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DL15 Mists of Krynn (1e)

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Krynn - a vast, mysterious planet filled with wonder, beauty, and danger. The home of the best-selling Dragonlance adventures and novels, Krynn is the most popular fantasy role-playing world ever.

The Mists of Krynn makes that world even more exciting for Advanced Dungeons and Dragons game players everywhere!

Twelve different authors have combined to fill this book with advuntures, new NPCs, and in-depth looks at the unique races of Krynn, including Kender, Gully Dwarves, Shadow People, and the fearsome Draconians! The adventures take place in many different times - before, during, and after the War of the Lance - and are designed for characters from level 0 to 15

So enter the Mists of Krynn, but bring your wits and your courage - adventure awaits!

Product History

DL15: "Mists of Krynn" (1988), edited by Mike Breault and written by a large set of writers, is the fifteenth in the Dragonlance "DL" series of adventures. It was published in July 1988.

Continuing the "DL" Series. DL14: "Dragons of Triumph" (1986) finished off the original Dragonlance saga (1984-1986), which portrayed an epic story of warfare in the world of Krynn. TSR had planned to cap it with a "DL15" sourcebook that would "reveal all the secrets of the world of Krynn, all laid out for future campaigning". This is probably what became Dragonlance Adventures (1987), a dense, hardcover sourcebook for the world. Afterward, Tracy Hickman and Margaret Weis left TSR, which raised the question of what the company would do now with their popular new game world.

The question was finally answered almost two years after the release of DL14: "Dragons of Triumph" by DL15: "Mists of Krynn". Instead of being a book that revealed all the secrets of the world, "Mists of Krynn" was now an anthology of adventures — a format that was becoming increasingly popular at TSR in 1988. It's somewhat surprising that this new book was labeled as part of the "DL" series, because it doesn't directly continue the previous Dragonlance Chronicles, and just a few years later, TSR management were saying that high-numbered series were a deficit to sales. However back at the tail end of AD&D 1e, it appears that there weren't any thoughts about changing TSR's module codes.

This anthology also reveals how support for Dragonlance had changed over a pretty short time. The supplements produced from 1984-1987 all proudly claimed the support of a "Dragonlance series design team" of over a dozen people. "Mists of Krynn" is edited by just one of those team members, Mike Breault, and it's authored by an new crew of writers.

As an anthology, "Mists of Krynn" is all over the place. The majority of adventures take place sometime after the War of the Lance, but one is set between the Cataclysm and the War, and another claims to be set a full generation after the War. They're also designed for a very wide variety of levels, from 0-15. A GM would have a hard time using all of these adventures for the same group of players. "Mists of Krynn" also contains several "lairs", something else that was popular at TSR at the time, following REF3: The Book of Lairs (1986).

Love It or Hate It? "Mists of Krynn" was the first gaming supplement to open wide the world of Krynn, detailing different places, different times, and different peoples — something that hadn't been permitted by the tight focus of the original Dragonlance Chronicles series. It thus provides a fascinating early look at the wider world of Krynn.

Unfortunately, some readers and reviewers question whether it's true to the spirit of Dragonlance. This is probably the result of it being the first book that didn't have the support of Hickman, Weis, and the rest of the Dragonlance team. However factual errors and weird elements like the adventure set a generation later and an encounter with the shade of Berem Everman further bring the book's canonicity into question.

Expanding the World of Krynn. "The Chronology of Krynn" in Dragon #224 (December 1995) later claimed that this anthology was set in 348-354 AC — from just before the War of the Lance to just after. This placed it before future publications like DLT1: New Tales: The Land Reborn (1993) and helped to protect the canon of the world.

Despite any complaints about the canonicity of this supplement, it does open a lot of windows on the world of Krynn. New details are provided on the areas around the Blood Sea, while kenders and minotaurs also get good attention. There are also extensive writeups of eight major NPCs from the Saga, who hadn't previously gotten as much attention.

Monsters of Note. The most interesting bit of canon in "Mists of Krynn" may be the introduction of the shadow people in "Under Sanction" by Ray Winninger. These peaceful underdwellers have only appeared occasionally in Dragonlance supplements, but they've since been linked to the hadozee of Spelljammer (1989), who are also the yazirian of Star Frontiers (1982).

Future History. One more anthology of Dragonlance adventures appeared at the end of the year as DL16 "World of Krynn" (1988). Several years later, Krynn got a more complete compilation of lairs in DLT2: "Dragonlance Book of Lairs".

Abut the Creators. The authors of this book included Jay Batista, Scott Bennie, Peter Blanchard, Michael DeWolfe, Vince Garcia, Thomas Kane, Bill Mercer, Chris Mortika, Rick Reid, Rick Swan, John Terra, Janet Vialls, Peter Vialls, and Ray Winninger — which showed TSR's increased reliance on freelancers. It also suggested that TSR had turned to anthologies because it was easier to get short adventures from freelancers than complete products.

About the Product Historian

The history of this product was researched and written by Shannon Appelcline, the editor-in-chief of RPGnet and the author of Designers & Dragons - a history of the roleplaying industry told one company at a time. Please feel free to mail corrections, comments, and additions to shannon.appelcline@gmail.com.

We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because to do otherwise would be the same as claiming these prejudices never existed. Dungeons & Dragons teaches that diversity is a strength, and we strive to make our D&D products as welcoming and inclusive as possible. This part of our work will never end.

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0-88038-574-X
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