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The Ultimate Adventurer's Handbook

The Ultimate Adventurer's Handbook


The Ultimate Adventurer’s Handbook is the ultimate resource for creating new characters to play in your next Dungeons & Dragons campaign. Within this book you’ll find new races, subclasses, feats, spells, magic items, and more. In addition to new options available to every class published by Wizards of the Coast, as well as Matt Mercer’s Blood Hunter,...   [click here for more]
Dungeon Masters Guild  $39.95

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Masters of the Mind: The Book of Illithid (A Manual on Mind Flayers)

Masters of the Mind: The Book of Illithid (A Manual on Mind Flayers)


Masters of the Mind is now available for Virtual Tabletop. For the Fantasy Grounds click here. For Foundry VTT click here If you want both PDF and VTT, we've made bundles for you at a discount! For Fantasy Grounds + PDF click here For Foundry + PDF click here Masters...   [click here for more]
Dungeon Masters Guild  $19.99

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The Korranberg Chronicle: Xen'drik Advisory

The Korranberg Chronicle: Xen'drik Advisory


Continue Your Adventures in Eberron with: The Korranberg Chronicle - Xen'drik Advisory! Focusing on threats adventurers will find in the mysterious Shattered Land of Xen'drik, the second offering from The Korranberg Chronicle, Xen'drik Advisory is a nearly 40-page Eberron bestiary of even more villains, monsters, and creatures! Want more from The Korranberg...   [click here for more]
Dungeon Masters Guild  $4.99

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A Promise of Death

A Promise of Death


A Promise of Death 5e adventure by Elven Tower In A Promise of Death, a group of level-5 characters learns of a strange group of undead abominations who built a gallows by a crossroads. The undead knights capture, torture, and hang all those who attempt to go past them on the King's Road. They have hanged more than thirty people so far and thrown them into a shallow ditch. The captain...   [click here for more]
Dungeon Masters Guild  $1.95

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Sky Castles: A DM's Guide to Running Epic Airship Adventures in 5e

Sky Castles: A DM's Guide to Running Epic Airship Adventures in 5e


Are you ready to take your Dungeons & Dragons 5th Edition campaign to new heights? Look no further than "Sky Castles: A DM's Guide to Running Epic Airship Adventures in D&D 5e." This comprehensive guide is packed with everything you need to create and run thrilling airship adventures in your campaign. From design and construction, to building and fighting with airships, this guide covers it...   [click here for more]
Dungeon Masters Guild  $9.99

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Baldur's Bowl

Baldur's Bowl


“Life’s a game, darling. It’s not fair, it’s not kind, but it does have rules — and I play it better than you.” - Raz Whitlock Go undercover in the seedy underbelly of the city's wealthy and corrupt in this one-shot adventure ready to slot in to your standing Forgotten Realms campaign, or any setting! This level 5 one-shot adventure for three to five players includes:...   [click here for more]
Dungeon Masters Guild  $4.99

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Mystery at Cloudhost

Mystery at Cloudhost


Solve the Mystery! A series of unfortunate events wreak havoc in the small village of Cloudhost. From strange noises at night to temporary madness, from painful nightmares to freak accidents in the local temple, everything is going wrong and the people believe the city is cursed. Who is behind these events?  Are they natural or magical? Discover the secret of Cloudhost...   [click here for more]
Dungeon Masters Guild  $4.95 $2.95

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The Maze Before the Storm

The Maze Before the Storm


Summary: Gather your party and pit your wits against Mage Petrio and his Maze. Can you gather the keys, solve the puzzles, and get out before the Oncoming Storm arrives? The Mad Mage Petrio is watching. Will his acolytes and pet monsters stand in your way? Or will the bandit crew convince you to stay? The clock is ticking and the townsfolk need your help. Basics: A level 3 adventure. Content...   [click here for more]
Dungeon Masters Guild  $4.95

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Storming the Tower

Storming the Tower


Can you Defeat the Guardians, Rescue the Artisans, and Talk some Sense into Mage Petrio before there is an Open Revolt? Summary: Mage Petrio sits high in his tower, preparing for the Oncoming Storm. The people have had enough of his high taxes and the disappearance of their crafters. The Artisans Guild is willing to pay for the return of its members. Mayor Kristof...   [click here for more]
Dungeon Masters Guild  $4.95

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Trade harbor

Trade harbor


Hey! Today I have for you: Trade harbor. Trade harbor. Great place for shopping, adventures, quests and meetings. A small fishing town in a hot country, has a "merchant harbor", all local fishermen and merchants sail in small boats for sale or purchase. It is quite crowded here as it is the central point of sale. Previously, this place was an ordinary fishing village that grew into...   [click here for more]
Dungeon Masters Guild  $4.99

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Winter mansion

Winter mansion


Hey! Today I have for you: winter mansion Antrara Mansion, the most dangerous place on Kaida Island. Once it was a workshop of old toys, but the evil old woman Antrara captured this inconspicuous building and made her lair out of it. This mansion is nestled high in the peas in an old lumberjack village. Antrara made a contract with a demon in exchange for immortality. Only heroes can save the beautiful...   [click here for more]
Dungeon Masters Guild  $9.99

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Wennen - The Lunar Rabbit People

Wennen - The Lunar Rabbit People


Wenna “... and her glow became form. She descended from the heavens with a soft foot upon the ground. She bounded over and through the hills to accomplish the task She set upon her. But amidst the joy of finding herself traveling across the hills she lost sight of her mission. Unable to reach the Goddess and unable to recall her divine directive, She set about to make her home amongst the hills....   [click here for more]
Dungeon Masters Guild  $1.99

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The Oncoming Storm

The Oncoming Storm


The Oncoming Storm brings the Petrio's Storm series to a dramatic conclusion. The invasion is pending and it's time to meet to the challenge. The town must be fortified, the enemy scouted, and dangerous beasts hunted. Then the battle truly begins: seven encounters to truly test the party and their preparations. Follows The Maze Before the Storm and Storming the Tower, but does not require you to...   [click here for more]
Dungeon Masters Guild  $4.95

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