publisher Joshuan Gallidox, includes more information useful to travelers, more maps of well-known (and some not so well-known) places, "Spotlight On" segments focusing on fascinating locations, plus special "You Are...   [click here for more]
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The Magic Encyclopedia Volume I (2e)

The Magic Encyclopedia Volume I (2e)


To an adventurer, the most prized treasure of all is magic. Open this book and you will find a concise listing of every enchanted item ever invented for the D&D fantasy role playing game. Volume One runs from Abacus to Goblet. The listing includes an experience point value and a gold piece sale value for each item. At last, you'll know exactly what every bauble in any hoard is really worth. No...   [click here for more]
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PHBR13 Complete Druid's Handbook (2e)

PHBR13 Complete Druid's Handbook (2e)


Druids love forests, true - but they love the arctic tundra, tropical rain forests, broad savannas, and fungi caverns of the Underdark, too. This 128-page accessory expands the living world of the druid in the AD&D 2nd Edition game, bringing new homes, character kits, personalities, spells, magical items, herbal lore, and a hundred details on druidic society, sacred groves, and high-level aspirations....   [click here for more]
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Time of the Dragon (2e)

Time of the Dragon (2e)


When the true gods punished Istar by wreaking the Cataclysm on Krynn, a shower of meteors pounded the continent of Ansalon. Halfway around the world, a similar continent was shattered by a single, enormous meteor. Thousands of square miles of land disappeared beneath a smoking sea of magma, which boiled up from beneath the planet's crust. Mountain ranges were toppled, rivers changed course, and weather...   [click here for more]
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FR15 Gold & Glory (2e)

FR15 Gold & Glory (2e)


The jingle of gold and the chance to earn glory in the battlefield motivate many people to answer a call to arms. These men and women are mercenaries, willing to fight someone else's battle for the chance to earn a few coins or lasting fame. Gold & Glory describes the mercenary companies of the Forgotten Realms Campaign Setting. The famous and the infamous are detailed within:...   [click here for more]
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A Hero's Tale (2e)

A Hero's Tale (2e)


Behind every great hero is a story - a tale of brave deeds, cunning plans, self-sacrifice, and bold fortitude in the face of overwhelming odds. A Hero's Tale is a collection of nine short adventures, each slightly more challenging than the one before and suitable for any campaign world. Use them for a change of pace between larger quests or to sidetrack the heroes during major missions. Each adventure...   [click here for more]
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WGR3 Rary the Traitor (2e)

WGR3 Rary the Traitor (2e)


"In the agonizing aftermath of the Greyhawk Wars, when conflict touched virtually every corner of the continent, few gained more infamy than Rary of the Circle of Eight. Once considered a quiet, peaceful man with few ambitions, the great mage instead was corrupted to the ways of evil, and in the process slew two of the wisest and most powerful wizards of the Flanaess. Now, fleeing south with his...   [click here for more]
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WGA3 Flames of the Falcon (2e)

WGA3 Flames of the Falcon (2e)


Assaults on the city of Greyhawk by a vengeful cleric of Iuz have terrified citizens and caused an exodus of residents. If this cleric is allowed to continue her evil plans, Greyhawk will become little more than a ghost town, ripe for picking by the evil cleric's followers. Volunteers are needed to hunt down the cleric and her cult before she unleashes her undead minions into the streets of Greyhawk...   [click here for more]
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PHBR6 The Complete Book of Dwarves (2e)

PHBR6 The Complete Book of Dwarves (2e)


Battle axes and beards. Good companions when travelling underground. Handy with tools. If that was your view of dwarves, you need The Complete Book of Dwarves. Discover 24 new character kits, new weapons, and new possibilities, including six dwarf subraces, new proficiencies, strongholds, origin myths, and a look at dwarven personalities. After reading the The Complete...   [click here for more]
Wizards of the Coast  $18.00 $9.99

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DMGR3 Arms and Equipment Guide (2e)

DMGR3 Arms and Equipment Guide (2e)


At one time or another, every Dungeon Master faces questions like "What's the difference between banded mail and splint mail?" and "What do all these pole arms look like?" DMs and players alike will be thrilled to find answers to these and other equipment questions all in this book, the Arms and Equipment Guide. Lavishly illustrated, this book provides valuable descriptions and diagrams...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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Naval Battle Rules: The Seas of Cerilia (2e)

Naval Battle Rules: The Seas of Cerilia (2e)


Every land in Cerilia depends on the sea for military strength and trade. Many times, the quality of a regent's fleet and the naval power at his command prove the deciding factors in his success or failure as a ruler. This supplement expands the Birthright domain and War Card rules to handle sea travel and combat. Players can use the sample navies included for Anuirean, Khinasi, and Rjurik kingdoms...   [click here for more]
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Campaign Option: Council of Wyrms Setting (2e)

Campaign Option: Council of Wyrms Setting (2e)


This revised and expanded edition of one of the AD&D game's hottest selling products, Campaign Option: Council of Wyrms takes the Advanced Dungeons & Dragons game in an entirely new direction. For the first time, everything a player needs to create dragon player characters for the AD&D game, and everything a Dungeon Master needs to set up a dragon-based campaign. Includes rules for creating...   [click here for more]
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The Silver Key (2e)

The Silver Key (2e)


Between the settled human lands and the orc-filled mountains rests the barony of Honshar. The residents have grown used to occasional orc raids, but now they find themselves facing a full-scale war. As if that wasn't bad enough, the orcs have kidnapped an important political figure from Honshar, along with a crucial magical item?the Silver Key. Unless the key is recovered, it could be Honshar's undoing....   [click here for more]
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WGM1 Border Watch (2e)

WGM1 Border Watch (2e)


Greatwall is in peril - not from military forces of Iuz, but from lack of goods and supplies. Caravans from Willip have ceased thanks to increased dangers on the Willip Critwall Grabford Trail. As the key fort positioned to contain the Iuzian flood, Greatwall is a strategic necessity. Its failure would mean a major incursion along the border. Your characters are hired to escort a caravan from Greatwall...   [click here for more]
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Council Of Wyrms (2e)

Council Of Wyrms (2e)


Feel mighty muscles ripple beneath your armored flesh. Hear the wind rush by with each powerful flap of your scaled wings. Smell the fear-soaked sweat of your prey as it wafts up from the ground below. You are a dragon - majestic, invincible, supreme! IMAGINE player characters of such fierce countenance and unstoppable power that only one setting can hold them! IMAGINE having abilities...   [click here for more]
Wizards of the Coast  $25.00 $9.99

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The Magic Encyclopedia Volume II (2e)

The Magic Encyclopedia Volume II (2e)


Did you ever wonder what a phylactery is? Do you know what the difference between a cloak and a robe is? The Magic Encyclopedia answers these questions with succinct definitions of every type of item found in a magical treasure hoard, and every definition has an illustration. The list of definitions in Volume Two runs from Goggle to Zwieback, and completes the list begun in Volume One. The listing...   [click here for more]
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Undermountain II: Maddgoth's Castle (2e)

Undermountain II: Maddgoth's Castle (2e)


"Ye want this ol'moneylender's advice on entering Halaster's Hall yet again? My advice is this: Don't. There's precioius few treasures worth the death and agony and fear you'll face. Your problems are twofold: First, ye've walked its halls before, and Halaster pays attention to those who visit him frequently (and he's the one you don't want to have watching you!). "Second, you're looking...   [click here for more]
Wizards of the Coast  $7.95 $4.99

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DSM1 Black Flames (2e)

DSM1 Black Flames (2e)


A simple trip from Urik to Raam: What could be easier? But unexpected encounters and freakish sandstorms conspire to make this journey more dangerous than imagined. Lost and dying of thirst, your characters unwittingly involve themselves in a strange mission-the motivation behind which lies hidden. On the adventurers' trail are enraged dragons, desert fiends, and a curse that threatens to drive...   [click here for more]
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Tale of the Comet (2e)

Tale of the Comet (2e)


Strange lights in the sky, prophecies of doom, and a threat unlike any other draw the heroes to Aston Point. In this small frontier town, the fate of the world will be decided. If the heroes and their strange new allies defeat the invaders, they must then pass through a portal to another battleground, a metal city on a far-distant world, where aliens fight desperately against death machines that threaten...   [click here for more]
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DMGR1 Campaign Sourcebook and Catacomb Guide (2e)

DMGR1 Campaign Sourcebook and Catacomb Guide (2e)


Whether you're a novice DM getting ready to referee your first AD&D game or an old pro who's running an established campaign, there's something for you in the Campaign Sourcebook and Catacomb Guide. We've included dozens of helpful tips to help you better organize your games, design adventures, and make your NPCs come to life. In short, there's something for everybody in this exciting...   [click here for more]
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FMQ1 City of Gold (2e)

FMQ1 City of Gold (2e)


Somewhere in the True World, to the north of the lands you know, lies the City of Gold: Michaca. It is a city of legend, of fable, and of wonder. The journey is hard, and the perils are many; you know, however, that the rewards will far outshine any treasure you have ever seen. This supplement for the Maztica Campaign setting is a new type of product: a combination adventure and accessory. In this...   [click here for more]
Wizards of the Coast  $4.99

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LC3 Night Watch in the Living City (2e)

LC3 Night Watch in the Living City (2e)


Situated where the Fire River flows into the Sea of Fallen Stars, Ravens Bluff is a bustling port and trade center. Residents and frequent visitors to Ravens Bluff often boast that the city is the brightest spot on the Dragon Reach, but even the proudest citizen thinks twice about taking to the streets when the Veil, a thick, cold fog, rolls in. The veil turns the city's vigorous docks into a gloomy...   [click here for more]
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PHBR11 The Complete Ranger's Handbook (2e)

PHBR11 The Complete Ranger's Handbook (2e)


Forest guardian, border runner, bounty hunter, and more - the full potential of the ranger class has never been plumbed. Until now. Come learn the inner most secrets of one of the most popular AD&D character classes. Details on every part of the ranger's life, from allied forest brethren to unusual outdoor equipment. With 15 new and exciting character kits, this book is an information-packed...   [click here for more]
Wizards of the Coast  $18.00 $9.99

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Player's Option - Spells & Magic (2e)

Player's Option - Spells & Magic (2e)


Does your wizard wish to create a powerful magical item or a potent new spell? What other effects does your priest's favorite offensive spell accomplish? Spells & Magic provides players and Dungeon Masters with expanded rules that are compatible with the Player's Handbook, the Dungeon Master's Guide, and the rest of the Player's Option line of rulebooks. Within these...   [click here for more]
Wizards of the Coast  $22.00 $9.99

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Mystara Player's Survival Kit (2e)

Mystara Player's Survival Kit (2e)


At last! Everything you need to breathe life into your player character! Herein lies a treasure trove of game props and playing aids no bold adventurer can afford to be without! Whether you're trying to choose the perfect name for your first character, designing a shield for your favorite fighter, or just trying to remember who's carrying the magical broad sword, the Player's Survival Kit has what...   [click here for more]
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DSR3 Veiled Alliance (2e)

DSR3 Veiled Alliance (2e)


Few safe havens exist on Athas, and fewer still for preservers. In the hidden places of the cities - a potter's shop, a crematoria, even under the very palace of a sorcerer king - the Veiled Alliance abides, aiding and protecting preservers and auxiliaries, and standing against defilers. In Tyr, Balic, Draj, Gulg, Nibenay, Raam, and Urik, protection from the dark forces of Athas endures. Secret recognition...   [click here for more]
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DSR2 Dune Trader (2e)

DSR2 Dune Trader (2e)


In the harsh lands of Athas, even the bare necessities of life are hard to come by. The caravans of the traders ply the shifting sands, daring raiders and the elements to bring goods and hope to both the teeming hordes of the city-states and the isolated villagers in the trackless wastelands. Without the traders, life on Athas would be impossible. Dune Trader explores the lives of the people who...   [click here for more]
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Wrath of the Minotaur (2e)

Wrath of the Minotaur (2e)


You hold in your hands the introduction to the world's greatest fantasy roleplaying experince, the Dungeons & Dragons game. If you have a taste for excitement, if you're ready to take the next step beyond computer adventure games, this is what you've been waiting for! It all starts with the celebrated Fast-Play Rules, a step-by-step tutorial that shows you the basic concepts of the game in a...   [click here for more]
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HHQ3 Thief's Challenge (2e)

HHQ3 Thief's Challenge (2e)


For years, trade and travel along the river Thadysh have been peaceful. Suddenly a masked renegade, known only as the Gullwing Bandit, has turned the waters of Thadysh into a pirate stream. Who is this bandit? What nefarious plot is he weaving? Not even the local thieve's guild has been able to unveil the truth. "Thief's Challenge" is a special ADVANCED DUNGEONS & DRAGONS...   [click here for more]
Wizards of the Coast  $6.95 $4.99

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Legends & Lore (2e)

Legends & Lore (2e)


Add the grandeur of epic adventure to your AD&D game! Legends & Lore has now been revised for use with the AD&D 2nd Edition rules and expanded to 192 pages. It describes dozens of deities, heroes, and monsters from 11 different cultures. Special attention has been paid to the priests who worship the deities represented in this book. Each entry outlines the spells and powers granted...   [click here for more]
Wizards of the Coast  $20.00 $9.99

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Van Richten's Monster Hunter's Compendium, Vol 2 (2e)

Van Richten's Monster Hunter's Compendium, Vol 2 (2e)


Once again, the undead arise to terrify AD&D game characters everywhere with the aid of this, the second in a series of works detailing the most dreadful and evil creatures imaginable. This compilation contains the complete texts of Van Richten's Guide to Ghosts, Van Richten's Guide to the Lich, and Van Richten's Guide to the Ancient Dead, updated and usable in any AD&D campaign. ...   [click here for more]
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Forbidden Lore (2e)

Forbidden Lore (2e)


Note: The softcover version of this title does not include a foldout map. To receie the maps, please purchase the print and digital combo. The Horror Continues... A new era in horror role-playing began with the introduction of the RAVENLOFT boxed set. Combining the best elements of fantasy adventures with spine-tingling techniques of gothic...   [click here for more]
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Prayers from the Faithful (2e)

Prayers from the Faithful (2e)


Ever wonder why priesthoods in the Realms continue to flourish, despite the secular power of rich merchants and the land-shattering spells of the archmages? The answer lies in the mighty spells heretofore kept concealed by the robed clergy of the cloisters. These sacred spells are now revealed in these pages, drawn from legendary holy books presently "lost" on Faerun. To read Prayers From...   [click here for more]
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SJA3 Crystal Spheres (2e)

SJA3 Crystal Spheres (2e)


Traveling the space lanes is risky and mysterious, and danger comes in many forms. The rescue of a tiny ship from pirate attackers leads to the discovery of a monumental, supernatural evil. Nothing is ever routine in space. Crystal Spheres takes player characters through four unique crystal spheres to battle a powerful force of darkness. Player Characters will find themselves fighting not...   [click here for more]
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Player's Option - Skills & Power (2e)

Player's Option - Skills & Power (2e)


These pages hold the keys to humans who spot secret doors as easily as do elves, thieves who sense illusions, half-ogre sword masters, and a multitude of other unique characters. PLAYER'S OPTION Rulebooks present an alternative approach to AD&D characters. Custom-craft your next PC, selecting the profession, skills, and abilities you want! Characters can even have additional ability scores such...   [click here for more]
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Mystara Dungeon Master Survival Kit (2e)

Mystara Dungeon Master Survival Kit (2e)


With the new DUNGEON MASTER Survival Kit, the amazing world of Mystara will take on new life right before your eyes! Whether you're an experienced Dungeon Master or a novice taking his first steps on the road to adventure, the DUNGEON MASTER Survival Kit will make your campaign more exciting and dramatic than ever! Within this unusual product you'll find... Two dozen loose sheets covered with a wide...   [click here for more]
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