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Revel's End Prison Break - expanded content for Rime of the Frostmaiden

Revel's End Prison Break - expanded content for Rime of the Frostmaiden


In the northern reaches of Icewind Dale lies an infamous prison situated on the frigid coast of the Sea of Moving Ice. One of the prisoners is the sole keeper of a devastating secret, the location of [spoilers for Rime of the Frostmaiden]. In order to end the Everlasting Rime, all options are on the table, including the prison break of a notorious criminal... Prisoner 237. Revel's...   [click here for more]
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The Elementalist

The Elementalist


Ever wanted to pull the blood from an enemy, turn it into a deadly weapon and use it against them? Well, now you can! The Elementalist adds a new class for your adventures, allowing your players to control and master a single element. The well-known 4 elements, air, water, earth, and fire become powerful tools in the hands of an elementalist. As an elementalist obtains more power, they develop unique...   [click here for more]
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Crypt of the Archmage (5e)

Crypt of the Archmage (5e)


The secret lies inside you all, with which to paint me on the wall. Forge a key of ruby-red, but what will be must then be dead. Crypt of the Archmage is an adventure for Dungeons and Dragons Fifth Edition, designed to mimic the style of Advanced Dungeons and Dragons modules from the 1970s! Enter the dungeonous crypt of the Archmage, battling puzzles, riddles,...   [click here for more]
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Icewind Dale: Trouble in Ten Towns

Icewind Dale: Trouble in Ten Towns


"The evil deity Auril, otherwise known as The Frost Maiden spreads fear throughout the region of Icewind Dale. A band of Orcs have fallen in to the clutches of the mistress and expand her reach of icy dominance. Is there a group of adventures that can put a stop to this ever growing evil before the Ten Towns are engulfed in the everlasting freeze..."   This adventure includes...   [click here for more]
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Groceries for Beldok

Groceries for Beldok


In Groceries for Beldok, your players will travel to a nearby village in order to purchase groceries and medicine at the request of Beldok, an elderly goblin woman who lives in a cozy cottage in the nearby forest. Along the way, they face a variety of social and interaciton-based challenges, from navigating the forest, facing down a brown bear, and contending with...   [click here for more]
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Adventurers Guild Admissions Office

Adventurers Guild Admissions Office


   This short dungeon is for four to five third-level characters and is designed as an entrance examination for the Adventurers Guild. It can be run as a single-session stand-alone adventure or dropped into an existing dungeon as a classic escape room-style puzzle. The Adventurer’s Guild Admissions Office has a mix of combat threats, traps, role-playing,...   [click here for more]
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Masters of the Mind: Brain Golem

Masters of the Mind: Brain Golem


Masters of the Mind: The Book of Illithid is now released!!! Feel free to check it out: Here Deep in the Underdark you hear it. The steady sound of something wet thumping and slapping against the stone floor as it steadily progresses towards you. Just as you see it your mind feels like it's set on fire. We at Black Crown Games are pleased to present you a sample of our product Masters...   [click here for more]
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Vampires & Lycanthropes, rules for 5e

Vampires & Lycanthropes, rules for 5e


Vampires & Lycanthropes, is set of fully developed rules for PC Vampires and Lycanthropes in 5e games. The players handbook has some rudimentry rules but nothing in depth, this ruleset is for Players who want to have detailed progression for these curses. If you enjoyed this content be sure to check my other stuff here, bare bones now but regular, quality content will soon arrive. Also, dont...   [click here for more]
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Prince of Beasts

Prince of Beasts


        Against the prevailing whiteness of snow, a trail of crimson cuts through the hamlet of Shiverrun, nestled against the mountainside south of the Spine of the World. Blood streaks the ground like a road drawn lazily upon a map, passing by stone igloos carved from the mountain itself. These dwellings were previously occupied by the unfortunate souls that settled in the fierce cold of northern...   [click here for more]
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Puste Sieci

Puste Sieci


Przygoda jest z założenia scenariuszem do przeprowadzenia w czasie jednej sesji. Może być również elementem większej kampanii, jako przerywnik od głównego wątku. Miejscem akcji przygody jest niewielka osada rybacka na jednym z archipelagów Faerûnu. Scenariusz przygotowany jest dla 4 graczy na 3 poziomie doświadczenia. Pełna, spokojna rozgrywka trwa od 4 do 5 godzin. Po skróceniu...   [click here for more]
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Organized Chaos

Organized Chaos


A terrifying vortex of magical energy has opened in the Abyss above the secretive Abyssal Sorting Services Inc.! Demons, angels, and devils alike scour the planes for help investigating the source of this disturbance, a balor quits their day job, and unlucky adventurers may find themselves shunted across the planes into the strange halls of Abyssal Sorting Services Inc., warped and rearranged by the...   [click here for more]
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Ten Q'Barran NPCs For Your Eberron Campaign

Ten Q'Barran NPCs For Your Eberron Campaign


I’ve formatted these NPC’s descriptions so that their traits and abilities can be interpreted by you, the dungeon master, without the restrictions and limitations that rules and stats can potentially impose. What I’ve written has no reason to be set in stone, and I actually encourage that you ratify or reshape any of these characters to your liking, or so that they can fit even smoother into...   [click here for more]
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Zulobzulobdop, the Shrine of Kuo-Toa Dungeon (For Stray Animals Charity)

Zulobzulobdop, the Shrine of Kuo-Toa Dungeon (For Stray Animals Charity)


All profits from this title are donated to local stray animal charities.  A 2-3 hour, dungeon designed for a party of four or three 3rd-level adventurers. This dungeon is a part of the upcoming great sandbox Drow city module of Belaernz’hin but can also be run as stand-alone.  In Drow city of Belaernz’hin, there are recent troubling reports on Drow...   [click here for more]
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The Alchemist's Guide

The Alchemist's Guide


The Alchemist's Guide to finding herbs and making potions, there are 13 diffrent potions included in this package.  ...   [click here for more]
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The Arcane Carriage

The Arcane Carriage


A magical carriage perfect for WATERDEEP: DRAGON HEIST or EBERRON  A mystical carriage for use in high magic settings, heist adventures or spy campaigns. Packed with gizmos and utility the arcane carriage is sure to result in some epic moments and create fun role-playing opportunities at your table for players and DMs alike!   Included Inside... A short guide on using the carriage...   [click here for more]
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The Jewel of the Desert

The Jewel of the Desert


This adventure module sees a group of investigators - disparate adventurers who coalesce into a group through strife while assisting the government of Orision in tracking down and eliminating their political and legal rivals. Along the way, the party will encounter the corruption that lurks around every corner of this beautiful desert city, and learn that not all problems are so black and white. It...   [click here for more]
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Midnight in Moonlight Grove

Midnight in Moonlight Grove


Midnight in Moonlight Grove Delve into a village’s dark origin and confront the sins of its founder. Midnight in Moonlight Grove is an 8-10 hour investigation themed adventure designed for four characters of 3rd or 4th level. Asked to investigate a quiet forest village plagued by a growing madness, the adventurers are drawn into its dark past. Will the adventurers break a family curse...   [click here for more]
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Guide to Martial Artists

Guide to Martial Artists


In this book are two monk subclasses and one rogue subclass for 5E. The two monk subclasses are the Way of Patience, a subclass that focuses on reactions, and a revised version of the Way of Four Elements from the Players Handbook. The rogue subclass is called the Street Fighter, a subclass that focuses on precise unarmed strikes and dirty fighting. ...   [click here for more]
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Artificer Specialization: The Aeronaut

Artificer Specialization: The Aeronaut


Artificer Specialization: The Aeronaut The Aeronaut is a subclass for the Artificer that is all about magical flight. With magic and artifice, these aviators craft a unique flying apparatus that allows them to soar through the skies! They also specialize their magic around weather effects that allow them to gain an advantage in combat.  This subclass also includes two new Artificer infusions that...   [click here for more]
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A Fistful of Death

A Fistful of Death


"Y'all must be new 'round these parts." "Welcome to Soubar. Now get out." The town of Soubar in the Forgotten Realms has a bit of a rat problem. Dark forces gather in the shadows of this lawless place, and danger lurks around every corner. It's up to a self-appointed sheriff with questionable motives and the unlikely heroes that stroll into town to sort out this mess before things become much, much...   [click here for more]
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The Cursewright Class (5e)

The Cursewright Class (5e)


Formed through the union between legends of the past and adventurers of the current era, Cursewrights harness the terrifying powers of blights, poison, and hexes to whittle down all that opposes them. Many follow the teachings of the old souls to become stronger, while others harness that power to carve out their own Legendary path. Follow the guidance of a Scourge of the Arcane and become the bane...   [click here for more]
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Twice in a Blue Moon

Twice in a Blue Moon


Once upon a time, a cleric opened a portal to the past. Mistakes were made.  Trouble is brewing at the old Our Lady in Azure temple in Waterdeep. An ambitious but shortsighted servant of the goddess of magic has accidentally created a magical time bomb and attracted the attention of an assassin. Things did not end well, but what was done can be undone...  Twice in a Blue Moon is...   [click here for more]
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Oath Keepers: New Options for Paladins

Oath Keepers: New Options for Paladins


Oath Keepers: New Options for Paladins New Paladin Oath: The Oath of the Righteous Paladin Mounts Made Easy New Paladin Fighting Styles New Paladin Spells New Paladin Magic Items and Consumables Rules for Holy Avenger Questing Rules for Jousting, Reputation, and Renown ...   [click here for more]
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The Beast of Blemish

The Beast of Blemish


The good people of Blemish face a dire problem in the shape of a terrible dragon smashing their homes, razing their fields, and frightening away travelers and trade. None are foolish nor brave enough to stand against it, and all hope seems lost, until the timely arrival of fresh faces from out of town... The Beast of Blemish is a DUNGEONS & DRAGONS adventure that could...   [click here for more]
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The Orcs of Hornreach

The Orcs of Hornreach


Far to the north, the town of Hornreach marks the frontier of an empire-- a foothold in a distant unclaimed land. This isolated settlement is beginning to thrive, but what about the people who have already lived there for generations? The Orcs of Hornreach is a 4-6 hour adventure designed for 3rd level characters, working well as a standalone module or as part...   [click here for more]
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Resting - Variant (5e)

Resting - Variant (5e)


While the latest edition of Dungeons and Dragons provides a basic framework and mechanic for resting, it is easily abused and misused. In this document, we are going to add greater definition and structure to the existing mechanic in an attempt to strike a better balance for everyone at the table. ...   [click here for more]
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Street Fights and City Lights: 5 City-Themed Subclasses

Street Fights and City Lights: 5 City-Themed Subclasses


Cities are many things. To some, they’re full of wonder; to others, they’re full of danger. The many people who live there can all agree on one thing: cities are alive. Things are constantly moving, and the people there become part of the organism. As such, life in cities can be very different from life in quiet country villages. Adventurers who spend most of their time in cities can also be quite...   [click here for more]
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Shieldmaiden Artificer Subclass

Shieldmaiden Artificer Subclass


Inspired by stories of shieldmaidens passed down through the ages, a few artificers have put their own touch on those ancient techniques and are looking to craft legends of their own. Inspire and protect your allies while they rally to your cause. This is the Shieldmaiden subclass for the artificer class in Dungeons & Dragons 5e. ...   [click here for more]
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Oath of Winter's Wrath

Oath of Winter's Wrath


This is a paladin subclass inspired by Icewind Dale: Rime of the Frostmaiden. The tenets of this oath are the same as the tenets of Auril's faith as seen in the module. Regardless of whether you have played Rime of the Frostmaiden, you can use this oath to bring some ice-themed destruction to your dungeons and dragons game. With a blade in your hand and a puppy shaped spirit of winter by your side,...   [click here for more]
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Way of the Mountain

Way of the Mountain


This monk subclass is inspired by the goliath tribes of Icewind Dale: Rime of the Frostmaiden. Harness the strength, power, and wisdom of the mountain with this monastic tradition that has been passed down amongst goliaths for centuries. Send your foes flying off of cliffs and crush them with stone. You are immovable, and you are unstoppable. ...   [click here for more]
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Guide to Arcane Warriors

Guide to Arcane Warriors


The Guide to Arcane Warriors gives three new subclass options for 5th edition of Dungeons and Dragons, including: The Battlemage, a wizard that focuses their magic power to improve their martial prowess The Wanderer, a fighter who is able to beast shape and cast druid spells The Order of the Blood Mage, a blood hunter who is able to use their amplify feature to give their wizard spells a little extra...   [click here for more]
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THE WITCH'S GRIMOIRE

THE WITCH'S GRIMOIRE


Explore the exciting worlds of D&D with an all new Witch Class. Masters of Cantrips and Curses enjoy 6 subclasses to provide a unique experiance every time you roll the dice. ...   [click here for more]
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The Last Bite: A Cereal Based Adventure

The Last Bite: A Cereal Based Adventure


Part of a Well-balanced Adventure "A strange curse fell last cold winter night A bad omen for certain so start this day right Gather your rations, wipe the frost from your plate You must perform well, not good, but great Your true form is hidden, your new skin it belies To undo all this, the golden box holds the prize Your belly of breakfast must last till the night For when the moon rises you'll...   [click here for more]
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College of Drinks - Bard

College of Drinks - Bard


The bar(d)tender, go out there and inspire your friends with your excellent cocktails, drink and be merry! This fun-loving bard college focuses on making "liquid courage" have a more literal meaning with their magic infused alcohol. ...   [click here for more]
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Path of Crystalline Madness - Barbarian

Path of Crystalline Madness - Barbarian


An Icewind Dale themed barbarian path centered arround chardalyn, demon-infused crystals. These barbarians have learned to control the madnes given by this material, and they use it to better themselves in combat. ...   [click here for more]
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The Ghostly Isle

The Ghostly Isle


A 30 hour adventure for 4-6 characters of level 10-11 set in The Forgotten Realms. Bound together with the strongest emotion, true love, the ghosts of retired adventurer Daimyo Nakano Shinko and her husband Sota were happy in undeath until the devilish Erinyes Lady Faith came looking for revenge. The valiant Player Characters must find and free the captive lovers, while Lady Faith negotiates aid with...   [click here for more]
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Order of the Blood Mage-A Blood Hunter Archetype for D&D 5E

Order of the Blood Mage-A Blood Hunter Archetype for D&D 5E


Introducing the Order of the Blood Mage, a homebrew Blood Hunter order that combines hemocraft and the arcane arts. Focusing on the core classe's amplify ability, members of this order empower their spellcasting by sacriificing a small bit of their own life. ...   [click here for more]
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New Counterspell, Dispel Magic and Remove Curse Spell Mechanics

New Counterspell, Dispel Magic and Remove Curse Spell Mechanics


This document outlines an optional replacement for three of the worst spells (IMHO) in all of D&D. The problems are the way the spells work in that a low-level caster can undo the magic of a high-level caster without so much as breaking a sweat. And while the basic part of the spells are fine, it quickly becomes unfair in dealing with high level magic. The nice thing is that the change is fairly...   [click here for more]
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Half-Blood Handbook

Half-Blood Handbook


Create custom races in a few simple steps! Suitable for players and DM's. Greetings traveler! If you've stumbled upon this tome, then you've discovered the greatest work of Azal The Unequaled, foremost of the creation wizards. I have spent my life studying the races of the world and I've perfected the formula for creating new beings, barely imagined by others. Plant people from the...   [click here for more]
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The Blue Devil Inn

The Blue Devil Inn


The Blue Devil Inn is a DMs resource. It gives a brief history of the Inn, detail on the owner and workers (including Dubba the bouncer who just happens to be an ogre), a floor plan, six encounters that may or may not lead the party to their next adventure and appendices which include 100 random magic effects and stat blocks. Oh, and there's a one page menu for the ales currently on tap. ...   [click here for more]
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Way of Patience

Way of Patience


The Way of Patience is a Monk subclass that focuses on manipulating opponents after attacking them. As a Way of Patience Monk, you can: Forgo your attack action to make additional reactions, allowing yourself to counterattack opponents who miss attacks against you Impose different effects after striking opponents with your counterattacks Improve your Stunning Strikes with lingering effects ...   [click here for more]
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Human Variant (5e)

Human Variant (5e)


Human Variant race options to make Humans cool again without killing your game. Any feedback is appreciated. ...   [click here for more]
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The Abyssal Snowman

The Abyssal Snowman


Just in time for the holiday season, here are some new creatures - from tiny snowmen that fit in the palm of your hands to massive abyssal dreadnoughts made out of snow and hate - that you can use to terrify your players. This product contains only stat blocks; no lore. We figure you'll do a better job than we would coming up with the appropriate lore for your campaign. It is setting...   [click here for more]
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An item book and suggestion attempt to crafting

An item book and suggestion attempt to crafting


Hello this is the 3rd of such documents or books that I have attempted to do on here.  Before I start I should state that this is all me so there are no pictures. Please leave comment and rate it.  Although a rating of 1 will hurt.  I understand if this doesn't get 5 stars as it isn't playtested over years and doesn't have artwork. Now thats out of the way I will tell you what this is for the...   [click here for more]
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Paper Minis

Paper Minis


A sample of double-sided, foldable paper miniatures. The minis are simple and cartoonish with a few stick figures and generic markers. In most cases, the minis are provided with color and black and white options and in two sizes.  Blanks for drawing your own are also included. I recommend that you use the sniping tool to cut and paste the ones you want into a separate document before printing to...   [click here for more]
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Animated Soul - Sorcerer Origin

Animated Soul - Sorcerer Origin


Sorcerers of the animated soul have been cursed with cruel magic, one that warps reality around them to be more comical. This magic allows the sorcerer to perform magical gags, exaggerate their magic, and fast forward time. These sorcerers are also aware that they are characters in a game. Will you torment your sorcerer for comedy, or help them find who they truly are? ...   [click here for more]
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Exertion System (5e)

Exertion System (5e)


This document outlines an optional ruleset for the introduction of Exertion into your game. This adds the ability for players to trade Hit Dice and Hit Points in exchange for an extra boost to some of their dice rolls in specific situations to allow them to accomplish something meaningful and, hopefully, heroic or epic! ...   [click here for more]
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Artisan

Artisan


Hello as promised here is the class that goes with the item book that I made or rather the somewhat item accounting book.  I will post the link at the end of this and if there is none it is because I decided it is easier that I just tell you to click on my name and find the item one. All my stuff is either pay what you want or free.  Part of the reason is because even though sometimes I put months...   [click here for more]
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Human Variant 2

Human Variant 2


Another, simpler option for Humans. If Bard is the most versatile class, then Humans are the most versatile Race. This variant allows players to build the exact racial benefits to suit their vision of their character. ...   [click here for more]
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Tears of Stone

Tears of Stone


Tears of Stone Tears of Stone is a small side-trek adventure that can be inserted in any campaign. The adventure begins while adventurers visit a small community. An injured person arrives in town and seeks help to hunt down a dangerous monster that snatched his child and killed his wife for a handsome fee for anyone who can bring his child back alive. The adventurers need to track...   [click here for more]
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