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FR7: Hall of Heroes (1e/2e)

FR7: Hall of Heroes (1e/2e)


The Forgotten Realms fantasy world has been the site of many great adventures and home to countless valiant heroes and infamous villains. Many a tale of derring-do has been recounted in novels like the Moonshae trilogy by Douglas Niles, The Crystal Shard by R. A. Salvatore, Azure Bonds by Kate Novak and Jeff Grubb, and Spellfire by Ed Greenwood (creator of the Forgotten Realms fantasy world). Until...   [click here for more]
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DL5 Dragons of Mystery (1e)

DL5 Dragons of Mystery (1e)


At last! A sourcebook for the most exciting epic ever from TSR. Now you and your players can have the entire world of Krynn at your fingertips! "Dragons of Mystery" gives you the background and tools necessary to run a complete Dragonlance campaign adventure, an epic quest through the world of Krynn, threatened by the domination of the inhuman draconians. Can you win against powerful forces of darkness?...   [click here for more]
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DL11 Dragons of Glory (1e)

DL11 Dragons of Glory (1e)


Across the world of Krynn, the armies of light and darkness clash in titanic struggle. Now the vast forces of the High Solamnic Knights and the Dragon Highlords are yours to command. "Dragons of Glory" puts you and your players in charge of all the armies of Krynn. In excerpts from his war journals, Lord Gunthar Uth Wistan, Commander of the Solamnic Knights, discusses the general course of the war...   [click here for more]
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DL12 Dragons of Faith (1e)

DL12 Dragons of Faith (1e)


The Blood Sea of Istar...grim reminder of the vengeance of the gods. Roiling and churning angrily, these sanguine waters are the grave of many a brave sailor. Across this haunted sea the heroes must journey to find freedom and victory. Trapped in lands deep within the enemy's territory, the heroes must seek the shadows to evade the Dragon Highlords' cruel clutches. But fate deals them a strange hand,...   [click here for more]
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R2: The Investigation of Hydell (1e)

R2: The Investigation of Hydell (1e)


Slinks are clean, well cared for, happy, obedient semi-humans. Why are they content to be slaves? They are protected by law, owned by many a wealthy merchant, and even have church approval. So why is high cleric MacKurian suspicious Can you sneak into the old ruin and find out what slinks really are, and where they're coming from? This is the second of the RPGA series of AD&D modules. Each RPGA...   [click here for more]
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RPGA NEWS Volume 1 #1

RPGA NEWS Volume 1 #1


Included in this issue: SPECIAL: Interview with E. Gary Gygax Part 1 of this interview, and the beginning of a series The Fastest Guns That Never Lived A BOOT HILLTM Article by Brian Blume et al The FIGHT IN THE SKIESTM Game A synopsis by Mike Carr An Open Letter ... TOP SECRETTM notes from Merle Rasmussen Gen Con® South Report GAMMA WORLDTM Science Fantasy Some ideas from Jim Ward Dispel...   [click here for more]
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DL9 Dragons of Deceit (1e)

DL9 Dragons of Deceit (1e)


Beckoned by a mysterious visitor, the heroes embark on a mission into the very heart of the Dragon Highlords' realm. The ominous city of Sanction, crouched in a narrow valley between the mighty volcanoes known as the Lords of Doom, holds the secret of the good dragons' oath. Unimaginable terrors await the party as they search the city, seeking a key to the fiery lair of the Dragon Highlord and his...   [click here for more]
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DL7 Dragons of Light (1e)

DL7 Dragons of Light (1e)


Far removed from the battlefields of Ansalon, the island of Ergoth has become a refuge for the Elven Peoples. Here the haughty Silvanesti of the east, the friendly Qualinesti of the west, and the wild, native Kagonesti dwell in a fragile, uneasy peace. This peace is shattered by the arrival of your band of adventurers, bearing the shards of the dragonlance and the power of the Dragon Orb of Icewall....   [click here for more]
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FRE1 Shadowdale (1e/2e)

FRE1 Shadowdale (1e/2e)


The Gods walk the Realms. Cast out from their heavenly domain, the gods of the Forgotten Realms wander the land as mortals-extremely powerful mortals, to be certain, but mortal nonetheless. They seek the lost Tablets of Fate, key to their return. But as the good and evil gods for the Realms bring their fight down to earth, the people and lands are caught in between. Nature itself revolts; strange...   [click here for more]
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C3 The Lost Island of Castanamir (1e)

C3 The Lost Island of Castanamir (1e)


It is terribly cold. You swam for your life to this mysterious island, losing most of your provisions in the process, only to find it barren of all but grass. A biting wind from the north drives through your wet clothes, chilling you to the bone. Night is falling and promises even colder temperatures; you wish this place had even a bush to burn as firewood. Your stomach has just begun to complain...   [click here for more]
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I7 Baltron's Beacon (1e)

I7 Baltron's Beacon (1e)


A strangely delivered advertisement has led you to a sage named Demetrios. He needs a rare component to complete a desperately needed potion. The journey to retrieve it will take you through a large, unexplored swamp to a ruined keep, the former headquarters of a vile cult that once claimed the lives of many innocent youths. To solve the mysteries of "Baltron's Beacon," the characters must...   [click here for more]
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OA2 Night of the Seven Swords (1e)

OA2 Night of the Seven Swords (1e)


While Maeshi province revels in the festival spirit, clouds gather over the political scene. Two warlords are vying for control of this otherwise peaceful place, and you are guests of one of them. Sun Temple officials have offered complete support to the faction which successfully travels to Ito-jo Castle (said to hold relics of great importance to the Sun Temple), brings them back safely, and returns...   [click here for more]
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RPGA NEWS Volume 2 #1

RPGA NEWS Volume 2 #1


Included in this issue: Fighter Coming Around A Corner — Willingham art The Polyhedron — The NEW Newsletter: Convention Update — The latest news from the East Coast NAME CONTEST Finishes! GRENADIER — Reprinted from the Grenadier Bulletin INTERVIEW with "Jake " Jaquet — Starting a 3-part series Spelling Bee: Evocations — Continuing our AD&D™...   [click here for more]
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Dungeon #221 (4e/Next)

Dungeon #221 (4e/Next)


Contents 1 Waiting For 222 by Christopher Perkins The time has come to say farewell, but not goodbye. 2 Lowdown in Highport by Thomas M. Reid Evil slavers have taken Highport, and getting in and out of town undetected will be no simple matter. This 1st Edition AD&D adventure for characters of levels 3–5 includes a 4th Edition D&D conversion appendix. 28 Vainglorious by Daniel Helmick...   [click here for more]
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The Art of the Dragonlance Saga

The Art of the Dragonlance Saga


A memorable passage from The Art of the Dragonlance Saga explains the saga's birth in 1984: "The god who began to envision the possibility of this world in his mind was the God of Marketing. This god ascended from his mighty throne one day in early 1983 and announced that he had done a survey. And, according to the survey, people who played the DUNGEONS & DRAGONS? game wanted more dragons." And...   [click here for more]
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OA3 Ochimo The Spirit Warrior (1e)

OA3 Ochimo The Spirit Warrior (1e)


Your family and those of your friends are deeply indebted to the Ko family, a clan of merchants from distant and alien Shou Lung. The Ko have been instructed by their emperor to develop an island possession to extend the Glorious Empire of the Shou Lung. The colony there is failing because of fell spirits and dire hauntings. The Ko family is calling in old favors to discover who is responsible for...   [click here for more]
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WG6 Isle of the Ape (1e)

WG6 Isle of the Ape (1e)


You stand before a great throne of lapis lazuli. The massive chamber is also blue, even the air has an indigo quality, perhaps from the strangely convoluted coils of smoke rising from the braziers of azure metal. Encompassed by the great chair is a man whose presence inspires awe, Tenser the Archmage. High above the City of Greyhawk, somewhere upon the lonely south coast of the Nyr Dyv, you and your...   [click here for more]
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G3 Hall of the Fire Giant King (1e)

G3 Hall of the Fire Giant King (1e)


Giants have been raiding the lands of men in large bands, with giants of different sorts in these marauding groups. Death and destruction have been laid heavily upon every place these monsters have visited. A party of the bravest and most powerful adventurers has been assembled and given the charge to punish the miscreant giants. This is the original adventures: G3: "Hall of the Fire Giant...   [click here for more]
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G2 The Glacial Rift of the Frost Giant Jarl (1e)

G2 The Glacial Rift of the Frost Giant Jarl (1e)


Giants have been raiding the lands of men in large bands, with giants of different sorts in these marauding groups. Death and destruction have been laid heavily upon every place these monsters have visited. A party of the bravest and most powerful adventurers has been assembled and given the charge to punish the miscreant giants. This is the original adventure G2: "The Glacial Rift of the...   [click here for more]
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FRE2 Tantras (1e/2e)

FRE2 Tantras (1e/2e)


Elminster has been murdered. And to make matters worse, the player characters who helped to save Shadowdale from the armies of Zhentil Keep in Shadowdale have been sentenced to death for killing the old sage. They're innocent, of course, but in this time of troubles in the Realms, truth and justice are not always served. Imprisoned in the Tower of Ashaba, the heroes must escape...   [click here for more]
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I12 Egg of the Phoenix (1e)

I12 Egg of the Phoenix (1e)


"Come on," they said. "It won't be so tough, just stopping a slavery ring," they said. "I don't know," you said. "Those slaves aren't even entirely human! How do we know they won't try to kill us?" But you went, and now you're having second thoughts. There were the thieves in the lost crypts of Empyrea, raising hundreds of—no, that's too disturbing to think about. There were...   [click here for more]
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I14 Swords of the Iron Legion (1e)

I14 Swords of the Iron Legion (1e)


Ravening armies sweep across the land! Vast hordes of foul monsters lay siege to mighty cities! Tremendous battles are fought to decide the fate of entire lands?and you are in command! Swords of the Iron Legion is an anthology of adventures set in the Forgotten Realms campaign setting for large-scale battle using the Battlesystem rules for mass combat. The adventures, written by a group of talented...   [click here for more]
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C4 To Find a King (1e)

C4 To Find a King (1e)


Two centuries ago, the last king of the celtic kingdom of Pellham was deposed in favor of a High Council. Now, however, things are going badly, and a restless populace longs for the days of the ancient kingship. The High Council is floundering -- and the political situation is turning ugly. It was then that the Brothers of Brie, an obscure monastic order, discovered a long-forgotten...   [click here for more]
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WG9 Gargoyle (1e/2e)

WG9 Gargoyle (1e/2e)


Ever seen a gargoyle without its wings? It's a pretty funny sight. But don't laugh out loud in front of them-they don't think it's all that hilarious? Gargoyle is an adventure set in the world of Greyhawk, the longest running of TSR's game worlds for the Advanced Dungeons & Dragons game. A pair of gargoyles wake up on morning to find their wings missing, and contact the players to...   [click here for more]
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C5 The Bane of Llewellyn (1e)

C5 The Bane of Llewellyn (1e)


Excitement and unrest grip the land of Pellham. Two hundred years ago, the royal line of kings was deposed and replaced by a High Council. The current council is well-meaning but hopelessly incompetent. Everyone agrees that a drastic change is needed for the kingdom to survive. The ancient Prophecy of Brie foretells that in Pellham's darkest hour, a king from the past will return to...   [click here for more]
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I11 Needle (1e)

I11 Needle (1e)


An Adventure for 6-8 Characters, Levels 8-10 The king's notice asked for adventurers to undertake a mission to a far land. It was marked with the rune for "high danger, high reward" so of course you volunteered. The king has heard of a great obelisk that towers over a ruined city in a far country. He wants to know more about the obelisk and its strange powers. Your job is to find the obelisk...   [click here for more]
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OP1 Tales of the Outer Planes (1e)

OP1 Tales of the Outer Planes (1e)


Has reality got you down? Tired of everyday, humdrum, commonplace happenings of life on the Prime Material Plane? Want to really get away from it all? Then step right up for the chance for adventure out of the ordinary... way out of the ordinary... Tales of the Outer Planes is an anthology of short adventures set throughout the many Outer Planes for use with the AD&D Manual...   [click here for more]
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I8 Ravager of Time (1e)

I8 Ravager of Time (1e)


So this is the Ffenargh? Mile after mile of stinking bogs overlain by a swirling mist that clings to the skin and chills to the bone. Ahead, a decrepit causeway rises scant inches above the fetid waters and meanders its way through the twisted forms of stunted trees into the depths of this forsaken land. For years, these blighted fens have been ignored by the outside world, but now an urgent summons...   [click here for more]
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R4-Doc's Island (1e)

R4-Doc's Island (1e)


After centuries of strife between the forces of Good and Evil, your party, under the leadership of the famed paladin Atheistan, seeks to recover the Holy Sword, Chrysomer--one of the great Legendary Swords now in the hands of Evil forces. This is the last in the "R" series of AD&D modules. Each RPGA module has been used at an official Gen Con tournament, and has been designed for maximum entertainment....   [click here for more]
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RPGA4 - The Elixir of Life

RPGA4 - The Elixir of Life


The Kingdom ot Pellham Is In danger. Only the return ot the great Klng Llywelyn can solve the realm's problems and satisfy the people. Many arduous tasks must be pertormed betore the great klng can be rerurrected - tasks YOU have been chosen to undertake. You must solve arcane mysterles and overcome dire perils to accompllsh your quest. Are you equal to the challenges you face? The Elixir of Life...   [click here for more]
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Classic Dragonlance [BUNDLE]

Classic Dragonlance [BUNDLE]


This special bundle product contains the following titles. DL1 Dragons of Despair (1e) Regular price: $4.99 Bundle price: $3.89 Format: Watermarked PDF You stand on the road east of Solace, tired from five years of adventuring, from a fruitless search for lost clerical magic. You know the old proverb that claims "You must return to find what you left to seek,"...   [click here for more]
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UK 1-7 United Kingdom Series [BUNDLE]

UK 1-7 United Kingdom Series [BUNDLE]


This bundle contains the titles below, in the formats listed by each.  UK1 Beyond the Crystal Cave (1e)  Regular price: $4.99  Bundle price: $4.28  Format: Watermarked PDF Fleeing the rage that consumed their feuding families, Juliana and Orlando fled to the Cave of Echoes, where it is said every wish is granted. Two years have passed, and all attempts to...   [click here for more]
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